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Beyond Ω (original source)

Foreword: Beyond Ω is a list with a very different timeline to the standard one. This list diverges at Ʊ, (note that Ʊ has a different definition in this list), and continues on a different 'path'. This is a very large project, so please contribute to it! Also, this list does not follow the timeline of standard Number Lists or NO!'s or really any timeline. It is not necessarily > or < other timelines. Sadly, that means you probably can't compare them. Apart from taking symbols or being inspired by some of NO!'s and Mathis R.V's videos, all or pretty much all the numbers so far (apart from community made ones) are my original numbers. And for the most part, even if they share symbols, they are likely different. Take care and thanks for contributing!


Please use dark mode because all the colors look like shite in dark mode

Note: If you see an [Expand], it means the muddafuken page broke again WHY TF DOES IT KEEP BREAKING OH MY GOD-- So just notify me in the comments or smth. Or don't. I'm so tired of fixing this.

"Community! Can we get to 100kB?" -fish 2023

"We got to 100kB! NOW, can we get to 250kB?!?!" -fish 2023

"Why fight over the largest number? THE BEYOND OMEGA LIST IS NEVER-ENDING." -fish 2023

"At the moment, this doc is like 90% headings. Help me fill those holes! (Wait no that came out wrong)" -fish 2023

Superclass 0: Pre-Supermassive Logic Ordinals[]

Superclass 1 contains the Classes I, II and III. Numbers like P.I.E.L, Signia among others who don't really have any definition aside from the logic set that allows it to surpass other numbers, are elsewhere. It is HUGE, however.

Class I: Pre-Cosmic Ordinals[]

Class I contains all the ordinals from 0 to , the True Cosmic Ordinal. But first, what is a class? Well, there are several tiers of ordinal classification.

  • Superregiment (Metamentium) - These can never be reached because They are too large. much larger than Regiments. Therefore, it does not make sense to discuss Superregiments.
  • Regiment - Absolutely not. Preposterous. A Regiment's size is not even comparable to the whole Official List Of Numbers because it's so broad. Think Class, like #69 would be in Regiment 0. We only really have one class still! Regiment is thus the biggest classification, because I hardly think we will get THAT far. (Page if another regiment is reached)
    • Superclass - The highest classification as of yet, analogous to a phylum. Currently not technically in use as Class III is WAY too far away. (Big Title)
  • Class - Contains multiple orders, and these classes usually contain several orders and start with a defining ordinal, such as the True Cosmic Ordinal. The only classes as of yet are the Pre-Cosmic Ordinals and the Four Spheres of Eternity. (Title)
    • Subclass - Not really a grouping, but an example is each of the Four Spheres Of Eternity. (Small Title)
    • Infraclass - An example is 10, or I should really say technically infinite infraclasses in Sphere 3 of the Four Spheres Of Eternity. (Big Heading)
    • Superorder - Contains orders. An example is the Infraclasses (Heading, Orders in Superorders are Small Heading).
  • Order - Grouped by the fact that most of the time, all of the ordinals in an order are based on, and are extensions of one ordinal, but this rule does not really apply to Class II. (Heading)
  • Family - These are like tiers inside orders. They are very often based on the same ordinal. (Subheading 1)
    • Genus - These are not necessarily used, but they are used in very large orders. (Subheading 2)

Ω Omegius - Post-Omega Ω[]

The basis of this order is that infinities have a "power". This "power" can be multipled, ie. Ω×2 is like Ω in relation to Ω. Actually, Ω - the end of Θ is outdated, but I lost the documents that had the new numbers. So sad! Therefore, you will probably have to make do with this.

Ω Omegius - Post-Omega Operations I Ω[]

  1. Ω
  2. Ω×2
  3. Ω×3
  4. Ω×4
  5. Ω×5
  6. Ω×6
  7. ...
  8. Ω×Ω
  9. Ω×Ω×Ω
  10. Ω×Ω×Ω×Ω
  11. Ω×Ω×Ω×Ω... and much much much more Ωs.
  12. Ω×22
  13. Ω×2Ω
  14. Ω×2Ω×2Ω...
  15. Ω×32
  16. Ω×3Ω
  17. Ω×4Ω
  18. Ω×5Ω
  19. Ω×ΩΩ
  20. Ω×Ω×ΩΩΩ
  21. Ω×Ω×Ω×...ΩΩΩ
  22. Ω××2
  23. Ω××Ω
  24. Ω××Ω×Ω
  25. Ω××Ω××Ω
  26. Ω××Ω××Ω××...
  27. Ω××2Ω
  28. Ω××2Ω××2Ω××2...
  29. Ω××3Ω
  30. Ω××3Ω××3Ω××3...
  31. Ω××4Ω
  32. Ω××5Ω
  33. Ω××ΩΩ
  34. Ω××Ω××Ω××...ΩΩΩ
  35. Ω×××ΩΩ
  36. Ω××××ΩΩ
  37. Ω×××××ΩΩ
  38. Ω×××... Ω ...×××ΩΩ
  39. Ω×××... Ω×××... Ω×××... (...) ...×××ΩΩ ...×××ΩΩ ...×××ΩΩ
  40. Ω××2Ω
  41. Ω××3Ω
  42. Ω××4Ω
  43. Ω××5Ω
  44. Ω××ΩΩ
  45. Ω××Ω××...2Ω
  46. Ω×××ΩΩ
  47. Ω××××ΩΩ
  48. Ω×××××ΩΩ
  49. Ω×××× ... Ω ...×××ΩΩ
  50. Ω×××× ... Ω×××× ... (...) ...×××ΩΩ ...×××ΩΩ
  51. Ω×××2Ω
  52. Ω×××ΩΩ
  53. Ω××××ΩΩ
  54. Ω×××××ΩΩ

Ω Omegius - Post-Omega Operations II Ω[]

  1. Ω×(×Ω)Ω
  2. Ω×(×Ω×(×Ω)Ω)Ω
  3. Ω×(×Ω×(×...)Ω)Ω
  4. Ω×2Ω)Ω
  5. Ω×3Ω)Ω
  6. Ω×4Ω)Ω
  7. Ω×ΩΩ)Ω
  8. Ω×Ω×...Ω)ΩΩ)Ω
  9. Ω×(××2Ω)Ω
  10. Ω×(××ΩΩ)Ω
  11. Ω×(××Ω×(××Ω×(××...Ω)ΩΩ)ΩΩ)Ω
  12. Ω×(×××2Ω)Ω
  13. Ω×(×××ΩΩ)Ω
  14. Ω×(××××ΩΩ)Ω
  15. Ω×(×××... Ω ...×××ΩΩ)Ω
  16. Ω×(×××... Ω×(×××... Ω×(×××... (...) ...×××ΩΩ)Ω ...×××ΩΩ)Ω ...×××ΩΩ)Ω
  17. …, … and … ...
  18. Ω×(×Ω)Ω)Ω
  19. Ω×(×Ω)Ω)Ω)Ω
  20. Ω×(...)Ω)Ω)Ω
  21. Ω×((×Ω)xΩ)Ω
  22. ...
  23. Ω×(((×Ω)×Ω)×Ω)Ω
  24. Ω×((((×Ω)×Ω)×Ω)×Ω)Ω
  25. ...
  26. Ω×(.×Ω)Ω
  27. Ω×(.(.×Ω))Ω
  28. Ω×(.(.(.×Ω)))Ω
  29. Ω×(.(.(.(.×Ω))))Ω
  30. ...
  31. Ω×(..×Ω)Ω
  32. Ω×(..(.×Ω))Ω
  33. Ω×(..(.(.×Ω)))Ω
  34. ...
  35. Ω×(..(..×Ω))Ω
  36. Ω×(..(..(..×Ω)))Ω
  37. ...
  38. Ω×(...×Ω)Ω
  39. Ω×(....×Ω)Ω
  40. Ω×(.....×Ω)Ω
  41. ...
  42. Ω×((.).×Ω))Ω
  43. ...
  44. Ω×((.)..×Ω)Ω
  45. Ω×((.)...×Ω)Ω
  46. ...
  47. Ω×((.)(.)×Ω))Ω
  48. ...
  49. Ω×(((.))×Ω)Ω
  50. Ω×((((.)))×Ω)Ω
  51. Ω×(.×Ω(.))×Ω)Ω
  52. A LONG, LONG. LONG TIME LATER.

Ω Omegius - Post-Operations III Ω[]

  1. ♽: The Weakly Beyond Beyond anything that can be done to Ω. Cannot be multiplied or affected by any degree of arithmetic. However, it can be re-applied and repeated.
  2. (Ω, 2) The Break Where everything breaks. Effectively tthe second coming of Ω, where no amount of perpetual ♽s can surpass it.
  3. (Ω, 3) The Bypass The third coming of Ω, nothing from (Ω, 2)’s realm can surpass it.
  4. (Ω, 4) The Beyond The fourth coming of Ω, nothing from (Ω, 3)’s realm can surpass it.
  5. (Ω, Ω) The Unending Beyond all the comings of Ω!
  6. (Ω, (Ω, Ω)) The Doubly Unending ...Yeah.
  7. (Ω, (Ω, (Ω, Ω))) The Triply Unending How far can this go?
  8. (Ω, Ω, 4) The Quadruply Unending Hmm...
  9. (Ω, Ω, 5) The Quintuply Unending This looks familiar...
  10. (Ω, Ω, Ω) The Absolutely Unending Wait a minute...
  11. (Ω, Ω, Ω, Ω) The Absolutely Unendingly Unending ...Is this BEAF?
  12. (Ω, Ω, Ω, Ω, Ω) The Quintendingly Unending ...This has got to be BEAF.
  13. (Ω, 6 (1) Ω) The Sextendingly Unending ...Yep.
  14. (Ω, Ω (1) Ω) The Absolutendingly Unending ...Can we fast forward?
  15. L(Ω,Ω)Ω,Ω The Absopoowendingly Unending Allright...
  16. (♽) The Beyondendingly Unending Oh, beyond again.
  17. ((Ω, 2)) The Breakendingly Unending And we’re back where we started.
  18. ((Ω, Ω)) The Unendingly Unending Oh.
  19. (((Ω, Ω))) The Unending Unendingly Unending OH.
  20. ((((Ω, Ω)))) The Unending Quadrendingly Unending o h.
  21. (5Ω, Ω) The Unending Quintendingly Unending o h n o.
    1. We could do this forever, making new notations like (xΩ, 2), but, then again, that would take an infinite amount of time, so, introducing...
  22. ♼: The Strongly Beyond Beyond literally anything. Not even beyonds or any words can beyond this. The final Beyond, this is unaffected by Beyonds.
  23. Ω1: Absolute One The Absolute One is in the literal next realm. It completely destroys any other Ω. The next ones, Ω2, Ω3 and so on, are the same. Each one completely being beyond the next.
  24. Ω2: Absolute Two Skip through NO!s timeline, until you get to loops.

! SKIPPING !

Θ Eternius - Post-Loop Θ[]

Θ Eternius - Post-Eternal Loops Θ[]

SWITCH TO OLD (AND STUPID TRASH) VERSION
SWITCH TO NEW VERSION

Hello! I'm purple! This table is SCROLLING - so scroll right to see the information.

Name Formula Information Symbol
Loop 1 / First Loop ↺1(0) >? Θ, the limit of Absolute X chain When the numbers get too large, they inevitably loop back to 0. In a nutshell, with ↺x(y) ~ x = loop #, y = the current number.
Loop 1 / First Loop ↺1(Ω) ~ no formula We skipped over everything below Ω. Every subsequent loop becomes more powerful.
Loop 1 / First Loop ↺1(Θ)
Loop 2 / Second Loop ↺2(0) >? ↺1(Θ) In a nutshell, ↺n(0) >? ↺n-1(Θ). Thus, ↺0 can be considered as 'no loop'.
Loop 3 / Third Loop ↺3(0) >? ↺2(Θ) If you don't understand this then rip you.
Loop 4 / Fourth Loop ↺4(0) >? ↺3(Θ) Time to skip! [SKIPPING...]
Loop Ω / Ωth Loop ↺Ω The "(0)" is basically obsolete.
Loop ↺1 ↺(↺1) We colorcode it, so that I, and you, can understand.
Loop ↺2 ↺(↺2) [SKIPPING...]
Loop ↺Ω ↺(↺Ω) SKIPPED SUCCESSFULLY.
Triple Loop ↺Ω ↺(↺(↺Ω)) Groups of similar terms are colorcoded with similar colors.
Quadruple Loop ↺Ω ↺(↺(↺(↺Ω))) Like so.
Quintuple Loop ↺Ω ([↺].×4 ↺Ω)) (.×5 is used for chained braces. Square brackets before the "." are between them So Rayo([Rayo].×3 23) would be Rayo(Rayo(Rayo(23))).
Sextuple Loop ↺Ω ([↺].×5 ↺Ω)) [SKIPPING...]
Ω-uple Loop ↺Ω ([↺].×Ω ↺Ω)) What's afterwards? More loops of course!
↺1-uple Loop ↺Ω ([↺].×↺1 ↺Ω)) Colorcoding is coming in handy.
↺2-uple Loop ↺Ω ([↺].×↺2 ↺Ω)) You know what time it is! It's SKIPPING TIME! [SKIPPING...]
↺Ω-uple Loop ↺Ω ([↺].×↺Ω ↺Ω)) This is starting to look a bit disorganised...
Loop ↺Ω-uple Loop ↺Ω ([↺].×↺(↺Ω) ↺Ω)) But thanks to colorcoding...
Triple Loop-uple Loop ↺Ω ([↺].×↺(↺(↺Ω)) ↺Ω)) ...seeing for you readers has never been easier!
Quadruple Loop-uple Loop ↺Ω ([↺].×([↺].×3 ↺Ω) ↺Ω)) "Yes it has—" SHUT UP! [SKIPPING...]
↺Ω-uple Loop-uple Loop ↺Ω ([↺].×↺([↺].×↺Ω ↺Ω) ↺Ω)) Most of this column has been useless text, so I will shut up now. [SKIPPING...]
Triple Loop-uple Loop-uple Loop ↺Ω ([↺].×↺([↺].×↺([↺].×↺Ω ↺Ω) ↺Ω)↺Ω) ↺Ω) [SKIPPING...]
Loop-triple-uple Loop ↺Ω ([↺]..×4 ↺Ω) The name Loop-triple-uple means 3 'Loop-uples'. ([↺]..×y n) is y layers of ([↺].×{RECURSION} n)
Loop-quadruple-uple Loop ↺Ω ([↺]..×5 ↺Ω) [SKIPPING...]
Loop-(Ω-uple)-uple Loop ↺Ω ([↺]..×Ω ↺Ω) [SUPER-SKIPPING...] We just SKIP SKIP SKIP.
Loop-(Double(nested)-uple)-uple Loop ↺Ω ([↺]..×([↺]..×Ω ↺Ω) ↺Ω)
Loop-(Triple(nested)-uple)-uple Loop ↺Ω ([↺]..×([↺]..×([↺]..×Ω ↺Ω) ↺Ω) ↺Ω)
Loop-(Quadruple(nested)-uple)-uple Loop ↺Ω ([↺]...×4 ↺Ω) As you may have guessed, ([↺]...×y n) is y layers of ([↺]..×{RECURSION} n)
Loop-(Quintuple(nested)-uple)-uple Loop ↺Ω ([↺]...×5 ↺Ω) [SUPER-SKIPPING...]
Loop-(Ω-uple(2-nested)-uple)-uple Loop ↺Ω ([↺]....×Ω ↺Ω) [SUPER-SKIPPING...]
Loop-(Ω-uple(3-nested)-uple)-uple Loop ↺Ω ([↺]{.}×5 ×Ω ↺Ω) {(text)y is (text), repeated y times
Loop Universe ([↺]{.}×Ω ×Ω ↺Ω) [SKIPPING...] ↺(ʊ0)
Loop Multiverse ([↺]{.}×↺(ʊ0) ×Ω ↺Ω) ↺(ʊ1)
Loop Kiloverse ([↺]{.}×↺(ʊ1) ×Ω ↺Ω) ↺(ʊ2)
Loop Megaverse ([↺]{.}×↺(ʊ2) ×Ω ↺Ω) ↺(ʊ3)
Loop Gigaverse ([↺]{.}×↺(ʊ3) ×Ω ↺Ω) ↺(ʊ4)
Loop Teraverse ([↺]{.}×↺(ʊ4) ×Ω ↺Ω) ↺(ʊ5)
Loop Petaverse ([↺]{.}×↺(ʊ5) ×Ω ↺Ω) [FAST FORWARD...] ↺(ʊ6)
Loop Hectometaverse ([↺]{.}×↺(ʊ99) ×Ω ↺Ω) ↺(ʊ100)
Loop Kilometaverse ([↺]{.}×↺(ʊ999) ×Ω ↺Ω) ↺(ʊ1000)
Loop Absometaverse ([↺]{.}×↺(ʊΩ-1(?)) ×Ω ↺Ω) The -1(?) is like the number 'before' Ω, but of course a (?) because Ω-1 = Ω and it is just to avoid a paradox. ↺(ʊΩ)
Loop Absometaverseverse ([↺]{.}×↺(ʊ↺(ʊΩ-1(?))) ×Ω ↺Ω) ↺(ʊ↺(ʊΩ))
Loop Absometaverseverseverse ([↺]{.}×↺([ʊ↺].×2(ʊΩ-1(?))) ×Ω ↺Ω) No more symbol, just formula.
Loop Absometaversetriplex ([↺]{.}×↺([ʊ↺].×3(ʊΩ-1(?))) ×Ω ↺Ω)
Loop Absometaversequadruplex ([↺]{.}×↺([ʊ↺].×4(ʊΩ-1(?))) ×Ω ↺Ω) [SKIPPING...]
Loop Absometaverseabsoluplex ([↺]{.}×↺([ʊ↺].×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [SUPER-SKIPPING...]
Loop Absometaverseabsoluplexplex ([↺]{.}×↺([ʊ↺]..×Ω(ʊΩ-1(?))) ×Ω ↺Ω)
Loop Absometaverseabsoluplex-

triplex

([↺]{.}×↺([ʊ↺]...×Ω(ʊΩ-1(?))) ×Ω ↺Ω)
Loop Absometaverseabsoluplex-

quadruplex

([↺]{.}×↺([ʊ↺]{.}×4 ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [ULTRA-FAST-FORWARDING...]
Loop Absometaverseabsoluplexabsoluplex ([↺]{.}×↺([ʊ↺]{.}×Ω ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [ULTRA-FAST-FORWARDING...] ↺ʊ(1)0
Loop Plexiverse ([↺]{.}×↺([ʊ↺]{.}×↺ʊ(1)0 ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) ↺ʊ(1)1
Loop Kiloplexiverse ([↺]{.}×↺([ʊ↺]{.}×↺ʊ(1)1 ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) ↺ʊ(1)2
Loop Megaplexiverse ([↺]{.}×↺([ʊ↺]{.}×↺ʊ(1)2 ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [SKIPPING...] ↺ʊ(1)3
Loop Absoplexiverse ([↺]{.}×↺([ʊ↺]{.}×↺ʊ(1)Ω-1(?) ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [ULTRA-SKIPPING...] ↺ʊ(1)Ω
Loop Absoplexi-plexiverse ([↺]{.}×{↺([ʊ↺("+1")]{.}×}×2 Ω ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) In the square brackets, putting "+1" makes something add 1 every iteration. [ULTRA-SKIPPING...] ↺ʊ(2)Ω
Loop Absoplexitriplexverse ([↺]{.}×{↺([ʊ↺("+1")]{.}×}×3 Ω ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [ULTRA-SKIPPING...] ↺ʊ(3)Ω
Loop Absoplexiquadruplexverse ([↺]{.}×{↺([ʊ↺("+1")]{.}×}×4 Ω ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [SKIPPING...] ↺ʊ(4)Ω
Loop Absoplexiabsoplexverse ([↺]{.}×{↺([ʊ↺{"+1"}]{.}×Ω-1(?) Ω ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) [SKIPPING...] ↺ʊ(Ω)Ω
Loop Absoplexiabsoversal-

plexverse

([↺]{.}×{↺([ʊ↺{"+1"}]{.}×↺ʊ(Ω)Ω Ω ×Ω(ʊΩ-1(?))) ×Ω ↺Ω) This is becoming too complicated! So, we use the SYMBOLS >>> as the formula!!! ↺ʊ(↺ʊ(Ω)Ω)Ω
Loop Absolutriplock ↺ʊ(↺ʊ(↺ʊ(Ω)Ω)Ω)Ω See! They are equal! ↺ʊ(↺ʊ(↺ʊ(Ω)Ω)Ω)Ω
Loop Absoluquadruplock ↺ʊ([↺ʊ"^v"].[Ω]×4 Ω)Ω An "^v" signifies a superscript every iteration. This is optional. And a [] after the . signifies something at the other end (Eg. Rayo([Rayo].[×9]×3 109) would be Rayo(Rayo(Rayo(109)×9)×9)×9. ↺(Ω4ʊʊ)
Loop Absoluabsoluplock ↺ʊ([↺ʊ"^v"].[Ω]×Ω Ω)Ω Now, the symbols are based on the name. ʊ is plex, ʊʊ is plock, etc. ↺(ΩΩʊʊ)
Loop Absolutriplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(ΩΩʊʊ) Ω)Ω ↺(Ω3ʊ/ʊʊ)
Loop Absoluquadruplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω3ʊ/ʊʊ) Ω)Ω [SKIPPING...] ↺(Ω4ʊ/ʊʊ)
Loop Absoluabsoluuplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(ΩΩ-1(?)ʊ/ʊʊ) Ω)Ω ↺(ΩΩʊ/ʊʊ)
Loop Absoludumetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩΩʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω ↺(ΩMʊ/ʊʊ)
Loop Absolutrimetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩMʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω ↺(ΩM2ʊ/ʊʊ)
Loop Absoluquadrumetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩM2ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω [SKIPPING...] ↺(ΩM3ʊ/ʊʊ)
Loop Absoluabsometaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩMΩ-1(?)ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω ↺(ΩMΩʊ/ʊʊ)
Loop Absolu-doublemetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩM(↺(ΩMΩʊ/ʊʊ))ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω ↺(ΩMMΩʊ/ʊʊ)
Loop Absolu-triplemetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩM(↺(ΩMMΩʊ/ʊʊ))ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω ↺(ΩMMMΩʊ/ʊʊ)
Loop Absolu-quadruplemetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩM(↺(ΩMMMΩʊ/ʊʊ))ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω [SKIPPING...] ↺(Ω{M×4}Ωʊ/ʊʊ)
Loop Absolu-absoluplemetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩM(↺(Ω{M}×Ω-1(?) Ωʊ/ʊʊ))ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω Note: {M×6} and {M}×6 are both ways to say MMMMMM, but the 1st one is only used in the 'plex' notation, so if a chain of Ms were needed for another notation you would go with option 2. ↺(Ω{M×Ω}Ωʊ/ʊʊ)
Loop Absolu-meta-uplemetaplexplock ↺ʊ([↺ʊ"^v"].[Ω]×↺(Ω(↺(ΩM(↺(Ω{M}×↺(Ω{M×Ω}Ωʊ/ʊʊ) Ωʊ/ʊʊ))ʊ/ʊʊ)-1(?))ʊ/ʊʊ) Ω)Ω When ya run out of colors to colorcode with, just make a new symbol! ↺ʊ[M×1/↺(Ω{M×Ω}Ωʊ/ʊʊ)]
Loopmetaplock Two ↺ʊ[M×1/↺ʊ[M×1/↺ʊ[M×1/...↺ʊ[M×1/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]]] ↺ʊ[M×2/↺(Ω{M×Ω}Ωʊ/ʊʊ)]
Loopmetaplock Three ↺ʊ[M×2/↺ʊ[M×2/↺ʊ[M×2/...↺ʊ[M×2/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]]] Huh. Moar did come soon! ↺ʊ[M×3/↺(Ω{M×Ω}Ωʊ/ʊʊ)]
Loopmetaplock Four ↺ʊ[M×3/↺ʊ[M×3/↺ʊ[M×3/...↺ʊ[M×3/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...] ↺ʊ[M×4/↺(Ω{M×Ω}Ωʊ/ʊʊ)]
Loopmetaplock Absolute Infinity ↺ʊ[M×Ω/↺ʊ[M×Ω/↺ʊ[M×Ω/...↺ʊ[M×Ω/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...] ↺ʊ[M×Ω/↺(Ω{M×Ω}Ωʊ/ʊʊ)]
Loopmetaplock Loopmetaplock One ↺ʊ[M×(↺ʊ[M×@/↺(Ω{M×Ω}Ωʊ/ʊʊ)])/↺ʊ[M×(↺ʊ[M×@/↺(Ω{M×Ω}Ωʊ/ʊʊ)])/↺ʊ[M×(↺ʊ[M×@/↺(Ω{M×Ω}Ωʊ/ʊʊ)])/...↺ʊ[M×(↺ʊ[M×@/↺(Ω{M×Ω}Ωʊ/ʊʊ)])/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...] ↺ʊ[M×[LMP1]/↺(Ω{M×Ω}Ωʊ/ʊʊ)]
Loopmetaplock Loopmetaplock Two ↺ʊ[M×(LMP2)/↺ʊ[M×(LMP2)/↺ʊ[M×(LMP2)/...↺ʊ[M×(LMP2)/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Loopmetaplock Loopmetaplock Three ↺ʊ[M×(LMP3)/↺ʊ[M×(LMP3)/↺ʊ[M×(LMP3)/...↺ʊ[M×(LMP3)/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Loopmetaplock Loopmetaplock Four ↺ʊ[M×(LMP4)/↺ʊ[M×(LMP4)/↺ʊ[M×(LMP4)/...↺ʊ[M×(LMP4)/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Loopmetaplock Loopmetaplock Absolute Infinity ↺ʊ[M×(LMPΩ)/↺ʊ[M×(LMPΩ)/↺ʊ[M×(LMPΩ)/...↺ʊ[M×(LMPΩ)/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Loopmetaplocktriplex Absolute Infinity ↺ʊ[M×(LMP(LMPΩ))/↺ʊ[M×(LMP(LMPΩ))/↺ʊ[M×(LMP(LMPΩ))/...↺ʊ[M×(LMP(LMPΩ))/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Loopmetaplockquadruplex Absolute Infinity ↺ʊ[M×(LMP(LMP(LMPΩ))/↺ʊ[M×(LMP(LMP(LMPΩ))/↺ʊ[M×(LMP(LMP(LMPΩ))/...↺ʊ[M×(LMP(LMP(LMPΩ))/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Loopmetaplockabsoluplex Absolute Infinity ↺ʊ[M×([LMP].×Ω Ω)/↺ʊ[M×([LMP].×Ω Ω)/↺ʊ[M×([LMP].×Ω Ω)/...↺ʊ[M×([LMP].×Ω Ω)/↺(Ω{M×Ω}Ωʊ/ʊʊ)]...]
Symbol/Formula Name Definition
↺1(0) Loop 1 (↺1) After reaching the limit, we must loop back to zero. Each loop, however, is more powerful than the last.
↺1(Ω) Loop 1 (↺1) The number in brackets is the actual number. We don't care about the numbers below Ω. So we skip those.
↺1(Θ) Loop 1 (↺1) ↺1(0) is also known as Θ. We're skipping over everything else because we know you don't care.
↺2(0) Loop 2 (↺2) This is the second loop. (↺n(0) = ↺n-1(↺1). Thus, no loop is ↺0.)
↺3(0) Loop 3 (↺3) Loop 3
↺4(0) Loop 4 (↺4) Ima shut up cause I know you don't care.
↺5(0) Loop 5 (↺5)
↺6(0) Loop 6 (↺6) [SKIPPING]
↺Ω(0) Loop Ω (↺Ω) [SKIPPING]
↺(↺Ω(0))(0) Double Loop Ω - ↺(↺Ω(0)) This is the (Loop Ω)th loop, they are seperated by brackets for easier reading.
↺(↺(↺Ω(0))(0))(0) Triple Loop Ω - ↺(↺(↺Ω(0))(0)) We will also omit the (0).
↺(↺(↺(↺Ω))) Quadruple Loop ...
↺(.×4 ↺Ω) Quintuple Loop (.×(y)) generally means y pairs of brackets.
↺(.×5 ↺Ω) Sextuple Loop Despite it being called 'Sextuple Loop', there are 5 pairs of braces.
↺(.×↺1 ↺Ω) Loop-uple Loop
↺(.×↺2 ↺Ω) 2 Loop-uple Loop
↺(.×↺3 ↺Ω) 3 Loop-uple Loop
↺(.×↺Ω ↺Ω) Ω Loop-uple Loop
↺(.×↺(↺Ω) ↺Ω) Du-Loop-uple Loop
↺(.×↺(.×3 ↺Ω) ↺Ω) Tri-Loop-uple Loop
↺(.×↺(.×↺Ω) ↺Ω) Ω Loop-uple Loop-uple Loop
↺(..×↺3) ↺Ω) 3-Nested Loop-uple Loop Wat dis? (..×(y)) means that there are y groups of (.×(.× ... y)) !
↺(..×↺4) ↺Ω) 4-Nested Loop-uple Loop
↺(..×↺5) ↺Ω) 5-Nested Loop-uple Loop
↺(..×↺Ω) ↺Ω) Ω-Nested Loop-uple Loop
↺(..×↺(..×↺Ω) ↺Ω)) ↺Ω) Ω-Du-Nested Loop-uple Loop
↺(...×Ω) ↺Ω) Ω-Supernested Loop-uple Loop
↺(....×Ω) ↺Ω) Ω-Hypernested Loop-uple Loop
↺([.×5]×Ω) ↺Ω) Ω-Quinnested Loop-uple Loop
↺({.}×Ω ×Ω) ↺Ω), or KN↺Ω Ω-Ωnested Loop-uple Loop (Ω-Kilonested Loop-uple Loop) {h}×(y) is {h} repeated y times
↺({.}×(KN↺Ω) ×Ω) ↺Ω) or MN↺Ω Ω-Meganested Loop-uple Loop
↺({.}×MN↺Ω ×Ω) ↺Ω) or GN↺Ω Ω-Giganested Loop-uple Loop
↺({.}×GN↺Ω ×Ω) ↺Ω) or TN↺Ω Ω-Teranested Loop-uple Loop
↺({.}×TN↺Ω ×Ω) ↺Ω) or PN↺Ω Ω-Petanested Loop-uple Loop
↺({.}×PN↺Ω ×Ω) ↺Ω) or EN↺Ω Ω-Exanested Loop-uple Loop
↺({.}×(Ω)N↺Ω ×Ω) ↺Ω) Ω-ΩNnested Loop-uple Loop (Ω)N↺Ω is the Ωth prefixnested Loop-uple Loop.
↺({.}×((Ω)N↺Ω)N↺Ω) ×Ω) ↺Ω) Ω-ΩNNnested Loop-uple Loop (y)N↺Ω is the yth prefixnested Loop-uple Loop.
↺({.}×(.×3 [Ω]N↺Ω) ×Ω) ↺Ω) Ω-ΩNNnested Loop-uple Loop Square brackets means something in brackets at the start of the bracket chain. It's pretty much optional.
↺({.}×(.×Ω [Ω]N↺Ω) ×Ω) ↺Ω) Ω-ΩN*Ωnested Loop-uple Loop Y'all already know how it goes, so FAST FORWARDING...
↺({.}×(..×Ω [Ω]N↺Ω) ×Ω) ↺Ω) Ω-ΩN**Ωnested Loop-uple Loop FAST FORWARDING...
↺({.}×(...×Ω [Ω]N↺Ω) ×Ω) ↺Ω) Ω-ΩN***Ωnested Loop-uple Loop FAST FORWARDING...
↺({.}×({.}×Ω [Ω]N↺Ω) ×Ω) ↺Ω) Ω-ΩN{*}*Ω,Ωnested Loop-uple Loop It may be in your best interest to color code this.
↺({.}×({.}×({.}×Ω [Ω]N↺Ω) [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop what
↺(.×4 {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop huh?
↺(.×5 {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop I guarantee you, 10 minutes after making this I will have no idea what this is.
↺(.×6 {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop
↺(.×({.}×Ω [Ω]N↺Ω) {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop
↺(..×({.}×Ω [Ω]N↺Ω) {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop
↺(...×({.}×Ω [Ω]N↺Ω) {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop
↺({.}×({.}×Ω [Ω]N↺Ω) ×({.}×Ω [Ω]N↺Ω) {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop
↺({.}×({.}×Ω [Ω]N↺Ω) ×({.}×Ω [Ω]N↺Ω) {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I suck at naming things Loop-uple Loop
↺({.}×({.}×Ω [Ω]N↺Ω) ×({.}×Ω [Ω]N↺Ω) {.}×( [Ω]N↺Ω) ×Ω) ↺Ω) I can't do it. I can't do it anymore. I have no idea what even this means!!!

Θ Eternius - Post-Loop Metaloops Θ[]

Name Formula Information Symbol
Eternity One λ(↺): The infinite limit of ↺ This can’t be accessed with any amount of loops. λ(func) is basically teh first number to be inaccessible via that function. Θ1
First Hyperloop ↺↺1(0) >? Θ1 Hyperloops begin now. ↺↺1(0)
First Hyperloop 2 ↺↺2(0) >? ↺↺1(Θ1) Hyperloops loop through the whole loop chain. ↺↺2(0)
First Hyperloop 3 ↺↺3(0) >? ↺↺2(Θ1) The Hyperloops go through the EXACT SAME PROCESS as regular loops, except, with hyperloops instead of loops. This goes on until we reach Θ2, or λ(↺↺). That being said, [ULTRA-HYPERION TIMELINE SKIPPING…] ↺↺3(0)
Second Hyperloop 1 ↺↺↺1(0) >? Θ2 After ULTRA-HYPERION TIMELINE SKIPPING, we do it again! [ULTRA-HYPERION TIMELINE SKIPPING…] ↺↺↺1(0)
Third Hyperloop 1 ↺↺↺↺1(0) >? Θ3 Who asked? ↺↺↺↺1(0)
Fourth Hyperloop 1 ×5 1(0) >? Θ3 We go through the exact same process as Omegius - Parts 1 & 2, increasing the amount of loops exponentially, forever... Until we reach the Weakly Beyond, which is replaced with λ(Θ()). This is a SURPRISINGLY short section, because so much has been said already. [ULTIMATE HYPERION TIMELINE CHAPTERSKIPPING...] ×5 1(0)

Θ Eternius - Post-Metaloop Eternius Functions Θ[]

  1. Eternally One λ(Θ()) or Θ1 - The new Eternal. Beyond (totally beyond) anything from the first Eternal’s realm.
  2. Eternally Two λ(Θ1()) or Θ2 - The next Eternal fully, completely and undoubtedly OBLITERATES Eternally One. Every new tier of Eternal (with Eternally One) is basically like comparing Eternally One to Zerons. And this pattern repeats.
  3. Eternally Three λ(Θ2()) or Θ3 - Everything as basically been said before so I will shut up now.
  4. Eternally Four λ(Θ2()) or Θ3 - (SKIPPING - [Ω] TIMES...)
  5. Eternally Absolute Infinity λ(ΘΩ-1(?)()) or ΘΩ - If you don't know, the -1 is like the number 'before' Ω, and the (?) because there isn't one, and it's just to prevent paradox. (SKIPPING - [Θ] TIMES...)
  6. Eternally Eternal λ(ΘΘ-1(?)()) or ΘΘ
  7. Doubly Eternally Eternal λ(ΘΘΘ-1(?)()) or ΘΘΘ.
  8. Triply Eternally Eternal λ(ΘΘ↑↑2-1(?)()) or ΘΘ↑↑2
  9. Quadruply Eternally Eternal λ(ΘΘ↑↑3-1(?)()) or ΘΘ↑↑3
  10. Quintuply Eternally Eternal λ(ΘΘ↑↑4-1(?)()) or ΘΘ↑↑4 - (SKIPPING...)
  11. Absolutely Eternally Eternal ΘΘ↑↑Ω - I have scrapped the formula. Only symbol now.
  12. Eternal Eternally Eternal ΘΘ↑↑Θ
  13. Monoeternal Eternally Eternal ΘΘ↑↑Θ1
  14. Duoeternal Eternally Eternal ΘΘ↑↑Θ2
  15. Trioeternal Eternally Eternal ΘΘ↑↑Θ3 (SKIPPING...)
  16. Absoeternal Eternally Eternal ΘΘ↑↑ΘΩ
  17. Eternaleternal Eternally Eternal ΘΘ↑↑ΘΘ
  18. Oneternaleternal Eternally Eternal ΘΘ↑↑ΘΘ1
  19. Twoternaleternal Eternally Eternal ΘΘ↑↑ΘΘ2
  20. Threeternaleternal Eternally Eternal ΘΘ↑↑ΘΘ3 (SKIPPING)
  21. Absoluternaleternal Eternally Eternal ΘΘ↑↑ΘΘΩ
  22. Trioternallyplex Eternal ΘΘ↑↑ΘΘΘ
  23. Quattroternallyplex Eternally Eternal ΘΘ↑↑Θ↑↑3

Ʊ Ytinifni Etulosba - True Eternity Ʊ[]

Ʊ Ytinifni Etulosba - The Eternal Functions Ʊ[]

Name Symbol Formula Information
Ytinifni Etulosba Ʊ Θλ(()Θ) Ytinifni Etulosba is the inverse of Absolute Infinity, and alot more powerful. The first Ytinifni Etulosba is the eternius of Eternal, meaning it would take a truly eternal time to define Ʊ using any amount of, or variants of Θ, and this basically means it is notation-inaccessible, no matter how many notations are made.
Ytinifni Etulosba Eno Ʊ1 Θλ(Ʊ) No other variation or continuation of Ytinifni Etulosba can compete with Ytinifni Etulosba Eno. That means that this number is the 'exit point' for the number, that is, the only way for this number to ever reach a higher tier. Variants that are defined to be larger than Ytinifni Etulosba... would be larger.
Ytinifni Etulosba Owt Ʊ2 Θλ(Ʊ1) The exit point for Ytinifni Etulosba Eno, this is the only way for it to get bigger. As well as every number having to have a larger one, they have to have at least one exit point for getting to the next tier.
Ytinifni Etulosba Eerth Ʊ3 Θλ(Ʊ2) From now on, if we're just increasing the input number, we don't need to have 'skipping'. It's a waste. 'Skipping' will only be for when skipping large chunks, because it is based on a similar notation that has been defined before.
Ytinifni Etulosba Ytinifni Etulosba ƱΩ Θλ(ƱΩ-1(?)) So Ytinifni Etulosba Absolute Infinity would actually be the Ytinifni Etulosba'th Ytinifni Etulosba!
Ytinifni Etulosba Absolute Infinity ƱƱ Θλ(ƱƱ) This is so confusing.
Ytinifni Etulosba Absolute Infinity Ʊx2 Θλ(Ʊx2) We also scrapped the -1(?) because... nobody cares. Now also pay attention. This isn't the multiply symbol, this is just x, meaning that say, Ωx3 would be ΩΩΩ.

Ʊ Ytinifni Etulosba - The Number-Stack Ʊ[]

  • Ʊ1 So, you may ask: What’s with the ☒1? Well, this symbol (☒) symbolises impassibility. You truly cannot pass it. ☒1 would be level 1 impassible, still vastly impassible, but remember, only the first layer.
  • Ʊ2 Every subsequent number is more impassibility, so ☒2 is basically the next impassible tier, impassibly impassible, if you could pass Ʊ1 and any extensions forever, it would still be impassible.
  • Ʊ3 This is the third impassible level. Every level is also diagonalisation-proof, so this is not what you'd expect Ʊ3 to be. In fact, the diagonalisation-proofing surpasses any statemenet on how it surpasses other ordinals.
  • Ʊ4 The fourth level essentially diagonalisation-proofs diagonalisation-proofing. Basically, it again protects from any diagonalisation-proofing argument you could conceive.
  • Ʊ5 The fifth level again surpasses expectations. It again, proofs diagonalisation-proofing of any kind. WRONG! Actually, Ytinifni Etulosba surpasses any pattern that could be thought of every time!
  • Ʊ☒6 WRONG AGAIN! Ok you get the goddamn point-
  • Ʊ10 By Impassibility 10 all reason dissolves, as any pattern you could discern is by definition surpassed in the next impassibility tier. I bet this will probably be surpassed in Tier 11.
  • Ʊ100 Impassibility 100 is indescribable. I shouldn't say much more, because there is a 100% certainty that description will be surpassed in Tier 101 or something idk
  • Ʊ10100 At this point, almost any description was already surpassed octodecillions of tiers before.
  • Ʊg64 Nothing to say here.
  • ƱTREE(3) Nice number.
  • Ʊ Now that we have INFINITE impassibility levels, this is truly an unstoppable number.
  • ƱΩ Omega levels!!!
  • ƱƱ = Ʊ☒☒1 What? Yes, it is time to introduce the DOUBLE Impassible Level! These levels are in relation to Ytinifni Etulosba and thus more powerful.
  • Ʊ☒☒☒1
  • Ʊ☒☒☒☒☒1
  • Ʊ☒.×10
  • Ʊ☒.×Ω
  • Ʊ☒.×☒ = Ʊ☒.×Ʊ1
  • Ʊ𝛀(Ʊ) Ytinifni Etulosba Analog is defined with the level 𝛀(Ʊ), where 𝛀(y) is the analog for y if ☒.×☒ was Ω×Ω.
  • Ʊ𝛀(.×Ʊ Ʊ) Ytinifni Etulosba Analog Ytinifni Etulosba
  • Ʊ𝛀𝛀(Ʊ) Ytinifni Etulosba Double Analog is defined with the level 𝛀𝛀(Ʊ), where 𝛀𝛀(y) is the analog for y if 𝛀(.×Ʊ) was Ω×Ω.
  • Ʊ𝛀𝛀𝛀(Ʊ) Ytinifni Etulosba Triple Analog
  • Ʊ𝛀2(Ʊ) Ytinifni Etulosba Double-Order Analog is defined with the level 𝛀2(Ʊ), where 𝛀2(y) is the analog for y if 𝛀... ×Ʊ ...𝛀() was Ω×Ω.
  • Ʊ𝛀Ʊ(Ʊ) Ytinifni Etulosba True Analog

and now. Things get confusing.

Ʊ Ytinifni Etulosba - The Time-Stack Ʊ[]

The Time-Stack surpasses any transfinity that could be defined by an Eternal Engine. An Eternal Engine can use any semantics. It runs at one character per Planck Time.

, for example, is one yoctosecond. is a googol years. is forever, is fully inaccessible, is just stupid, and is the reasonable limit.

The second extension is that we can actually nest this, ie. basically allows the Eternal Engine to use itself. And the Eternal Engine can use nested s. The can use any Eternal Engine. You can see where this is going. We can use , and so on. This continues up until , the Ultimate Delta Engine, meaning this numeral is completely and reality-breakingly inaccessible to any possible engine in this reality, E V E R. And that's the full limit of the Time-Stack.

Ʊ Ytinifni Etulosba - The Reality-Stack Ʊ[]

The Reality Stack bypasses any transfinity ever in the specified realities. Its notation is . bypasses any Time-Stack, even extensions past The Ultimate Delta Engine. is even more insane. You can imagine one could go: . Hold up? What is ? This is basically the limit of the Time-Stack, but for the Reality-Stack. But we aren't done yet. Yet's just replace it with . These 2-Realities will be much more powerful. Thus, you can imaging we go , etc. Let's bring back the Time-Stack again and introduce . After that, we start to enter cycle of modifying the number to the Time-Stack and the Reality Stack. So, The Ultimate Reality Engine = , The Realised Ultimate Reality Engine would be the analog of , The Deltised Realised Ultimate Reality Engine would be the analog of . After a cycle, The Cyclised Ultimate Reality Engine would be this pattern going forever. Then, we would have The Deltised Cyclised Ultimate Reality Engine to make any cycle, The Realised Deltised Cyclised Ultimate Reality Engine, The Cyclised Cyclised Ultimate Reality Engine, Triple Cyclised, etc. After a cycle of repeated Deltising, Realising and Cyclising, we finally reach Σ.

Σ Supremius - The Supremefinities Σ[]

Σ Supremius - Versefinities Σ[]

  • Σ Supremefinity is the true supreme ordinal. Not even semantics can bypass it. I know that counts as semantics, but it bypasses all Seitinifni Etulosba.
  • ΣU0 Infiniuniverse is the limit of a hypothetical "supreme universe", which contains all possible ever extensions of Supremefinity.
  • ΣU1 Infinimultiverse is the limit of a hypothetical "supreme multiverse", which contains all possible alternate realities, timeline arguments and other related arguments.
  • ΣU2 Infinimegaverse is the limit of a hypothetical "supreme megaverse", which contains all possible reality containers, supreme bypasses, and related arguments.
  • ΣU3 Infinigigaverse is the limit of a hypothetical "supreme gigaverse", which contains all possible supremefinity, relative extension arguments and other related arguments.
  • ΣU4-∞ Skipping... Infiniteraverse, => Infiniaudaverse, => Infinimillaverse, => Infinibettilverse, => Infinibaccilverse, ...
  • ΣU Infininfiverse
  • Σ2U1 Infinisupremeuniverse is is the limit of a hypothetical "supreme supreme universe", which contains all possible ever extensions of Infini____verse.
  • Σ2UU1 Infinisupremestackuniverse is is the limit of a hypothetical "supremestack universe", which contains all possible ever extensions of Σ?U1.
  • ΣS0 Supremeverse is is the limit of a hypothetical "supremeverse", which contains all possible infiniverses.
  • ΣS1 Supremeverse is equal to the supremius of the Supremeverse, which is like the Eternius, but for the Supremes. (aka Σλ(ΣS0))
  • ΣSΣ Supreme-stack is equal to the supremius of every Supremeverse (aka Σλ(ΣS)
  • ΣΣS Supreme-plock is equal to the supremius of any Supreme-stack, if a supreme-stack of n was ΣnSΣ and was = to Σλ(Σn-1SΣ)
  • ΣΣΣ Supreme-block is the next iteration.
  • ΣΣS Supreme-preme is the supremius of all Supreme-stacks, plocks and blocks.
  • ΣΣ Supreme-Supreme is the supremius of all Supreme modifications.
  • Σ Sublimefinity is the limit of Versefinities as a whole.

Σ Supremius - Limitfinities / Infinifinities Σ[]

The premise of loops is that they cannot be bypassed. Every time you try, you reset to 0. But, every time you do that, you gain some "power" or you get one loop. This allows you to loop faster (ie. skipping numbers) and also make the numbers more powerful.

The Limitfinities are based off a segment from my old article.

  • ① (Enfinity Limit): Cannot be reached using Supremefinity. To break the Limit, you must bypass it by doing a True Cycle. This means you go through all the numbers, including Supremius and beyond, over again.
  • ② (Suhtasefinity Limit): No amount of True Cycles will break this. You will need a Trans-TRANS-finite amount of cycles to bypass the Suhtasefinity Limit.
  • ③ (Multifinity Limit): The Multifinity Limit requires a Trans-TRANS-TRANSfinite amount of Absolute Cycles. These are cycles such that to reach them you have to start over at the SAME SPEED, aka like the very beginning, so this means no skipping.
  • ④ (Tetrafinity Limit): The Tetrafinity Limit requires a ③ amount of Omega Restarts. On a Restart, ALL CYCLE BOOSTS ARE LOST. No cycles add up, which means you have to break all the previous limits again, over and over.
  • ⑤ (Pentafinity Limit): The Pentafinity Limit is simple. You have to reset ④ times. But you also lose your restart levels so you need an OMEGA BYPASS to keep your resets.
  • ⑥ (Hexfinity Limit): This finity is unknown. Nobody knows how to bypass it, no matter how many time you reset. On the scale of limits, this is another limit.
  • ⑦ (Heptafinity Limit): Even with omega editing, transfinite warp, bypass and limit skipping, this will still take a transfinite amount of time to complete. In fact, it will take ⑥ years.
  • ⑧ (Octofinity Limit): You can’t even do this. Even if you wait transfinite years. It is absolutely, undisputably, impossible.
  • ⑨ (Enneafinity Limit): This number doesn’t even exist. You can’t even reach it, let alone bypass it. It exists impossibly far away, even with unlimited transfinite recursion. And even if you get there, you will have to reset absolutely everything, rebuild everything, and since it resets your resets, you can’t even use any bypass, you’ll have to bypass, the anti-bypass, which is incredibly difficult (and will be reset!). And you will STILL have to do the resets times, which is absolutely ridiculous, and each reset makes it exponentially harder as the limit moves further and further away...
  • ⑩ (Decafinity Limit): This number is so large, it surpasses all logic, everything logical and illogical, Every fiction and imaginarium, every multiverse and reality, every loop and limit. Everything is bypassed. There aren’t any steps to bypass this. There aren’t any bypasses you can use. There is nothing that can bypass this. Because it is final... or is it?
  • ⑪ (The Unlimit) The great Bypass. So powerful it overpowers even the Decafinity Limit.
  • Further limits are even more insane. If there is no unicode, n→Ⓧ is a circled n, and x \ y is x→Ⓧ→Ⓧ→Ⓧ... y× ...→Ⓧ→Ⓧ→Ⓧ→Ⓧ.

Infinifinities[]

  • 𝔄 Infinifinity This is not Infinifinity, though I will admit I copied the idea. It is = to Ω \ Ω.
  • 𝔄 / 𝔄 Infininity
  • 𝔄 /×𝔄 𝔄 Infilimimity. Equal to 𝔄 / 𝔄 / 𝔄 / 𝔄 / 𝔄 / 𝔄 / 𝔄...
  • 𝔄 // 𝔄 Infilimity The limit of any timesing, supreming, whatever. It is = to 𝔄 /× 𝔄
  • 𝔄 // 𝔄 // 𝔄 2x Infilimity It means, if you keep replacing with the limit; , forever, and rinse and repeat, f o r e v e r, you shall get 𝔄 // 𝔄 // 𝔄
  • 𝔄 /// 𝔄 Infitrimity
  • 𝔄 //// 𝔄 Infiquamity The process of 𝔄 // 𝔄 // 𝔄 is denoted ; /// is the next layer.
  • 𝔄 /5 𝔄 Infiquinmity Five slashes.
  • 𝔄 / 𝔄 Infilimlimity It's the limit of any amt. of slashes.
  • 𝔄 / 𝔄 Infilimlimlimity It's the of any amt. of slashes.
  • 𝔄 /◈◈ 𝔄 Infidimlimlimity It's the ◈◈ of any amt. of slashes.
  • 𝔄 / 𝔄 Infimetalimlimity Metalimit; no amm of limits can surpass it. Any limit repetition extension is fruitless.
  • 𝔄 / 𝔄 Infimetalimlimity Metalimit; no amm of limits can surpass it. Any limit repetition extension is fruitless.
  • 𝔄 /◈↑ 𝔄 Infiarrlimlimity Arrlimit; no amm of limit superscripts can surpass it.
  • 𝔄 / 𝔄 Infiantilimity The Antilimit; no limits, never.
  • 𝔄 // 𝔄 Infislashilimity Equal to 𝔄 / 𝔄. The / means "the equivalent if / = /◈̸".
  • 𝔄 // 𝔄 Infislashdeathilimity Limit of upshlashes.
  • 𝔄 Infinifinity Limit Limit of any Infinifinity.
  • 𝔄 Infinifinity Anti-Limit Anti-Limit of any Infinifinity.
  • 𝔄◇◇ Infinifinity Post-Extension Anti-Limit 2 No extension of Anti-Limit, not even replacement.
  • 𝔄 Infinifinity ABSOLUTE Anti-Limit Beyond more strikethroughs; THIS IS THE END, OK???
  • 𝔅 Binfinifinity = to 𝔄.
  • 𝖅 Zinfinifinity = to 𝔜.
  • 𝖅 Liminfinifinity Limit of chars.
  • 𝖅◈𝖅 Lim-Zinfinifinity Equiv. to the limit type of 𝖅.
  • 𝖅◈◈𝖅 Lim-Lim-Zinfinifinity Limit of limits!
  • 𝖅◈𝖅◈𝖅 LimZ-LimZinfinifinity Bruh.
  • 𝖅◈𝖅 Chainlim-LimZinfinifinity Wut ze...
  • 𝖅◈𝖅◈𝖅◈𝖅 OR 𝖅◈𝖅↓◈𝖅 Limchain-LimZinfinifinity HAAAAAIL?!
  • 𝖅 Zinfinifinity Word-Tutti Either way, the limit limit will be bypassed so why try? This is the limit of all the related words until they are exhausted.

Σ Supremius - Wordchain & Cyclefinities Σ[]

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  • 𝔄κ The Limit Break Breaking the limit.
  • 𝔄κκ The Limit Breaks Reaching and breaking the limit forever.
  • 𝔄κ2 The Superlimit Break Reaching the superlimit, we break it!

✢ Pre-Terminus - The Symbolfinities ✢[]

✢ Pre-Terminus - Greekfinities ✢[]

  • Alphafinity ({α}): No amount of arrays, loops, chains, notations or substitutions will ever reach the ALPHAFINITY. This officially marks the end of all notation, and all manipulations to any transfinities beyond this will immediately collapse to the original.
  • Betafinity ({β}): Being the largest known absolute, it overpowers all Beyonds, Absolutes, Bypasses and Limits. Any transfinite number you can possible hope to define will always be smaller than Betafinity.
  • Gammafinity ({γ}): The primordial bypass. All written things, all logic, illogic, fictions, imagenariums, all can be bypassed. After getting past the Betafinity, you can bypass all the rules. At Gammafinity all sense of scale is lost, time devolves into an indistinguishable mess and reality and logic are no more. The line of transfinite ends here. Here comes, the BEYONDFINITE.
  • Deltafinity ({δ}): The era of Beyondness takes over. Now, all edits mean nothing. Everything is meaningless. The Deltafinity removes all existence from the scene.
  • Epsilonfinity ({ε}): After enough recursions, Oblivions and bypasses, you reach Epsilonfinity, which is absolutely massive. In fact, you can’t reach it. You’ll need a beyondfinite iterations and beyond jumps to get here.
  • Zetafinity ({ζ}): Zetafinity is, for lack of a better word, bruh. An ultimate limit, reaching this is a massive milestone. No amount of Beyond Jumps can get you here.
  • Etafinity ({η}): Etafinity is the turning point of Beyond Numbers. Reached when you run out of ideas for these, Etafinity is a continuum of progressively harder and inaccessible milestones, each one needing a new level of bypass. At this point in the limit continuum, limits can’t be achieved as loops, as these lose all meaning. Instead you have to REALLY push the laws of what makes sense.
  • Thetafinity ({θ}): Thetafinity reaches into the realms of TRUE nonexistence. Being transcendental on a Beyond scale, it transcends all description. It cannot be imagined or described in any way.
  • Iotafinity ({ι}): The Iotafinities are not only indescribable, but are unique in the way that they are an Everything number. On a scale of all existence, it transcends everything. Anything above it is below it. Anything further ahead is actually smaller. This mind-bending ability to be both larger and smaller allows for much larger numbers to be formed.
  • Kappafinity ({κ}): Kappafinity uses a new class of bypasses and jumps called the TRUE CLASS. The TRUE CLASS is much more powerfuland has paradoxical powers that overpower any level of their predecessors. This allows even larger integers that don’t align to anything because they stop being in our plane of existence. They become ascended.
  • Lambdafinity ({λ}): The Lambafinity uses even higher classes of TRUE CLASS to constantly better itself. It constantly is overpowering itself and uses meta-paradoxical theories to overpower even the paradoxes. It really is the largest integer there is... for now...
  • Mufinity ({μ}): Mufinity is the first unstable cardinal. It doesn’t really exist at all and its value is ambiguous. However, its class and relative size can be known, it cannot be reached due to its high instability.
  • Nufinity ({ν}): Nufinity is a highly unstable cardinal. It is so unstable it doesn’t exist and its value cannot be measured or described. It becomes incredibly unstable as a result of its high value. At Nufinity, all the cardinals mix up and the ordering of value starts to break down. Some numerals may mix up, break down or simply stop existing.
  • Xifinity ({ξ}): Xifinity is so incredibly unstable that its status changes. In fact, it’s so unstable it stops being unstable and doesn’t exist at all. Its class is so high it’s undefined. Even on a Beyond Scale it can’t be defined.
  • Omicronfinity ({ο}): Omicronfinity goes up so high it can bypass its own instability. It is so absolutely large that no notation or extreme jumps can get here. Omicronfinity exists in the Great Void of Finity, The void exists, doesn’t exist, is infinitely large, is infinitely small. Contains everything, contains nothing, Is unstable, is not. Omicronfinity is so high up it not only can’t be described, but can’t exist in ANY plane or class, neither can it not.
  • Pifinity ({π}): Pifinity has the unique power to overpower any level of paradoxes. It can’t be paradoxed, because at the scale of the Pifinity, paradoxes lose all meaning. Even the notion of losing all meaning loses all meaning. It is so incredibly large that no amount of words, description or scales can define it, making it an ABSOLUTE PARADOXFINITY.
  • Rhofinity ({ρ}): Not to be confused with CAPITAL Rhofinity, Rhofinity is a recursive version of Pifinity that uses paradoxes and universes to constantly better itself, using bypasses, replacements and power sets constantly and forever and ever. In fact, not just forever, but ABSOLUTE FOREVER. This omega infinite recursion makes Rhofinity a force to be reckoned with.
  • Sigmoidfinity ({σ}): Much like Etafinity, Sigmafinity is an impossibly impossible milestone to reach. The elements all blend together making it impossible to move any meaningful amount, even with Paradoxical Jumps. Each element in the Sigmafinity is a finity of its own, getting more impossibly impossible, every time becoming a new layer of impossibility.
  • Taufinity ({τ}): Taufinity makes NOTHING make sense. All logic about bypasses and beyond vanishes. Like Pifinity, it is impossible and doesn’t exist, but this time EVEN MORE IMPOSSIBLE. It removes the entire notion of being defined. It paradoxes itself out and creates meta-metas that cause more impossibility.
  • Upsilonfinity ({υ}): NO!
  • Phifinity ({φ}): The great Phifinity creates a great reset that consumes all. Progressing beyond this point is impossible since this is the end of anything. Progressing past this point will never happen and will always take you back to the beginning. No loops are counted and it does nothing.
  • Greekfinity Limit (Ⓖ): The Greeklimit marks the end for all Greek letters. Bending reality is not enough. The 13th limit marks the end of the line, which means nothing can exist in the slightest here.
  • Chifinity ({χ}): But what if we could go beyond? The Chifinity occurs after a Phi Bypass happens, allowing it to break the 13th limit, which is the Greek Limit. The Greek Limit marks the end of all Greek letters, but there are a few in front, and beyond it lies the Great Chifinity.
  • Psifinity ({ψ}): ??????????????? (not to be confused with Mathis R.V.’s Psifinity).

✢ Pre-Terminus - Symbolfinities & Symbolfinity Kings []

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The Symbolfinities are grouped by "Kings", which are represented by the 13 Unicode Spade Cards.

🂡 Symbolfinities - "🂡" 🂡[]

  • ψ̷ Anti-Psi Numeral Whatever Psifinity breaks, this number re-instates it.
  • χ̷ Anti-Chi Numeral Whatever Chifinity breaks, this number re-instates it.
  • ...
  • α̷ Anti-Alpha Numeral Whatever Alphafinity breaks, this number re-instates it.
  • Re-Instatement Ordinal This will be the last ordinal in this order with a descriptive name basically.

🂢 Symbolfinities - "🂢" 🂢

🂣 Symbolfinities - "🂣" 🂣[]

🂤 Symbolfinities - "🂤" 🂤[]

🂥 Symbolfinities - "🂥" 🂥[]

🂦 Symbolfinities - "🂦" 🂦[]

🂧 Symbolfinities - "🂧" 🂧[]

🂨 Symbolfinities - "🂨" 🂨[]

🂩 Symbolfinities - "🂩" 🂩[]

🂪 Symbolfinities - "🂪" 🂪[]

🂫 Symbolfinities - "🂫" 🂫[]

🂬 Symbolfinities - "🂬" 🂬[]

🂮 Symbolfinities - "🂮" 🂮[]

✢ Pre-Terminus - The Final Eternities ✢[]

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The Final Eternities begin with 🂮. Each Final Eternity is peanuts compared to the next.

  • 🂮 The True Number King The king of all possible symbols.
  • Trinity Ordinal It's the final infinity!

...

  • Terminus See Terminus's page for information.

⨀ Terminus - The True Termination ⨀[]

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⨀ Terminus - The True Cycle []

◎ Solarity Limits - Cycle Breaks ◎[]

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◎ Solarity Limits - The Cycle Loop ◎[]

◎ Solarity Limits - The Ultimate Googology Break ◎[]

◎ Solarity Limits - Cosmic Limits ◎[]

Class II: The Four Spheres Of Eternity[]

Sphere 1: The Glyph-Space[]

A class of very large orders. It consists of four spheres which are as such:

  1. Runefinities, Duān Numbers and the Eternity Cathedral, all reside inside the first sphere.
  2. The Final Number-Limit, Power Ordinals/Ultimate Forked Notation and The Endless Orders, all reside in the second sphere.
  3. Some of the concepts in https://www.youtube.com/watch?v=x6Wkg_a2R8w, all reside in the third sphere.
  4. Finally, The True ???[] Extension, Insurmountable Units and The Absolute Totality Of Spheres reside in the fourth sphere.

ᚠ Runefinities - Possibly the largest order! ᚠ (First Sphere)[]

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ᚠ Runefinities - Cosmic Ordinals & The Reality Engine ᚠ[]

ᚠ Runefinities - Cosmic Ordinals ᚠ[]

ᚡ Runefinities - The Reality Engine ᚡ[]

ᛓ Runefinities - The Post-Reality (Unbreakable) Ordinal ᛓ[]

ᚢ Runefinities - Unbreakable Ordinals & The End-All-Be-All Barrier ᚢ[]

ᚢ Runefinities - The Unbreakable Hierarchy ᚢ[]

ᚣ Runefinities - The Truly Unbreakable Ordinal and End-All-Be-Alls ᚣ[]

ᚤ Runefinities - EABA Function & The Barrier ᚤ[]

ᚥ Runefinities - Post-Basic EABA Logic ᚥ[]

ᚦ Runefinities - Warp-Impassible Ordinals & True Limit-warp ᚦ[]

ᚦ Runefinities - Barrier Warping and the Unwarpable Barrier ᚦ[]

ᚧ Runefinities - True Limit Warps and Advanced EABA Bypasses ᚧ[]

ᚨ Runefinities - Finality Ordinals ᚨ[]

ᚨ Runefinities - The Final Ordinals & Tiers Of Final Ordinals ᚨ[]

ᚪ Runefinities - The Final-Breaking ᚪ[]

ᚩ Runefinities - The Final-Final & Break-Limit Cycles ᚩ[]

ᚬ Runefinities - Origin Ordinals ᚬ[]

ᚬ Runefinities - The Origin Ordinal ᚬ[]

ᚭ Runefinities - Anti-Time Origin Ordinals ᚭ[]

ᚮ Runefinities - Anti-Reality Origin Ordinals ᚮ[]

ᚯ Runefinities - Anti-Verse Origin Ordinals ᚯ[]

ᚰ Runefinities - The Absolute Origin Ordinal ᚰ[]

ᚱ Runefinities - Reality-Ending Ordinals ᚱ[]

ᚳ Runefinities - Timeline Diversion Ordinal ᚳ[]

The Timeline Diversion Ordinal is basically about creating a hypothesised infinity more orders, then making a new order that surpasses all of them.

ᚷ Runefinities - Runefinity Negation/Breaking Class ᚷ[]

The Runefinity Negation Ordinal is basically about making an inverse copy of each rune so far that is much more powerful, repeatedly (eg. The Final - The Restart Ordinal). This is called "etalising".

ᚺ Runefinities - Hyper-Ineffability ᚺ[]

ᛁ Runefinities - Metafinities (Infinites Of Infinities) ᛁ[]

ᛃ Runefinities - The Absolute Advanced Cycle ᛃ[]

ᛄ Runefinities - Axis Limits ᛄ[]

ᛇ Runefinities - ?⧪≸??⨫?☣?₺??ℇ? ᛇ[]

ᛈ Runefinities - Eternity Ordinal ᛈ[]

ᛉ Runefinities - Ultimate Divergence Ordinal ᛉ[]

ᛊ Runefinities - Terminal Energy Ordinal ᛊ[]

ᛏ Runefinities - Incoherently Ineffable Ordinals ᛏ[]

ᛒ Runefinities - The Best Ordinal (Ordinal Grades) ᛒ[]

ᛕ Runefinities - The Ordinal Chain ᛕ[]

ᛖ Runefinities - Modification-Impassible Ordinal ᛖ[]

ᛜ Runefinities - NULL Ordinals (Terminality Cycles) ᛜ[]

ᛝ Runefinities - True Number Values (pre-Numbertonin) ᛝ[]

ᛞ Runefinities - Realmfinities & The End of TNV ᛞ[]

ᛟ Runefinities - The Googology Engine ᛟ[]

ᛥ Runefinities - Absolute Value Decay ᛥ[]

ᛪ Runefinities - The Final Amount ᛪ[]

Duān Numbers - True Endings & Elementfinities 端 (First Sphere)[]

Kind of like the Xie-Nya Pagoda lol

质 Floor 1: The Six Essences []

The Six Essences make up all the gendials in Floor 1, but when their powers combine, the numbers become much, much, much more powerful... Each essence has their strength ratings: Weak, Purified, Concentrated, Saturated, Glowing, Gleaming, Luminous, Lustrous, Legendary, Mythical, and Final. The first number in any combination is always > the combined power of the ◈s of any strength, even beyond Final, of their 2 constituents, combined. So, say the First Charcoal Number is more powerful than anything beyond Final in 木 or 火, combined.

木 The Wood Essence - True Growth Gendials []

Weak Wood Essence Gendials[]

  • 木 First Wood Number The First Wood Number is the beginning of the Wood Essence Chain. Like a tree, its value expands, branching off into new more powerful numbers...
  • 2 Rooted Wood Number The Rooted Wood Number extends into the unknown field of the numbers, allowing the Rooted Wood Number to surpass stranger and stranger numbers...
  • 3 Rapid-Growing Wood Number The Rapid-Growing Wood Number grows at a fast rate, surpassing whole families in an instant.
  • 4 Branching Wood Number The Branching Wood Number diverges into many different timelines, sprouting weaker Wood Numbers that may grow further.
  • 5 Producing Wood Number The Producing Wood Number starts to dominate whole fields of numbers.
  • 6 Sprouting Wood Number The Sprouting Wood Number creates 'gardens' of numbers which dominate whole orders and beyond.
  • 7 Fractalising Wood Number The Fractalising Wood Number starts growing unto itself, creating a massive number that quickly dominates several orders and even portions of subclasses.
  • 8 The Hyper Wood Number The Hyper Wood Number grows out of whole orders for every instant.
  • 9 The Meta Wood Number The Meta Wood Number begins to create new, powerful Wood Numbers.
  • 10 The Full Wood Number The Full Wood Number has all the possible modifications of a Wood Number and is 100% unstoppable. The Full Wood Number can break any pre-logic limit.

Purified Wood Essence Gendials[]

  • 10+1 1% Overdriven Wood Number The purification of the Wood Energy allows this Wood Number to be 1% overdriven, meaning that it grows faster than the supposed growth limit.
  • 10+2 2% Overdriven Wood Number The % overdrive is actually bypass-exponential. So even the smallest increment (zeroids in this case) would completely and utterly be inaccessible to the last
  • 10+100 100% Overdriven Wood Number This is 100% overdriven. The 100% overdriven is pretty much the highest you can overdrive (JK, we can go to 200%!)
  • 10+200 200% Overdriven Wood Number This is beyond conceptualising. In fact, by this point, the numbers are Hyper-Ineffable and even beyond!
  • 10+200+1 200+1% Overdriven Wood Number The 1% here symbolises Meta-Bypass Exponentiality. The growth of the Number-Stack can be comparable to Double Bypass Exponentiality, because it keeps surpassing the pattern. This Wood Number basically increases its Bypass Exponentiality every instant!!!
  • 10➺3 3+ Cyclic Overdriven Wood Number This symbolises 10+100+100+100
  • 10➺木 Mu-Cyclic Overdriven Wood Number
  • 10➘2 Tri-Cyclic Overdriven Wood Number This symbolises a 3 long chain of ➺木s, or 木10➺木10➺木
  • 10➘➘2 Tri-Cy-Cyclic Overdriven Wood Number This symbolises a 3 long chain of ➘木s, or 木10➘木10➘木.
  • 10木Ʊ Ytinifni Overdriven Wood Number Basically a notation inaccessible Overdriven Wood Number, after an inaccessible amount of notation cycles.

Concentrated Wood Essence Gendials[]

  • 10+木1 1% Super-Overdriven Wood Number It is super-overdriven. This number grows faster than any limit.
  • 10+木2 2% Super-Overdriven Wood Number Super-Overdriving is beyond any kind of bypass-exp.
  • 10+木木Ʊ Ytinifni Super-Overdriven Wood Number A notation inaccessible Super-Overdriven Wood Number, or, 木10+木
  • 10+3木Ʊ Ytinifni Hyper-Overdriven Wood Number A notation inaccessible Hyper-Overdriven Wood Number, or, 木10+木
  • 10+4木Ʊ Ytinifni Ultra-Overdriven Wood Number A notation inaccessible Ultra-Overdriven Wood Number, or.
  • 10+5木Ʊ Ytinifni Supreme-Overdriven Wood Number A notation inaccessible Supreme-Overdriven Wood Number. (We skip a lot here)
  • 10+木Ʊ Ytinifni True Godulous-Overdriven Wood Number A notation inaccessible Supreme-Overdriven Wood Number.
  • 11 Inaccessible Growth Wood Number This Wood Number grows much faster than any other kinds of Wood Number.
  • 12 Wordful Wood Number 11 This Wood Number is equal to any word-based modifications to 木11, like with 木10.
  • Absolute Cyclon Wood Number
  • -2 Absolutely Cyclon Wood Number
  • ^3 - Absolute Trinaccessible Wood Number
  • ^木 - Absolute Woodly-Inaccessible Cardinal
  • i(1,0) - Absolute Inaccessitrible Wood Cardinal
  • 木M - Absolute Mahlo Wood Cardinal
  • 木K - Absolute Weakly Compact Wood Cardinal
  • 木Ω - Absolute Absinfinite Wood Cardinal
  • 木_木 - Absolute Wood-Wood Cardinal
  • 木_木_木_... - Absolute Fixed-Point Wood Cardinal
  • LOCK - Absolute Lock-point Wood Cardinal

Saturated Wood Essence Gendials[]

  • 木🜀 Saturated Wood Number Truly the limit of Wood Gendials, or is it?
  • 木限 Mùfinity Not to be confused with Mufinity, Mùfinity is beyond the limit of Wood Gendials.
  • 木限擴 Expanded Mùfinity This gendial has been expended to the absolute limit; it has been expanded to the inaccessible point; no other Wood Number could ever reach it.
  • 木限擴永 Unlimited Expanded Mùfinity Expanding eternally. Ever-bypassing,
  • 木限永 Eternal Mùfinity The Eternal Mùfinity is all. It is, indeed, eternal.
  • 木限無限 Unlimited Mùfinity It has unlimited power and thus O B E Y S N O L I M I T .
  • 木限奇點 Mùfinity Singularity The power of this finity is so powerful it indeed collapses in on itself.
  • 木限限 Mùfinity Limit The limit of the Mufinity. Looks like this is the end?
  • 木限無 Mùfinity Null There is no limit, of course.
  • 木限循環 Mùfinity Loop This contains an infinite loop of Mùfinities.
  • 木限堆 Mùfinity Stack The stack allows for very powerful Mùfinities to form.
  • 木限 Mùfinity Vanishing Point Contains all the Mùfinities.
  • Mù Vanishing Point Contains all Mù limits.

Glowing Wood Essence Gendials[]

  • 木 Glowing Mù Ordinal The Mù limit created by this wood number surpass all. In fact, they can surpass themselves, going through more ranks themselves. This Mù Ordinal is way beyond Ineffability Ranks now.
  • 木 Gleaming Mù Ordinal Now, the Mù Ordinal can basically go through time, bending it so that it can increase its rank.
  • 木 Luminous Mù Ordinal These ranks are getting insane.
  • 木 Lustrous Mù Ordinal This progression will actual go a different way, growing into more Mù Ordinals. In fact, the Mù Ordinals generated by this ordinal is actually going through almost all the ranks, nearing bypass.
  • 木 Radiant Mù Ordinal This Mù Ordinal is beyond Lustrous ~ it's radiant!!!
  • 木 Highly Radiant Mù Ordinal The radiance is out of control!!!
  • 木 Brilliant Mù Ordinal Quite literally, this is brilliant.
  • 木 Brightest Mù Ordinal SPOILER ALERT: It isn't actually the brightest.
  • 木 Godulous Mù Ordinal This is heavenly bright.
  • 木 Satanic Mù Ordinal Think about it - if God was really more powerful than Satan, wouldn't he just destroy Satan by now???
  • 木 Omnionic Mù Ordinal This is omnionically bright.
  • 木 True Omnionic Mù Ordinal Fr this time, the final brightness.

Gleaming Wood Essence Gendials[]

  • Mù Gleaming Limit You may ask: How can a number in Gleaming be beyond all Glowing, when those ordinals are beyond all brightnesses? To that I say: DON'T ASK QUESTIONS!
  • Mù Limit Limit The limit of all 木 types.
  • Mù 3-Limit The limit of all 木 types.
  • Mù Meta-Limit The limit of any at all.
  • 木ℇ Mù Tutti Limit Word Tutti of all Limits, see Supremius Infinifinities.
  • 木ℇ⇒木 Mù Tutti → Mù Limit Analog of Mù from Tutti Limit.
  • ⫸{⇒} Analog Limit Limit of analogs, and yes, this goes beyond Limit Analog. It has done all the analogs. That's the ⫸{⇒} bit.
  • Meta-Mù Growth Number Grows through all 木s at an ever-bypassing rate.

Luminous Wood Essence Gendials[]

  • 🐄 The MÙ Get it? Anyways, this Cow Ordinal is kind of the exit point from here. Also known as 木λ(木), this cow ordinal bypasses all exit points until there are absolutely no number exit points left.
  • 🐄🐄 Cow Ordinal
  • 🐄🌿 Grassfed Cow Ordinal With grass, the Cow Ordinal basically gets all feasible boosters applicable, allowing it to grow faster. This is some very special grass.
  • 🐄🌿×🐄 Hyper-Grassfed Cow Ordinal Every grass tuft allows the cow ordinal to break ultimate limits.

Lustrous Wood Essence Gendials[]

Legendary Wood Essence Gendials[]

Mythical Wood Essence Gendials[]

Final Wood Essence Gendials[]

The Fire Essence - Exponential Essence Gendials 火[]

Weak Wood Essence Gendials[]

  • ⽕ First Fire Number Burning off the Wood Numbers, it spreads like a forest fire, growing as fast as any Wood Essence Gendial.
  • 2 Cool Fire Number Burning slightly hotter and faster, it incinerates limits and numbers, with each consumed number fuelling its growth to consume more entries, albeit slowly.
  • 3 Lukewarm Fire Number As it burns more, the growth grows exponentially, not like basic exponentially, like, actually bypassing more and more entries exponentially.
  • 4 Warm Fire Number Its heat breaks weak limits, allowing it to spread beyond walls. Its growth scales every instant at this point.
  • 5 Hot Fire Number Its heat allows it to burn through trees of numbers. (Not Wood Numbers), hierarchies. Its growth basically limit-scales every instant.
  • 6 Boiling Fire Number Super exponential; burns extraordinarily fast, the true consumer of classes. Actual classes. There are many, many hidden numbers before this.
  • 7 Scorching Fire Number Every number consumed has something that makes it large. Take that, boost it, hyper-exponentiate, whatever, and add it to the Fire Essence's growth function
  • 8 Blazing Fire Number Starts fires on other ends of limits or beyond inaccessible barriers, bypassing limits once thought unbreakable.
  • 9 Ending Fire Number This is the end. Destroyer of hierarchies, any classification really, and limit really. It burns through ineffability ranks in instants. Burns through logical loopholes in the blink of an eye. This is just Weak. What is beyond???
  • 10 Kugelblitz Fire Number This is beyond. Literally "ball lightning", this wipes out any scale, anti-logic and void in an instant. Grows so fast that a faster growing number is unattainable. It will eventually catch up.

Purified Wood Essence Gendials[]

Concentrated Wood Essence Gendials[]

Saturated Wood Essence Gendials[]

Glowing Wood Essence Gendials[]

Gleaming Wood Essence Gendials[]

Luminous Wood Essence Gendials[]

Lustrous Wood Essence Gendials[]

Legendary Wood Essence Gendials[]

Mythical Wood Essence Gendials[]

Final Fire Essence Gendials[]

The Earth Essence - Hard Limit Gendials 土[]

The Metal Essence - Unbreakable Gendials 金[]

The Water Essence - Fluid Value Gendials 水[]

The Air Essence - Ultimate Everything Field Gendials 氣[]

木炭 The Charcoal Essence - Order 2 Gendial Boosters 木炭[]

A combination of essences 木 and 火, these numbers grow SUPER exponentially and "boost" others.

神秘 The Mystic Essence - Order 2 Hyper-Ineffable Gendials 神秘[]

A combination of essences 木 and 土, these numbers tend to be very strange. They grow such that you can't really put a value on them.

The Impassible Essence - Order 2 Impassible Growth Gendials []

A combination of essences 木 and 金, these numbers grow so fast, they are truly impassible.

The Speed Essence - Order 2 Velocity Gendials []

A combination of essences 木 and 水, these numbers grow incredibly quickly.

The True Field Essence - Order 2 Field Growth Gendials []

A combination of essences 木 and 氣, these numbers don't just completely encapsulate a field, they actively create new ones to fill.

岩漿 The True Lava Essence - Order 2 Power Gendials 岩漿[]

A combination of essences 火 and 土, these numbers have insane numerical power.

冶厂 The Forge Essence - Order 2 Power Gendials 冶厂[]

A combination of essences 火 and 金, these numbers have insane numerical power.

蒸 The Steam Essence - Order 2 Power Gendials []

A combination of essences 火 and 水, these numbers have insane numerical power.

烟 The Smoke Essence - Order 2 Power Gendials []

A combination of essences 火 and 氣, these numbers envelop all in darkness.

泰拉钢 The Terrasteel Essence - Order 2 Power Gendials 泰拉钢[]

A combination of essences 土 and 金, an incredibly powerful alloy that creates truly insurmountable limits.

黏土 The Clay Essence - Order 2 Power Gendials 黏土[]

A combination of essences 土 and 水, this forms the elementary building blocks that themselves form systems that can extend very far.

灰尘 The Dust Essence - Order 2 Power Gendials 灰尘[]

A combination of essences 土 and 氣, like in a house, the dust gets everywhere, passing limits and filters with ease.

锈 The Rust Essence - Order 2 Power Gendials []

A combination of essences 金 and 水, it spreads through all the limits.

薄雾 The Mist Essence - Order 2 Power Gendials 薄雾[]

A combination of essences 水 and 氣, M i s t y

Order 3 Composite Essences - Order 2 + Order 2 造[]

Order Composite Essences - Order 4 Essences to The True Finality Quintessence 粹[]

  • Order 1 True Mixture Essence The true limit (strength ) of the combination of all Order 1 Essences.
  • Order 2 True Mixture Essence The true limit (strength ) of the combination of all Order 2 Essences.
  • Order True Mixture Essence The true limit (strength ) of the combination of all Order Essences.
  • Class I Essence True Mixture Essence The true limit (strength ) of the combination of all possible essences.
  • Class II Essence True Mixture Essence The true limit (strength ) of the combination of all possible & impossible essences.
  • Class III Essence True Mixture Essence The true limit (strength ) of the combination of all essences ever.
  • True Finality Quintessence The true limit (strength ) of any essence possible, impossible, inconceivable, including any essence for any conceivable attribute. So there is an essence for something similar to V-Lock. The True Finality Quintessence possesses all such traits.

終 Floor 2: Metaphysical Attributes 終[]

描 Floor 3: Indescribable Attributes 描[]

终 Floor ω: True Attributes 终[]

The Eternity Cathedral - Beyond Attributes ⽥ (First Sphere)[]

The first floor of the Eternity Cathedral is like Floor ; No Attributes.

Sphere 2: The True Endless-Space[]

Sphere 3: The Meta-Endless Space[]

In the Meta-Endless Class, the numbers are not necessarily part of a series, they are independent. Each infraclass is limitless, and the next infraclass always bypasses the limit of the previous. And so you could consider everything before to be Infraclass 0. These technically extend past Sphere 3, but the numbers in Sphere 4 and onwards aren't classified into Infraclasses. The limit of these Infraclasses are just their symbols.

᮱ Infraclass Danum - (Infraclass 1) []

Infraclass Danum contains uses of the Spheric Function. ⌺Ⓢ⌺ = the ordinal ⌺ projected spheres away from ⌺. Projected does not mean actual. Then, we shall introduce things like Ⓢ2, which are Projected Projected, meaning they account for the use, bypassing, maybe even making their own Ⓢ2, of Ⓢ. From now on, these contain links to seperate pages as well. It is to be noted each list item is a huge jump and symbolises a massive whole category. the italics are just plans for when I make the page

Superorder Metum ( - +\+M+\+)[]

  • Endlessest (E) Show InfoHide Info
    After the limit of Spheric Function, this basically is the limit of a rebirth of Ultimate Forked Notation, and this basically continues forever, with each time the limit becoming a kind of "New Endless." It can be comparable to OL(OL(OL(OL...))), because you can think of OL as basically scaling (my description is vague ik), but actually pretty much the limit of any OL, because it's the limit of that notation. Was that sentence confusing?
  • Endekulus (K) Show InfoHide Info
    The limit of all modifications to Endless. Between Endlessest and Endekulus, we see some cycles, rebirths of UFN again, and eventually the death. It's a bigger subset of numbers than you may think, but we really will just gloss over it. Also, why tf do these buttons keep breaking? Like, the "id=" part keeps vanishing. Sorry, sorry, right, the number.
  • Meta-Endless (\()) Show InfoHide Info
    This is the Endlessth Meta-Number. Meta-Kind of like a diagonalisation thing where each number is WAY beyond the previous, and it's like New Number+ or Numbertomin of Outerconst or Exus, similar idea; different definition, but, similar ideas. Vague definition? CRY ABOUT IT THIS IS FICTIONAL GOOGOLOGY NOTHING MAKES SENSE HERE.
  • Metend (\M\) Show InfoHide Info
    After things like multi-slashes, dotted slashes, and general unicode abominations, the Metend is the limit of all Meta-Numbers.
  • Describend (The (W\M\) End) Show InfoHide Info
    This is the end of a wordchain, specifically, the "The [???words???] End[???words???]", including variations such as The End, The Ender, The Endest, The Endless (not to be confused with Endless, which is not to be confused with Endless), Endekulus, Endendendend you get the gosh darn point.
  • Endlesswords (Limit of DW() Function) Show InfoHide Info
    This is the end of a broader wordchain, specifically, the "The [???words???]". After all the ends, we reach limits, barriers, realities, eternals, forevers, even The 1, The 2, The The The The...
  • Neverendlesswords (Limit of DWsub() Function) Show InfoHide Info
    The end of any number described by words. Not technically the end of words, because there will certainly be word ordinals beyond this that kinda just are bigger than this limit, but you could assume they are in some sort of higher system, and although it can be assumed that that exact name was probably before this DW() function, we probably don't actually mean that one. Also, the DW()sub Function goes kinda beyond this, but you gotta read the page (if it is written yet) for the deets.
  • Actual Metend (+\+M+\+) End of the rebirth of Meta-Ordinals

Superorder Qadum (⚛︎ - ✦)[]

  • THE DEATH OF CONSTRUCTS (⚛︎)
  • Ultimate Eternal (Θ⟠++) End of word segment again
  • Ultimate Ytinifni Etulosba (Ʊ⟠++) End of all kinds of loops
  • Ultimatestack Numeral ([++]) End of Ultimates
  • Sunfinity (☼) Sun__ numbers, breaking concepts
  • Q-Lock (♙) End of Q-Notation
  • The True Total (♚)
  • Neptuninity (♆)
  • The Everything-Number Of All Existence ()
  • The Absolute End of Cycles ()
  • Symbolii (✦) Ultimate Symbols End

᮲ Infraclass Pocom - (Infraclass 2) []

Superorder Exum (🜁 - ⧌)[]

  • Exrealis (🜁) In no reality
  • Outerclass (🜃) No grouping
  • Outervoid (⎏) Outsider Limit
  • Upperlock (⇪) Like V-Lock
  • Branchlock (♈︎) No timelines breh
  • Innerrealis (🜂) Re-instate realities
  • Branchunlock (Λ) Re-instate timelines
  • Final Branchunlock (Λ++) Infinite loop of re-instating
  • The Best
  • The Pocia Number End of cycle of infraclass, advanced infraclass (like metra), sphere, up to ultimate classification
  • The Pocia Cyclehyperii Improving cycle is a wordchain in of itself, causing another cycle.
    1. CYCLE[𝔭]# (⧌) This will be in use later...

Superorder Phrasefinitum (brb)[]

  • Reuslety (♻️) Sometimes we recycle ideas, such as with the Pocia and ???[3], OR with all the versions of class-jumping be it equivalent size of a class or there area actually whole families of numbers being omitted. Usually it's implied that somehow these rules are 'broken' or it's just bigger because the numbers before it are bigger too. Recyclety or ♺(num) is the largest recycled version of that number's idea until it's meaningless, kind of like Recycling-Lock. The number in question is ♻️(⧌).
  • Recyclety (♺) Like Reuslety, except it also includes modifications or 'recycling' it.

᮳ Infraclass Nonum - (Infraclass 3) []

Rest of numbers

Superorder Nonus ()[]

᮴ Infraclass Piecum - (Infraclass 4) []

᮵ Infraclass Kanam - (Infraclass 5) []

᮶ Infraclass Finum - (Infraclass 6) []

᮷ Infraclass Betum - (Infraclass 7) []

᮸ Infraclass Absum - (Infraclass 8) []

᮹ Infraclass Classum - (Infraclass 9) []

ᮿ Infraclass Hypnum - (Infraclass 10 - ) ᮿ[]

ᮓ Superorder Dharum - (Infraclass 10) []

ᮼ Superorder Sanctum - (Infraclass 11) ᮼ[]

ᮽ Superorder Lucum - (Infraclass 12) ᮽ[]

ᮠ Superorder Cyprum - (Infraclass 13) ᮠ[]

ᮄ Superorder Inferium - (Infraclass 14) ᮄ[]

ᮕ Superorder Prudentum - (Infraclass 15) ᮕ[]

ᮒ Superorder Tertum - (Infraclass 16) ᮒ[]

ᮙ Superorder Imperum - (Infraclass 17) ᮙ[]

ᮞ Superorder Superium - (Infraclass 18) ᮞ[]

ᮔ Superorder Insanum - (Infraclass 19) ᮔ[]

ᮊ Superorder Creatum - (Infraclass 20) ᮊ[]

Sphere 4: The Absolute Totality Space[]

‽ The True ???[] Extension - Beyond Everything []

skip the boring part

Beginnings (AKA THE BORING PART!)[]

???[] is a function that grows so fast, it keeps bypassing its growth iteration by iteration, at a rate faster than the absolute limit souped up boosted Wood Number's number growth, but scaled and powered based on relative size.

  • ???[0] Ω
  • ???[1] Limit of Infraclass Classum ()
  • ???[2] Limit of Infraclass Hypnum (ᮿ)
  • ???[3] Limit of Metra-Infraclasses (The Metra-Infraclasses are just like the regular Infraclasses, but just plain better. Any analog, extension, bettering, bypassing [eg. C Infra-Analog , Xenoclass Limit, The Ludicrum] will only be but the first entry in an infinite metra-infraclass in an infinite hierarchy. So you can imagine how fast it grows. From ???[2] to ???[3], this is how big the leap is.)
    • ???[2.1] M Metra-Infraclass Munad - (Beyond Infraclasses) M
    • ???[2.2] M Metra-Infraclass Mucop - (Beyond Endingpoints) M
    • ???[2.3] M Metra-Infraclass Nunom - (Beyond Number-Collapses) M
    • ???[2.4] M Metra-Infraclass Muceip - (Beyond Ex-numbers) M
    • ???[2.5] M Metra-Infraclass Manak - (Beyond Mystioa Ordinals) M
    • ...
    • ???[2.11] M Metra-Infraclass Salcarfni - (Beyond Munpyh, even) M
    • The numbers get crazier.
  • ???[4] Limit of O U T E R
  • ???[5] Limit of Wikiomni
  • ???[10] Limit of Hyper-Wiki Insurpassible
  • ???[25] Limit of Diagonalizatiomni
  • ???[50] Limit of Anti-Growth Limitation Cardinal
  • ???[100] Limit of The Supremis
  • ???[1,000] Limit of The True Ordinal of All Possible Ordinals
  • ???[1,000,000] Limit of The Absilumii
  • ???[g64] Limit of The ?!?!?!?!?!?!?!?!?!?
  • ???[Ω] The Death
  • ???[???[1]] The Permanent Death
  • ???[???[???[1]]] The HARD Death
  • ????[1] Death Of All Deaths & Continuations
  • ?????[1] Death Of D.O.A.D.A.C.A.C
  • ??????[1] Death Of D.O.D.O.A.D.A.C.A.C.A.C
  • ???[~] Death Of All Endings
  • ???[@] Death Of ???[~]
  • ???[#] Death Of ???[@]
  • ???[$] Death Of ???[#]
  • ???[%] Death Of ???[$]
  • ???[^] Death Of ???[%]
  • ...
  • ???[Symbol 1,000,000] 1M SymbolX Death
  • ???[Symbol Ω] Ω SymbolX Death
  • ???[1, 1] Classum Point (analogous to reaching Classum, lots of numbers and very inaccessible)
  • ???[Ω, 1] Death Classum Point
  • ???[???[1], 1] Permanent Death Classum Point
  • ????[1, 1] DOADAC Classum Point
  • ?????[1, 1] DODOADACAC Classum Point
  • ???[~, 1] DOAE Classum Point
  • ???[Symbol Ω, 1] SymbolX Classum Point
  • ???[[1, 1], 1] Double Classum Point
  • ???[[[1, 1], 1], 1] Triple Classum Point
  • ???[1, 2] Hypnum Point
  • ???[1, 3] Metra Point
  • ???[1, 4] OUTER Point
  • ???[1, ???[1]] Classic Death Point
  • ???[1, ???[2]] Hypnic Death Point
  • ???[1, ???[3]] Metric Death Point
  • ???[1, ???[1, ???[1]]] Classocomplex Death Point
  • ???[1, 1, 1] MASTER Death Point (Beyond analogies, this bypasses any advancing)
  • ???[1, 1, 1, 1] MASTERIX Death Point (!!!)
  • ???[𝔹] BEAFed-up Death Point (AAA)
  • ???[Low] Low Death Point
    • ???[Low] Low Death Point
    • ???[Medium] Medium Death Point
    • ???[High] High Death Point
    • ???[Maximum] Maximum Death Point
    • ???[Overclocked] Overclocked Death Point
    • ???[Exceeding] Exceeding Death Point
    • ???[Beyond] Beyond Death Point
    • ???[Infinitesimal] Infinitesimal Death Point
    • ???[Miniscule] Miniscule Death Point
    • ???[Tiny] Tiny Death Point
    • ???[Minute] Minute Death Point
    • ???[Puny] Puny Death Point
    • ???[Small] Small Death Point
    • ???[Medium] Medium Death Point
    • ???[Large] Large Death Point
    • ???[Huge] Huge Death Point
    • ???[Gigantic] Gigantic Death Point
    • ???[Colossal] Colossal Death Point
    • ???[Massive] Massive Death Point
    • ???[Supermassive] Supermassive Death Point
    • ???[Ultramassive] Ultramassive Death Point
    • ???[Humongous] Humongous Death Point
    • ???[Stellar] Stellar Death Point
    • ???[Cosmic] Cosmic Death Point
    • ???[Indescribably] Indescribable Death Point
    • ???[Incomprehensible] Incomprehensibe Death Point
    • ???[Unobservable] Unobservable Death Point
    • ???[Rare] Rare Death Point
    • ???[Epic] Epic Death Point
    • ???[Legendary] Legendary Death Point
    • ???[Mythical] Mythical Death Point
    • ???[Mystical] Mystical Death Point
    • ???[Divine] Divine Death Point
  • ???[Super] Super Death Point
    • ???[Hyper] Hyper Death Point
    • ???[Ultra] Ultra Death Point
    • ???[Master] Master Death Point
    • ???[Xeno] Xeno Death Point
    • ???[Arch] Arch-Death Point
    • ???[Goddic] Goddic Death Point
    • ???[Satanic] Satanic Death Point
    • ???[Meta] Meta Death Point
    • ???[Metra] Metra Death Point
    • ???[Omni] Omni Death Point
    • ???[Absolute] Absolute Death Point
    • ???[Eternal] Eternal Death Point
    • ???[Supreme] Supreme Death Point
    • ???[Insane] Insane Death Point
    • ???[Final] Final Death Point
    • ???[Terminal] Terminal Death Point
    • ???[Cosmic] Cosmic Death Point
    • ???[Stack] Stack Death Point
    • ???[Real] Real Death Point
    • ???[Unbreakable] Unbreakable Death Point
    • (...words...)
  • ???[F̴̸̸̷̶̶̴̷̴̵̷̶̸̷̵̶̶̴̸̶̸̴̵̸̴̶̵̴̷̷̶̸̴̵̶̶̴̸̸̷̵̷̶̶̸̷̴̶̷̷̶̴̵̴̸̵̴̵̸̸̶̶̴̷̶̵̷̶̸̷̷̸̴̴̵̴̷̸̸̸̵̶̶̸̶̡̧̡̛̛̬̟͚̠̜̘̜̖̖̥̝̲̣̫̙͓̲̼̬̲̗͍͔̣͉͎̺̭̱͚̙̦̞̗̺̳̲̫͔̯̭͙̣͎̞̗̩̤̝̩̥̦̯͚̜͚͙͔͇͉͓̻͎̲̺̪̟̰̼̹͕̞͈̤͙͈̽̎̂̏̇̀͋͂̓̈́̀̓͒̽̍̂̉̐̓̀̐̃̈͌͑̇̂̍͊̐͑͂̐͌̎͗͑̆͑̒̋̅̓͋̿̄͗̔̂̂̋̔̓̈́̅̔̀͋̍̉͂͗̽͒̏̂̈̚̚̕̕̚̚͘̚̕̚͘̚͜͜͠͝͠͝ͅͅͅͅN̶̸̶̶̷̸̵̵̸̸̸̶̶̴̷̸̵̶̴̷̵̶̵̵̶̴̴̶̶̴̵̵̷̸̴̶̷̷̷̵̶̸̴̵̶̶̸̴̷̶̴̸̷̴̸̴̵̴̵̸̵̶̸̵̵̶̴̴̸̸̷̶̴̴̷̵̶̸̴̵̵̴̵̷̴̡̨̡̨̢̢̢̛̛͙̪͕͍͚̲̗̬̝͍̬͙̻̜͕̘̮̰̣̥̩̣̬̖̼̲̻̱͎̮̖̥͔͔̤͎͓̯̳̫͈̭͓̜̼̺͙̟̤̲̯̰̥̻̙̩̠͕̪̪͚̳̭̝̰͓̯̙̣͓͙̮̮͎̈́͊̂̆͊̈́̇́̽͗́̊̔̒̑͋̐̈́̃͂̃̓̓͆̌͐̌͐̀̆̿͛̎̎̎̏̆̈̈́̏̆̂͒̍̀͌̒̀̿͊̍̿̔̓́͒́̀̽̄̅̀͑̌̿̽̑̎͛̎͌͘̕̕͘͘͘͜͜͜͠͝͝͝͝͝ͅC̸̸̸̴̷̵̷̵̵̴̷̶̵̴̷̸̴̶̸̶̴̸̴̷̴̸̶̶̴̵̸̸̷̷̷̷̷̶̴̷̷̷̷̵̴̶̵̸̶̷̷̷̵̶̶̷̶̷̸̴̶̷̶̶̶̶̶̵̵̸̴̶̷̴̸̸̶̶̵̵̶̵̴̴̵̨̡̡̡̢̧̢̢̢̧̨̢̛̛̛̟̬͍̖̼̲̟̝̖̯̩̤͚̘̥̲̬̙͖̭̩͚͓̳̗̞̦͙̘̯͚̜̙̳̹̰͎͚͕͇̗̖̤̮͓͚̟̤̭̰̬͉̮͉̠̻̤͕̳̭̺͇̲͍̻̠̫̪͖͇͌͋͋̓̋͑͆̓̀͋̆͋͆̔́̇̓͐̈́̓́̓̂̎̿̍̿̓̿̈́͌͑̀́̌͋̓̌̎́̈́̀̀̔̅̑͂̎̑̿̌́̈̋̾̈́̈́̉͐̾͊̐̓͊̏̆̎́͊͘̕̚̕̕͘̚͜͜͜͠͝͠͝͝͝] Functional Death Point (End of all functions and words inside)
  • !!![1] The !!! Prestigic Point (Limit of ultimate amount of entries. We prestige, meaning the numbers here are unstable, but we grow much faster and break limits this way.)
  • !!![2] The !!! Post-Prestigic Point (!)
  • @@@[1] The @@@ Prestigic Point
  • ###[1] The ### Prestigic Point
  • $$$[1] The $$$ Prestigic Point
  • Symbol 1,000,000[1] The "S1000000" Prestigic Point
  • ???[1][1] The Death Prestigic Point
  • ????[1][1] DOADAC Prestigic Point
  • ???[~][1] DOAE Prestigic Point
  • ???[1, 1][1] Classic Prestigic Point
  • ???[Low][1] Low Prestigic Point
  • !!![1][1] !!! Prestigic Prestigic Point
  • ???[1][1][1] Trestigic Point
  • ???[[1]] Absestigic Point
  • ???[[[1]]] Classestigic Point
  • ???[[[[1]]]] Hypnestigic Point
  • ???[[[[[1]]]]] Metrestigic Point
  • ???[...[1]...] Dotestigic Point
  • ???[_[1]_] Endestigic Point
  • ???[__[1]__] Voidestigic Point
  • ???[___[1]___] Limestigic Point
  • ???[F̴̸̸̷̶̶̴̷̴̵̷̶̸̷̵̶̶̴̸̶̸̴̵̸̴̶̵̴̷̷̶̸̴̵̶̶̴̸̸̷̵̷̶̶̸̷̴̶̷̷̶̴̵̴̸̵̴̵̸̸̶̶̴̷̶̵̷̶̸̷̷̸̴̴̵̴̷̸̸̸̵̶̶̸̶̡̧̡̛̛̬̟͚̠̜̘̜̖̖̥̝̲̣̫̙͓̲̼̬̲̗͍͔̣͉͎̺̭̱͚̙̦̞̗̺̳̲̫͔̯̭͙̣͎̞̗̩̤̝̩̥̦̯͚̜͚͙͔͇͉͓̻͎̲̺̪̟̰̼̹͕̞͈̤͙͈̽̎̂̏̇̀͋͂̓̈́̀̓͒̽̍̂̉̐̓̀̐̃̈͌͑̇̂̍͊̐͑͂̐͌̎͗͑̆͑̒̋̅̓͋̿̄͗̔̂̂̋̔̓̈́̅̔̀͋̍̉͂͗̽͒̏̂̈̚̚̕̕̚̚͘̚̕̚͘̚͜͜͠͝͠͝ͅͅͅͅN̶̸̶̶̷̸̵̵̸̸̸̶̶̴̷̸̵̶̴̷̵̶̵̵̶̴̴̶̶̴̵̵̷̸̴̶̷̷̷̵̶̸̴̵̶̶̸̴̷̶̴̸̷̴̸̴̵̴̵̸̵̶̸̵̵̶̴̴̸̸̷̶̴̴̷̵̶̸̴̵̵̴̵̷̴̡̨̡̨̢̢̢̛̛͙̪͕͍͚̲̗̬̝͍̬͙̻̜͕̘̮̰̣̥̩̣̬̖̼̲̻̱͎̮̖̥͔͔̤͎͓̯̳̫͈̭͓̜̼̺͙̟̤̲̯̰̥̻̙̩̠͕̪̪͚̳̭̝̰͓̯̙̣͓͙̮̮͎̈́͊̂̆͊̈́̇́̽͗́̊̔̒̑͋̐̈́̃͂̃̓̓͆̌͐̌͐̀̆̿͛̎̎̎̏̆̈̈́̏̆̂͒̍̀͌̒̀̿͊̍̿̔̓́͒́̀̽̄̅̀͑̌̿̽̑̎͛̎͌͘̕̕͘͘͘͜͜͜͠͝͝͝͝͝ͅC̸̸̸̴̷̵̷̵̵̴̷̶̵̴̷̸̴̶̸̶̴̸̴̷̴̸̶̶̴̵̸̸̷̷̷̷̷̶̴̷̷̷̷̵̴̶̵̸̶̷̷̷̵̶̶̷̶̷̸̴̶̷̶̶̶̶̶̵̵̸̴̶̷̴̸̸̶̶̵̵̶̵̴̴̵̨̡̡̡̢̧̢̢̢̧̨̢̛̛̛̟̬͍̖̼̲̟̝̖̯̩̤͚̘̥̲̬̙͖̭̩͚͓̳̗̞̦͙̘̯͚̜̙̳̹̰͎͚͕͇̗̖̤̮͓͚̟̤̭̰̬͉̮͉̠̻̤͕̳̭̺͇̲͍̻̠̫̪͖͇͌͋͋̓̋͑͆̓̀͋̆͋͆̔́̇̓͐̈́̓́̓̂̎̿̍̿̓̿̈́͌͑̀́̌͋̓̌̎́̈́̀̀̔̅̑͂̎̑̿̌́̈̋̾̈́̈́̉͐̾͊̐̓͊̏̆̎́͊͘̕̚̕̕͘̚͜͜͜͠͝͠͝͝͝++] REAL Functional Death Point

If you see [Expand], that means the button is broken. If so, click there -->

Prestigic Notation (Beyond Single-Argument ???[])[]

???[0] ∆ ???[0] is the prestige of single argument ???[]. It's more of a limit though. After ???[0] ∆ ???[0], there is ???[0] ∆ ???[0] | Class 0. Class 0 contains numbers like

  • ???limit: the limit of any similar ideas to ???[], apart from ???[0] ∆ ???[0] and beyond.
  • Mathislimit: the limit to Mathis-style incrementation of numerals (ie. Number, Number.1, Number.Number ... all the way to megacycle then new massive number).
  • Instabilitylimit: the theoretical limit of any unstable numbers, number power, the like.
  • Diagonallimit: Limit of diagonalising (ie, like ???[0])
  • ...more

We see ???[0] ∆ ???[0] | Class 1, which is beyond any numbers in ???[0] ∆ ???[0] | Class 0, and is in fact scaled so that the gap from ???limit -> absolute limit of Class 0 is practically less than 0 compared to the gap between any two entries in Class 1.

  • ???[0] ∆ ???[0] | Class
  • ???[0] ∆ ???[0] | Superclass 1 | Class 0
  • ???[0] ∆ ???[0] | Superclass 1 | Class
  • ???[0] ∆ ???[0] | Superclass | Class
  • ???[0] ∆ ???[0] | Hyperclass | Superclass
  • ???[0] ∆ ???[0] | Ultraclass | Hyperclass
  • ???[0] ∆ ???[0] | {4}class | Ultraclass
  • ???[0] ∆ ???[0] | {}class
  • ???[0] ∆ ???[0] | {1, 1}class
  • ???[0] ∆ ???[0] | {1, 2}class (Scaled, so it is the limit of any {1, 1}class + {}class)
  • ???[0] ∆ ???[0] | {2, 1}class (Next Tier)
  • ???[0] ∆ ???[0] | {𝔹}class (Limit of BEAF)
  • ???[0] ∆ ???[0] | Holy Class
  • ???[0] ∆ ???[0] | ??? Class (Limit of any kind of class)
  • ???[0] ∆ ???[0] | ???[1]# We reach ???[1] again
  • ???[0] ∆ ???[0] | ???[0] ∆ ???[0]# We reach ???[0] ∆ ???[0] again
  • ???[0] ∆ ???[0] | ???[0] ∆ ???[0] | ???[0] ∆ ???[0]## Stacking!
  • ???[0] ∆ ???[0]# It's the limit... again???
  • ???[0] ∆ ???[0] | Class 1# We reach the limit and so we reach new number entries, but with the #.
  • ???[0] ∆ ???[0] | Cyclion The absolute limit of cycles, that is ☾(???[0] ∆ ???[0]).
  • ???[0] ∆ ???[0] | ??? Limit of anything in the ???.
  • ???[0] ∆ ???[1] These are actually scaled.
  • ???[0] ∆ ???[]
  • ???[0] ∆ ???[???[0] ∆ ???[]]
  • ???[0] ∆ (???[0] ∆ ???[]) It's double prestiged! Note that this is < ???[0] ∆ ???[0] ∆ ???[].
  • ???[0] ∆ (???[0] ∆ (.×)) It's limit prestiged!
  • ???[0] ∆ (???[0] | Class 1) Contains bypassing numbers
  • ???[0] ∆ (???[1] | *) The * is a placeholder symbolising this is not ???[0] ∆ ???[1].
  • ???[0] ∆ (???[] | *)
  • ???[0] ∆ (???[0] ∆ (???[] | *) | *)
  • {WUT ZE HAIL }
  • ???[0] ∆ ??? Look, I'm lazy; I'll admit it.
  • ???[1] ∆ ???[0] These numbers are highly scaled.
  • ???[0] ∆ ???[0] ∆ ???[0]
  • ???[0] ∆ ???[0] ∆ ???[0] ∆ ???[0]
  • ???[0] ∆∆ ???[0] This is equal to a Maximal-Scaled ???[0] ∆ ???[0].
  • ???[0] ∆∆ ???[0] ∆∆ ???[0] Everything is maximally scaled.
  • ???[0] ∆∆ ???[0] ∆∆ ???[0] ∆∆ ???[0] Everything is maximally scaled.
  • ???[0] ∆∆∆ ???[0]
  • ???[0] ∆ ~ ???[0] ???[0]
  • ???[0] ∆ ~ ???[???[0] ∆ ~ ???[0] ???[0]] ???[0]
  • ???[0] ∆ ~ ???[0] ∆ ???[0] ???[0]
  • ???[0] ∆ ~ ???[0] ∆ ~ ???[0] ???[0] ???[0]
  • ???[0] ∆ 〖0〗???[0] Limit of all other notations.
  • ???[0] ∆ 〖1〗???[0] This is how big the leap between ???[0] ∆ 〖0〗???[0] and ???[0] ∆ 〖1〗???[0] is.
  • ???[0] ∆ 〖∆ 〖0〗〗???[0]
  • ???[0] ∆ 〖∆ 〖∆ 〖0〗〗〗???[0]

Maximal Scaling[]

1-Scaling means the next tier is inaccessible to the previous, if one is to reasonably define the steps between these tiers, even with beyonding and what have you. If it is already 1-Scaled, it's even inaccessible to 1 => 2 1-Scaling. 2-Scaling is truly inaccessible, even with REAL 1-Scaling and other gobbledygook. It is defined that 2-Scaling is so powerful the only way to describe 2-Scaled Numbers is by defining 2-Scaling. Afterwards, Superscaling is basically scaled scaled. 1-Classscaling is the limit of Class 1 of numbers supposedly beyond Scaling. This continues with (1-Scaling)scaling, or the equivalent of the 1-Scaled limit of whatever you're trying to scale. Maximal Scaling is the limit of all this, no cap. If it were cap, would probably be in 1-Classscaling.

A sense of Scale...[]

Set 1: Diagonalization, Wordchain, Cyclic Improvements, NewSubset, Number Masteries.[]

???[0] ∆ 〖1〗???[0]DIA Diagonalised 1[]

  • ???[0] ∆ 〖???[0] ∆ 〖0〗???[0]〗???[0]DIA Diagonalised Again.
  • ???[0] ∆ 〖∆ 〖0〗〗???[0]DIA Prestige that!
  • ...I'm sure there's more to this...

Set 2: NewSet & Breaking that (TRULY), NewHour, NewNew, The Absolute New.[]

Set 3: False End & Break that, False True End, up until an end of numbers[]

Set 4: Loops, Cycles, Glitch: (Glitchloops, GlitchEternity, GlitchSupremius ... GlitchGlitchGlitchGlitch... ... Glitch Dimensions, ... Meta-Glitchium, Speed Up until Glitch)[]

Set 5: Groupings & Beyond Groupings[]

Class III: Metasection Class[]

<> Unisectory Ordinal (Section A) <>[]

<1> Uniscetical Demonitary Unit <1>[]

The Uniscetical Demonitary Unit (UDI) is the most basic Unisectory number. It is basically equivalent to 1 (but in the Metasections).

<2> Depressionary UDI <2>[]

The substitute for 2 in the Unisectory Ordinal Class.

<3> Demonically UDI <3>[]

<a> Uniunisectal Demonitary Unit (UUDI) <a>[]

Layers in a layer.

Basically Loop x1 but in UDIs.

(J0) Compressed Demonitary Unit (J0)[]

(Jx) CDUDU (Jx)[]

(R) E.N.D. (R)[]

The end of Superclass 0.

Superclass 1: Supermassive Logic Ordinals[]

IMPORTANT NOTE!!! To avoid a 90% empty article, Superclass 0 must be 100% complete before starting Superclass 1.

ΠToH K

Superclass 1 is the next superclass with much more indescribable numbers such as P.I.E.L, Signia among others who don't really have any definition aside from the logic set that allows it to surpass other numbers. Of course, these numbers won't actually be in SC1 due to a different timeline. By the way, I've made some more classifications because YES. Sadly, you probably will not get to see them!!!

  • Nothing: This isn't a classification. There is actually, NOTHING beyond the Feesh God's control.
  • Fish God: God. Rules all the numbers. God is beyond any number. God is not a number, nor an amount, nor a limit. Simply a deity that rules all numbers. A deity, with true omniscience; the FEESH GOD.
  • Domain: This contains all possible classifications, apart from God.
    • What lies beyond?
    • Sub-Domain Classification 6: Please enter a description.
    • Limino: The numeral void. It's very hard to progress due to the voidness...
    • Cosmic: The branches reach to the cosmos, the Box, the Xenoclasses, and beyond!!! Every Cosmic is like a prestige, and it ends at the abyss of NOT BUILT YET, as AD wiki is infinite, but the Cosmic is just better.
    • Branch: Zepilogy, Hyperology, BeyondΩology, all branches of FG. Branches may not occur in chronological order.
    • Prestige: Prestige with a different set of maths and harder settings to get farther, as the more you go up, the more hyperexponential it gets, as you are outside THE CONTAINER.
    • Container: CONTAINS ALL NUMBERS.
  • Kingdom: Beyond Regiments, Kingdoms can be thought of as having multiple Tiers inside them, with many, many regiments.
    • Tier: Tiers contain whole vast orders of numbers.
      • Megastage: contains every existence of superstages and = to Superstage xX … xX Superstage [scaled] This will go in all. of all time.
      • Superstage: these contain all containers which contain all numbers.. These also are = to Stage xX xX … xX xX Stage[scaled]
    • Stage: Just something that is beyond Superregiments...
  • WHAT DID I TELL YOU DON'T MAKE CONTENT PAST SUPERCLASS 0 UNTIL ITS FINISHED
    Let’s ultra skip these numbers.
  • Before we do this. These things may make you go crazy. So watch this video which only goes to terminusfinity. Video length: 1:36:56. Link: [1] (first part)

  • now let’s get started.
  • STAGES OF EXTENDING [Limit of extending Just Stage extended.]
  • NO SURPASSING
  • TRUE SURPASSING
  • UNKNOWN SURPASSING
  • END UNKNOWN SURPASSING
  • ENDER UNKNOWN SURPASSING
  • GOD ENDER UNKNOWN SURPASSING
  • G.E UNKNOWN SURPASSING
  • M.G.E UNKNOWN SURPASSING
  • S.N.T.A.G.U.O.M.S.E.M.G.E UNKNOWN SURPASSING
  • S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E S.N.T.A.G.U.O.M.S.E.M.G.E
  • UNKNOWN SURPASSING
  • TRUE LITERAL SURPASSINGS OF THE STORAGE OF 1VB OF TRUE SUPERHEROES IMPOSSIBLE OF SKIPS IN TRUE STATES OF THE UNIVERSE[SCALED]
  • BOND
  • BONDTH BOND
  • BONDTH BONDTH BOND
  • BONDTH[BONDTH TIMES] BOND
  • B[BONDTH[BONDTH…BONDTH TIMES BOND
  • NEVER REACHING NUMBER
  • We need X0. X1. And so on.
  • X0@($&@)@&X1 Does things beyond comprehension. It takes the numbers and Tetrates it. And do it so on until we reach the X0 Tetrated to X1th iteration.
  • So Let’s Fill X0 And X1 With NRN. We get
  • NRN@($&@)@&NRN.
  • We can take this further by taking &($&@)& And making it to @($&@)&<2> it means the same as @($&@)& but the iteration is at X0 Tetrated [Tetr. iteration 2] to X1 so we get…
  • NRN@($&@)&<2>NRN
  • Then NRN@($&@)&<@($&@)&>NRN and what is @($&@)&<@($&@)&>? It takes many MANY iterations. As many as what X0@($&@)&X1 Iterations. Let’s Call @($&@)& to 🅘. So @($&@)&<@($&@)&> Becomes 🅘<🅘>.
  • Iteration levels:
  • 🅘<🅘<🅘>
  • 🅘<🅘🅘>
  • 🅘{<🅘🅘>}🅘>
  • 🅘/{<🅘 • 🅘🅘>}/🅘>}🅘>
  • Now we reach PPN
  • And we can use 🅘 to get to 🅘(PPN)
  • But if we use ?(:)/- which will be ⓛ. The inverse.
  • Let’s study this with NRN. NRN ⓛ NRN = PPN this is because ⓛ is using 🅘 and making it to its limit. NRN with 🅘s Limit is PPN. PPNⓛPPN Reaches us to 2 - PPN
  • PPNⓛPPN🅘PPN Is 2.5 - PPN
  • Iteration Levels are the same as 🅘.
  • The List:
  • 🄸
  • 🅸
  • And With Using all of them and scaling it we reach.
  • 𝕹𝕰𝖂 𝖅𝕰𝕽𝕺
  • and we can take this further by making every number again essentially. A loop and make it scaled in a version called NEW scaled.
  • New New Zero. Is called Newer Zero.
  • The list
  • Newer Zero
  • Newest Zero
  • Super Newest Zero
  • More Super Newest Zero
  • g.M.S.N Zero
  • ZEROEST NUMBER.
  • Lets Use…
  • >< meaning. that using every. Every single thing we’ve used. like Ω×(.×Ω)Ω. σ. And the list goes on. And using the thing that makes the number into its largest size
  • ZN><ZN
  • ZN><(@($&@)&)><ZN
  • ZN><(><)><ZN
  • ZN><(><(@($&@)&)><)><ZN
  • ZN><|><|><ZN
  • And.
  • One Last Number.
  • This acts like the positive negative point. And it goes up on last so it reverses.
  • Laster Number
  • Lastest Number
  • Lastester Number
  • Super number
  • WHAT DID I TELL YOU DON'T MAKE CONTENT PAST SUPERCLASS 0 UNTIL ITS FINISHED
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