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About[]
GODMODE: The Five Numbers is an upcoming series of milestones.
There are 5 numbers in GODMODE: The Five Numbers.
Two ([CREATIVITY] & [TYPE]) are currently out.
The Five Numbers[]
GODMODE: CREATIVITY[]
Trivia[]
- This number was originally planned on being named Utmost Comeback of Creativity, but was changed.
- GM:C had an old symbol, but it was scrapped.
- GM:C is the current record holder for largest defined FGW entry as of March 18th 2025.
- It was being thought about as early as 10th March, but sickness delayed it. After a similar entry was made, I speedran to get this out.
- It's difficulty was once considered 1 - Easy, but was raised to a more accurate 2.6 - 3.5, then again to greater than 7.3.
Definition, and Where it Places[]
(To clarify, all uses of the word restriction here, are GM:C restrictions. They are not regular restrictions, these restrictions are GM:C's representation of the idea of restrictions, and aren't the same as regular restrictions.)
- GODMODE: CREATIVITY is bigger than all things that restrict or semi-restrict things, and their restrictions and semi-restrictions become null for all things.
- To restrict is to make it such that you must follow a certain condition, or intend to make it such that you must follow a certain condition.
- If the condition is about restricting restrictions and things that utilize restrictions themselves, it is not a restriction or semi-restriction to make a restriction or semi-restriction using this condition, the reason I added this clause is as this broadens future non-restrictions.
- Restrictions and semi-restrictions are nullified by GM:C, so they cant apply to it or anything else.
- If the condition is about restricting restrictions and things that utilize restrictions themselves, it is not a restriction or semi-restriction to make a restriction or semi-restriction using this condition, the reason I added this clause is as this broadens future non-restrictions.
- To semi-restrict is to make it such that you must follow a certain condition under a certain condition, or intend to make it such that you must follow a certain condition under a certain condition. These also count as restrictions.
Upper Bounds, and other stuff it does.[]
- It is beyond Abspiral Sorfatis ~ Ikkai, as that number uses restrictions in its axioms.
- It is beyond Utmost Comeback of Stricts, as this number semi-restricts numbers by making them fall under itself under a certain condition.
- Simplfication to Intention [from BBN] is restricting numbers by making it so that you must follow the condition of being simplified.
- This makes it the largest currently defined number on the FG wiki.
- All non-restriction based FG limits are null beyond this point, as they semi-restrict numbers beyond themselves.
- It itself is actually equal or above to the limit of restriction-based limits, this, combined with the previous thing, causes all limits except itself to be either below GM:C, GM:C itself, or nullified by GM:C.
- Restricting GODMODE: CREATIVITY would be a restriction because it would impose a condition on something that, by definition, is bigger than all things that restrict or semi-restrict things. Since GM:C nullifies restrictions, attempting to restrict it would itself be nullified.
- It doesn't nullify itself because:
- GM:C is above all restrictions and semi-restrictions, meaning it nullifies them.
- Restricting restrictions or things that use them isn't a restriction.
- If GM:C nullified itself, that would imply it is a restriction on itself, but since GD:C is bigger than all restrictions, it cannot be a restriction.
Things it surpasses, and do's or dont's if you want to surpass this.[]
You can surpass with:
- Analytic Metatums
- Properties [eg: This number has the property of being above GD:C] [Reason: If properties are restrictions because you must follow the properties of your own properties, then its restriction of a restriction, so it wouldn't be. Thus, by this argument, they cannot be a restriction]
Don't use these below:
[In bold are important ones]
- Restrictions [eg: defined here] [Reason: obvious]
- Limits [eg: end of x] [Reason: Limits make you must follow a condition to be beyond them.] (1) To clarify, restriction based limits can still be used, however, GM:C caps them, so the only thing you can really do is add restriction-based-limits to conditionless numbers.
- Propers [eg: proper end of x] [Reason: Propers requires (a condition) something to be logical]
- Endings [reason: Endings restricts something below it]
- Barriepoints [reason: Barriepoints are a form of ending]
- Incomprehensibility [eg: you cant think of this number] [Reason: They must follow the condition of being unable to be comprehended]
- Undefined [eg: ] [Reason: You are incapable of comprehending how they work, without a way to know how it works (a definition). Thus, they must follow the conidition of being unable to be comprehended in definiition, thus, restriciton.]
- Requirements [eg: you must follow x to do y] [Reason: They are a restriction because they must follow a certain condition.
- Logical analysis [you all know what this is] [Reason: Logical analysis requires some logic, and that requirement is a restrictions, so this is too. This doesn't apply to ]
- Logic [reasoning conducted or assessed according to strict principles of validity.] [Reason: "According to" is a condition so yes logic is broken]
- If/Else statements [eg: if you do x, y is true] [Reason: If/else statements uses conditions "if x is true then y"]
- Proof with conditions [like: If x is true, then this proves statement y true]
- Empiricals [eg: TEEON] [Reason: Empiricals restricts you to how the author intended]
- Some specific types of Axioms
- Anything can be generally stated as "axioms" for object [eg: This is an axiom]
- Axioms that are fallacious [eg: This axiom is not an axiom]
- Axioms who's definition are built upon itself [eg: This axiom is stronger than it's definition]
- Any axiom that just isn't provable in context [eg: This axiom is true because it says it is]
- Limits [eg: end of x] [Reason: Limits make you must follow a condition to be beyond them.] (1) To clarify, restriction based limits can still be used, however, GM:C caps them, so the only thing you can really do is add restriction-based-limits to conditionless numbers.
And probably so much more.
Math Goblin's Conjecture[]
This conjecture in FG, based on a question by Thien, asks:
Can conditionless [and thus restrictionless] proofs exist?
If proven true, this means:
- Axioms can actually fully be confirmed to be able to be used beyond GM:C
- We can do proofs past GM:C
Difficulty[]
- Due to how you must use your brain to avoid adding restrictions, it is above 2 - Normal.
- Due to how it doesn't really require a definition, it COULD be below 3 - Hard.
- However, due to how it has had arguments to show how some numbers dont avoid its properties, it COULD be as high as 4 - Insane or higher.
- As it has been argued about using concepts and methods, it is above 7-ish - Low Excistris
- As it has a conditional statement that has been used in arguments, and has analysed its analysis in an argument about its size, it is High Excistris or higher.
- Personally, the creator thinks it falls above 7.6 - High Excistris.
- Istamtae claims it to be 5+ in difficulty.
- Thien claims it to be around Middle Excistris.
GODMODE: KNOWLEDGE[]
This number will deal with ignorance and unknowables [in a currently unknown way].
It would have been released on April 7th, 2025 if other factors didn't affect the process and delay it.
GODMODE: TYPE[]
Trivia[]
- This was originally under the name of GODMODE: UNDERSTANDING which has been scrapped for this.
- GM:Type was also supposed to be released on March 26th, 2025 but this got heavily delayed as the creator (Math Goblin) couldn't get Fandom to work with him.
Definition[]
GODMODE: TYPE is the smallest number to follow all of the below Types and Sub-Types listed below, the set of which is called the Types of Reason.
Concepts[]
Types[]
Types are a type of axiom, which are capable of changing the fundamental properties of a number. Types apply to all numbers empirically, and can only be followed by following a certain condition.
Sub-Types[]
Sub-Types are not exactly types on their own, they are clauses that count as types that show that certain things violate a type, and thus must violate it too. Potential properties are properties that will apply to numbers in the future, either due to the thing restricting it losing the ability to stop it, or it just doesn't exist yet.
Additional Information[]
Additional Information Thing A ENFORCING B can be used if B is a property of A, and means that B can interact with all other numbers.
Ignoramuses are numbers that intentionally ignore certain properties that have been enforced, all while enforcing their own properties.
To be unable to be affected by something B, means that your thing must be fully unable to be interacted with by B.
Types of Reason[]
Here are the Types of Reasons, set of Types you need to follow.
Type of Enforcement:
- Numbers following this will be able to take away another things ability to enforce its properties, if that thing attempts to enforce its properties to take away another numbers potential properties, or is an Ignoramus, as long as if doing so wouldn't allow for either: The number removing the properties to become unable to follow all of these types. This does not make the number removing the properties an Ignoramus.
Sub-Type of Axiomatic Enforceability:
- Following axioms that are not these Types will result in you violating the Type of Enforcement [as it'd be enforcing you/the axioms' properties to take away another numbers potential properties, unless doing so wound cause the numbers removing your enforcement would become unable to follow any of these types, or becomes an Ignoramus, or your number is beyond its effects.
Sub-Type of Inability to Act:
- Things that get affected by the Type of Enforcement will always become unable to fulfill the Type of Enforcement, unless it was already in the Type of Enforcement to begin with, in which it cannot be affected.
Sub-Type of Jurisdiction:
- If a number attempts to be unable to be affected by any type or sub-type [except for the Type of Enforcement], it violates the Type of Enforcement unless doing so would cause the numbers removing your enforcement would become unable to follow any of these types, or becomes an Ignoramus, or your number is beyond its effects, as it means it is attempting to enforce its properties to take away another numbers potential properties [this being the enforcement of its properties], however, as this is different from making it unable to enforce its properties [this one takes away the property of being able to enforce the numbers properties, not the ability to enforce the numbers properties itself], it doesn't fall under Type of Enforcement.
Type of Following:
- If you don't follow all of the Types and Sub-Types, you don't follow any, and your number should not consider itself so, otherwise it is lying, and violates the Type of Lying. This gets special priority over all other types.
Type of Endlessness:
- If a number considers itself the ending or limit of something, it must be able to enforce its properties and have it and its properties unable to be affected by The Type of Enforcement [as, this means it enforces its property of being the end of x to take away another number's potential belonging to x], otherwise it is not truly the end, and violates the Type of Endlessness, unless doing so wound cause the numbers removing your enforcement would become unable to follow any of these types, or becomes an Ignoramus, or your number is beyond its effects.
Sub-Type of Inverse Endlessness:
- If your number is not the true end of something, it violates this sub-type and will be affected by The Type of Enforcement. And as this false end attempts to enforce its property of being the end of x to take away another number's potential belonging to x, it becomes unable to enforce its properties due to The Type of Enforcement, unless doing so wound cause the numbers removing your enforcement would become unable to follow any of these types, or becomes an Ignoramus, or your number is beyond its effects. The reason why it doesn't violate the Type of Endlessness is that it makes the limits not valid, and does not take away the ability to make them, only the ability for the limit to actually be the end. As well, false ends violate the Type of Lying.
Sub-Type of Relimitation:
- To attempt to take away a numbers ability to use limits, is to limit limits. Thus, it is affected The Type of Enforcement, unless doing so would cause the numbers removing your enforcement would become unable to follow any of these types, or becomes an Ignoramus, or your number is beyond its effects, thus it violates the The Type of Endlessness [as you are trying to end limits], and thus The Sub-Type of Relimitation. The reason this follows doesn't violate the Type of Endlessness is that the limits are already not valid, so this doesn't re-allow you to use limits. And the reason that The Type of Endlessness isn't violating this is that it makes the limits not valid, and does not take away the ability to make them, only the ability for the limit to actually be the end. Same as Inverse.
Type of Directivity:
- If something B is indirectly caused by some thing A, numbers following this axiom must consider it not caused by A, but by the thing that directly caused B.
Type of Lying:
- If something lies in any part of its definition, then it cannot follow the Type of Lying.
Type of Surpassment:
- If you attempt to make it impossible to use the ability to surpass your number, then your number must render itself unable to be flawed and must not follow the Type of Surpassment, which violates the Type of Enforcement and will make your number have its ability to enforce properties revoked, as long as wouldn't become either unable to follow any of these types, or an Ignoramus. The reason is that the number would be enforcing its property of being unable to be surpassed to take away the potential properties of being flawed.
Type of Universality:
- ALL types must always remain all-affecting in their jurisdiction, otherwise, the thing responsible for changing this must be restricting the all-affectality of the types by making them follow the condition of not being all-affecting. And is nullified by GODMODE: CREATIVITY.
Type of Uncontradiction:
- All non-contradicting things automatically follow this type. If you attempt to create a contradiction using the types, that contradiction must be true and objective otherwise that violates The Type of Lies, and Type of Anti-Generalization.
Type of Anti-Generalization:
- If any generalization on anything was performed, it violates this type.
GODMODE: TRUTH[]
This number will deal with falsehoods, and will be able to show things that are objective and subjectively false or true.
It would have been released on April 16th, 2025 if other factors didn't affect the process and delay it.
GODMODE: STABILITY[]
This number will deal with the subjectives, workarounds, chaos, change, and inbetweens.
It will release on April 25th, 2025.