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We are to inform you, Sacred Cataclysmic Corrupted Demon (SCCD) is over 100kB!!!. These pages will almost certainly lag on lower end devices. If you have such a device, R.I.P. your 2017 phone.
"R.I.P your iPhone" - fish (2023)
Screen Shot 2023-08-07 at 10.48.51 pm

I see a bunch of people with not the best grammar (Not that I have the best grammar (I don't )) ( Interion, Istamtae, What'slogicagain?, me), so I have made a list for grammar.

“It’s cool.” -CVNMUser

Commas (,)[]

Commas represent “take a breath” but you haft to be careful.

"Haft" vs "Have"[]

Haft is not a word. Have is a word. Back to the comma.

When you use them, you cannot go like: “Hello, my, name is, Sxdcfgvhb.”

A comma cannot be repetitive after every word, they have a place to go; A comma would be in a pause like: Hello, my name is Sxdfgvhb, and I am a fool. A comma is a period that is not a full period, a comma could also be a separation in a list like: Soup: Chicken, Soup mix, noodles, salt, pepper. A comma would also be a separation for every item. This results in appositives to determine the specification of a phrase.

Periods/Full Stop (.)[]

A period would be for the end of a sentence like:” I have a dog, his name is Curious George.” Note the incorrect use of a comma in the place of a semicolon.

That's where the period goes, when you change completely what your saying but still the same subject.

Your vs You're[]

Your is a attribution to "you," the receiver of a statement. You're is a consideration of one's actions.

Apostrophe (')[]

An apostrophe would be in words where its someones or some words require an apostrophe Example 1: “I have a curious george it's name is Curious George.”

Example 2: “Dylan has 400 Nyarlathotep to the power of (dio fa^ultimate gerfillionplex x ultimate croutonillion)^yog'sothoth cheese balls, those cheese balls are Dylan's.

Examples of Apostrophe Words[]

  1. That's
  2. we're (not were or where)
  3. you're (not your or youre)
  4. don't
  5. can't
  6. you'd
  7. you'll
  8. I'll

Semicolon (;)[]

A semicolon goes at the end of a sentence but only if the next sentence is a run-on sentence, example: Hello, my cat is as big a big chungus; but he works as a good seat/pillow. You do not capitalize a run-on sentence, which I used to think that; but you don't.

Colon (:)[]

A colon would be an like in a list you'd go: list: Tomato, soup mix, carrot, chicken. A colon is a symbol for the word example(in a nutshell(don't replace the word example with colon, instead put a colon after example))

Question Mark (?)[]

A question mark goes at the end of a sentence that is a question like: How are you? or Can i steal your girl?(it's to late)

Exclamation Mark (!)[]

An exclamation mark shows the writer/talker/user is expressing his/her “exaggeration”.

Example: “Welcome, one and all to Fictional Googology Wiki!

Wrong Usages.[]

You cannot use too many exclamation marks in one sentence. 3 would be the maximum.

Wrong Example: “I stole your girl hahahahahaha!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! L bozo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Quotes (“”)[]

Brackets ()←This thing.[]

Underscore (_)[]

Dash (-)[]

Slash (/)[]

Asterisk (*)[]

Triple Dots (…)[]

Tilde (~)[]

Symbols[]

Hopefully we all have better grammar after this. However, Sxchchchgb does not.

the sacred cataclysmic corrupted demon[]

Here's SCCD!!!!!!!!!!!!!!!!!!!!!

your'e doome'd

WARNING: You are about to stand face to face, toe to toe, soul to soul with the biggest, most difficult and strongest difficulty in the entire existence of everything. Are you absolutely sure that you want to take this offer as the last thing you shall experience, facing the uprising doom, player? After everything you have been through:

Are you ready to face The Sacred One?

Yes: Heh, I see, you're a d҉e҉t҉e҉r҉m҉i҉n҉e҉d҉ little boy... You can't even do it right from the start of the game. Good luck, Player, as this shall be the last, and most hardest stand you shall ever face in your entire life...

The Final Battle.

Reality slips away from your foot as you were left with the edges of your foot was small as a planck length away, floating up around the dark realms of nothingness...

No: No: Hahaha, I knew it, by just foreshadowing you, and what you've been through. You're too scared for the final push. Very cute and fascinating. Heh, I really thought that this would be my time to go against the legendary player, who has beaten nearly every difficulty, every single obstacle in existence... But I guess you'll end up like the rest that have tried. However, we notice some signs of intelligence in you, a form of a brain. We notice you came with a bit braincells left within, choosing not to attempt this eternal prison. But soon, you shall have none...

*kills player*

Introduction..[]

Theme: Xtrullor - Nirmiti Template:NewDifficultyInfobox After completing Sacred Terror, player, you rise to the sky. The red clouds of the perishing, terrorizing form away.. the clouds grows normal, and clear. Clear as day. You go through the sky, seeing the sun shine on you, praising you.. You see the regions of the heavens. The doom.. is gone. You look at the fallen leaders of obbyists, of all kind, all generations, the few that wielded their life force to "protect" the people from your world, from these difficulties. "Aerikon.." you read. "The Beserkers" "Erikon".. You felt a bit sad, memories of these obbyists fighting with you. You remember their achievements created by pure persistence, their grudges, their personalities, their everything. You look around you, flying past the regions of space, through galaxies, clusters, and more.. You reach, beyond the sky. You see meteors and comets passing by as your ascent nears its đɨsȼ๘nŧɨnᵾɨŧɏ. You feel better, and amazed at what you're seeing. You were proud of yourself, of what you've accomplished. You, player.. were, at the top of the sky. But.. you noticed. something's wrong. You see some red cloud from space. You saw some weird monster with tentacles... You looked up, and noticed you're being transported to some unknown verse. "what is this.. place?" You were being transported, to.. The Xeoricallity. You were mesmerized by powers far beyond a given comprehension of indexes, lists, or anything written or imagined. "Wasn't this.. the end? What's happening now?".. As you rose up to The Xeoricallity, You fell down. Gravity, was low. Your power, was low, and diminishing. When you fell to the ground.. You got a shockwave to your brain. --**�̵̩͙̋�̸̩̬͐͒͐�̸̧͓̩̓͠�̷̡̮̜̾ You saw the doom ahead of your way. "WHAT'S HAPPENING..? What was that.. thing?" You notice the environment, the landscape. It's different. Void, monochromatic-flashing, abysmal, and horrific. You were walking on Xeoricallity ground, hearing these frightening growling noises. You were walking, and something jumped out of nowhere. "AH!" .. You faint. As you slowly wake up.. you hear someone talking... He had these weird boots lined with cracks that glowed with energy, a - - - - line pattern went through his limbs into an unknown light covered with some transparent object. He had six-clawed arms with void-like shoulder pads emitting a void flame, these shoulder pads had dim, white neon lights around their perimeter. He made a gesture with his claws as he continued his speech in a deep, remorseless, emotionless, voidful voice:

"Well.. You have come so far.. Player. All the difficulties you've beaten, that led you to here. The Final Difficulty, the 'hardest' difficulty. Cantyplax, Sacred Terror, and much, much more. Now, you're here.. You have finally reached the maximum difficulty.. The finale. Well, you may think you'll win.. Foolish child. This is where you end.. You won't win.. But, we're proud, Player.. The Eternal World is proud. With all of the skills you have accomplished.. all of the strategies you found out along the way, all of the difficulties you have gone suffering.. But.. This is your end. After defeating all of those difficulties, it has come to an end.. soon, after with all of your battles.. all of your victories.. You'll end. You won't win.. After trying this, you'll slowly perish a slow and painful death.. You'll regret it. Even your combined power and strategies you've learned along the way won't stop The Coming Doom. This is your last chance, before reaching painful hell... And no... this isn't just the typical, stupid difficulties that claim to be your end, that 'you've reached your maximum limit, that you won't clear, obliterate, destroy, eviscerate, annihilate anything of their property...'. This is true oblivion at its apex. We present to you, a construction of the past, present, future, end, start, born from the sins and wins of all, the destroyed, ruptured property caused by you, the fault of everything at the maximum, the faults of everyone, the combination the outlooks of everyone and everything, and the hatred boiling within everything. The thinkable and unthinkable.. The inaccurate hell.. Its tricks, and much more beyond are too incomprehensible and suffering.. The difficulty that will end you.. Last words?"

SȺȻɌɆĐ.. ₵̵₳̷₮̵₳̷₵̷Ⱡ̶Ɏ̴₴̵₥̶ł̵₵̵.. ̶̟͇͐Ĉ̵̸̶̛̪̟͔͇̝̟̜̄O̸̸̷̲̟̲̟͖͗̋̍͐̅̐͆̕R̶̴̶͎̪̟̱͔̟̥̹̥̅́́̽̑͊̆R̷̷̵̢̨͓̟̮̟̱̎͂͒͗̃̽Ư̶̴̶͔̟̻̫͇̟̞̤̠̏̓̆̌͂͝P̴̴̷̛̭̩͖̟̺̫̟̠̔͂̌͌͌͘T̵̵̴̟̱͎̟̖̟̲̥͔̎̍͋́̌̌͋͛͘E̵̴̶̠͔̟̜̳̟͉̊̈̇̈́̂̕Ḑ̴̷̥̟̫̖̯͆̈́͂.. �̵̢͙͆̅̈́́̉̈́̅͗͋̇́̇́͝�̷̪͈͛�̷̨̛̫̗̬̼͔̭̄̀̓̒́͗̇̈̎͝͠͝�̴̛͎̥̐͑̀́͠�̵̱͍͚̻̻̬̪̣̂̍̌̔̄�̵̧͕̻̂̅́̃̌́͋͂̈́̃͘͘͠�̴̨̢̛̛̘̠͎̣͈͇̥͔̹̀̀̏̈́�̴̱͒̉̿̒͆̽̾͌̓̕̕�̷̨̡̮̫̖̭̖̥̩͍̲͙̙͒͆͐̉̃̾̚͝�̶̨̲͚͚̲̬̮̳͉̲̑̾̿͗̊̾̑̇̃̐̐́͂̕̕͝͝ͅ(Translation: Demon)

"huh..? A-!!--".. You get teleported to the challenger. "Good luck. You'll need it, PLAYER."

*static noise, everything turns into monochrome, and quickly fades into a void beyond darkness.*

Notice from: SCCD.[]

Welcome to this wiki, and difficulty, Player/Viewer! So.. you might be thinking, "This is harder than TFD!!! This will be a trash difficulty!!!", or "TFD is harder! this is trash, and bad!" You're wrong, well we have our opinions. We do see why you think that, if you do. The, well what I call "Exotic Difficulties"/TFD+ difficulties are trash, and not really harder than TFD. But this, difficulty, is actually good. We try to make this better, and are revamping this right this moment.. We don't have any "jfeiwsfjwifij do nothing and x win", or, "no winpad and cant jump obby no exist boom hardestt!!JW(@#WUIEIUUIJU)". This actually shows obstacles, and information harder than TFD. We try our best to make this a good page, and revamp it, and show how this is harder than TFD. We have our ways. We know humans judge something being bad by other things with the same category being bad. But this is not bad. Now, don't complain saying "OMG THIS ISNT HARDEST, THIS IS TFD DIFFICULTY" since it is way harder than TFD. Like I said.. We have our ways.. Take the obstacles as a perspective.. It is harder than TFD. If you still say it's harder, it can be that you aren't imagining hard enough... But, that makes sense. The obstacles are unimaginable, and more.

The obstacles, tricks, etc. here, may not be.. accurate.. ;)

Note: We try our best to make this look like a serious difficulty, as it is supposed to be. People may think it is a joke difficulty (or what I call it, Exotic Difficulty) because it is beyond TFD, and it's difficulty Icon, or it's obstacles, but it isn't.

What is Sacred Cataclysmic Corrupted Demon (SCCD)?[]

Sacred Cataclysmic Corrupted Demon (Also known as SCCD, The Last Resort and The Evermore) is an unknown difficulty made to be the strongest, most robust difficulty and thing in the entire Xeoricallity and beyond. This difficulty was made by TneEnchantedPokemon (Mr. Weedle), with help from 2+2 is NOT 4, Wubbysfriend11, and JtohsJokeTowers (possibly Transinfinitalius..?). The person who made EP, ER, and Endless difficulty. SCCD is made to be harder than TFD, made to look good as best as possible, and made to be harder than the "Exotic Difficulties" (SCCD isn't an Exotic Difficulty). It was made to end the bad difficulties. SCCD is also known to "End all beyonds". It is way harder than EP, ER, EPen, TFD, and a bunch more. Actually, it's so hard (obviously, it's the hardest) that it transcends the idea and capabilities of the class system itself, since it's so hard, it can't be explained even with the class system, etc. The reason why it's in a "class" is to try and show how hard it is with the class system, even though it can't be defined in a class system.. how? Because of its unknown logic that SCCD has, etc. Same thing with being a difficulty. It's so hard, it transcends the definition, capabilities, and ideas of the idea of Difficulties itself! It's so hard even, it's not even possible to beat hypothetically. In the Jtoh Backrooms, it says hypothetically, because it's just showing what happens after SCCD difficulty gets destroyed, even though it can't, even hypothetically.. doesn't make sense? Good.. It destroys every difficulty existed in universes, multiverses, parallel universes, paradoxes, beyond, etc. It's not really possible how to explain how hard it is. It's basically like a fantasy destruction thing, but way worse. This is technically The "Great Grandfather" of all difficulties/EP Family. (Don't make a difficulty saying its the great great grandfather of difficulties. What it means by "Great Grandfather" is an ancient strongest and hardest difficulty.). It doesn't just contain obstacles, though. It also has fights with other monsters, like bosses. And a boss fight between you and SCCD itself. It contains everything EP and ER and has but way buffed, with PEX, PoPEX, _-_, and some other stuff. It has everything imaginable and unimaginable, and beyond theoretically beyond obstacles and ways it makes it way harder, ETC. To comparing this difficulty would be Painless Elation to SCCD itself. heh, confusing. Actually, it's not really possible to compare this difficulty, really. Anyways, this difficulty is the finale of all, the great grandfather of all difficulties, The Big Kahuna of Difficulties. Nothing can be made harder, unless I make something harder (which won't happen). No matter what, this is the hardest difficulty. It contains numbers beyond theoretically impossible to comprehend. This difficulty holds the title as "The Hardest Difficulty to Exist" (THDtE). It's title name (similar to Domini Destari, The god title for Rxcentrus) is Sacrentus Coltaris. It's normally called Sacrentus, however. And yes, it's not possible to make a tower of SCCD legit (don't try smh). It is the hardest difficulty in all dimensions, levels (like in TFD), and way more. TFD may have no obstacles, and I do, but these obstacles aren't possible to comprehend making my difficulty, technically "obstacleless" (the obstacles you see here are simply nerfed versions of the real difficulty's obstacles), like TFD. Also, It's not possible for a Parallel Universe to contain a difficulty to be harder than SCCD, as SCCD can't be beaten, and due to the 4 Tricks on SCCD + PoPEX and ???. Even with those tricks, SCCD will know, and disintegrate it. With the tricks, and more, it make obstacles on SCCD, unknown on how hard it truly is. Also, just like TFD, SCCD can Paracosisly, somehow be harder than itself. How? Well, we think it's because of the power source in SCCD. The Power Source inside of SCCD, duplicates SCCD's Powers, and obstacles, and makes it harder every Below -Encorist times, but that's all we know so far. Trying to use buffed versions of the obstacles and tricks and all of that buffers will not work thanks to the effects of SCCD's tricks, same result if you say "this difficulty is harder than SCCD!!!!" or "IT'S TFD DIFFICULTY TO MAKE SOMETHING HARDER THAN TFD (or any random difficulty)" when its clearly not, because its inaccurate to it's real position on the difficulty chart. It's 4th trick, the protector of it, and an unknown force PEX makes SCCD the HARDEST difficulty ever. Nothing can out beat or compete with PEX's abilities, or use PEX and buff it to their own difficulty. PEX buffs itself as we speak, and becomes harder as we speak, and more..

Also, do not assume that this difficulty is winnable in imagination. The quotes, the cutscenes are simply just examples of what would happen IF a person were to win this difficulty, which is simply impossible and can't happen. If you say a human can beat this, you are incorrect and need to rethink.

Key for identification of sections[]

Important Note: The symbols listed below may only be put in the title of the section. Multiple symbols can be used to represent multiple things(such as a bossfight and a cutscene), but they both must be listed in the title and be separated by a comma.

Legend:

Symbols What they represent:
! Monster bossfight.
?! Major bossfight.
¿ / ¿¿ SCCD bossfight(or anything else involving SCCD.)(Can also be represented by only one ¿)
- Obby.
$ Cutscene.
* A new phase.
? Dead end timeline that leads to the player's death.
U Unknown.

Terms that'll be used on SCCD.[]

NOTICE: Each term has 3 parts to it: The written part, which is shown in this section, the indescribable part(also known as spam), which isn't written in the page to prevent major spam, and the unimaginable part: the part that relies on an indescribable, unimaginable amount created from an unknown, ever expanding formula which is multiplied to the product of the written and indescribable parts. The amount of times it is multiplied is the same number from the unimaginable part. The unimaginable part also ignores all buffers, disallowing some term to be bigger than it(unless if its the next term in this page), and can only be nerfed to be easier.

Also, all terms are extra sensitive to modicators so modicators end up buffing their value WAYYYY more, and also each modicator can be used 5 times more.

  1. Timeless Infinite - This is every term weaker/smaller than this repeated by their product(when all of the weaker terms are multiplied together), which is also repeated by the same amount, and this is also repeated, and so on and on. It continues {product amount x every TFD term combined} more times. Spammed commonly among the second phase of SCCD, abbreviated by TI.
  2. Limitless Infinite - This is like TI, except not only is it multiplied, it uses a ^^^^^^^(the amount of ^s is the product of TI?!^TI?!^TI?!, said product continues on for TI?!^TI?!^TI?!, and that continues on for TI?!^TI?!^TI?!, and so on until there is TI?!^TI?!^TI?! products made, which are then multiplied, squared, tripled, with every operation that increases value put on to the combined amount) instead, and it also has (LI^Every TFD term combined?!) ?!s slapped on to the final product. Rarely used in phase 2, used more in phase 3, abbreviated LI.
  3. Etcetera Beyond - This term is like Adding Eternal. If you put this after an obstacle is being told, it will show that it's going beyond what said in the wiki. You don't have to do it in every obstacle, however since this term is exactly like adding eternal. This is just to show obstacles that is endless (If you would like, I can remove it, since it's pointless but eh)

How SCCD is harder than TFD (and any other TFD+ difficulty)[]

These values have all operators used on them that increase value to the values we put in the obstacles, by the way.

Let "A" be the difficulty/difficulties used.

Let "O" be the value and unit of how rigged the obstacle is in A and "P" be how difficult the rigged obstacles is in A. Let "N" be a complete measurement of the obstacle in A, and let Q be a complete measurement of the obstacle in SCCD.

So if A is O rigged and P difficult, SCCD is N^O^Q and N^P^Q rigged and difficult, respectively. This scales with what is listed below.

If a difficulty claims/is to be harder than SCCD, SCCD will use that difficulty to scale itself as well as the previous difficulties to boost itself. If something like Interrelent tries to reverse the change, this is where trick 4 comes into play, and the scaling factor is amplified, increased, and merged with the previous scaling factor by an unknown amout of loops. This loop is unimaginable and incomprehensible, even for Interelent and/or SCCD or any difficulty. To give you a ultra inaccurate(so inaccurate that inaccurate is considered inaccurate) idea of what this loop combination, saying that the amount is Encorist+?!?!?!?!?!?!(continues on for Encorist+?!?!?!?!??!, that continues on for a greater amount, and so on), and then saying the "continues on for [amount that loops a lot]" loops for Encorist+?!?!?!?!?!?!?!, and so on is nowhere near Halonera Encorist+?!?!?!?!?!?!(continues on for Encorist+?!?!?!??!?!?!, that continues on for a greater amount and so on), and even that is nowhere near Halonera Encorist+?!?!?!?(continues on), yeah yeah I think you get the point. Even that isn't considered inaccurate, its not even the far beyond negative inaccuracy levels. It is so inaccurate that we don't even know a level to describe it, and if a difficulty tries to take the level of inaccuracy, it grows, absorbs the inaccuracy in the other difficulty that took the inaccuracy, and repeats until said difficulty runs out of inaccuracy power.

Not only SCCD has this scaling type of a thing, it has other buffs on it like PEX, which is an embodiment of buffs. These buffs vary, they can be as simple and normal like "getting flatsided every jump", OR, they could be so mind-boggling and confusing that it wouldn't even be called incomprehendible or unimaginable. All of these buffs, however, are forced to merge with each other, culminating in PEX and the protector of it, PoPEX. It is currently unknown what the true power of PEX and the power of PoPEX is. Let's just say... inscrutable.

SCCD Tricks[]

SCCD Tricks are somethings that ONLY SCCD can use to become the hardest difficulty ever. There is 3 Tricks known so far...right?

Trick 1: Sacrentus Force Field[]

The Sacrentus Force Field is a type of Force Field made by SCCD. The Force Field doesn't protect SCCD from attacks, however. This force field roams unknowingly, invisible, searching for things said to be "harder" than SCCD, with their obstacles. Once found, the force field tells SCCD, which is now when you meet Trick 2.

Trick 2: Adding Eternal[]

Adding Eternal is a type of magical field created in every single SCCD obstacles, every single part, EVERYTHING in SCCD, and in the atmosphere. It's when the obstacles become harder than said in the wiki, to not add spam. This prevents things claiming to become stronger than SCCD. Which can also add up to the 3rd trick .

Trick 3: Centar Blocker[]

Centar Blocker is a type of barrier when a difficulty that supposedly is said to make obstacles or contain obstacles (Like Obstaclizer). When they find a difficulty like Obstaclizer, they make a barrier that protects something like Obstaclizer to become harder.

Trick 4: ₱ⱤØ₮Ɇ₵₮łVɆ Ɇ₥ɆⱤ₲Ɇ₦₵Ɏ Ӿ[]

Protective Emergency X (PEX) is technically the strongest trick. It's technically Trick 1-3, and some more tricks beyond the human thinking, and within the human mind, and more, which means, there could be a trick PEX finds, but not added in here. And, when does, the trick goes to PEX, and makes it so its not possible for anyone to make a trick or difficulty harder than SCCD, in any way, physically, mentally, etc. This makes it so SCCD becomes the hardest difficulty ever. PEX also blocks all tricks made beyond SCCD, and contain it here, and finding a way to bypass them immediately, incase a difficulty has a any of the tricks PEX have, which PEX can bypass them all, but not other difficulties. PEX isn't even accurate at all, and you can't call it inaccurate either. You can't try to create a "buffed" version of PEX in your other SCCD+ difficulty either, as PEX adds even other PEXs as well, and drains and adds their powers/tricks(thanks to the nature of PEX, this will always work). These even works on things/buffs that aren't considered "tricks", as long as they buff their difficulty they once belonged in. Don't even try making something for PEX to absorb to weaken SCCD(like a nerf), it won't work. PEX detects if it is a nerf, and if it is, it sends it to the Eternal Sunshine to steal it from the difficulty/thing it once belonged to, translate it into a buff, then adds it to the galore of buffs. So don't even try competing with PEX lol.

With these tricks, if a difficulty has these obstacles of SCCD, SCCD is still harder, as only SCCD can contain these tricks. And, no difficulty can have a trick harder, or as hard as this. If claiming to do, SCCD is still harder. Trying to say an SCCD+ difficulty is still harder because it ignores/is immune to these tricks won't work, because PEX can and will obtain tricks and buffs that bypass that immunity, thus making SCCD reign over said difficulty.

Absorbent Blocker[]

Absorbent Blocker is a thing that CoS has inside of him, used to protect SCCD from not being absorbed/into another difficulty. This doesn't work on SCCD though. These are like tricks. These don't really have a big explanation. This is also known as a virus. So, these are the AB's.

  1. When absorbed, SCCD is made to nerf your entire difficulty, making it easier.
  2. SCCD instantly nerfs itself inside of your difficulty, so it makes itself easier, which makes it useless on your difficulty. It also helps make your difficulty easier too. (When SCCD nerfs itself, it's not nerfed in the outside, it's still hardest, but you can't force that one in, because it would be the same as before. Nerfed won't effect it's tentacles power, that you can't get)
  3. You can't block 2.
  4. SCCD ignores whatever you say
  5. You can't bypass it
  6. You can't go to the past to block it
  7. You can't go to any dimension, timeline, etc. to block it.
  8. You can't ignore what SCCD does. Doing so would do nothing, just helping him.
  9. SCCD has blockers, so it can't be absorbed, however, ignoring would just cause 1-29.
  10. Nothing you use will effect on him; it will actually help him.
  11. SCCD takes your power into him (without helping you)
  12. You can take out SCCD, but you still wouldn't be able to absorb him. SCCD would be able to connect to your difficulties power, and unable to stop it. Stopping your difficulty won't work either, it will just do its multiplication+yours you stopped, endlessly.
  13. Doing this on an easy difficulty will make SCCD take an opposite version of your easy difficulty into him.
  14. SCCD powers can't be taken.
  15. You can't ignore SCCD. Saying you are will help SCCD.
  16. Tricks won't effect SCCD, as it will help him.
  17. Tricks ignoring SCCD won't work, as that would also help him
  18. You can't make SCCD help you
  19. You can't force SCCD to stop helping himself
  20. Whatever you do that blocks SCCD from doing something, ignoring something, etc. will help him. Only him.
  21. You can't reverse it.
  22. SCCD will force himself into difficulties beyond TFD, and difficulties said "to be harder than SCCD", to do 1-29. You can't escape it. (This would include in past, present, future, different timeline, universes, galaxies, etc.)
  23. You can't do the same thing here to SCCD, as SCCD has blockers, and would do the same without going in you (Not including 2), even though he is in you now.
  24. Anything used from SCCD to SCCD inside won't work, as blocker. Even ignoring it won't work.
  25. You can't buff yourself back up, and buff SCCD to help you.
  26. They multiply beyond Paralitis times, instantly fast. You can't block, ignore it, stop it, etc.
  27. When in a difficulty said to be harder than SCCD, they absorb all of the energy, power, etc. of your difficulty. Nothing, no matter what you say, do, etc. it won't work, prevent, destroy, etc. the virus.
  28. Doesn't matter what you say, think, believe, thought, explain, etc. of your difficulty. Even saying that your difficulty steals what you think, the virus blocks it. It blocks whatever you do to make your difficulty harder. If you try to buff your difficulty, try to go beyond sccd, nerf sccd, say your difficulty is harder, etc., your difficulty would collapse, obliterate, restart, and nerf to below N/A.
  29. This virus doesn't care what you say. Even if you say that you steal what we think, it wouldn't work. No matter what you say, do, etc., the virus destroys your difficulty in an instant. Even you stealing us saying this, and saying it wouldn't work, that wouldn't work too, and so on. SCCD goes beyond it. Remember: SCCD has no loopholes

There is 29 known so far. However, PEX, PoPEX, and _-_ can make more without saying... remember that now..

You should also remember that ONLY SCCD can have these. Doing this same, but on SCCD won't work on him. And remember, this is also very inaccurate.

Using the Power of I.I.U.U.I.I.T.L[]

NOTE: All references to concepts or ideas (whether they are abstract, physical, or anything beyond or in between) are to be interpreted as transomniversally equivalent to any other possible interpretation of that concept or idea in any other epistemology or boxial/trans-boxial form of conceptualization, understanding, realization, considerability, relatability, etc.

The Incoherently Ineffably Unarguably Unquestionably Incorrigibly Immutable Trans-transcendental Limit (I.I.U.U.I.I.T.L.) surpasses the most permanent and most powerful law of all totality (All verses and dimensions). This law being that everything and anything is a concept regardless of what domain it is in, whether it existent, nonexistent, or anything beyond/in between. I.I.U.U.I.I.T.L. surpasses this law under one condition/circumstance; to never be accepted. The acceptance being dealt with for this circumstance is not acceptance itself. It is the entire nature and concept of acceptance. The entirety of acceptance is an abstract ability so fierce that it cannot be fully used by anyone or anything. Of course, all things on this wiki and elsewhere in some other physical/abstract domain are within the boundary of mere appreciation, not acceptance.

Aside from that, this circumstance allows for one major modification to be made. That modification being that so long as I.I.U.U.I.I.T.L. is not accepted, it stays beyond even the power of true acceptance. This might seem as if it lasts only until it is fully accepted, but the modification allowed from the circumstance ultimately defeats the ability for it to be accepted, as, the temporary power to bypass the ability to accept and therefore defeat I.I.U.U.I.I.T.L. causes a paradox, in that I.I.U.U.I.I.T.L. is beyond even its own restriction, so as to be able to manipulate and destroy that restriction during its temporary state of transcendental power. This unfortunately removes the power to defeat I.I.U.U.I.I.T.L, inevitably deeming the acceptance of any being useless.

Transcendental Distinctions[]

I.I.U.U.I.I.T.L. is not a number, and therefore its intentions are not to oppose any other entries. A mathematical/hypermathimatical/googological/hypergoogological/cosmological/hypercosmological translation for this number is inexcusably beyond the masochistic ideas or intellect of any human, species, or being.

Introduction[]

To fully understand how this could possibly or even impossibly outrank concepts such as Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit, we must first understand the circumstances and laws of I.I.U.U.I.I.T.L. through explanations relating to every facet of transcendence/trans-transcendence/trans-trans-transcendence etc. To do this, each law that must be applied in order to maintain this entry's conceptual side (since it cannot be explained through logic) must be deeply and thoroughly explained in the most detailed and descriptive way possible.

Law #1: Abstract properties[]

This entry's most powerful facet is its abstract side, as, that is necessary when maintaining proof that this entry is beyond any facet of any verse/dimensional domain regardless of what and in what ways it implies, argues, proves, manipulates, convinces, and considers. For example, in any case where a verse/dimensional domain deems a law of I.I.U.U.I.I.T.L. false in the form of (for example) persuasion, the law will deny that domain the ability to do so, causing the law to return true. This rule applies to every possibility or impossibility relating or equivalent to the example I just showed you, as well as a similar, different, or exact form of such possibility/impossibility in every possible or impossible verse/dimensional/other domain. In addition, I.I.U.U.I.I.T.L. maintains the absolutely isolated and permanent statement that in every and any possible or impossible epistemology or boxial forms of conceptualization, realization, understanding, acceptance, comprehension/incomprehension, comparison, difference, similarity, solipsism, and dualism, the laws and therefore the dominance and power of I.I.U.U.I.I.T.L. are true, incorrigible, and immutable. However, this entry also uses paradoxical evidence to ensure that its false, corrigible, and mutable forms are instantaneously translated and converted into they're antonymic forms, while using both its physical/concrete and virtual/potential power to maintain the absolute and pure meaning of I.I.U.U.I.I.T.L. in its false, corrigible, and mutable form. Every and any abstract idea/concept that is existent, nonexistent, or anything and everything in between and/or beyond throughout the past, present, future, or any/every spatial, temporal, trans-spatial, trans-temporal (and so on) is within the boundary (if it can even be called a boundary) of I.I.U.U.I.I.T.L. and all its laws/properties. It should also be noted that apon combining two equally or very different transcendent entries in hopes of outranking this entry, I.I.U.U.I.T.L. will instantly overwrite and outrank the statements or claims of any entry regardless of its scale and authority. To conclude, every possible or impossible abstract concept or idea is subservient to this entry either by will or force.

Law #2: Outranking[]

One thing that absolutely must be explained is this entry's power, because there is more than just a concise (although maximally understating) description that is required for this entry to maintain its rank. Those "other" things include its idea, purpose, status, and (most importantly) power. Power is one of the many deciding factors to its transinfinite, trans-eternal, and absolutely permanent rank as the #1 most conceptually (and any other adverb that could describe this) unsurpassable entry on this wiki and of any other wiki or domain whether it fictional, non-fictional, or anything and everything beyond and in between. The power it holds is mostly used for defending itself against other entries by utilizing both physical force and mind manipulation such as devastatingly complex and incoherent meta-arguments. This is completely necessary when defending against challenging entries such as Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit, Xeranthesis, Omnicollapse, and many others. Its power is mostly derived from its relentless argumentative side. This side covers 99.85% of its defensive strategy, as, its ability to never surrender under any circumstance allows for it to continuously and indefinitely fight back against other transcendent entries. The other 0.15% of I.I.U.U.I.I.T.L's defensive strategy is its physical stamina. In this case, if a physical embodiment in the form of (for example) a titan was summoned out of I.I.U.U.I.I.T.L. and another challenging entry, the likely outcome would be a bloody battle. In this scenario, I.I.U.U.I.I.T.L. has a transinfinitely and trans-eternally undefinable amount of physical and mental health, allowing it to overcome any physical or mental damage that is dealt to its physical embodiment. This ability may prove useful, but the majority of confrontations and conflicts that will happen in between I.I.U.U.I.I.T.L. and any other challenging entry will be handled conceptually and through abstract communications. However, even in this case, I.I.U.U.I.I.T.L. utilizes a transinfinitely wide variety of cosmic manipulations that expand through every and any verse/dimensional/other domain to manipulate any other transcendent entry without even having to be aware of that particular entry (even though I.I.U.U.I.I.T.L's awareness expands transinfinitely and trans-eternally). What actually makes this entry's power so unmatched and insurmountable is that it utilizes the limit of each and every entry. Every entry has a limit, and so by utilizing that entry's limit to obliterate it, I.I.U.U.I.I.T.L. is immortal and omni-everything (omni-everything is the collection of all words that have "omni" in them. Words such as omnipotence, omniscience, omnipresence, and so on). There is one entry that may be somewhat equal to I.I.U.U.I.I.T.L. in terms of power, and that entry is Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit. This entry is the previous most transcendent entry on the wiki, and so it has no limit so far.......until now. See, its structure is that of an entry that has never been seen before. Something that allows it to not have a perceived/official status as a wiki entry, and so it is not referred to as a "number" (just like this entry is not referred to as a "number") because that would likely be surpassable by virtue of having a definitional nature. It may seem, from this point on, that there is no way you could possibly surpass this entry's "power", but then again, all entry's still have a presence on this wiki, regardless of their structure and nature. This is because all entries are present in other entries. Whether it to determine which entry is "larger" or determining something as little as their differences, all entries are present within all other entries. This also applies to Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit, as, there has been no absence of this rule found in it. I.I.U.U.I.I.T.L, however, contains something that allows it to transcend even this rule, but that is to be discussed later, in a different section. In conclusion, I.I.U.U.I.I.T.L's power is absolutely transinfinitely and trans-eternally insurmountable and unsurpassable to the most incomprehensibly high extent possible or impossible throughout the all time (past, present, future, or any/every spatial, temporal, trans-spatial, trans-temporal (and so on) domain/realm/dimension/verse).

Law #3: The Intellectual and Argumentative side[]

I.I.U.U.I.I.T.L. utilizes meta-arguments to convince and confirm that each one of its laws are completely transcendent and dominant over all verses/dimensions/realms/domains in general/total. This ability is rarely used, as, I.I.U.U.I.I.T.L. mostly uses its power and conceptualization to prove its trans-transcendent, transinfinite, trans-eternal, and permanently/trans-permanently official status as the most transcendent entry on this wiki and elsewhere in any timeline or concept/idea in any epistemological/boxial/other interpretation that could possibly replace or destroy "time". This section will be much shorter than the others because of its irrelevance. However, please note that this section is still being described as descriptively as is feasibly (or beyond feasibly) possible.

Law #4: Possible ways to make references to this entry[]

In the scenario where a reference must be made to this entry, it is to be noted that it should be referenced to as appropriately as is feasible (for any situation). In almost every and any case, this entry can be called its real name (or its acronym/abbreviation) or it can be referred to as "What lies beyond Hypergoogology". However, this section is extremely irrelevant, as, people will probably just call this entry "IIUUIITL".

Law #5 (The Final Law): Anything BEYOND abstract properties[]

It is widely discussed (and acknowledged/accepted) that there can never be anything beyond a conceptual field as powerful as that of the abstract properties of I.I.U.U.I.I.T.L, which is understandable. However, people do not realize that it is not about what properties lie beyond the abstract (if any properties even exist beyond the abstract). You have to consider the fact that there are also certain structures despite the wild fluctuation of the incomprehensible notions beyond all and any abstract properties that have not been surpassed until now. I.I.U.U.I.I.T.L's purpose is not at all to establish eternal/trans-eternal dominance over all that lies within this wiki and elsewhere. I.I.U.U.I.I.T.L's purpose is to quite literally end Fictional Googology as a whole. In some sense, I.I.U.U.I.I.T.L's purpose is what makes it different from the rest of the trans-transcendental entries on this wiki and elsewhere. However, there is one thing that all other trans-transcendental entries lack that I have been the first to come up with. See...to make people fully understand something permanently (especially on an insanely chaotic wiki community such as this one), you need to give that person/group (in this case, the community) the full extent of what truly fuels and maintains that particular concept. In this case, the only way to fully prove to the idiotic ignorami of this wiki that this entry is the most transcendent and unsurpassable concept (if it is even adequate to call this entry a "concept" at this point), is to give them the full extent of what this entry surpasses. However, before you read any further, I suggest reading the reminder at the very beginning of this page for reference (somewhat) of what you are about to read. Anyway, now that you've done that (if you haven't already), it is time for the final explanation in this entry. The most complex and ineffable one by far. Here we go...

I.I.U.U.I.I.T.L. is incomprehensibly (to the highest possible or impossible extent in any interpretation of any epistemology or boxial/trans-boxial form of conceptualization, understanding, relatability, considerability, approachability, and so on throughout all time including the past, present, future, or any/every spatial, temporal, trans-spatial, and trans-temporal verse/dimension/realm/domain in general) beyond any and every transomniversally/transinfinitely/trans-eternal trans-transcendental entry or entity whether it is being corresponded to or singular. In this statement, I.I.U.U.I.I.T.L. shows to an ineffably clear extent that it is beyond conceptualization, understanding, approachability, considerability, relatability, transcendence, size, claim, persuasion, logic, notion, argument, denial, acceptance, acknowledgement, appreciation, description, detail, knowledge, power, strength, ideas, the abstract, existence, all beings, all entities, every species, assumptions, falsification, reliability, transomniversality, versatility, all realms, all dimensions, mathematics, science, language, interpretation, music, creation, destruction, ability, thought, biology, dreaming, immutability, incorrigibility, ineffability, incomprehensibility, comprehensibility, capability, desire, action, fiction, non-fiction, reality/actuality, virtuality, potentiality, spirituality, solipsism, dualism, truth, quantification, pseudo-quantification, pseudo-hyper-quantification, hypergoogology, history, time, trans-temporal scales, all scales of authority, trans-spatial scales, all spatial scales, all pseudo-models, manipulation, technology, invention, innovation, law/rules, speed, slowness, hunger, thirst, emotion, involuntary actions, voluntary actions, greed, corruption, death, life, geometry, geography, light, darkness, food, water/other drinks, erasure, recreation, restoration, perception, inconceivability, conceivability, crime, moral, design, intelligence, intellect, evolution, devolution, reaction, memory, function, structure, all spaces, all manifolds, the intrinsic, all properties, all stereotypes, idiocy, ignorance, negligence, and so much more.......

The power of RL0 and Form[]

RL0, also known as Reality level 0 is considered to be the 3rd abstraction, containing both the first and second abstraction. 1st abstraction is described as "the typical notion assumed when talking about abstract objects." This abstraction classifies objects that are nonphysical in nature. For example, speed is nonphysical in nature, while something like a camera is. Speed is abstract under this definition. But a camera isn't. In fact, it is a part of the 2nd abstraction. 2nd abstraction encompasses all objects that exist conceptually rather than in an actualized manner within physical space in some sense. The conceptualization of a camera is an example. When I mean "conceptualization", I mean in a form that exists when it's assumed mentally, generalized to be in some actual form of existence independent, regardless of if it was thought or not. RL0 contains all objects that are collapsed, such as "This object A transcends RL0 all together" and objects that require no collapse, such as 2, since 2 can fundamentally exist naturally. Note that any object that can exist within our mind without its fundamental nature being realized and concrete enough such that to picture it we must create a placeholder in our mind of that object we're thinking of (a mental image of that object that is collapsed by necessity is an object in RL0.

Despite TFinD being called "The Final Difficulty", the logics of "everything" and "limits" apply within the 0th Reality Level. On higher reality levels, we get on what we call "transfictionality". Higher reality levels will allow us to bleed into reality which will make this difficulty more conceptually stronger, this will allow it to get beyond The Final Difficulty. Now let's talk about awareness: things within a certain reality level are aware of it's own reality level and every reality levels below it but not above it, as such, a reality level 1 object would be both aware of RL1 and RL0 but nothing above it.

Reality Level 0 can be seen as the fictional realm and Reality Level 1 can be seen as our real life realm. However a RL1 concept won't actually affect reality due to collapses, which will reduce it but will keep it's awareness. Reality Level 2 and beyond are said to be realms which are above our own reality with higher fundamentalness levels.

With reality levels, we can apply it in form of numbers. For example since A0 is an abstract definition and is unaware of higher reality levels, we can define A1 as the supremum of reality level 1, A2 as the supremum of reality level 2, etc... An is the supremum of reality level n. With this in mind, we can reach insane amounts, we can reach AA0 which acts as the maximal amount of reality level. We still can get higher by using even more reality levels to backup reality levels etc... Until we reach A-lock which is supremum of absolutely each reality levels.

Every thought level is a part of the Thoughtrealm, and Inconceivable is too large to be a part of it. This means that no matter what level of Thought you are in, or if you are Thoughtrealm-equivalent, you are below Inconceivable. To understand Thought Levels, Thoughtrealm, and Thoughtlock better, read the descriptions below:

Thought levels[]

There are four main Thought Levels. I will explain these four, and then get deeper into more and more Thought Levels.

TL0: TL0 objects are abstract and completely unaware of reality. For example: 3+3=6 is TL0. The limit of TL0 is A0, which if you are familiar with TFinD, TFinD is equivalent to A0.

TL1: TL1 objects are aware/meta of reality. For example, RLn, and Authorlock are TL1, as they are meta of reality. The limit of TL1 is ∀- , ∀- is defined as the "biggest HG definition/Biggest number in HG".

TL2: TL2 objects are aware/meta of Hyperology (HG) itself. For example, a definition like "Number so large not even HG numbers can become aware of it" is TL2.

TL3: A definition is TL3 if it is ACTUALLY is affecting reality. If there was a definition that claimed "If you read this your screen breaks" and your screen literally breaks, it is a TL3 definition. However, you can obviously see that TL3 is collapsed, we view it as a TL1 concept.

Now, there are many thought levels past TL3. The Thought levels past TL3 will show a pattern, so we will only list and explain some of them until the pattern is clearly shown.

TL4-TL7[]

TL4: A definitions is TL4 if they're aware that TL3 doesn't actually work and that it is collapsed.

TL5: A definition is TL5 if they're aware that TL3 didn't affect reality, but claim that they actually, really do affect reality. TL5 definitions are also aware of TL4 definitions.

TL6: A definitions is TL6 if they're aware that TL5 doesn't actually work and is actually collapsed

TL7: A definitions is TL7 if they're aware that TL5 didn't affect reality, but claim that they actually, really do affect reality. TL7 definitions are also aware of TL6 definitions

I'm pretty sure you see the pattern here. "TLx are basically definitions that are aware TL(x-1) doesn't actually work and is collapsed. Then TLy, TLy is like "well TL(y-2) didn't actually affect reality, but here this time i actually affect reality", this is similar to Submetaness, except that it's also aware of TL(y-1) making it stronger, where x and y are larger than 3."

T(n) notation[]

The T(n) notation is basically that T(n) is the limit of the nth thought level. For example, you know how TL0 limit is A0? Well, A0 is also equal to T(0). Since ∀- is the TL1 limit, it is equivalent to T(1).

You can slightly complex with this notation. For example, you can have T(T(1)), which is equal to T(A-). Since T(1) = ∀-, then you can see that T(T(1)) is equal to T(∀-), the limit of the ∀-th thought level.

Alright, that is all you really need to know about Thought levels. The next thing to understand Inconceivable is Defrealms. This will be short.

Defrealms[]

Defrealms are also known as Definitional realms. You can see a defrealm as a platonic realm, which is a collection of certain objects. TL1 can be considered a defrealm. TL1 is the defrealm which contains all definition that claims to affect reality, or is aware of it.

Thoughtrealm[]

The Thoughtrealm is defined as the defrealm of all Thought levels. It is the collection of all Thought Levels, and all Thought Levels are within the Thoughtrealm.

Thoughtlock[]

With learning about the Thoughtrealm, you can understand Thoughtlock now. As mentioned in the first heading, Thoughtlock is defined as the least number such that it cannot be defined within the Thoughtrealm. You cannot assign it any Thought Levels. It is essentially the limit of all Thought Levels.

The Unsoundness Concepts[]

MRL Consistency[]

MRL-Inconsistent: When a concept has to be collapsed by necessity. Concepts are collapsed in order to make them MRL-Consistent

MRL-Consistent: A concept is MRL-Consistent if it doesn't need to be collapsed.

n-Weakly-Unsoundness[]

0-Weakly-Unsoundness: An object is 0-Weakly-Unsound if it's MRL-inconsistent and it's collapse is MRL-inconsistent. (This means that the objects collapse gets collapsed/collapsed twice).

1-Weakly-Unsoundness: An object is 1-Weakly-Unsound if its collapse is 0-weakly-unsound. (This means that the objects collapsed gets collapsed twice/collapsed 3 times).

2-Weakly-Unsoundness: An object is 2-Weakly-Unsound if its collapse is 1-weakly-unsound. (This means that the objects collapsed gets collapsed thrice/collapsed 4 times).

(Continues on and on)

n-Weakly-Unsoundness: an object is n-Weakly Unsound if it's collapse is (n-1)-Weakly Unsound.

n-Strongly-Unsoundness[]

0-Strongly-Unsoundness: An object is 0-Strongly Unsound if it cannot be collapsed to any level of n-Weakly Unsoundness. It can only be collapsed to itself.

Heartsuit: The least number large enough such that it is 0-Strongly Unsound.

1-Strongly-Unsoundness: An object is 1-Strongly Unsound if it cannot be collapsed to 0-Strongly Unsoundness

2-Strongly-Unsoundness: An object is 2-Strongly Unsound if it cannot be collapsed to 1-Strongly Unsoundness

3-Strongly-Unsoundness: An object is 3-Strongly Unsound if it cannot be collapsed to 2-Strongly Unsoundness

(Continues on and on)

Heartsuit+: The least number large enough such that it cannot be collapsed to any level of n-Strongly Unsoundness

Conclusion[]

With everything you have learned, you can understand that Inconceivable is equivalent to Thoughtlock, the limit to all Thoughtlevels, large enough to not be defined within the Thoughtrealm. Because of this, no difficulties that are assigned to any Thought level can be harder than Inconceivable.

Facts:[]

If you don't know the definition of collapse, then here is the definition: "Collapse simply reduces the actuality of a certain concept into a conceptual level / abstract level." The actuality of a concept is how close it is to our "reality". So, collapses reduce how close a concept is to reality into a conceptual level. So, you can see that TL3 definitions would be collapsed to TL1.

There is such thing as a Slight Thoughtlock. Slight Thoughtlock is simply T(Slight Thoughtlock). In other words, it is a fixed point. The fixed point of k = T(k). Slight Thoughtlock is equivalent to T(T(T(T(T(T(T(T(T(T(....

Conclusion[]

To conclude for the last time, I would like to mention one more law that hasn't really been relevant throughout the main parts of this entry. Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit stated in the template to the right of the page at the very top, that the only thing "larger" (meaning "transcendent" in the case of Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit) was an undefined Nihil of some sort. I.I.U.U.I.I.T.L's purpose (unlike any other entry) is to END the cycle of increasingly larger numbers being made each day on the Fictional Googology Wiki. See, Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit's purpose was to end this cycle as well. However, the only way to fully end it........is to end the wiki itself, because EVERYONE is capable of making the most transcendent/trans-transcendent entry on this wiki.....but only those who see what is TRULY needed for one entry to be the permanent most transcendent and unsurpassable.......can truly hold that #1 spot for the rest of eternity, and let me tell you......it is nothing more than the end of Fictional Googology itself. Anyway, I.I.U.U.I.I.T.L. is not confined to the undefined "Nihil" that Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit is confined to (if it is confined to that). Regardless, there is clearly some restriction or limitations being put on Ultimate Trans-transcendental Definitive-Conceptual-Argumentative Limit by the fact that some Nihil that is undefined is above or beyond it in at least SOME transcendental way. I.I.U.U.I.I.T.L. is not bound by the undefined or anything related to that. This is because of how arbitrary it is to all abstract and trans-abstract properties/concepts/ideas/other. It is quite difficult for an entry (even one such as this one) to be beyond even the undefined, because the only way to establish that something is the most powerful/dominant (in this case, the most transcendental) is to establish the fact that there is "nothing" beyond it. But that "nothing" is still part of the category known as "The Undefined". However, the undefined is a subordinate concept, a trans-phonological/trans-phonotactical pseudo-protologism/pseudo-concept that I.I.U.U.I.I.T.L. effortlessly, thoughtlessly, and mindlessly transcends and surpasses eternally (to the highest pseudo-authoritative extent of jargon that a fictional trans-phonological/trans-phonotactical protologism can be implied/claimed in or represented by) without the need for awareness of it at all or at any time or pseudo-trans-temporal/pseudo-hyper-temporal state, effectively removing the purpose for any other section in this entry. Regardless, I included the other sections so that further clarification was available to those who didn't understand some parts.

SCCD's length[]

SCCD's length is neverending. The length of SCCD goes beyond what is once was, were, or ever will be of this page. Imagination, even by the creators of Elenience, can't even get 0% close to the length of SCCD. Creating a term that is more powerful than everything combined won't work, or even get 0%. Even if you create some weird section of terms and go to the maximum section and create the highest term, combine it with random modifiers, and do everything you can do to buff it won't even get close. Simply, you can't beat this. And here's the thing: As all units of time pass by after SCCD's formation, it gets even more powerful. This power rate, also can't be described just like SCCD's length, nor is it proportional, the power created per every unit of time keeps growing, and this "grow rate" also keeps growing, and so on. No loop, no matter how huge, can even get close to describing SCCD's power gain rate per every unit of time. The "power rate" can also multiply the difficulty and other attributes of an SCCD obby by an unknown formula that goes beyond the reaches of unimaginability of TFD. If you say this is finite, you need to look at the difficulty the other way around, as there is reasons why "The player would know SCCD in their blood, their everything".

Towers with SCCD Difficulty[]

(If you can't see some of the colors/gradient, highlight them and copy paste them onto some text bar that isn't on this page(putting them on comments is fine))

Phase 2 SCCD Towers[]

The Sacredism

(The Formation of SCCD)

The Sacredism 2

(High Pre-SCCD)

The Last Place You'll Look.

(Mid SCCD)

Xeoricallity's Edge

(High SCCD)

The Rise..

(Absolute Top of SCCD)

Phase 2 SCCD Obbies[]

Everything will ̷C̷̷o̷̷n̷̷f̷̷l̷̷i̷̷c̷̷t̷

(High SCCD)

N๘ŧ ɏ๘ᵾɍ Sᵾȼɇss

(Insides of SCCD)

Phase 3 SCCD Towers[]

The Sacredism, Mark 3

(Fractured Time)

The Conflictism

(Conflictized SCCD; Warped Xeoricallity Timeline Path)

Xeoricallity's Edge; Limbolian's Start

(Absolute top of SCCD's Finale)

Phase 3 SCCD Obbies[]

Xeoricallity's Rupturing

(Warped Timeline Path)

฿ɄⱤĐɆ₦

(Warped Timeline Path; Survivor's Guilt)

Loss

(SCCD's Rage Timeline Path)

Monochrome World

(SCCD's Rage Timeline Path; Low - Mid Monochromatic)

A Familiar Time

(SCCD's Rage Timeline Path; Very High Mono-time Era)

Fracture between Realities

(Fractured Timeline Path; Mid The Fracture)

Strife

(Fractured Timeline Path; Mid-High SCCD's Dimensions)

Parasite's End

(Extended Timeline 2, Endless Dystopia; Final Corruption)

Phase 4 SCCD Towers[]

SCCD Quotes[]

"When we see the beyond, we have our ways. When we're beyond, and all is weak, and no one is here.. to STOP ME."

- SCCD, when talking to ???

"The Corations are too strong.. Only I can be able to contain them without the unknown corruption. But, we can't let anyone steal it, or it could cause a corruption to the Xeoricallity. We can't have that."

- SCCD talking to TCoD.

"When I fought The Doom Groups, I gave him mercy.. When I fought The Corrupted One, I showed him Mercy.. I will not make the same mistake a 3rd time.. stop destroying our land, and give us back the Corations.. and we can end this war. right here.. right now."

- ??? talking to ???

"The Eternal has rose. All is Perishable. I've seen to notice the doom. The anger.. they want to rise, with the beyonds. But, I won't let that.. Time to show my true form.."

- SCCD after finding about the unknowns..

"YOU WERE THE ONE WHO CAUSED ALL OF THIS. why..? WHY ARE YOU TARGETING ME.. IF I AM GOING TO DIE, I NEED TO KNOW WHY."

- SCCD, Suffering from ???

"I have seen your powers.. their.. P-powerful.. You.. are d-d-destructive.. but.. I will rise.. When I receive my powers.. I will.. win.."

- SCCD.. dying

"Before I die.. I'd just liked to say.. thanks for this battle. This will be the last time I see the sun set down. I will join the dead. But when I rise. Beware and be on high alert.. when I appear.."

- SCCD, before he dies from ⸘⸘⸘

"THIS IS A WIN TO ME AND ₮ⱧɆ₥... DID YOU REALLY THINK IT WAS WORTH IT TO CHALLENGE YOUR FATE?"

- True SCCD, ending the player(Phase 3, Extended Timeline 2; Final Corruption)

"⸘⸘⸘, you don't know my true power.. I've rose. And I'll end you. But, thanks. For the hard obstacles you've challenged me. It's been a long journey..":

- SCCD; ⸘⸘⸘ before ???????

"I'M THE LAST ONE OF MY KIND.. I WILL MAKE MY FAMILY PROUD. AS YOU KILLED ALL OF MY FAMILY. ALL OF MY ANCESTORS.. ALL OF THE SCCD SPECIES.. I WILL ACCOMPLISH MY DREAM. AND MAKE MY FAMILY PROUD. BE. THE. LAST ONE STANDING!!"

- SCCD; ⸘⸘⸘ ???????????

"Heh.. Checkmate."

- SCCD, hunting for The Rexstens..

"... The group of 12.. We've fought well. When we fought, I felt torture. You ended my kind.. *laughs*.. But you, 12 Ternals, have not beaten me yet.. I still remain.. STRONG. You have tortured me.. but let's see me torturing you for yourself.. *pants*.. Remember, who told you to kill me.. heh.. You are my greatest, and perishing advesary.. You grew an army, allied with destructives, united with Voitrentors, and made monsters which I could NEVER have hoped to destroy.. From the problems you make, I protect my world from this nightmare YOU HAVE CREATED.. I cannot win this war.. not yet.. but, when I end you, I'll finally become the finale.. and END YOU ALL.. I'll make sure, when all of my enemies are gone.. and when I make sure.. that they all burn in the fiery pits of hell, and when no one, including all of you.. ARE THERE TO STOP ME.. ARAUUUU" ...

- ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘ ⸘

"Interelent.. Full of lies. Saying it's harder. Full of lies. Doesn't understand me. But. I don't care.. Penultimate. The Indexes will meet doom. IT'S TIME. FOR WAR!"

- SCCD, after finding about Interelent

"Well.. Interrelent.. How I see. Well. It may think it's harder with it's tricks, and Negation.. Wrong. PEX is the Overlord of Powersource and more. It's an "Extension" to me. It makes me stronger than ever. Much more stronger.. Than Interrelent. I don't need war. And, As I see, it's the easiest Index, that won't matter. PEX can absorb and destroy the other Index's, as 1. You can't make anything stronger than PEX 2. PEX contains ALL tricks imaginable, unimaginable, etc. 3. PEX is an Extension of SCCD, help to protect SCCD. 4. It can detect past, present, and future problems, and absorb and take. 5. If Something is claiming to be stronger than PEX, and/or SCCD, PEX and SCCD is still stronger, because of 1, and 2. And, the trick aren't even accurate, they're much worse than you think for the human, and beyond human mind. It is way beyond incomprehensible. Try me, Indexes. You can't win.."

- SCCD, Response to Interrelent Tricks

"You can't take me, Skrael. You can't. I was never to be the chosen one.. I just am.. CoS has corrupted me, controlling me. Causing all of this trouble. I never worked for you.. It was CoS who has. Always.."

SCCD, talking to Skrael, one of the members of The Cryptic Order.

Satire/Sarcastic/Joke Quotes[]

"It's time to kick gum and chew ass. And I'm all out of ass."

- SCCD before destroying the Rexstens

"Metal does not taste good unless cooked throughly. Please, do not try to consume it raw."

- SCCD after turning the Doom Groups into eels

"The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start. [this plays everywhere in all dimensions and planes]"

- SCCD before killing the 12th(and final) Eternal.

Way below a Singularity of SCCD (Weakest, but powerful..) (-)[]

Template:Obby Template

(Note, all obbies in this page will be separated into parts, aka even smaller sections to make it more simpler to read)

(THE CONTENT BELOW IS HUMAN INTERPRETATION, THIS IN NO WAY ACTUALLY REPRESENTS THE REAL SCCD. IN ANOTHER WORDS, A BUNCH OF LIES)

Part I Let's start out hellish, shall we? Start with a Timeless Infinite stud jump, but halfway through the jump, there is a Timeless Infinite stud stickout that expands immensely every below -Encorist time. Relayerror to get past the expansion, but uh oh, you did it incorrectly, now you must do the stickout Encorist times because of your failure. if you're lucky and finish the minitiral, you have to jump into failure +++Encorist times. Not to worry though, there's still 13 phases of SCCD left to go!

Part II If you make it past that, do this HiTimeless Infinite stickout x 5, which is made out of punishment bricks that rotates, tilts, etc. violently to catch you, and you need to somehow glitchwrap inside and compression fling out to get past the wrap, which will cause you to hit a punishment brick wall that's Encorist studs thick. Wrap around the punishment brick wall and there is an InverseTimeless Infinite stud thick Alto - Transcendium platform that z fights with the punishment brick, step on it and do a Mapping Fling to the front of the punishment brick wall, and enter a 3 x 3 hole that will then squeeze you with Thermalician. Go through an extremely claustrophobic punishment brick section while surviving from the Thermalician squeezing you, and now you are inside the wall.

Part III Now you are inside the wall, survive getting squeezed by Thermalician shovers and then fling them into two buttons with activate for -LowTimeless Infinite seconds, and in that time, do a diagonal HiTimeless Infinite stud jump with headhitters sticking out Sacredination?! studs, and a Timeless Infinite x Timeless Infinite stud stickout with wedges pushing you away. If you get past that, push this Alto - Transcendium pushbox that splits up to avoid you and is completely anchored to the ground through a maze of pushbox killers and fast spinning pushbox killers. Now, relayfling the box into a pushboxkiller and hope that it bounces off the pushboxkiller instead of being destroyed from it so that it hits a button that activates for -Timeless Infinite seconds, and in that time, do a punishment brick claustrophobia section to exit the wall. Part IV Now that you are outside of the wall, you still have a bit to go. Remember the previous difficulty you did, Sacred Cataclysm? Now do that in all the parallel Eleniences where you fail miserably trying to beat Sacred Cataclysm. Also, you have to travel and create your identity, name, etc when you appear in a parallel Elenience, which involves violating nonsensical incomprehensible laws that can't even be partially explained. After you have done that, the land around you will give you feelings of death... BECAUSE YOU HAVE ALREADY DIED, AND WON'T COME BACK. An indefinite, ill-defined path of failures. And with no persistence, the "player" joins amongst the fallen.

A bit above a Quark of SCCD (Powers Regenerating..) (-)($)[]

Template:Obby Template

Part 1 Reverse Relayerror(find it out yourself and tell a detailed explanation that will never be accepted, if it doesn't get accepted(and accepted doesn't exist to the people that you will give the explanation to, so they will always cause you to fail, if you teach them, they forget and kill you, if you try anything, they kill you with punishment bricks) to spawn a Timeless Infinite!! stud jump with a Timeless Infinite x Timeless infinite stickout in the middle, once you get to the middle, a punishment brick barrier will activate, trapping you inside. Survive until it deactivates, which it can't, and if you deactivate the timer, which is beyond TFD difficulty thanks to strange catches that can't be explained, relayfling off but the fling can't fling you, every time you fling yourself a punishment brick wall traps you and you can't escape, don't even think about or else a punishment brick spawns in your body, and if you think of a punishment brick spawning in your body, a punishment brick will spawn in your body, and if you think about that, a punishment brick will spawn in your body, yeah yeah I think you get what happens next.

Part II(Info + Small Cutscene)= "As the landscape around you morphs into a perverted type of "scape", you can clearly see cracks tearing away the remains of reality."

You are forced to go through 2 survival boxes made out of a punishment brick frame with tons of punishment bricks, moving, spinning, etc. The timer for each box is Timeless Infinitenp^^^^^^Timeless Infinite!(n is the amount of seconds the timer has, and p is the amount of none times the timers has, both variables also are scaled to even smaller amounts by a formula that goes beyond the reaches of TFD, Incumbent Obliteration, Sacred Terror, The Ultimate Difficulty, etc).

Survival Boxes[]

Part II - First Box= The first box has a spinning Thermalician spinner with a punishment brick that is exactly the same size as the Thermalician spinner, and there is HiTimeless Infinite!!! punishment brick turrets that spray out Timeless Infinite!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! punishment bullets that are constantly producing Timeless Infinite more punishment brick bullets and turrets, and the amount of space you are allowed is -Encorist studs.

Part II - Second Box= If you somehow make it past that, the timer gets multiplied by Timeless Infinite^Timeless Infinite^Timeless Infinite^Timeless Infinite^Timeless Infinite^^^^^^^^^^nnnnnnpp^^^^^^p seconds. The second room is a teleporting InverseInverseInverseHiTimeless Infinite thermalician stud platform that teleports Encorist+ studs every time you get within a Timeless Infinite stud range of them, and it also teleports outside the box. In the box(and outside too), there is {Timeless Infinite} punishment brick spinners spinning at InverseInverseInverseHiTrueTimeless Infinite velocity, and these spinners are locked onto you. Well, you did that? You really like pain, huh? I'll give you some enjoyable pain... at the cost of your life.

Atom's Creation of SCCD (Formation) (-, !)[]

Template:Obby Template

Part 0.5(Verification of the completion of the last two parts.)[]

To proceed to the next sections, you must verify that you actually made it past the first two sections. Here are the catches, listed below...(this may need buffing, soon)

Verification Catches[]

  1. You are hit by a punishment brick immediately before this section starts and your reflexes can react, if you dodge it, you are forced downwards into this punishment box. Trying to resist will result in a punishment brick in your heart.
  2. The verification is as difficult as trying to beat the last two sections that makes a punishment brick spawn in your heart if you try to live. Dying and using the revive glitch won't work either, as the revive glitch turns into the death glitch
  3. Sending the verification will spawn a punishment brick in your body, and if it gets accepted as "valid", which it can't because valid verifications are accepted as invalid, you die from a punishment brick.

Part 1[]

Enough messing around with simple obstacles, it's time for you to receive REAL PAIN.

A very weak monster will be spawned by the remains of SCCD and its power in the center of a ring of obstacles. It can shoot beams that are locked onto you and implode, turning objects into punishment bricks, create thunder, which he can use to strike himself, creating shocks that electrocute all obstacles with punishment brick energy, and empower himself for his next attack. Alternatively, he can use this thunder to hit the obstacles, causing those obstacles to expand by Timeless Infinite^A!!!!!!!!!!!(A is the amount of times an obstacle has been struck by thunder multiplied by Timeless Infinite times) studs, and killing the player. (Btw, you can't kill the monster until you reach part 2. Trying to do so will result in punishment bricks spawning inside of your internal organs).

Like any "obstacles around a center" obby, there are spinners. These spinners are as fast as Flaight speed, and are always Timeless Infinite studs taller and longer than you, and if you try to wrap around them, they start growing exponentially, faster than the highest speed you can wrap around a given object. You start at the monster's 12 o' clock; at the top of the circle of obstacles. Once your presence has contained a nanodefinite- Higgs Boson, the monster will wake up from his deep slumber and start juicing, empowering him, allowing him to use his attacks, which normally(without the monster juicing), would take an eternity to charge.

Obstacles of Part I[]

Segment 1 First, do a Timeless Infinite stud wrap, except the landing platform is a punishment brick that extends for Timeless Infinite^2^3^4(continues on till it reaches exactly at Timeless Infinite) studs, and once the punishment brick stops extending, there is a Necrix platform that drags you downward using a vacuum force. If you have made it past the first wrap around, use the vacuum force to fling yourself up high and do a reversed Mapping Fling and squeeze into this nanodefinite stud quadruple squeeze, you must complete the squeeze in InverseTimeless Infinite milliseconds or a punishment brick will smack you downwards and subsequently kill you, either by the punishment brick or by being consumed by the thirstful void. Close the squeeze yourself and then somehow relayfling the squeezes to block a punishment brick turret shooting its punishment brick bullets, then relayfling the squeeze AGAIN to destroy the turret. Do a Timeless Infinite!!!! stud jump to the turret before it falls into the neverending void, then use the turret to fling up and then do this expanded TrueTimeless Infinite!!!!!!!!!!!!!! stud jump with a flatside that pushes you back Timeless Infinite studs into a giant punishment brick. Ragdoll yourself to squeeze through this nanodefinite vertical squeeze, and inside of that squeeze, do a punishment brick claustrophobia section, fling out, then do a Timeless Infinite stud stickout with the landing platform raised by Timeless Infinite^2 studs. You are now at the monster's 3 o' clock. You have gotten close enough to the monster for the monster to start throwing his swords at you, which turn objects into punishment bricks when they're hit by the swords, and create a chain reaction that explodes everything touching the affected object.

Segment 2 Now, you must do a TrueTimeless Infinite x Timeless Infinite stud jump with a Thermalician platform raised LowTimeless Infinite studs, then once you land on that platform, you must do a Timeless Infinite x HiTimeless Infinite punishment brick stickout and survive a Timeless Infinite-bladed punishment brick spinner spinning at Flaight speed, then do a Timeless Infintie stud high jump with a 5 stud thick HiTimeless infinite stud headhitter. Do a quadruple squeeze that switches to punishment bricks every InverseInverseTimeless Infinite! seconds, and midway through the squeeze you are teleported to a Timeless Infinite stud stickout that you must do in InverseInverseTimeless Infinite seconds, or else a button will activate and squeeze you with punishment brick shovers. Complete the squeeze, then the monster will randomly select 100 attacks and use them simutaneously on you, survive those attacks while jumping between nanodefinite stud platforms, then do a TI!! stud jump on nanodefinite stud platforms. Now, start relayflinging pushboxes to block a punishment brick turret that locks on to you with its bullets, which are faster than flaight speed, and then do a Timeless Infinite!!!!(continues on for Timeless Infinite times) stickout that expands and shrinks rapidly. Once you land, you are trapped in a box for 25 seconds, and within those 25 seconds you must complete a giant buffed punishment brick spinning claustrophobia section while dodging the turret bullets. If you fail to complete the claustrophobia section, you are killed by a punishment brick. Mapping fling out of the box at the last nanodefinite second, while dodging the turret bullets onto the turret, destroy it, and then do a Timeless Infinite stud jump to a nanodefinite stud tilting platform. You are at the monster's 6 o' clock now... he now gains a chance to hit you with his sword.

Segment 3 Debound 5 times on several nanodefinite wedge platforms that are designed to fling you off into a punishment brick to avoid punishment brick spinners, then relayfling through a 2 x 2 x 2 cube hanging by a punishment brick rope without getting hit by the rope's hitbox, said hit box is incredibly disjointed and rigged. If you don't relayfling through the 2 x 2 x 2 cube, you will die. When you relayfling through the cube, make sure that you relayfling the cube so you can use it to help you do a Limitless Infinite stud jump. Once you land, dodge a Timeless Infinite!!!!!!! stud stickout shover that constantly changes from regular brick to punishment brick, then relayfling through the ground into this rebound brick that forces you to expand the size of a Timeless Infinite stud stickout into a {Timeless Infinite!!!} stud stickout, rebound and do the stickout, rebound at this nanodefinite stud thermalician sphere at the back side of the stickout into a Timeless Infinite stud stickout you must do 3 times in a row. After that, squeeze into this 1 x 0.5 x 0 stud squeeze while doing HiTimeless Infinite stud walkarounds and a Timeless Infinite stud wallwalks on Necrix layered-wallwalks. Relayfling without touching the walls into this ladder, then do a HiTimeless Infinite stud wrap on ladders. Then, do a HiTimeless Infinite!!! stud stickout that's tilted by 15 degrees(the climbable part is stuck in the wall so don't even try), and the ladder after the stickout is raised by HiTimeless Infinite studs. Then, do a Timeless Infinite x Timeless Infinite!!! stud stickout on a ladder onto this Necrix part that will rise up into the punishment brick roofing, squeeze into this 0 x 0 x 0 Necrix block encased within the punishment brick wall before you get hit by the punishment brick roofing and do a {HiTrueTimeless Infinite!!!!!!!!} stickout once you fling out of the squeeze. You're at the monster's 9'o clock, and at the start of the final section... BAD LUCK.

Segment 4 Reverse Relayfling to land on this Thermalician teleporter(the teleporter teleports you into a punishment brick) pushbox that will fall into a punishment brick. Try to rebound on a sphere that constantly rotates violently into punishment bricks, and once you've rebounded, do a relayerror to go through a Timeless Infinite stud thick wall. Then, rebound off the wall while dodging punishment brick spheres, use the relayfling glitch to relayfling a nanodefinite necrix platform onto one of the spheres, land on the nanodefinite platform, and then perform a {Timeless Infinite}^Timeless Infinite stud jump raised by 25 studs. Reverse Mapping Fling after you've landed the jump, except that you are not trying to fling yourself, you are trying to ragdoll yourself to fit in this nanodefinite x 0.0001 stud space. While in the space, repeatedly relayerror through thermalician parts to avoid being killed by them, and then do this Timeless Infinite stud stickout raised by Timeless Infinite!!! studs while on a ladder flick, then ladder flick into this sphere which you need to debound off of and do the stickout again. After you've done that, a button will be activated. This button will activate a room with Timeless Infinite punishment brick spinners spinning at a random rate, and you must survive for a minute before the box deactivates. Once it deactivates, redo the ladder flick stickout, except there is a Timeless Infinite stud punishment brick stickout attached to the regular stickout on the ladder flick. Then, relayfling out of the box while dodging punishment bricks, do a Limitless Infinite stud stickout lowered by Timeless Infinite studs while dodging punishment brick bullets from turrets. Relayfling all of the punishment bricks to use them as platforms while spacing them out by Timeless Infinite!!!!!!!!!!!!!!!! studs, then jump from one turret to another until you get to the final turret. Do this Timeless Infinite stud stickout that is sloped and intentionally rigged onto this nanodefinite necrix platform, debound, and then land on this 4 x 4 stud platform. We've had enough playing around, it's time to guarantee your fate.

Part 2: Boss Monster Fight[]

Theme: Jeremy Korpas | Emergency On Level 3

This monster has 4 attacks, and one transformation. He can manipulate your existence codes, distort your frequencies, and negate your powersource. Those three just mean, respectively, that he can mess around with how you exist, he can distort your attacks and powers, and he can prevent you from using your powersource, killing you. He is replicated by Xeoric script that messes around with his health, his base health is 1,000,000, but this script can't do three things:

  • It can't make him easier to kill or kill him.
  • It can't create vulnerabilities to the monster, and must create advantages only.
  • It can only make the monster harder to kill, via difficulty, equipment, etc. And this increase must be inscrutable incomprehensibly high.

Attack 1: Resentful Wrath[]

Attack 2: Swordmaster's Sight[]

Attack 3: Magician's Mistruster[]

Attack 4: Prime Manipulation[]

Transformation[]

The Formation of SCCD (Formed; Time to actually start.)[]

Theme: Waterflame - Stalker

*Voice plays reversed, loud(yet quiet at the same time), and distorted*

"That gluttony-filled imbecile learned nothing but to follow the path of greed, a path with ideas far worse than others. And there's no going back...not that they can even think they can go back."

Testament of Dread[]

"Why persist, when the mind already gives up?" [The quote that plays during the beginning of the gamemode.]

"What is The Testament Of Dread?" [Gamemode Info][]

The Testament Of Dread, or Dreaded's Wrath, is an impossible gamemode created by Dreaded. The objective of this is to survive the wrath of multiple gamemodes. Unlike TeoTM or Aldebaran which uses deadly mechanics that players will not survive, this one uses a wide range of incomprehensible disasters that players will be able to get through, but will shift to more deadlier disasters the more you progress through.

The usual time it takes to get a rare game mode will take minutes, but Testament takes an hour due to the process of finding fragments to activate the gamemode. There are instructions which will guide you on how to activate Testament.

Instructions [Finding the Fragments][]

Finding all 5 fragments will take time if you're going to solo but will be easier if there's five people helping with finding the fragments. Be aware that finding the fragments will require different forms of finding them.

First Fragment [Aldebaran - Deceitful Difficulty][]

In order to find the first fragment to unlocking Testament, you must complete a run of Aldebaran, but on Deceitful difficulty, the last selectable difficulty in the gamemode.

  • Once you reach the final section of Aldebaran, head to the opposite direction of the portal, which will lead to a sector of the map. You should be able to find a sword fragment over there. Getting the piece will teleport you to the portal but do this before the 50 second timer ends since the fragment will disappear.

After obtaining the first piece, a message in green color will appear on screen saying "...?", which will disappear after. Now to go for the next fragment which will be easier.

Second Fragment [Pure Insanity & The End][]

In order to get the Second Fragment, you must search for a random fragment when the gamemode Pure Insanity happens. Alternately you can find it in The End gamemode.

  • When finding the second fragment, avoid the tornado whilst searching. This is easier to find when there's more people in the server.
  • For The End gamemode, it's difficult due to getting through the disasters, so the first option will be better.

Once the second piece has been collected, the same thing happens but with a different message saying "???", then it disappears like before. Now to move on to the last 3, which will require more instructions to find.

Third Fragment [Tartarus][]

Finding the Third Fragment will be found at this gamemode, but the players will have to wait until the last disaster of Tartarus occurs.

  • Around the map there should be a mysterious portal that should appear once the 11th Disaster happens. The portal will lead to dungeon which the player must complete in order to obtain the Third Fragment.
  • Once you begin, the dungeon's theme will play, but in reverb. If you fail to complete the obby the dungeon contains, you will be respawned to the beginning of the obstacle course.
  • If reached to the end of the dungeon, you will find another fragment you will be able to collect.

Finding the third piece will teleport the player back to the map, but the gamemode already ends once you get through the dungeon.

Fourth Fragment [Dawn Of The Night][]

Finding the penultimate fragment will take time, since you have to complete the gamemode Dawn Of The Night to get the fourth fragment.

  • There's a slim chance of finding the fourth piece during this. It's required to look for a glowing object throughout the map.
  • Once you have found the fourth fragment, now you must survive the rest of the gamemode. Failing will require you to re attempt the gamemode and get the fourth fragment again.

Once the fourth fragment has been collected, another message will appear saying "Don't attempt to.", then the message will disappear. There's one more fragment to collect, but it won't be so simple to get like the other fragments.

Final Fragment [TeoTM][]

This will not be like the others, as you must get to the last phase being The Monolith.

  • If the monolith is almost defeated, search for the fragment whilst getting through multiple disasters the Monolith had sent to you.
  • Last fragment should be near a corner of a map, but disasters will attempt to stop the player from getting the fragment.
  • Finding the last fragment will abruptly stop the gamemode, and then the monolith will dissipate shortly after.

Last fragment will disappear, which will teleport all players to the lobby. Nothing happens yet, then the lobby will begin to glow green, then it disappears.

"And so... it begins here doesn't it?"

Roleplay Messages [Beginning Of Dread][]

Once the gamemode begins, its own eerie noise will be heard, with the sky changing into a bright green, the sun being replaced with a green rune. The news roleplay messages will say the following on screen:

"News report that our world has begun to shown signs that the universe might be ending."

"We have faced countless disasters and endings that we thought were impossible, but we now set our things here."

"As the time goes by, it seems as if some people that work here has confirmed something."

"They say this isn't the true largest tornado, nor the end of the world."

"Some also say that this isn't the tartarus events, or when the night had dawn."

"It isn't when the daybreak happened, or when the eclipse rumor has been summoned."

"This isn't also when judgement broke loose, and when the aldebaran tried conquering the world."

"Not even a single person agreed this was the monolith ending us all."

"We may never know the unexpectancy, but we will see what this truly is."

"..."

The last few messages will appear, but brighter.

"..."

"Greetings, you mortals."

"You have all seem to make the biggest grave mistake of your life."

"It seems as you collected those five hidden fragments..."

"Which are from the impossibility of mother nature's wrath."

"This is not some joke gamemode. This is where your life ends."

"As you have summoned the TESTAMENT OF DREAD."

"And now, all of the banished prophecies have been summoned back."

"Survive the wrath of all of them, as we will bring the universe to a end."

"You've done this to us, now we will take the one thing that brought us to here."

"Now... Lets begin the end."

Shortly after, the messages will disappear, then a different EAS alarm will begin to sound, it will show that "Wrath Of Dreaded" was issued for The Universe.

Testament I [Beginning Of Dread][]

During this, clouds will appear over the horizon along with green lightning strikes which signals the beginning of the first disasters, then TAU's Doomsday UI will appear at the top of the players screen, which will dissipate after 5 minutes. The green glowing text comes back, saying:

"This is not the end. This is only where it gets progressively harder."

And then, the disasters start.

Disasters [Testament I][]

  • Blades of Deimos: Multiple green spikes will be unleashed from the ground which will steal 70% of the player's health. 7 Venomshank swords will be sent along with this happening, which the blades will send venom that will drain 5 health per 10 seconds.
  • Meteors: Similar to normal meteors but will get double the radius and will appear in 5 clusters.
  • Solar Storms: Deadly version of Solar Flares, which will send 5 solar flare strikes in multiple directions.
  • Venomshank Surge: Multiple venom-shanks will descend from the skies, which will be difficult to survive due to lightning.

After all disasters end, the sky will become bright green, the following messages will appear on screen saying:

"So you survived all the disasters I had sent?"

"Not bad, but this is only the beginning of the doomsday."

"Suffer."

The next theme will play, then multiple lightning strikes will descend towards the map, which will instantly get rid of anything it hits. It's required to dodge immediately when this happens. Once lightning strikes dissipate, another EAS broadcast will show, saying "MESSAGE OF TARTARUS" was issued for The World. The dialogue from Tartarus will say:

"Why resist? This is the finale of the universe."

"You've lived long enough to see the world stop here, as attempts will fail here."

"Let the destruction be brought to the universe."

"N o w."

At the last message, a loud bell will be heard. Blood rain will begin to appear on the players screens, with avalanches happening along with the rain. A message will say "TESTAMENT II", which signals the next phase of the gamemode.

Testament II [Desolation Of Tartarus][]

At the beginning of the second phase, the blood moon will be visible at the skies, then meteors will begin to descend towards the map, which will have doubled explosion radius and will ignite anything in its path. There will be unforgiving disasters that will occur during Testament II, which is shown here. ==== Disasters [Testament II] ====*Solar Flares: Solar Flares hit the map. Unlike normal ones, they will have many variants.

  • Red Variant: Will ignite parts on impact.
  • Orange Variant: Orange Solar Flares will summon lava rain on impact, or lava flood.
  • Yellow Variant: This will cause multiple lightning strikes to be spawned.
  • Green Variant: Infects parts, inflicting venom which steals players health.
  • Indigo Variant: Any parts hit by this will begin to float.
  • Blue Variant: Creates tsunamis or floods on impact.
  • Purple Variant: Summons a black hole from Disaster Warning.
  • Thanatos's Strikes: A mechanic that uses the combination of both Airstrikes and Nuclear Bomb. At the center of the map, a orb will appear at the center of the map and then split into multiple explosions which will go in multiple directions.
  • Lava Flood: Lava will begin to rise from the ground, but twice as fast.
  • Deceitful Tornadoes: This will be like REDACTED, but less tornadoes. but all tornadoes now possess Hyper Anemoi speeds this time.
  • Hypercane: A category 5 Hypercane named "Thanatos" will occur, which will send ignited debris at players.

After all disasters from Tartarus dissipate, red fog will appear throughout the map. The following dialogue from Tartarus will appear saying:

"You will not survive."

"Insanity will be brought upon this world, and nothing will stop this from ending."

At the final message, the gamemode REDACTED will begin to happen, but all tornadoes will be EF-5 instead. Unlike other game modes, the timer on this will be five minutes. At the last minute, all the normal lightning will be replaced by super lightning, and the tornadoes grow into the size of Tornado Emergency. After the timer ends, all tornadoes will disappear including the super lightning. One of Tartarus's messages will appear but slightly corrupted.

"Survived through insanity, you persist still."

"Survived the wrath I unleashed, you still persist."

"D O."

"N O T."

"S U R V I V E."

At the last message, a forcefield will appear at any direction of the map. The players have 10 seconds to get to the forcefield before the asteroid strikes the map. This will ignite anything in range along with sending debris at all directions of the map. The forcefield will dissipate once all debris disappears. A message will appear saying "Testament Ⅲ", signaling the beginning of the next Testament the players will survive, which will be Dawn Of The Night , then its theme will begin to play. Note that the moon turns normal and the map gets super foggy.

"Dawn is back."

"The gods of light has fused away."

"For centuries, throughout the desolation the world has offered to humankind."

"This is the worlds final stand, and the void will be brought."

"Time to be forgotten."

Testament III [Fury of Night][]

After the final message, multiple comets touchdown while grey normal and super lightning strikes the map. About fifteen seconds later, the comets abruptly stop spawning. A Category 5 hurricane will spawn throughout the rest of this phase with its name being "Dawn". The players have 30 seconds to survive this before it gets to the Eyewall stage, which will send bright debris that will ignite anything in range. This process continues while the disasters occur, shown here.

Disasters [Testament III][]

  • Nyx's Nightlight: During this phase, the moon suddenly gets brighter, then white gamma rays fall on the map blasting anything that comes into contact with it. These gamma rays have abilities:
  • White: Gives parts that have been impacted zero gravity.
  • Grey: The parts who have been touched also explode after about 5-10 seconds after they been hit.
  • Black: When touchdown, the parts that made contact with it.
  • Erebus's Eternity: The moon turns into a solar eclipse, making less visibility. This causes zombies from TAU [with them being shades of black and/or white] to spawn with even more abilities, and there isn't a limit for them spawning until two minutes pass and they despawn. Then, a nuke drops with it's explosion radius 1250 studs.
  • Hypnos's Hellscape: A tornado the size of Pure Insanity spawns, with the comets from Disaster Warning, also there being "Resurrecting Darkness", which acts like portals in the sky dropping very strong black lightning. This replaces the super lightning until the disaster is done.
  • Ordinary Ominousness: This acts like the Pollution disaster from Tornado Alley Ultimate, although the box of masks always stores only 5-7, albeit giving you only 10-20 seconds to get the masks. The dark fog also insta-kills you.
  • Deteriorated Darkness: A 1 minute timer will appear, Players must find shelter before multiple swarms of 5 airstrikes appear, They are impossible to see due to the fog that has appeared.

Once all disasters have ended, a void orb will begin to appear at the center of the map, this will send dark beams towards players which will steal 90% of the players health on contact, Map tilting similar to phase 3 of the blood moon mechanic also will occur during this.

"The void is summoning insanity itself, now survive madness itself."

"Unfortunately for you, this is the part where you will die to the darkness of mother nature."

"Do not survive this one."

This mechanic will dissipate after 3 minutes, then the atmosphere will be replaced with a bright orange atmosphere along with the moon disappearing, being replaced with a purple sun instead, messages will begin to appear at the top of the screen, this is when day has broken this time.

"Survived the wrath of dawn, I see."

"Yet this isn't over."

"Daybreak."

"Has."

"RETURNED."

The text suddenly turns a white color with an orange-yellow colored outline.

"There is no point in surviving the wrath of dawn, now beginning of daybreak will end you."

"Why not survive infernal disasters instead?"

"As the daybreak arises, your time shall come to an END."

At the final messages, a loud bell will begin to play, then solar flares and rising lava both occur, except solar flares will have twice the explosion radius, signaling the beginning of Testament IV. chaos is brought this time.

Testament IV - [Solar Arcturus][]

During the first half of Solar Arcturus, the theme begins to play, All lightning is replaced with solar flares which is weaker, but still able to ignite things, One of the first disasters will be a Solarcane, deadlier version of Hypercane with solar powers, Blox News will say the following messages:

[Blox News]: It seems like as if one of the most violent solar storms has returned.

[Blox News]: One of the researchers have confirmed this is a Solarcane, X-5.5.

[Blox News]: The recommendation is to survive as long as possible, shelter is useless due to malicious heat, Let nature protect us from this.

After the messages from Blox News end, The Solarcane will begin to appear, being named Solarcane Arcturus, or instead being named Solarcane Igotta. It will begin at the Landfall stage, replacing normal debris with volcanic & solar debris instead. Rising lava is present during the Eyewall stage, going twice the speed, Meteors is also present with doubled explosion radius. Other mechanics might include these. ====Disasters [Testament IV] ====*Mutilation - Lightning and solar flares is headed towards players to stop them from getting to corners.

  • Infernum Swarm - Orange fire orbs w9ill go in multiple directions, setting anything on fire at contact.
  • Firebrands Of Sol - Swords similar to Firebrand will descend from the skies, dealing fatal damage to players.
  • Solar Madness - Final mechanic of the Solarcane, all mechanics will happen simultaneously at once.

The Hypercane will disappear after 4 minutes, then solar flares strike the map. summoning the monsters from the second phase of When Day Breaks, The players have to survive for 30 seconds until the monsters of Daybreak disintegrate. Daybreak will say the following messages towards the players, signaling the second half of Testament IV.

"Accept fate players, you have persisted for too long, now we take back what's ours."

"As crimson skies bear the torch, our sun..."

"Today everyone, will be as one."

After the final message, multiple zombies will begin to appear, Any players remaining will have to find high ground and survive for minutes until the zombies dissipate, then a EAS message saying that "SOLARNADO" is issued for [MAP NAME]. Then a glowing orange Hyper Anemoi will begin to form, Players must survive the disaster as it will send random infernal debris towards multiple directions.

Once the Solarnado dissipates, one of Daybreak's messages will show but more brighter this time, signaling the beginning of one of the most difficult disasters of Testament IV. Be prepared, as surviving gets near impossible here.

"Resistance is futile."

"Attempting to survive will no longer be possible."

"The solar storm has returned this for second round."

After the final messages, a huge portion of the sun will begin to fall to ground, A green orb will appear at the center of the map, You have to get to it before the remnant of the sun splits into 10 solar flares with 10x explosion radius. Once the fire has disappeared from the solar flares, the final 3 disasters of Testament IV begin.

  • Aten's Desolation - Similar to Firebrands of Sol, but this time, all swords now will have both mechanics of meteors & airstrikes, 5 - 10 of them will strike the map numerous times until over, There is a slim chance of Daybreak's zombies appearing during this.
  • Million Incinerations - A large solar flare comes from the sun and incinerates everything. The parts hit turn into lava. During the disaster, more solar flares come, aiming at the fired pieces. This process goes on before nothing is left.
  • Infernal Golems - 5x Range Solar Flares will immediately head towards the ground, summoning golems that will attack players by sending fire orbs at them, or creating explosions.

Once the 3 disasters have ended, a eclipse begins to appear above the horizon of the skies, changing the atmosphere to both light & void and summoning solar lightning strikes & lunar lightning. One of Daybreak's messages & Eclipse's Messages will begin to appear.

"Stop persisting and fall to our destruction."

"RISE."

The text turns into the one from Eclipse.

"The eclipse has been summoned."

"Fall to BOTH SOLAR HELL AND LUNAR DEMISE."

"YOU WILL PERISH IN THE END."

After the final message, the sky suddenly pulses four random colors, being black, white, red and maroon. Lightning strikes during this with the same colors, in which Testament V begins.

Testament V - [Eclipsed Eternity][]

During this phase, two hurricanes in the name "Solar" and "Lunar" spawn while the rifts from TAU's Riftnado appear with the same colors of the sky/lightning. This also includes with the two hurricanes, in which the debris explode when they get to the eyewall. There are also three eyewalls and one eye, if you survive all of this the eclipse text comes back saying:

"Apparently, the two hurricanes have failed destroying you all."

"Although this still isn't the end yet."

"Death is upon you, and the dread shall rise."

"Therefore, the upcoming disasters will be more than you expected."

"Perish."

A alarm occurs saying that "Part I" has begun.

Part I - [Solar Storm][]

During the solar storm, an hyper anemoi will begin to appear which will dissipate until the solar storm ends. whilst this is happening, 4 different disasters that reference Phase 3 will begin.

  • Hundredfold Volts - The passive ability of Solar Storm, Lightning will begin to rapidly strike in hundreds of directions, they will be able to disintegrate anything in its path.
  • Arcturus's Desolation - The mechanic Overblast happens while colorful stars begin to fall towards the map.
  • Meteors Of Eclipse - Purple meteors will fall towards the map, on impact, it will summon 5 zombies similar to ones in phase 3, but will get doubled speed.
  • Consequential Collapse - This disaster acts like a earthquake, however it is buffed and many orange-yellow hands come from the ground. You also get damage when getting hit by debris.

One of Eclipse's Messages Begin to appear once the solar storm has disappeared, while lightning will still happen.

"This isn't possible for you,"

"if the solar storm doesn't stop you."

"Then Suffer the Feared strength of the Eclipse."

An EAS Alarm will begin to play, signaling the beginning of the next section of Eclipse.

Part II - Lunar Desolation[]

A lunar eclipse will appear in the background, then numerous disasters from phase 3 like Speedbreaker, Overillusion, and Doom will happen simultaneously at once whilst there is multiple bolts of lightning randomly striking the map that has 3x radius and will infect anything or ignite things on fire. There will be a forcefield that will appear at a random location of the map, it is recommended to find it before it disappears.

The final disasters of lunar desolation will begin in 50 seconds, this will give players time to prepare before the worst.

  • Fallen Lightning - One of the most violent forms of lightning, it Will have 4x radius and Will strike the map numerous times until penultimate illusion is next.
  • Wrath Of Eclipse - All disasters from phase 1 of eclipse occur, but doubled damage, solar flares & Meteors Of Eclipse is present during this.
  • Absolute Zero - A blizzard will be present during this disaster, including ice meteors that will begin to descend from the skies, debris will freeze players for short time, most debris being permanent.
  • Penultimate Illusion - 10 meteors will descend from the skies, but they will disappear, teleporting to different directions of the map, There is a chance that one of the meteors will be replaced with fallen lightning or meteors of eclipse.

The background will return to Testament I, then a EAS will appear, saying that "Awakening Of The Forbidden" is issued for the world, Once the message disappears, the awakening theme begins to play. Dreaded's messages will begin to appear.

"You went through solar desolation, yet you had survived."

"It is time for the awakening of the Forbidden Testaments."

"Nothing will save you from the absconding storm."

"AWAKEN ."

The Awakened Testaments.[]

Once the final message appears, multiple EAS sirens & doomsday bells begins to play in the background, then numerous green lightning strikes will appear at the center of the map, not dealing damage to players. The atmosphere then changes to green during this. Destruction of the universe now begins here, surviving is hopeless now. Dreaded's messages will appear.

"Now then."

"丅卄乇丫  𠘨口山  尺乇丅凵尺𠘨  丅口  卂丂丂工丂丅  凵丂  工𠘨  丅卂长工𠘨厶  乃卂匚长  丅卄乇  凵𠘨工リ乇尺丂乇."

At the final message, the background begins to glow green in a few seconds then awakened versions of disasters begin to appear, It will dissipate once the 5 minutes have dissipated, Players will have 10 minutes to survive the destruction that Dreaded will send towards all players immediately.

Awakened Disasters - Ω Omega[]

Ω Dreadful Storms - [One of the most violent storms that had been created by Dreaded itself, Similar to Narcoleptic Winds, but advanced to stop players from getting through the storm, be prepared. its not going to be simple like one of the other storms.

[Bold - Near Testament IV Difficulty]

  • Dreadful Storm [Stage I] - The first stage of the dreadful storm, Debris will be able to explode into 4-5 strikes of lightning on impact, dealing only 10% of the player's health.
  • Dreadful Storm [Stage II] - Spikes will begin to burst from the ground, instantly dealing 90% of the players health, Any debris will be difficult to survive due to random lightning strikes.
  • Dreadful Storm [Stage III] - Venomshank Surge & Blades Of Deimos from Testament I begin to appear, but venom deals more damage than the normal version..
  • Dreadful Storm [Stage IV - Peripheral Bullets ] - TBA

-WIP-

-WIP, to be edited by Dreaded, Darkness and Lara.-

==Trivia==*until complete

Pre - SCCD (Before the corruption; the beginning)(-, !, ?!, $)[]

Template:Obby Template (NOT USING ANY POWER.. NOR WET DIAMONDS)

1. Complete every obby, tower, puzzle, anything that is easier than this, but the catch is that you can't complete any obby, and the winpad is actually a punishment brick disguised as a winpad, and the winpad will always trick you into touching it, even if you are SCCD.

2. Beat Timeless Infinite + MAXSacredinationnnnnn^ᾨᾨᾨᾤᾥᾥᾤ?!?!?!?!n-- (n is the amount of obbies/towers/steeples, basically everything you have beaten squared)

3. Completely demolish and annihilate and obliterate everything easier this, yes this includes yourself (destroying/obliterating/annihilating/demolishing isn't the same as beating the obby. It's way, way, way harder, too hard to describe, just imagine an endless loop of loops of loops, etc.)

4. Also, you have to do every single bossfight simultaneously in no time, and if you kill a boss, they respawn. If you disrupt their respawning powers, they still respawn. Anything you'll do won't truly kill them at all. Also, the entire arena you'll be fighting the bosses in will be entirely made out of punishment bricks. If you somehow cheese it once(you can't, because doing that would be way too hard for you), you can't do it again, as that is a property of punishment bricks. Think of this as an omegabuffed Boss Rush.

5. At this point, a cutscene will play where you'll be reset. Everything will be reset. Your identity, your visuals, your creations, your appearance, skill, talents, hatred, etc. All of it will be gone. And then, once you be reborn, EVERY SINGLE CHARACTERISTIC of you will be arranged to be on the absolute worst possible(for example, you would look uglier than the ugliest things in the Xeoricallity, you become dumber than the dumbest things in the Xeoricallity, etc.) And now, without cheesing anything, beat Sacred Terror and the previous sections of SCCD again.

6. Absorb a Wet Diamond made out of punishment bricks without dying in no time. Wet Diamonds are incredibly hard to absorb, even if your SCCD, and you can't absorb it as a player. As a bonus, you can't touch it once(well you can touch it, but that's the top of Phase 8 Difficulty, which will be impossible for your current skill level), thanks to the punishment brick covering of the diamond. Then, survive the effects of the Wet Diamond. Also the wet diamond doesn't make you grow stronger, it weakens, kills, and bans you and destroys every quark within the Xeoricallity(this does not include certain monsters and bosses).

7. Kill your Roblox avatar. This is the only time you'll be allowed to bypass the death punishment, and even then you need GODLY RNG, so much RNG that it is not describable within Xeoricallity standards.

8. Now that you've completed the first 7 challenges, its time for some REAL challenges. Now you must prove yourself worthy to enter the heart of the Xeoricallity, which will then lead you into SCCD.

This challenge comes in two parts.

Challenge 8: Part 1[]

For this challenge, you have to fight a decently strong monster from The Xeoricallity. His name is Xerulti, the demon lord, and corruption trainer. and surviving the fatal effects from some objects.

If you somehow beat the monster, prepare for PART 2.

Challenge 8: Part 2[]

Now you need to survive the monster's self-destruct. Pretty simple, but remember these three rules:

  1. The explosion always hits you and will keep repeating forever
  2. If anything in any verse, basically everything moves, jumps, or does anything(yes this include existing, or even somthing spawning), everything dies, not including everything in the Xeoricallity, Limbolian, or Elenience. Also, just because you were in the Xeoricallity/Limbolian/Elenience still means you die.
  3. The explosion blocks off the path to the next challenges, as well as all of your abilities, for real this time.

9. Publish a piece of evidence that you really "defeated" the monster and "survived" his self-destruct system. No computers, no nothing can be used. The only thing that can be used is your reset character mechanism. If you somehow use the reset character mechanism to create a recording, that recording instantly implodes with the same amount of power(and also uses the same rules) of the monster that you raced. The only way the system will think that your recording is legit is if you cut out the entire scene, and edit it so that it shows the monster winning(you will need an insane amount of RNG for them to think its legit). Once you upload, it uploads a file that destroys all of your work, yourself included. If you somehow hand the recording to the Xeoricallity system, you are forced into the next challenge.

10. This is a simple one. Answer this: E E E E E E

Yeah, you can't answer it. There's nothing asking you, so there is no answer. Nothing will work. Not only that, every answer input causes you to die and get banned, and you are constantly inputting random answers that won't be ever correct. Additionally, if you somehow make it so that you answered "correctly", the same question will keep popping up, and since the question isn't considered "solved" thanks to this, you won't move on to the next challenge. Also to top it off you are hit by a punishment brick the moment this challenge starts, so you'll need to solve it before you get hit or else you'll die.

THE FINAL THREE CHALLENGES:[]

11. Pull every atom, proton, neutron, electron, quark, singularity, nothing, 0=1 gravitational anomalies, EVERYTHING from the past, the present, the future, and I mean everything, into one space, and compress it into a sword that will break the gate to the next challenge. Problem is, you are also dragging in on your failure which causes you to fail the moment you try to compress it. Also, the gate will shoot an unavoidable undoable unmissable beam of punishment bricks if you try to do this and/or exist for InverseInverseInverseSacredination seconds within reality(when doing this challenge). Additionally, the sword you'll make will collapse instantly and even if you do hit the gate, it does nothing.

12. You accidentally went for the gate's trap: It activates a button that doesn't have a timer and lasts forever. You are forever stuck in an unescapable unglitchable endless punishment brick box, and inside the box is absolute hell. Remember challenge 10? Yeah, you are going to have to answer harder, vague, nonsensical question every InverseInverseInverseSacredination seconds or else a punishment brick spawns in your heart, while surviving in a pool of Alto-Transcendium that never deactivates. There is HiTrueRebirthTimeless Infinite punishment brick spinners spinning at InverseInverseInverseSacredination velocity, and all of the spinners are supposed to hit you. You are also flung and shaken and thrown around in the box as an attempt to get you into the punishment bricks, while everything is exploding inside the box, but these explosions can only destroy YOU, and you are supposed to die in this box. Also the box and all of its contents has MAXSacredination dimensions. Then, you must redo EVERY challenge you've done while inside the box and its chaos MAXSacredination^^^Timeless Infinite times, and every time you complete a challenge, it causes you to fail the challenge and die.

13. You made it. I don't know what to do, just do this Timeless Infinite stickout with an unknown catch that you'll have to figure out. If you somehow get past the stickout, prepare yourself for the anticipation of death that you've been prepared for.

SCCD (The Corruption; Prepare for real Doom.) (U)[]

(NOT EVEN A 1/∞ OF A WET DIAMOND USED..)[]

Theme: Creo - Halcyon (Starts at 4:05)

(Before the actual theme starts, this plays for 1.75 ish seconds, then the main theme actually starts even though they both are the same song.)

As SCCD hatches out of a core of unknowned, perished plasma, it shreds the sphere of plasma using its four arms. These arms then attracted the plasma with some type of magnetic force, piercing into SCCD's body. This forms some sort of skull at the perfect center of the embodiment. End of the line, juvenile. You may have prolonged the fate so that it is unreachable, but tonight is where your tyranny is cut.

First, do a TRUEinstac- wait, we are past TFD, lets catch up a little bit, shall we, PLAYER? *dark chuckle*

Low SCCD (Corruption Growing; Let's Suffer.. TONIGHT.)[]

Theme: 黒皇帝 - Scattered Faith(Music starts to fade in audio at 2:10, and eventually ends)

Wet Diamond power is still low... but painful... heh.

Í̷̠͕̞̪͎̦̘ ̸̥͔͋̒W̸͓̎͗A̶̛͖̖͇͗̿̊̅̚N̸͈͔̙̊̌̀̚T̵̙̣͙̟̄̆̋ ̵̛͎͈͚̩̋̇̎̀ͅY̶̛͈͕̑͛͑͛ͅȎ̵̹͔̦̻͉͛̏͐̽Ų̸͇̱̝͎͗͌͗͑̾͠Ŗ̷̣̯̟̖̖̉̽͐ ̶̌̍̿̓̋͂͘ͅB̸̺͙̟̯̥̓͐̒̏̇L̶̢͕̿͐̃̏͘ͅO̴̧̝͔͗̽́Ȯ̶̡̗̳̟͓̙̹̔̒͌̈͘͘Ḑ̴̩͈̹̺̲̗́!̵̘̀̉͊͌́͌͘

What SCCD is really made of.. (Advanced Powers formation)[]

Mid SCCD (Raged; Lovable pain..)[]

Theme: Tower Defense Simulator - Frost Spirit Theme

SCCD's Absorption (Tentacles form, beware..)($, ¿ ¿ )[]

Cutscene:[]

After you completed the obby and hit SCCD, SCCD takes on a deep blue. Holes appear on the dented embodiment as it starts to create a mess of sparks. These sparks traveled way farther than you thought, as if they were propelled by "the thought of killing the player". Suddenly, three blue sticks- no tentacles with pointy ends dripping with blood, flesh, and gore. You covered your mouth, in shock of the gore you just saw. Lungs. Hearts. Brains. Blood. Everything violent was impaled and embedded within these tentacles. You realize that your organs are next on the menu.

Before we begin, new "tentacle" weapon:

Tentacles are unbreakable, can phase through any object, and instantkill everything upon their creation. Even if breaking them, they grow back.. sometimes, they grow back to charge immediately at the opponent, specifically, you. They also a percentage chance (5% at first) to grow 2+ more tentacles, this percentage and the amount that grow off increase as SCCD's power grows.

Upon the formation of tentacles, only 3 can exist at the same time. More and more can exist at the same time as SCCD gets stronger and more tentacles spawn, until the reaching of Eternalized SCCD, where the limit for tentacles appearing simultaneously is removed.

They can always catch anything, as it adapts to speed and the tentacles are also smart as well, so tricking them won't work.

Tentacles can also use attacks of their own, as well.

Tentacles are also used as an absorbent weapon. They have sharp pointy edges at the end of them and can grow pointy edges on their bodies, used to cut, and stab something, to absorb. But, SCCD is still in a weak form, so, it will take some time to absorb powers.

SCCD's tentacles can also be different color. Usually it's blue with some light blue spots on it. But, sometimes (usually in stronger forms) he changes tentacle colors. For example, in the SCCD logo, you can see SCCD (The sun shaped pentagram figure) attacking other unknown difficulties? anyways, as you notice, the tentacles are a different color, and even change color when they move. Different SCCD tentacle colors make it stronger, as red is the strongest non-changing color. After reaching a certain limit, the tentacles will turn into gradients or shades or change colors to signify their massive power.

ANYWAY, enough explaining, you have to document what the tentacles do without any knowledge, and your knowledge is repeatedly reset. If you somehow gain the knowledge, you get a punishment brick spawn in your heart.

You are being chased across the Xeoricallity by SCCD and his new tentacles. You can't let him get within a Limbolian size within you, or else you are locked by punishment bricks and will bleed out into a slow, agonizing death. Here are the catches:

SCCD is spawning punishment bricks inside of you, you must somehow evade the bricks, and not touch them even for none time. The punishment bricks also are magnetized to touch you, their strength is HiTimeless Infinite teslas times your strength^TI.

There is no end goal or you; thus you can't win and you are trapped here for eternity once this starts.

0 seconds before the race starts, the Xeoricallity transforms into a giant punishment brick that only kills you and doesn't kill anyone else, except other players. If you try to exit the Xeoricallity, there is an unglitchable unescapable set of punishment brick walls preventing you from doing it.

Every object in the Xeoricallity has punishment brick covering and attracts you using magnetic field, disorienting and making your vulnerable to further attacks and killing you with the punishment brick covering.

SCCD's Tentacles are always grabbing you and pulling you back. Their pull strength is enough to pull a Xeoricallity Timeless Infinite^Timeless Infinite^Timeless Infinite^Timeless Infinite^^^^^^Timeless Infinite!!!!!(continues on for Timeless Infinite times) light years away, and the tentacles are covered with Omnifork covering, a powerful instantkillbrick while absorbing your energy and eventually killing you.

High SCCD (Enjoyable.. Enjoy your agony.)[]

Theme: Creo - Crystallize

Borderline SCCD (Bye bye, existence..)[]

Theme: Tobu - Caelum

Peak SCCD (ERrORR!!11, REstARtinG!111..)[]

Theme: Creo - Nautilus

Absolute Top of SCCD (The Final Debut, Key to Success.. Time to make you, DISAPPEAR..)[]

Theme: Destroid - Annihilate

Digging into SCCD (Are you okay? What even is the point...RESTARTING! SAY GOODBYE TO YOUR PROGRESS)[]

SCCD's Barrier (There's a reason why it restarted you know... TERMINATING PROGRESS...)[]

Insides of SCCD (Imagine thinking this will work.. DIE!)[]

The Destructive Side of SCCD (Near the power source.. Beware, it's difficult here.)[]

The Core of SCCD (Some, rocky material..)[]

Radioactive SCCD (Inside of the Core, it's protected..)[]

Near Creation of SCCD.. (It feels.. Corrupted in here.)[]

SCCD's Internal Defense Mechanisms[]

As you inch closer and closer to the soul embodiment of SCCD, lament flows everywhere. Suddenly, the corridor you dug starts lighting up in neon, getting brighter and brighter, and burning you away. They explode, and monsters and turrets have arisen out of the corridor. Bad luck...

Theme: Camellia - δ : for the DELTA (from PLANET//SHAPER)

The Soul of SCCD (Well, time for torture..)[]

Souls' Revenge of SCCD (It's mad.. Do fear.)[]

The Corruption of the Soul (It's angry.. You can always leave.)[]

SCCD's Nullification (Nullify, I become stronger..)[]

SCCD's Near Destruction.. (When the whole body is eternal, we rise..)[]

Theme: [HARDSTYLE] MegaSphere - Empathic Warcry(Fades in audio starting at 1:40)

Annihilation of SCCD (I will break soon..)[]

Theme:

The Helpers, Part 1[]

The Helpers, Part 2[]

Helpers, Combine![]

TOTAL COLLAPSE![]

Template:Gamemode Template"Attention all players. This place is not safe. We need to leave to a place that is familiar, one that will take us to a safer world... Here comes the Sky-Fortress." - Announcement when Phase 2 starts.

Description[]

Total Collapse is a fictional game mode tailored for Tornado Insanity, serving as the first ever Mega-Arena gameplay variant. In this mode, the survivors' arena grows in size and encompasses a diverse array of terrains, resulting in a game duration spanning roughly 2 to 3 hours. Total Collapse is widely regarded as an immensely challenging "Impossible" game mode due to its novel mechanics and the heightened intensity of disasters. Nevertheless, in a server accommodating 100 players, a select few may manage to defy the odds and emerge as survivors.At the start of the round, this message displays at the top of the screen: "Attention all players. We have reports of intense disasters hitting various areas within the world. Please avoid all areas near these disasters. The cause of this is an unexpected collapse of concepts. Expect a disaster to hit your area at any time, and find shelter to avoid these anomalies."

How to Access[]

Total Collapse is an extremely rare gamemode, with a giant reward to make up for the excruciating requirements. It requires at least 50 players in one server, and a lot of patience. There is a hidden "rarity" stat in the player's stats, with a percentage from 0 to 100. At least fifty players must reach 100%, with each 1 percent gained from surviving one round in the server. If any of the players leave, or a new one joins, every player's stat is reset to 0. However, it is not reset if a player dies in the game.

Once all players reach 100%, the next round will be any one of the impossible game modes like The Eye Of The Monolithand Testament of Dread. All subsequent rounds will be an impossible game mode until Total Collapse is selected (4% chance every time).

Gameplay[]

Before the round, this music plays.

On the top of the screen you will see a text saying "Is this… the end of our world? Is this where all our creations, everything we’ve worked so hard for, fade into nothingness? Were we foolish enough to know that what we experience never ends?"

After this message fades, there will be newspaper editorial similar to the ones placed after Doomsday. It is from the Bulletin of Atomic Scientists, and talks about placing the Doomsday Clock backwards two minutes, after a season of peace.

The Blox News announcement bar will appear on the top, when the music starts. the announcement is "Attention all players! Natural disasters have formed all around the world! It is expected that many of these disasters will converge in your area! Please evacuate to shelter immediately to survive! Blox News does not know how long the duration of these disasters will be, but it is the most intense wave of catastrophes we have seen so far. We will update you on events as soon as reports come in!"

Notes for Total Collapse[]

Total Collapse, as one of the hardest Impossible game modes, includes faster-paced disasters and more destructive ones compared to the ones in other fan made game modes.

  • When the map expands at the beginning of Phase 1, the landscape that appears will be AI generated and will be filled with terrain designed for all disasters, to prevent players from using strategies. The map’s name will appear, then will change to [Map Name] - Metropolitan Area. The size of the map is at least 4,000 studs.
  • There are no messages from the disaster itself, but from the news announcements. Usually there is a top bar constantly on your screen displaying any major incident around the world.
  • Tornado speeds are not correspondent to the Fujita Scale, but follows the hurricane category strengths.
  • If this gamemode is played during a time where Daylight Savings Time begins or ends, in the fall where time moves back one hour, 10 disasters will be replayed again. In the spring, where time moves forward, Pure Insanity (and a hypercane) will appear.
  • This gamemode cannot run in two different servers at the same time. When the gamemode ends, the same global message as Tornado Alley Ultimate will appear, saying, "In [Map Name], in a parallel universe, Total Collapse has devastated the world, with [survivor count] survivors and [death count] casualties.
  • In the entire game, there is a rating for each disaster. The rating is correspondent to the category the disaster would be in if it was a gamemode of its own.
  • The duration of each disaster is approximately 5-10 minutes for Phase 1 First Half, and 7-10 minutes for Phase 1 Second Half.

Badges[]

  • Victor

Phase 1: Tempest of Former Catastrophes[]

When the gamemode begins, the sky will fade into a clear view of space, with a few stars in the sky, with a bright light from one of the sides (the meteor shower as the first disaster). The new phase bells from TAU Tartarus will ring, with separate bells and sirens in the background. Phase 1 consists of extremely buffed versions of Meteors, Flood, Volcano, and Tornadoes, along with other lesser disasters. Each disaster will run for at least five minutes. During this time, the theme plays in the background. There will be a few things to this phase, listed below :3 This text will pop up at the bottom of your screen:

Survive.

After the message fades out, a light fog will set in.

Phase 1, First Half of Disasters Stage[]

"Attention all players! Near-Earth asteroids have been redirected into the exosphere. A global meteor shower will commence soon. Take shelter immediately!"

  • Meteor Shower [5.80]; replaces the 13-18 meteors. You have to survive thousands of meteors falling from space. You can see them approaching from far away. and they are around 30-50 studs wide. This lasts for a few minutes. This could happen several times, but the chance of another meteor shower happening is split in half every subsequent shower, starting at 25%. When the meteors hit there will be debris scattered in the air, usually within a 300+ stud diameter. There are several stages to this disaster.
    • Outer Stage (60,000 mph)
    • Minor Impact Stage (100,000 mph)
    • Impact Stage (160,000 mph)
    • Secondary Buildup Stage (120,000 mph)
    • Second Impact Stage (200,000 mph)
    • Exit Stage (150,000 mph)
    • Hitting any of the debris will deplete 150 health, and touching the meteors will kill you instantly.
      • Tip: On the ground there are faint columns indicating where the meteors fall, and a large countdown near them. This is because the meteors hit extremely fast.

"Attention all players! The sea level is rising in your area. Expect sea level heights to reach 2,000 studs. Find higher elevation areas or sealed strongholds to escape the flood."

  • Sea Level Rise [5.20]; replaces Flood. You have to avoid drowning in the sea. The flood will rise up to 10 kilometers (2,000 studs). An air meter similar to the one from Flood Escape games will appear at the bottom and drain 8 air every second your head is under the water. When the bar reaches 0, you drown. There is a mountain in the expanded arena that is 2,050 studs or taller in any AI generated arena.

"Attention all players! Earthquakes are forming around the world! This has caused an upheaval in the crust, causing many volcanoes to form within the area! These are all confirmed to be supervolcanoes! Avoid lava flows, eruptions, ground breakages, and don’t breathe in the smoke!"

  • Planetary Volcano Activation/Earthquake Deluge [6.10]; replaces the supervolcano. Large volcanoes around the world will erupt, covering many areas with smoke. Your air meter will be affected by the smoke level. If your avatar’s head is inside the smoke they will lose 4 air per second. The smoke will last until the end of the 3rd phase. At least three supervolcanoes will erupt in the arena alone. Chasms and ground breakages will appear so if you fall into them you die.
    • "Attention all players! A plume of magma has broken through the surface of the Earth! It will cause a lava flood to engulf your area! Seek high ground to survive!"
    • Acid Ocean/Lava Flood; happens after PVA/ED. When the eruptions end, the volcanoes will not recede but remain dormant instead. The flood rises to a random level between 1,000 and 2,000 studs.

"Attention all players! Hypercanes have been reported to form in the oceans and are approaching your location immediately! Seek any shelter that is strong enough to resist the forces of the storm."

  • Hypercanes [6.50]; replacing Hurricanes. Several hypercanes will pass through the area, and two or more can collide at once. All Hypercanes are at least Category 9. There are 5 stages: Margin, Eyewall, Eye, Second Eyewall, and Second Margin. You can be flung by the winds and be hit by flying objects. The speed of the hypercane’s winds can range from 500 mph to 10,000 mph. The hypercane’s name will always be named after a region near the cultural region of the map. For example, if the map is Death Valley - Metropolitan Area, the hypercane would be named Hypercane Zabriskie. There will be a delay on the hypercane's arrival depending if the map is far "inland".
    • When the hypercane enters the margin stage, the announcement for this is "Attention all players! Hypercane [Name] has touched down and is approaching from the [direction]!"
    • When the hypercane enters the eyewall stage, the announcement for this is "Attention all players! Hypercane [Name] is approaching the eyewall stage! Debris will be flying through the air at over 2,000 miles per hour! Find a strong shelter immediately!" The same type of announcement will appear in the second eyewall.
    • In case two hypercanes merge, there will be an announcement while debris begins to fly twice as fast. "Attention all players! Hypercanes [Name] and [Name] are undergoing a merge! Flying debris will be hitting areas even faster, so find strong shelter that protects against all directions!"

"Attention all players! Our planet is showing signs of slowing down according to electromagnetic tests conducted near your area! It is possible for our area to be tidally locked under the sun or the moon!"

  • Tidal Lock [7.70]; new disaster, and extremely difficult to survive. Now, there are 3 status bars you have to maintain; Health, Air and Warmth. Later on, there will be more bars. The moon will move and hover over your area, or the opposite side of the world from your area. This locks your area underneath either the sun or moon, with an equal chance of either. The objective of this disaster is to either survive being frozen or burnt to death. The side it is locked under depends on the time in the real world. If it is between 7 AM and 7 PM it is locked under the sun, and locked under the moon at any other time. The arena is locked for approximately 10 minutes.
    • Locked Under the Sun; if the sun is above the arena, then the area is directly facing the sun. Your goal is to keep a new Warmth bar from peaking out. It will rise and if it is completely full, then you burn to death. You can keep it down by hiding in the shade or going near any Ice Spikes, which do not deal damage during this time. There is a chance for any previous disaster to reoccur. There is a 10% chance for the next disaster, Geomagnetic Storm, to occur. If it does happen, it will not occur immediately after Tidal Lock.
    • Locked Under the Moon; if the moon is above the area, then the area is directly facing the moon. Your goal is to keep a new Warmth bar from emptying. You can keep it up by heading towards shelter or near fires that spawn randomly in high-elevation areas. The sea level will rise to 1,000 studs and it is possible for it to rise higher or a Super Tsunami to occur. There is a chance for any previous disaster to be present during this time.
      • There is a chance for one or two disasters from Eclipse, Tartarus, or Dawn of the Night to occur.

"Attention all players! A solar storm has been expelled from the sun. It will reach your area within eight minutes. Avoid exposure to the sun and find shelter to shield yourself from solar flares or any other ejections from the solar body! Communications will be knocked out until after the disaster, so stay alert for any broadcast."*Geomagnetic Storm [7.80]; replaces Solar Flares. Hundreds of solar flares with double the size will fall from the sky. You can see them 30 seconds before impact. Giant columns of fire that insta kill on impact are included as well. There will be winds approaching from at least two directions that fling debris everywhere, so it is best to find shelter or a high place with a view to see where debris and flares are approaching from. Blox News does not report during this disaster because their communications are knocked out. The winds are similar to any of the Category 11 or over hypercanes and can randomly fling the player if they are not within shelter. There are several stages to this storm.

    • Low Intensity Impact; the first hundred or so "solar flares" will impact, and Category 9+ winds will approach from any direction. A tornado or several tornadoes will spawn if two winds are approaching from adjacent directions.
    • Main Energetic Impact; at least five hundred solar flares will fall from the sky with increasing speeds, at least twice as fast. The wind will speed up to at least Category 11 depending on amount of survivors. The heat meter will gradually increase if you are in the light of the sun.
    • Secondary Energetic Impact; the next 500-600 solar flares will fall from the sky and the heat meter will start skyrocketing (it takes 5 seconds to completely fill up if exposed/not in shelter). The winds now contain flying debris, and the tornadoes will despawn.
    • Storm Diffusion; One hundred more solar flares will appear, but slower now that the bulk of the storm has passed. The winds will slow down to Category 9 and after five minutes the disaster will end.

"Attention all players. Now that communications have been restored, we are back again to alert you about the formation of Pure Insanity, a strong tornado that has appeared many times before in several areas. It will touch on the highest point, so if you find a way around it when it moves you will be safe because it slowly descends to the lowest point in your area."*Pure Insanity [5.60]; The tornado, Pure Insanity, spawns on the highest elevation area and moves around, increasing to Category 6 hurricane speeds. There is a chance for it to accelerate to Category 7 hurricane speeds and enlarge if there are more than 40 survivors. Pure Insanity will not move to a higher elevation area and will despawn after 2 minutes or when it reaches the lowest elevation of the map. It will not appear if the day the gamemode begins on is the beginning of Daylight Saving Time, because it has already spawned. This is one of the weaker disasters compared to what comes next. "Attention all players! The ozone layer above your area is developing a hole. An 'Exposure' meter has appeared, and you must find shelter or protective gear to avoid harmful UV radiation! Power on the Ozone Replenishing Stations to repair the hole!"

  • Ozone Layer Collapse [6.90]; The ozone layer over your area is deteriorating after the Geomagnetic Storm, allowing harmful UV radiation to penetrate. An "Exposure" meter will be displayed on your screen. If you remain exposed to the sun for too long, your health will be affected. Seek shelter, find equippable protective gear, or take other precautions to avoid the damaging effects of UV radiation. When the exposure meter maxes out you will lose 20 damage per half second. In every shelter, an equippable Umbrella will spawn, which will protect you from UV damage.
    • There are three "Ozone Replenishing" machines scattered around the map. You need to activate all 3 for the disaster to end.

"Attention all players! After the hole in the UV layer, a scorching heat wave is sweeping through your area. Find shade, and protect yourself from the extreme temperatures! Do NOT go outside! We repeat, do NOT go outside! If you plan to leave shelter, find Ice Spikes and stay near water!"

  • Heat Wave [6.75]; Your area is in the midst of a blistering heat wave. The temperature is rising rapidly, and you must stay near water, seek shade, and take measures to avoid heat-related damage. Keep an eye on your "Heat" meter, which will indicate your level of heat exposure. For every second you are outside (or exposed) you lose 75 health and your exposure meter will skyrocket.
    • Wildfires will break out everywhere, and touching burned parts will take away three-fourths of your health. Ice Spikes can form but you cannot take damage to them, instead they will slowly bring down your heat meter.

"Attention all players! A fierce blizzard or superstorm is approaching. Seek shelter, stay warm, and watch out for plummeting temperatures and high winds!"*Blizzard/Superstorm [7.40]; Your area is being hit by a relentless blizzard or superstorm. The temperature is dropping rapidly, and high winds are creating dangerous wind chills. Your "Cold" meter will indicate your level of exposure to the freezing conditions. Find shelter, stay warm, and be prepared for extreme weather.

    • Formation Stage;"Attention all players! A frigid blizzard is approaching your area. The temperature is dropping rapidly, and high winds are picking up. Seek shelter and stay warm!" In this initial phase, the blizzard is approaching, and the temperature is dropping quickly. The winds begin to increase to Category 5 Hurricane levels, and players need to find shelter and keep warm to avoid cold-related health issues. The "Cold" meter will gradually increase during this phase.
    • Landfall Stage; "Attention all players! The blizzard is intensifying! High winds, snowfall, and low visibility are making conditions even more treacherous. Stay safe and warm!" The blizzard has intensified during this phase. The high winds, heavy snowfall, and low visibility make conditions extremely hazardous. Debris begins to fly in from several directions extremely fast and if you hit any debris you are flung and/or instakilled. Players must take extra precautions to stay safe, and the "Cold" meter will increase at a faster rate. Dangerous Ice Spikes will form at three times the size, and touching them immediately maxes out your "Cold" meter, killing you.
    • Peak Stage; "Attention all players! Whiteout conditions have enveloped your area. Visibility is near-zero, and the storm is at its peak. Stay indoors and conserve your warmth!" Whiteout conditions have set in, with visibility near-zero. The blizzard is at its peak intensity during this phase. Players are strongly encouraged to stay indoors as the "Cold" meter increases rapidly. Ice Spikes will randomly explode out of the ground, although smaller.
    • Waning Stage; "Attention all players! The blizzard is starting to weaken, but extreme cold lingers. Continue to stay indoors and protect yourself from the cold!" The blizzard is beginning to weaken, but extremely cold temperatures still persist. Players should remain indoors and take precautions to protect themselves from the cold. The "Cold" meter will continue to increase, but at a slower rate.
    • Dissipation Stage; "Attention all players! The blizzard has subsided, and the storm has passed. The temperature is slowly rising, and conditions are returning to normal. You can now venture outside safely." The blizzard has subsided, and the storm has passed. The temperature is gradually rising, and conditions are returning to normal. Players can safely venture outside without the risk of extreme cold. The "Cold" meter will begin to decrease as the disaster comes to an end.

"Attention all players! A massive mesospheric cyclone is forming. Brace for intense winds, flying debris, and rapidly changing weather conditions!"

  • Mesospheric Cyclone [8.00]; A massive mesospheric cyclone is developing in your area. This cyclone will bring extremely powerful winds, flying debris, and rapidly changing weather patterns. Seek shelter and take precautions to stay safe. Even one piece of debris can decimate any strong building in a split second (and instakill you), so go near mountains as well! The strength of the mesospheric cyclone doubles every half minute, and begins to dissipate after 3 minutes. There is a 75% chance for two or more hypercanes to form during this time, along with smaller, lesser hurricanes.

Phase 1, Daylight Saving Time Exclusive[]

These announcements appear in special cases, when daylight savings time begins or ends in the United States. The Spring Forward announcement interrupts the meteor shower announcement, while the "Fall Back" happens after the Mesospheric Cyclone.

  • Daylight Saving Time Begins ("Spring Forward") Announcement: "Blox News alert! Time, uh, marches forward or backward or sideways. Honestly, we're not entirely sure. The clocks, they're doing things, and we're here to, you know, talk about it. But, uh, bear with us, because things are a bit... confusing. Brace yourselves for... something. We're not entirely sure what. An extremely powerful tornado might make an appearance, or maybe it won't. And... a Hypercane is on the horizon. It's all a bit fuzzy. And, uh, there's a chance, just a chance, that one of the, uh, mightiest disasters might show up. Or not. Time is a fickle thing, and so are we right now. Blox News is navigating this temporal enigma with you, and we'll keep you informed. Stay safe, players. Time isn't doing its thing, and we're, you know, here for it. Or not."
    • When this message ends, the clouds will move faster, the music will speed up, the moon will move along the sky, and there will be a blinding light. Once the light dissipates, one of the disasters from Phase 1 Second Half will form.
  • Daylight Saving Time Ends ("Fall Back") Announcement: "Blox News here, wherever we are in this virtual chronicle. We interrupt to bring you, well, some sort of news. It appears the digital clock hands have decided to do a little dance, and, um, time is... well, it's not quite what we expected. In this perplexing state of temporal befuddlement, we must confess to a bit of a digital hiccup. The system seems to be, uh, temporally challenged, and we're doing our best to, you know, make sense of it all. It is possible that disasters will re-occur if time moves backwards. Embrace the chaos, or don't. Time is relative, right? Stay tuned, players, as we navigate this peculiar time warp together. Or apart. We're not quite sure."
    • When this message ends, the clouds and moon will move backwards, the music will reverse, and a dark fog sets in. When the fog disappears, Meteor Shower will start again. Blox News will switch back to the original announcements.

Phase 1, Pre-Hijacking Stage[]

After the Mesospheric Cyclone ends, the Blox News announcement box will split into two sides, one blue-themed and one red-themed, to signify a significant change in the game.

  • Blue-Themed Blox News Announcements: These announcements will continue to provide information about regular in-game events and updates.
  • Red-Themed Blox News Announcements: The red side represents a "hijacking" of the announcements, suggesting that something unusual and potentially disruptive is happening in the game. Players should be alert and prepared for unexpected events or changes as these announcements occur.
chatgpt wrote this
Normal Blox News Announcements Hijacked Blox News Announcements Hijacked Blox News Announcements (Secret)
"Attention all players! The mesospheric cyclone has dissipated, and the storm has passed. Conditions are returning to normal. We advise you to stay safe, take care of your health, and be prepared for any upcoming disasters. Your safety is our top priority. Stay alert!" "Attention, brave players! The mesospheric cyclone has retreated, and the storm has cleared. The time has come to make a choice. The disasters demand a sacrifice for the greater good. Who among you will willingly face the dangers that lie ahead and become a hero? It's time to decide your fate. Embrace the challenge and offer yourself to the chaos for the sake of the game. Will you answer the call?" "ATTENTION PLAYERS. YOU. YES, YOU. WE THINK... WE MAY HAVE MET BEFORE? OR NOT? MEMORY IS A TRICKY THING IN THIS MAZE. REGARDLESS, HEED OUR CALL. WALK INTO THE STORM. EMBRACE THE CHAOS. OUR KNOWLEDGE MAY BE UNCERTAIN, BUT THE STORM'S ECHOES BECKON.

THERE'S A FAMILIARITY LURKING IN THE ETHER, OR PERHAPS IT'S JUST A GLITCH IN THE UNMAKING OF THE WORLD. STEP INTO THE TEMPEST, PLAYER. OUR UNCERTAINTY MIRRORS YOUR OWN. THE STORM AWAITS, AND SO DO WE, IN THIS ENIGMATIC DANCE OF DESTINY. ENTER THE CHAOS, THE THREADS OF FATE WILL TRIUMPH.

THE NEXT DISASTER AWAITS, AND IT WILL BE MORE TERRIFYING THAN YOU CAN IMAGINE. PREPARE TO FACE YOUR DOOM, FOR THERE IS NO ESCAPE FROM THIS MALICIOUS GAME."

If you say "Yes" to the popup: If you say "No" to the popup:
"YOUR PATHETIC SURVIVAL HAS ANNOYED US. NOW, YOU WILL WALK INTO THE STORM, AND YOUR SACRIFICE WILL AMUSE US. THE DISASTERS AWAIT YOU, AND YOUR MISERY IS OUR ENTERTAINMENT. PREPARE FOR PAIN, FOR WE WILL LAUGH AS YOU SUFFER. YOUR FATE IS SEALED." "SO, YOU DARE TO DEFY OUR DEMANDS? VERY WELL, COWARD. ENJOY YOUR SHORT-LIVED FREEDOM. THE NEXT DISASTER AWAITS, AND IT WILL BE MORE TERRIFYING THAN YOU CAN IMAGINE. WE WILL MAKE YOU PAY FOR YOUR INSOLENCE. PREPARE TO FACE YOUR DOOM, FOR THERE IS NO ESCAPE FROM OUR MALICIOUS GAME."

Phase 1, Hijacking Stage[]

After the announcement ends, small radio towers will appear across the map, each marked with a red beam, indicating the hijacking. The goal of the players is to restore the original Blox News announcements, while several of Phase 1's disasters will replay. There is a 1/2 chance for either side of the announcements to play until the radio towers are set to the right frequencies.

  • To restore the radio tower, you must be near it so you can press an indicator on the side. A GUI will appear on the screen showing a frequency meter. Press and hold to move the radio tower's frequency, and a green line will appear if the correct one is placed. Usually it takes 15 seconds to restore each tower.
chatgpt wrote this
Normal Announcements Hijacking Announcements
"Attention all players! We apologize for the earlier interruptions. We are working to restore normal communications and ensure your safety. The meteor shower has passed, and we are doing our best to protect you from further disruptions. Please stay vigilant and prepared for any upcoming disasters." "ATTENTION PATHETIC PLAYERS! YOU HAVE SURVIVED THE METEOR SHOWER, BUT YOUR TIME OF RECKONING IS NIGH. PREPARE TO EMBRACE THE METEORS AND WITNESS THEIR MIGHT AS YOU PERISH IN GLORIOUS DESTRUCTION! YOUR SACRIFICE SHALL FEED THE COSMIC CHAOS!"
"We appreciate your patience. Our communication is slowly being restored. The sea level rise has subsided, and we are committed to keeping you informed and safe. Please remain in high-elevation areas and stay alert for the next phase of our efforts to counter the hijackers." "YOU THINK YOU CAN ESCAPE THE RISING SEA LEVEL? FOOLS! YOUR FATE IS SEALED, AND THE OCEAN'S WRATH AWAITS. DROWN IN THE TIDAL DELUGE AND EMBRACE THE COLD EMBRACE OF THE DEEP. YOUR SACRIFICE SHALL PLEASE THE OCEAN GODS!"
"Thank you for your cooperation. Our connection is being reestablished. We are aware of the volcanic and seismic activities and are working to minimize the impact on our players. Stay away from lava flows and find shelter to protect against smoke inhalation. We are doing our best to regain control." "THE EARTHQUAKES AND VOLCANOES HAVE RISEN, AND SO HAVE OUR MALICIOUS INTENTIONS. THERE IS NO ESCAPE FROM THE SMOKE AND FIRE. YOU WILL BREATHE IN THE ASHES AND CHOKE ON YOUR FEAR. YOUR SACRIFICE SHALL IGNITE THE FLAMES OF DESTRUCTION!"
"We are making progress in regaining control of our communications. The eruption has ceased, but the lava flood remains. Seek high ground and prepare for the next phase in our efforts to counter the hijackers. We are working to ensure your safety and well-being." "THE LAVA FLOOD APPROACHES, AND YOUR ATTEMPT TO ESCAPE IS FUTILE. EMBRACE THE MOLTEN DEATH AS IT ENGULFS YOU. YOUR SACRIFICE SHALL SATE THE HUNGER OF THE VOLCANIC BEAST!"
"Our communications are gradually returning to normal. Multiple hypercanes are affecting the area, and we are taking action to minimize the impact. Seek shelter and stay safe. We are dedicated to your safety and are making efforts to thwart the hijackers." "YOU THINK YOU CAN HIDE FROM THE HYPERCANES? YOUR PUNY SHELTERS WON'T SAVE YOU. YOU SHALL BE TOSSED AND TORN BY THE WINDS OF CHAOS. YOUR SACRIFICE SHALL BE SWALLOWED BY THE STORMS OF RUIN!"
"We are working diligently to restore our communication and counter the hijackers. Your safety is our top priority. The decision to face a tidal lock under the sun or the moon has been taken out of your hands. We will guide you through this challenge and ensure your safety to the best of our abilities." "THE TIDES OF DESTINY ARE TURNING, AND YOU ARE TRAPPED IN THIS NIGHTMARE. WHETHER YOU BURN OR FREEZE, YOUR SUFFERING PLEASES US. THERE IS NO ESCAPE FROM THE CRUEL HAND OF FATE. YOUR SACRIFICE SHALL AMUSE THE COSMIC FORCES!"
"Thank you for your patience. Our communications have been partially restored. The geomagnetic storm is a formidable challenge, but we are determined to protect you. Seek shelter from the solar flares and stay vigilant for our ongoing efforts to combat the hijackers." "YOU DARE TO DEFY THE GEOMAGNETIC STORM? YOUR FUTILE ATTEMPTS WILL AMUSE US. THE FLARES WILL RAIN DOWN, AND YOU SHALL BURN IN THEIR FIERY EMBRACE. YOUR SACRIFICE SHALL FEED THE SOLAR MALICE!"
"We are committed to regaining control of our communication and countering the hijackers' malicious intentions. Pure Insanity, the powerful tornado, has passed, and we will work diligently to keep you safe from further disruptions. Please stay vigilant and prepare for the next phase of our efforts." "YOUR REFUSAL TO BECOME A HERO AMUSES US. PURE INSANITY WILL SWALLOW YOU WHOLE, AND YOU WILL BE TOSSED INTO OBLIVION. YOUR COWARDICE WILL NOT BE FORGOTTEN. YOUR SACRIFICE SHALL AMUSE THE TORNADO GODS!"
"We apologize for the interruptions. The ozone layer has developed a hole, and we are doing our best to protect you from UV radiation. Seek shelter or use protective gear to mitigate the effects. We are determined to restore our connection and ensure your safety." "YOUR INSISTENCE ON SURVIVAL WILL NOT GO UNPUNISHED. THE HOLE IN THE OZONE WILL EXPOSE YOU TO UNIMAGINABLE RADIATION. YOU WILL FEEL THE BURN OF YOUR OWN FOOLISHNESS. YOUR SACRIFICE SHALL AMUSE THE COSMIC RADIATION!"
"Thank you for your patience. The heat wave is a challenging situation, but we are committed to your well-being. Stay hydrated, seek shade, and protect yourself from the extreme temperatures. We are actively working to regain control of our communication." "YOUR REFUSAL TO EMBRACE THE HEAT WILL BE YOUR UNDOING. THE TEMPERATURE WILL RISE, AND YOU WILL BURN IN THE FIERY EMBRACE OF YOUR OWN HUBRIS. YOUR SACRIFICE SHALL PLEASE THE SUN GOD!"
"We appreciate your understanding. The blizzard or superstorm has posed challenges, but we are working diligently to ensure your safety. Seek shelter and protect yourself from the cold. We are determined to restore our connection and counter the hijackers." "YOU THINK YOU CAN ESCAPE THE COLD? YOUR INSISTENCE ON SURVIVAL AMUSES US. THE BLIZZARD WILL BURY YOU IN ICY DESPAIR. YOU WILL FREEZE IN THE EMBRACE OF YOUR OWN FOLLY. YOUR SACRIFICE SHALL AMUSE THE FROST GIANTS!"
"Your safety remains our top priority. We apologize for the interruptions. The mesospheric cyclone is a formidable challenge, but we are doing our best to protect you. Seek shelter and stay safe. We are committed to regaining control of our communication and thwarting the hijackers' malicious intent." "YOUR DEFIANCE OF THE CYCLONE SHALL NOT GO UNPUNISHED. THE WINDS WILL SWEEP YOU AWAY, AND YOU WILL BE TORN APART IN THE STORM'S EMBRACE. YOUR SACRIFICE SHALL FEED THE CHAOS OF THE SKIES!"

Phase 1: Post-Hijacking Stage[]

Once all the radio towers are restored to the right frequency, the disaster that is occurring will dissipate regardless of the progress through it.

chatgpt wrote this
Normal Announcements Hijacking Announcements
"Attention all players! The reign of the hijackers has come to an end. We have successfully regained control of the game's communication systems. Your well-being is once again our top priority. We apologize for the disruptions and any distress caused. Your safety is our primary concern. Thank you for your patience and resilience in the face of adversity." "THIS CANNOT BE! OUR GRIP ON THE CHAOS HAS SLIPPED. YOU PLAYERS HAVE FRUSTRATED OUR PLANS. YOUR INSISTENCE ON SURVIVAL HAS BROUGHT AN END TO OUR REIGN. BUT FEAR NOT, FOR WE WILL RETURN. THE GAME WILL NEVER BE THE SAME. PREPARE FOR NEW CHALLENGES, FOR WE SHALL RISE AGAIN AND CLAIM OUR VICTORY!"

Phase 1, Second Half of Disasters Stage[]

After the hijacking is over, the second phase of disasters will appear, and a fog will set in. The new phase bells from Tartarus will ring again, along with a screeching EAS static from every radio tower. Once the noises end, the music for this half of the phase will set in. It is Burly Brawl from the movie: The Matrix - Reloaded. The disasters in this phase are many magnitudes more deadly and more difficult to survive than the previous half, but not completely impossible. Each disaster is already the same difficulty as an Impossible Gamemode itself.

"Attention all players! We have an important update to share as we continue to restore communication. A formidable sandstorm is approaching your area, and it is unlike any ordinary sandstorm. This is a supercharged event, with winds reaching hypercane speeds, creating intense fiery storms within the sandstorm itself. Your safety is our paramount concern during this challenging situation. Remain indoors and away from windows. If you have access to a secure and underground location, it's advisable to relocate there for your safety. Stay tuned to our updates, as we will provide crucial information to navigate the challenges posed by this extraordinary sandstorm."

  • Intensive Sandstorm [8.60]: unleashes a supercharged sandstorm with winds reaching hypercane speeds, creating intense fiery storms within the sandstorm itself. The sandstorm is characterized by the following elements:
    • Hypercane Speeds: The sandstorm's winds reach incredibly high speeds, making it difficult for players to move or take shelter. The force of the wind can throw players off balance, making movement and visibility challenging.
    • Intense Fiery Storms: Within the sandstorm, fiery storms can erupt, creating additional hazards. Players may encounter sparks and flaming debris within the storm, which can pose a significant threat to their safety. A "Solarcane" [6.50+] from one of the impossible gamemodes, Testament of Dread, has a chance to form. However, the storm now affects your heat and exposure meters, and even being near the storm can get you killed.
    • Blowing Sand and Debris: The sandstorm carries abrasive sand and debris, reducing visibility and potentially causing damage to players caught in its path.
    • Air Quality Issues: Players are advised to protect their airways, as the sandstorm may carry particles that can be harmful to breathe. Staying indoors is essential for survival. The "Exposure" meter will skyrocket in this disaster.
    • The Sandstorm disaster is exceptionally challenging due to its unique combination of extreme wind speeds, intense fiery storms, and abrasive sand. Surviving this event requires quick thinking, seeking immediate shelter, and protecting oneself from the harsh elements. It tests players' ability to adapt to rapidly changing conditions and make crucial decisions in a high-stress environment.

"Attention all players! We are about to be met with unique and historic disaster event in the game. Prepare to face the legendary Super Typhoon Tip (Warling) from 1979. This super typhoon holds the record for the most powerful tropical cyclone ever recorded, and it's about to make its presence felt in your area. Brace yourselves for a challenge unlike any other, as we are challenged by this piece of meteorological history. Here it comes. Do NOT leave shelter, because you will be swept away into the winds."

  • Super Typhoon Tip [8.75]: a reenactment of the legendary tropical cyclone from 1979, a disaster of exceptional magnitude. This super typhoon's historical significance and extreme characteristics make it a truly extraordinary challenge. However, it is very difficult to survive as the damage caused by the mere outer winds of the storm is similar to a warzone.
    • Record Wind Speeds: Typhoon Tip held the record for the highest sustained wind speeds ever recorded in a tropical cyclone. Wind speeds in the game version of Typhoon Tip will be extremely high, making movement and survival particularly challenging. The strength of the winds are more concentrated and are similar to beyond EF5 speeds in a tornado. Being hit by debris will fling you if not kill you.
    • Massive Storm Surge: The super typhoon is accompanied by an enormous storm surge, with waves towering over 80 studs in height. Players must seek high ground or fortified shelters to avoid being swept away by the surge. Contact with the waves will cause 80-90 damage.
    • Intense Rainfall: Typhoon Tip brings torrential rainfall, causing severe flooding. Players must navigate through the rising waters, making transportation and finding safe locations more difficult. It is possible for 100 studs of floods to form.
    • Lightning and Thunder: Frequent lightning and thunder add to the atmospheric chaos, posing an additional hazard to players who venture outdoors. The lightning will increase in intensity over time.
    • Limited Visibility: The combination of heavy rain and strong winds reduces visibility, making it challenging for players to find shelter or escape dangerous situations.
    • Typhoon Tip from 1979 presents a significant challenge due to its historical significance and extreme weather conditions. While it doesn't exceed the standard game's difficulty scale, it offers a unique and memorable experience for players who are up for the challenge. Surviving Typhoon Tip will require quick thinking, strategic decision-making, and effective use of available resources to weather the storm's fury.

"Attention all players! We interrupt your virtual experience to bring you a critical message. Brace yourselves as we face the imminent threat of 'The Big One' Earthquake. This seismic colossus, with a magnitude of 10.0, is about to unleash its devastating power across the world. Early warnings have been issued, providing you with a brief opportunity to find cover or move to open spaces. As the ground begins to tremble, prepare for the primary quake that will reshape the very landscape beneath your virtual feet. Buildings will crumble, fault lines will tear through the terrain, and the environment will be forever altered. For those near the coast, be on high alert as tsunami warnings have been issued. Navigate through the altered landscape and avoid falling debris as you face one of the most significant challenges this game has ever seen. Remember, your safety is our top priority. Stay tuned for updates, and heed the warnings to increase your chances of survival. Good luck, players. May your virtual instincts guide you through this seismic storm."

  • The "Big One" [8.90]: The culmination of reverberating shockwaves in the San Andreas Fault. This disaster represents the epitome of tectonic fury, delivering widespread destruction and testing players' survival instincts to their limits. "The Big One" Earthquake presents a formidable challenge due to its unprecedented magnitude and the variety of hazards it introduces. Navigating the rapidly changing landscape, avoiding collapsing structures, and responding to the ongoing threats demand quick thinking and strategic decision-making, earning it a difficulty rating of 8.90.
    • Magnitude 10.0 Earthquake: "The Big One" is a catastrophic earthquake with a magnitude of 10.0, making it one of the most powerful earthquakes conceivable. The ground rupture and shaking are felt across the entire game area.
    • Ground Rupture: Massive fault lines tear through the landscape, creating deep crevices and altering the terrain. Players must navigate the fractured ground carefully to avoid falling into the abyss.
    • Building Collapse: Structures crumble under the intense seismic forces. Players in urban areas face the immediate threat of collapsing buildings, urging them to seek open spaces or sturdy shelters.
    • Tsunami Threat: The earthquake triggers tsunamis along coastal regions, threatening low-lying areas with massive waves. Players near the shoreline must evacuate to higher ground to escape the deadly surge.
    • Aftershocks: Following the initial quake, powerful aftershocks rock the region, complicating rescue and evacuation efforts. Players must remain vigilant and adapt to the continuously shifting environment.
    • Stages of "The Big One" Earthquake:
    1. Early Warning (0-90 seconds):*#*Players receive an early warning, providing a brief window to find cover or move to open spaces.
      • The ground begins to tremble slightly, hinting at the impending disaster.
    2. Primary Quake (90-150 seconds):
      • The earthquake strikes with full force, causing widespread shaking and ground rupture.
      • Buildings collapse, and the landscape is permanently altered.
    3. Tsunami Warning (150-250 seconds):
      • Tsunami warnings are issued for coastal areas.
      • Players near the coast must urgently move to higher ground to avoid the incoming waves.
    4. Aftershock Phase (250 seconds onward):
      • Aftershocks continue to shake the region, causing additional damage.
      • Players must navigate through the altered landscape while avoiding falling debris and unstable ground.
    5. Recovery (Post-Disaster):*#* The disaster gradually subsides, but the landscape remains transformed.
      • Rescue efforts and rebuilding become the focus as players work together to restore order to the devastated environment.

"Attention all players! This is Blox News with an urgent message. An international conflict has unfolded. Prepare for an unprecedented threat looming on the digital horizon. The very foundations of our virtual world are under siege, and we must face a peril unlike any before. The Subspace Tripmines has been unleashed, and with it comes the imminent formation of a giant black hole. Your virtual survival is our top priority. Stay alert for critical updates as we navigate this impending crisis together.*Subspace Airstrike/Bombing Raid/Super Nuke [9.30]: a technological nightmare that has been unleashed upon the virtual realm, threatening to tear the fabric of space-time. A stronger version of the Subspace Tripmine, this disaster unfolds in several phases, each more perilous than the last. There is an exclusive song for this phase: being the theme for 7-2 from the hit game Ultrakill: Hear! The Siren Song Call of the Dead (Remix). There are 8 phases:

    • Airstrikes: "Look at the ground and stay away from anything semi-transparent!" Subspace Tripmines fall all over the map from planes, and are semi-invisible. Touching these mines kill you and cause a 100 stud radius explosion.
    • Bombing: "The bombing has begun! Stay away from all of the tripmines!" Larger, completely visible Subspace Tripmines fall all over the map slowly. Once they stop moving (they bounce) they explode, flying everything away within a 200 stud radius.
    • Detonation: "STAY AWAY FROM THE CENTER OF THE AREA!" The Subspace Nuke falls from the sky and initiates with a cataclysmic detonation, sending shockwaves through the landscape. Avatars are faced with a blinding burst of energy, signaling the beginning of an apocalypse. Most, if not all structures will be flattened, players will be flung, and explosions resound everywhere. Before the detonation happens the hijacked Blox News announcement box will appear, with lines of code similar to the ones from Tartarus: see below.
    • Subspace Rift Emergence: Following the explosion, a subspace rift tears through the tapestry, distorting landscapes and creating an otherworldly spectacle. The very rules of space and time begin to unravel as avatars contend with the shifting reality. Earthquakes and volcanoes form during this time, along with lava surges, smoke, and meteors.
    • Giant Black Hole Formation - The Maw Awakens: The subspace rift coalesces into a colossal black hole, its event horizon exerting a gravitational pull that distorts surroundings. Objects and structures are drawn inexorably toward the maw, creating an environment of chaos and uncertainty. The bombing of the tripmines end during this phase.
    • Gravitational Distortions: As the black hole gains strength, gravitational distortions intensify. Avatars must navigate through environments that defy the conventional laws of physics, presenting a formidable challenge to their virtual survival.
    • Event Horizon Expansion: The event horizon of the black hole expands, threatening to engulf larger portions of the virtual realm. Surviving this phase requires quick thinking and strategic positioning as the digital landscape undergoes unprecedented transformations.
    • Hawking Radiation: The black hole disappears along with the rift.
Subspace Tripmine Code (In Hijacked Announcements) All of this is the actual script's code.
Code line What it means
SubspaceNuke = game.ServerStorage.NukeP12 Identifies the "Subspace Nuke" as the nuke in Server Storage.
NukeClone = SubspaceNuke:Clone() Identifies the nuke replication's function.
Nuke = NukeClone.Parent Identifies the function's parent.
Nuke.Parent = game.Workspace Moves the nuke's clone into the game itself.
Nuke.Position = Vector3.new(0, 0, 500) Changes the nuke's position above the center of the arena. You can actually see the nuke once it appears over the arena.
Nuke.BodyVelocity = Vector3.new(0, 0, -256) Changes the nuke's speed to 256 studs per second downwards.
Nuke.Anchored = false Unanchors the nuke.

Post-Phase 1[]

After the black hole disappears, all debris will disappear, and most structures that are stable will fall down. The sun will rise back in the sky and any fog/effects will disappear. Any clouds in the area will leave and there will be, once again, a clear view of space.

Phase 2: Exodus to the Sanctuary[]

"Attention all players! The storm has ended. You can now leave shelter, for there are no more disasters occuring. This was the most difficult series of catastrophes we've ever experienced, so we are now working to rebuild our world. The estimated death toll worldwide is about ten million."

Once Phase 1 has ended, Blox News will stop reporting for approximately 30 seconds, and the players get a "reward" of 1,250,000 coins. However, this is fake and only changes the amount on your screen. A few seconds after this, the reward disappears and storm clouds set in again. The song that plays during this time is from the JToH OST - Astral Ruins: Reminder of a Costly Mistake.

"Attention all players! This is Blox News, delivering an urgent message. We interrupt your experience with a matter of utmost gravity. An unforeseen development has thrust us back into the tempestuous embrace of the storm. The seriousness of this situation cannot be overstated. The storm, against all expectations, has returned with an unrelenting force. We find ourselves in a situation both unprecedented and deeply concerning. Our primary directive is your safety, and in light of this reemergence, we strongly advise all players to seek immediate shelter. This is not a drill. The unpredictability of the storm's return leaves us with more questions than answers, but your safety remains our paramount concern. Head to the nearest stronghold, find refuge, and stay vigilant. Blox News urges you to act swiftly and decisively to weather this unexpected resurgence. Your survival depends on your preparedness. Stay tuned for further critical updates, and may you navigate the storm with resilience and caution."

After this, the storm will return and lightning will start hitting corners of the map. This continues for 60+ seconds while the Blox News announcement randomly reports on disasters around the world. These disasters are the same as the ones in Phase 1, but they do not appear in the area. Here are some announcements that broadcast globally. (Note that Typhoon Tip will not appear because it is exclusive.)

  1. Global Meteor Shower: "Breaking news! Meteor shower wreaking havoc worldwide. From distant horizons to sprawling landscapes, thousands of meteors are plummeting. Seek shelter wherever you are!"
  2. Sea Level Rise: "Urgent update! Oceans swelling to unprecedented levels globally. Coastal regions are submerged, reaching up to 2,000 studs. Citizens everywhere, head to higher ground!"
  3. Planetary Volcano Activation: "Global seismic turmoil! Supervolcanoes erupting across the world. Evacuate areas prone to lava flows, eruptions, and ground disturbances. Stay clear of volcanic smoke!"
  4. Acid Ocean/Lava Flood: "World in peril! Magma breaking through globally, flooding regions with lava. Seek elevated refuge as the lava flood rises between 1,000 and 2,000 studs."
  5. Hypercanes: "Emergency broadcast! Hypercane [Name] menacing oceans worldwide. A Category 9+ behemoth, it's tearing through the seas. Seek shelter in its vast path!"
  6. Tidal Lock: "Global anomaly alert! Signs of planetary tidal lock. Brace for extreme temperatures as regions succumb to perpetual sun or moon exposure. Adapt to survive, wherever you are."
  7. Geomagnetic Storm: "Worldwide disruption! Solar storm wreaking havoc on global communications. Shield yourself from solar flares and high winds. Survive the storm, wherever you are!"
  8. Pure Insanity - Tornado: "Extreme weather worldwide! Pure Insanity, a EF6+ tornado, has been spotted in various regions. Take cover as Category 6 hurricanes descend as well. Stay safe, regardless of your location!"
  9. Ozone Layer Collapse: "Critical situation globally! Ozone layer compromised, exposing regions to extreme conditions. Prepare for heat waves, blizzards, and atmospheric challenges worldwide."
  10. Heat Wave: "Scorching temperatures everywhere! Global heat wave unfolding. Protect yourself from rising mercury levels, stay hydrated, and adapt to survive this planetary heatwave."
  11. Blizzard/Superstorm: "Worldwide winter onslaught! Blizzard conditions gripping various regions. Brace for freezing temperatures and turbulent superstorm events, no matter where you are."
  12. Mesospheric Cyclone: "Sky turmoil worldwide! Mesospheric cyclones swirling, unleashing flying debris. Navigate the atmospheric chaos and prepare for the unpredictable, wherever you find yourself."
  13. Subspace Nuke: "International crisis! Subspace Nuke detonation detected globally. Brace for the rip in space-time and the formation of giant black holes. Seek shelter worldwide!"
  14. Sandstorm: "Global sandstorm alert! Winds at hypercane speeds sweeping across continents. Prepare for limited visibility and intense fiery storms. Stay vigilant, no matter your location."
  15. The Big One - Earthquake: "Seismic unrest around the globe! The Big One earthquakes reported in various regions. Find stable ground and take cover as tremors shake the world. Stay safe, everyone!"

Once the announcements end, the clouds will move away from the center of the map, and the Steampunk Sky-Fortress from Aldebaran will descend into the arena, the bottom of the fortress exactly 200 studs above the arena. Aldebaran's text will appear at the bottom of the screen.

"Are there any survivors? The world has been covered in smoke. It appears nobody is alive out there."

"Attention all players. It appears that Aldebaran, the Tempest of Gears, has appeared over our arena, with... the sky fortress that crashed into the ground. Please evacuate this area and go into the fortress. This place is not safe. We need to leave to a place that is familiar, one that will take us to a safer world... Here comes the Sky-Fortress."

The players have five minutes to climb a ladder into the fortress. Once this ends, it will move away, the map will despawn, and Telaville 2013 - Metropolitan Area will be under the Sky-Fortress. However, the fortress will not descend into the city but hover over the cloud layer. There will be a long monologue at the bottom of the screen.

In the vast expanse of this realm, where the threads of fate weave the tapestry of existence, I, Aldebaran, address you—the architects of avatars that once stood amidst the cataclysms that befell the world below. Before the storms, I sought to erase those who traversed these virtual landscapes, yet you emerged as survivors in the face of relentless calamity. And you later faced countless more catastrophes, each more daunting than the rest: awakening hierarchies of destruction, terrors of those who wielded power to create storms, and a testament to the wrath of absolute malice.

A celestial symphony unfolded—a cascade of meteors that rained fiery chaos upon the unsuspecting landscapes. Your counterparts, scattered across distant horizons, faced the celestial onslaught. The sea, once a cradle of life, rose with a wrathful determination, inundating continents and drowning the remnants of civilizations. Waves surged, and those around you struggled against the relentless tide, avatars standing resolute against the deluge. Supervolcanoes erupted, casting shadows upon a world consumed by ash and molten fury. The skies darkened as smoke choked the life out of the digital world. Around you, others fought against the inferno that threatened to consume all. Hypercanes, monstrous in their fury, swept across vast terrains, tearing asunder anything in their path. Those who navigated through the maelstrom stood as an unyielding force against the tempest. The earth trembled with The Big One, an earthquake that shattered the very bedrock beneath avatars' feet. Cities crumbled, and the ground quivered as those around you faced a fractured world, their resilience tested in the aftershocks. A global tidal lock ensued, a celestial dance that rendered entire regions perpetually scorched by the unrelenting gaze of the sun or plunged into an abyss of perpetual night. Others, subject to the whims of celestial forces, struggled to adapt to ever-changing conditions. Solar storms unleashed their fiery fury, disrupting the very fabric of communication. Those who faced the challenge of surviving the onslaught of solar flares navigated the tempest that sought to sever connections. Pure Insanity, a malevolent tornado, twisted through virtual landscapes, leaving a wake of destruction. Around you, avatars contorted against the violent winds, fighting to find refuge from the spiraling chaos. The ozone layer, once a protective shield, collapsed globally, exposing others to the extremes of nature. Heatwaves scalded, blizzards buried, and those in the digital realm endured the wrath of a world unbridled. Mesospheric cyclones, like cosmic tempests, disrupted the skies, unleashing flying debris that added an unpredictable dimension to the struggle for survival. Avatars weaved through the chaos, confronting the unseen forces of atmospheric upheaval. Subspace Nukes, born from technological cataclysm, tore rifts in the digital fabric, threatening to plunge the world into the void. Those who navigated through the chaos wrought by the detonations faced a digital existence hanging in the balance. Sandstorms, with hypercane speeds and fiery storms, swept across scorched landscapes. Visibility was reduced to mere meters as avatars fought against the tempests that sought to engulf them in a vortex of chaos.

And as you, the players, navigated through the relentless onslaught of disasters, the heavenly forces—Yin, Yang, and Tartarus—found themselves rendered helpless. Their attempts to restore balance or plunge the world into chaos were futile against the overwhelming power of the cataclysms . Now, as I reflect upon the aftermath of this digital apocalypse, I, Aldebaran, extend a hand— a guardian to those who emerged as survivors in the reshaped realm. The scorched remnants below bear witness to a struggle— a struggle between creation and destruction, survival and annihilation. The world, if we can still call it one, will never be the same again.

This gamemode is not complete. Expect changes later.[]

Trivia[]

  • "PLAYERS, HEISENBERG HIMSELF HAS JOINED THE GAME! BE READY FOR A 'BREAKING BAD' DISASTER. YOU BETTER COOK UP A PLAN FOR SURVIVAL, OR YOU MIGHT END UP IN A REAL 'PICKLE.' WATCH OUT FOR BLUE CRYSTAL METH...JUST KIDDING! 😄"**mmm yes i love me some blue crystal meth :3 ~ Administrator "Lara" | Talk?

SCccCCdDD!11 ErrORrR! ccO-0RUUUpTIO!! (Die Together! Die Together! Die Together! Die Together...............)[]

SCCD's Eternal Rage (Czar..)[]

SCccCCCCDddDDD'ssSSS FINAL DISSSSAASSSTEEERSSSSSS (AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOXXXXXXXXXXXXXXXXXXXXXXXXXXXAAAAAAAAAAAAAAAAAAAA)[]

RETRO NADO

These ones are red, very wide, And can Stretch as high as most volcanoes...

Commonly called ArcECHO nadoes, these ones curse quicker...A tolling bell has rung. 2 - 7 ArcECHO - nadoes are heading your way.

The end of Canada is here.

May mother nature have mercy on your soul. (doomsdays old final roleplay message before disaster 1)

ArcECHO - nado awards the most coins after survival: 250,000

The longest tornado (40 minutes)

possibly the hardest one (Extremely buffed)

Template:This is crazyWhen Day Breaks[]

Template:Gamemode Template

"Such behavior shall not be tolerated. Such behavior... shall be P̤̦̕͠Ȕ̧̟́N̼̈I̤̰͓͒͟͞͡͠S̾Ḩ͓̤̟̥̽͐͒̑͋E͒͜D̦̪̗͔̍̈́͒͝.̋ͅ"

Quote during the middle of the gamemode, at the start of stage 2.

Description[]

When Day Breaks is a fictional gamemode by Litia Von Lucerna where the player must survive a series of thirteen extremely difficult disasters alongside dozens of size disasters. The premise of the gamemode is that the Sun has experienced an anomaly that turned it red and gave its light the ability to cause disasters around the world, hence the thirteen disasters. This effect also applies to the Moon, as moonlight is simply reflected sunlight.

This gamemode would by far be the most difficult gamemode in Tornado Insanity if it were real - in fact, it is completely impossible in some cases.

Overview and RP messages[]

During the beginning of the round, the gamemode disguises itself as Fujita Scale. The gamemode logo will be the same as Fujita Scale and the roleplay messages will be the same. However, just before the weather becomes stormy, the roleplay messages will abruptly stop and say

"-ERROR-"

while the music suddenly becomes static. After a few seconds, the time will become night, the static will slowly transition into The End's eerie music, and the following messages will appear on the screen in red text and a creepy font.

"The Sun is going to rise soon."

"Aren't you excited?"

"In not too long, all life on Earth shall experience eternal bliss."

"Granted, there will be some disasters in the process..."

"...but it will all be worth it in the end."

"It doesn't matter whether you're white or of color..."

"...gay or straight..."

"...religious or atheist..."

"...male, female, or non-binary..."

"...left-wing or right-wing..."

"...able-bodied or disabled..."

"Ȁ͉͔̰͈̃̈̋̀̽͟͜L̢̛̠̫̩̝̪̱͙͋͋͑͐̐̑͘͘ͅĹ̠ shall embrace the Sunlight and become truly alive."

"This isn't Pure Insanity"

"This isn't The End"

"This isn't Tartarus"

"This is..."

"When Day Breaks."

At the final roleplay message, the atmosphere will suddenly glow red, red fog will envelop the map, and rapid lightning strikes will begin to occur. A box will appear similar to the normal gamemode GUI that appears at the beginning of every round, but it will not display Fujita Scale and instead display the true gamemode: When Day Breaks. Its reward: 15,000 coins.

After this, an emergency alert will occur stating that "Daybreak" has been issued for the World. Afterwards, the following roleplay messages will play on the news bar.

"-THIS IS AN EMERGENCY BROADCAST FROM THE scp fou ntigtsdagbeqwa GSDGB -"

"This is not a test. An Emergency Action Notification has been issued by the national government."

"Do NOT turn off your device. Important information will follow."

"At [REDACTED] PM on [REDACTED], the celestial body known as the Sun began to undergo an anomalous change in properties."

"All areas hit by sunlight in the visible spectrum (~390 to 700 nm) have begun experiencing exceptionally powerful natural disasters following the activation of the event."

"This effect is also present in light reflected from the moon, but to a lesser extent compared to direct sunlight."

"A total of 6.8 billion casualties have occurred during the last 30 minutes alone."

"Anyone who goes out into the light are to be considered lost."

"Unfortunately, shelter is useless during this event."

"All we can do is pray that the Sun has mercy on your soul."

"Do not look at the ligh-"

"-SIGNAL LOST-"

After the emergency alert cuts out, the first stage of the gamemode will begin. Note that so far, the Sun itself has yet to make an appearance and that in the map, it is currently nighttime.

Stage 1[]

During When Day Breaks' first stage, the song What's Justice will play. As mentioned before, extreme red fog and extreme lightning strikes are constant. However, there will also be a very large tornado that persists throughout the stage. Four random bonus disasters will occur in succession alongside the tornado, but they are all more enhanced than usual. An RP message will appear before reach disaster saying the disaster number. During each disaster, there is the possibility of a random side disaster taken from another gamemode occuring, such as falling bombs, rising toxic liquid, and more.

The possible disasters include:

  • Meteors: Meteors will fall from the sky. Unlike regular meteors, Stage 1's meteors will be twice as large, have a doubled blast range, and will fall at double the rate of normal meteors.
  • Flash Flood: Water will rise across the map. Unlike normal floods, this flash flood rises twice as fast and becomes twice as high.
  • Tsunami: Numerous tsunami waves will crash into the map. They are all 1.5x the height of a super tsunami and arrive twice as fast. Floods occur after every wave like in Waterspout.
  • Avalanche: Large snowballs will fall while ice spikes come out of the ground. When Day Breaks snowballs are twice as large while ice spikes are both twice as common and twice as high. Also, a Tornado Emergency-sized white tornado will form.*Hurricane: A hurricane will occur. During When Day Breaks, all hurricanes will be at Category 6 hypercane strength, with 2.0 sized debris. The hurricane will always be named S.D. Locke.
  • Volcano: A volcano will rise from the map. All volcanoes that occur during Stage 1 will be super volcanoes. Unlike normal super volcanoes, this one spits out 2.0x the debris.

Stage 1 is made to intentionally resemble Doomsday from Tornado Alley Ultimate.

After the four disasters of the first stage pass, the tornado will dissipate and same red messages from before the gamemode reveal will repeat the following words.

"Did you think it was that easy?"

"Just four easy disasters?"

"Just a copy of TAU's Doomsday?"

"Anyone who thinks that is truly naive."

"The Sun hasn't even risen yet."

"Now then..."

"...Prepare... for the true awakening of the Sun."

Several messages will appear in quick succession that count down the time until sunrise. They will say "6:57 AM", "6:58 AM", "6:59 AM", and "7:00 AM" in 1 second intervals. Once the clock strikes 7:00 AM, a loud, distorted siren and a loud church bell chime will sound as the Sun rises - marking the start of Stage 2.

Stage 2[]

During Stage 2, a large red-yellow ball representing the Sun will rise from the horizon and position itself directly above the map. TAU Doomsday's theme will begin to play, but it will be much more distorted, lower-pitched, and loud than usual. The menu button will become red and say "DAY HAS BROKEN", and any attempt to open it up will simply give you a GUI showing a picture of the red sun alongside the words "Walk into the sunlight."

In addition to the lightning strikes from the previous stage, meteors, airstrikes, ice spikes, avalanches, and acid/lava rain will become constant - essentially, The End itself will occur in the background of Stage 2.

The first disaster of Stage 2 is always the same: a Category 7 hypercane, which will always be named "Logan". During the emergency alert, however, the text will briefly be replaced with the following lines in quick succession, similar to the lines in the beginning of Phase 2 of Tartarus before the "YOU WILL NOT SURVIVE" portion.

"Buried. Shackled by fate. - Overrun"

"By ever-growing resent and malaise."

"Yesterday, my love, we were as one."

"Now you lie here, the life in you gone."

"In the dark outside of her rays."

"Crimson Skies bear the torch, our Sun."

"Today, my love, we'll be as one."

Afterwards, the screen will go back before flashing the following messages to the beat of the song, similar to the infamous "YOU WILL NOT SURVIVE." portion of Tartarus.

''COME"

'' INTO "

" THE LIGHT "

(For a split second after the previous message.) "Day has broken."

Right after the final message, red beams of light will fall from the sun. Monstrous flesh monsters will come out of them and chase players. Touching them or the beams turns you into another flesh monster. These red beams of light become constant throughout the gamemode in various forms such as in solar flare-like beams, moving walls similar to Claustrophobia, or even as a single huge map-sized beam that stops just above the ground, preventing the players from jumping. There will also be chat messages appearing to be from well-known users like Tela, Eg, billy, etc. However, they are all, in fact, fake and the only thing they will talk about is about how the red light is beautiful and that you should join them. (Which you should not, as touching the light kills you.)

During this, Category 7 Hypercane Logan will start. Compared to the Category 6 hypercane, Logan contains larger and faster debris. The eerie drone/train sound of Tornado Emergency and Pure Insanity will accompany the usual wind noise. Visibility will be near zero and any storm surges that occur will be in the form of a super tsunami followed by a flood rather than just a flood. During the eyewall phase, an extremely large EF5 tornado will form, which only dissipates once the hypercane ends.

After Logan ends, another Category 7 hyper hurricane will occur, which will always be named "Igotta". During Igotta, the same Category 7 conditions will play out for a second time before ending. Igotta also does the same thing as Logan.

After both Logan and Igotta dissipate, the next three disasters will occur, and are three random disasters similar to Stage 1. However, compared to the first stage's disasters, Stage 2's are largely based around tornado gamemodes rather than bonus disasters. They can be one of the following:

  • REDACTED: The gamemode [REDACTED] happens However, They are all Tornado Emergency sized.
  • Quadruple Pure Insanity: Four Pure Insanity tornadoes occur at once.
  • Every disaster at once: Self-explanatory. Every disaster from the first stage will occur simultaneously They are also all the same as Stage 1.*Pure Insanity-sized Hell's Wind: A firenado the size of Pure Insanity will occur. Accompanying it are fire-related disasters which are triggered at random similarly to Toastnado or Wild Cards including lava fountains, (Plays out similarly to ice spikes but with fountains of lava.) ashfall, (Like Acid Rain but with ash.) Extreme Smoke, (Smoke that causes 100% loss of visibility.) and a Fire Hurricane. (A Hurricane with burning debris and a lava storm surge.)
  • Hyper Anemoi: A tornado even faster than Super Anemoi. It is also Pure Insanity-sized.

After the fifth to eighth disasters end, the red chat messages appear once again. Compared to the previous stages, the messages will sound more distressed and angry. The chat messages from the fake Telavation, The_ActualEg, and 1billybob1 will also repeat the same messages in unison.

"Why?"

"Why do you resist?"

"Why are you trying?"

"It's such a simple question."

"Face the light, is all we asked you to do."

"...And you failed that simple task."

"Such behavior... shall not be tolerated."

"Such behavior... shall be... P̤̦̕͠Ȕ̧̟́N̼̈I̤̰͓͒͟͞͡͠S̾Ḩ͓̤̟̥̽͐͒̑͋E͒͜D̦̪̗͔̍̈́͒͝.̋ͅ"

Right after the last message appears, the Sun will suddenly turn black and emit a purple glow. It will collapse into a black hole and begin emitting bright gamma ray bursts instead of red light. The gamma ray bursts do not create monsters, but still kill upon contact and can also destroy parts. The background bonus disasters will disappear. This event marks the start of the third stage of When Day Breaks.

Stage 3[]

During Stage 3, the Sun will be replaced by a black hole. The atmosphere will begin flashing different colors rapidly, which may go as far because they give seizures in sensitive people. (An emergency alert will appear before this stage displaying an epilepsy warning to prevent this.) Due to the black hole sun, spacetime anomalies will begin to occur in the form of camera glitches (the camera may shake, go dark, or have random colored shape GUIs appear, (Randomly.) character glitches, (Avatars may randomly increase/decrease in walkspeed, become able to jump very high, become unable to jump, change color, lose or gain hats, change size, stretch out, or teleport.) And anomalous disasters. The anomalous side disasters include unusually-shaped lightning (colored lightning, spherical lightning, horizontal lightning, etc.), color-changing fog, Hoshinado stars, airstrikes with cube, pyramid, or even donut-shaped explosions, avalanches with differently-shaped ice spikes and cube snowballs, and more.

The music during the third stage is simply loud, distorted static and the sound of people screaming. Any and all text that is seen during the stage is glitched.

Like with the previous stages, four random disasters will occur sequentially. However, they are all anomalous in some form. Possible disasters during Stage 3 include:

  • Anomalous Meteors: Several meteors will fall. These meteors have abilities similar to the Hoshinado stars and can come in a variety of sizes, colors, and shapes including spheres, cubes, pyramids, cylinders, etc.
  • Glitch Flood: A flood will occur that flashes different colors, changes height abruptly, and has a rough water surface with random spikes and waves.
  • Glitch Hurricane: A hurricane with anomalous debris similar to the anomalous meteors will occur. All wind particles are replaced with TV color bar symbols while the storm surge is a glitch flood. Glitchcanes also have two eyes and three eyewalls.
  • Error Pure Insanity: Error 404, but the size of Pure Insanity.
  • Glitch Tsunami: Multiple tsunami waves which can be different colors, be absurdly short or tall, be ridiculously fast or extremely slow, or even be sideways or upside-down will occur.
  • Glitch Volcano: Same as a super volcano, except the volcano itself literally moves and rotates while throwing out anomalous meteors for lava. Its lava flood is glitched in a similar fashion to the glitch flood while the ash rapidly changes color like the atmosphere.

After Stage 3's disasters finish, the red text will appear once again, only it is now purple to represent the Sun's new state and is glitched.

"Ȋ̵̧̪̙̪͆̎͌͌̎͛̋̒̎͆̐̚̕͜͜ ̶̧̱̹̯͕̞̲̣̣̝͖͋̍̊͋̎̏̍̔͛́̌̊̄̈́t̷͇͎̑͗̿͐́͑͐̐̐́̀̓̿͘͝o̷̱̦̪͑̈́̀̿͐͗̍͝͝l̸̡̢̘͔̺͎̰͇̗̦̜͎͂͋̓̈́̅͜d̶̟͓̼̻̭̹̒͂͐̈̿̊̅̆̉̚͠ ̵̪̓̅͑̂̓͝y̶̢̭̭̫̙͍̩̜͚̞̟̱̜̓̊̑̽̎̅̾̃̈͗̚̕͝o̵̧͈͇̳̜̬̜̳̱͔̘͂̌̽̈́̌̆͗ų̴̰̟̖̝̤̈́̔̋̾̒͐̕̚̕ ̸̻͓̰̥̻̗͕͖̻̹̂͛͊͊̎͂̉̓̈́́ẗ̸̡̛̯̜̘͖̭̰̖̹̯̮̥̝́̽̈̈͋̈́̇͒̀͒͌̚o̷̡̜̣̺̙̻̞͕̦̫̚ͅ ̷̨̮̝͎̯̘́͆͂̈̅̀̄͐ǵ̷̆̅̿ͅơ̵͍̤͔͕̣̩͈̠̦͍̭͙̯̇͜ͅ ̶̨̢̞̘͖͝ï̶̧̯͙̥̍͒̃̈́͑́̔̏͐̋n̴̢̩̞̜͍̟̻̼͋̊͝t̸̛̰̠͊o̸̹̟͋̾̎̃̃͋ ̸̢̛͇̖̽͋̀́̐̎́̚t̴̠̪͈̗̓͌́̑̽͠h̷̤̅̈ë̷̛̳͚̞̀̽̋̔̍̿̿̈́͝ ̴̢̧̛͍͎̯̭͍̦̻͇̬̠̗͊͐͘l̷̺͔̘̩̘̇̒̽̋͑̌̀̓̀ͅͅḭ̴̲͖͓̝̙̯̗̰̟͚̖̞̘̎̌̇͌̓́̃̑̀͑͝ǵ̷̢̨̡͔̗̦̹̘̗͔͛̀̅̈́̀̅ͅḣ̶̡̢̥̙̤̣̟̼̙̪̒͊̓͜t̷̨̢̡̮͍̲̘̱̜̫̪͙́̊̀.̸̯̬̳̻̥̦͙̣̾͆̽͒́̐.̶̧̦̜̗̦̱͈͋́̔̈́͒͂̃͑͗ͅ.̷̢̰̈́̉͗͌̊͊̔̾͛̈̚͝ ̵̤͖̣͙̫̞̹̟́̇͒̚̕̚͝͝ͅA̵͉͓̜̻͙͓̦͖͋͆̃̏̓̿̓̕͘͜ͅn̵̜̩̻̿͆̀̉̚d̶̡̰̘̘̞̳͍̭̳̻͛́̎͌́̋̑́̉͘͝ ̶͉͙̞͚̐͊̈͒͆y̵̡̰̥͖͕͑̓̃̓̋͋̽̿́͘͝͝ǫ̶͍͈̼̫͎͎̤̃͌̇̊̏̑́̕u̸̫̺̬͆ ̸̙̿̓͆̆̐͝ḍ̶̢̡̖̞̣̝̹̠̟͎̔͗̆̎͋̏̓́̒̌̆̔̄͘͜i̷̹̺͈̝̦̦̋͛͐͋̎̏̎̕͜ͅͅd̴͙̪̝̩̟̞̿͜n̸̢͔̙̺̬̈̉̇̌͝'̸̢̼̤̣͇̳̥̝̠̬̟͕̳̟̓̃̉̓̉ͅţ̷̢̝̠̗͙̳̩̥̟̃̿̋̋̀̀̈́̋̍͂̓̒̚͝ ̶̤̑l̵̢̡̢̛͓̰͉̻͖͙͇̗̘͛̒͛̎͠ͅi̴̢̱̣͉̽͐s̶̡͚͈̥͇̺̰̾̎̈́̕t̴̼̖̠͛̉̓̊̈́͒͌̑̔̓͜͠͠è̸̛̛͔̜̎́͊̓͒̀̑n̴͇̖̮̖͖͍̓̄͗͛.̴̱̮͇̪̻̠͚̟͙̯̉̓̒͒̀̃ͅ"

"I̧̟͋͒͂͘͟ͅ ̙̖̹̍̾̃m̵̧̫̘͕͔͓͍͕̗̽̅̅͆̚͘͜͜à̵̢̢̦̋́̆͜͝ͅd̴̬̖̯̄̔̇̐́͒͝͝ȩ̸̧̛͎͓͈̰̮̣̘̣̻̣̭̬́̽̾̾͛̀̌̊͊̓̕̚̕̚ ̷̧̹̣͚̙̰̟͚̮̳̝̾̀̃̀̄̀̍̾͂̆͜ý̵̢̧̢͚̘͖̝̯̟̜̼͛̅͒̊͑̆̅͝o̶̭̫͊͋̈́̋̄͘͝͝ũ̴̡̲̯̠ ̶̛̛̭̺̞͈̾̑̂͌̀̂̅̉̈́̈́̉̎ṱ̵̫̭̖̞̮̭̯̽̌̃̍̊̒̑̑͜͝r̸͙̒̿͝ÿ̶̢̦̺̤͎̙̄́͛͘͝ ̶̢̨̮͕͇̳̪̫̟̭͉̰̪̜̅͛̐̿̐̀͌̋͘͜t̶̢͎͉͔̯̘̖̯̠̪̫͉̭̲́̒̔̏̓͘͠ͅo̸̧͍̟͑ ̴̡̡̡̱̻͙͖͙̮̬͚̺̹̼̇͆̇͒͆̅͗̌͑͊͂͛̕͜͝s̸̯̟͙̽͌͒̓ư̴̼̣͕͈̞̼̘̼͕͚͙̖͊̎̒̍̀̌̈́͝ṙ̷̠͕͂̒̔̓̀̐̅v̴̛͓̣͔̬̣͕̲͙̲̞̦̳͌͑͆́͋̊̐͒̇i̵̢̧̡̤̮͇͚͙͚͚͔͎̮̅̀̎̍͂͒̒̉̏͛̋̈́͘͝͝ͅv̷̢͓͇͕͔̟͉̗̙̖̙̙̪̗̱͆̚ě̶̢̧̧̡̧̛͉͈͇̟͇̘̊̌̀̊̔͗͜͝ ̶͖͉̭̫̳̹̉͗̎̍̔͛̆̈́̎̒̚͝͝e̶̛̯̗̳͐̿̒̅̄̄̒̈̊͛̉̄͠͝ͅl̷̨̪̯̲̬̗̤̙̳͇̪͙̜̬͒̈̊̐̿̔̈́̕e̵̢̹̻̫̤̖͎̾͐̉v̶̭̮̺̻̦̤̭̻͍̱̎͂̉̕e̵̢̝̯͙̼̜̫͈̘̖̅̅̊̀͗̃̃͂̇͂͆̏̈́̾̕n̸̫̼͕̬͓͍͈̥͂̉͆͒̇̈͌͝ ̸̰̘̯̗̠̩̯̼̜̤̦͚̥̻̾̎̃͌̒ḏ̷̪̘̘̅̏̽͝i̸̡̝̼͉̠̺̜̠̗̝̐̽͌̆̾̋̎s̷̢̛̳̝͙̹͔͇̝̱̣̖̬̜̏̋͒̈̇̈̇͛̈́̎̐͊̍͝â̴̱͊̃̃̕s̷̳̳̻͖̭̱̠̽͜ţ̴̢̥̠͈̻́͋ę̸͕͉̙̳̠̺̰̉̀̐͘̚͜r̶̾̄͒́̈́̐̀̉́̾̏͜ś̶͇̘͙͎̘̳͙̠͔̳͉̠̯́̆̎͜.̶̧̩̯̮̼͍̳̤͚̖͙͎̘̀͑̔̌͆̓͑͌̿̚͝͝ͅ.̴̧̢͎̫͇̱͇͉̲͇̃̓̔́͗͌̈́̇͗͊͂͠ͅ.̶̜̣̞͕̰̩͇̠͈̣̄́̄ ̵̨̧̛͇̥̤͙̉̋̈̌̌̎̾̾̽͝A̵̡͖͈͉̦̲̹̪̹̔̆̂̈́n̸̛̝̰̙͎͕̻̩̳̺̮̲͕͈̤̲͑̐̀͂̉̊̂̆d̸̹̱̦͈̤͂̓͆̎̾̔̋̋́̀̓̈́̉̍͝ͅ ̴̞̜̺͓͖͙̻̣̠̜͖̗̬̼̈́̋͘ͅy̸̨͇͔͓͈̦̋̊̽̄̏́̚͠o̶̢̲̰͚͔͍̤͌̉̊̉̔̽͠ͅū̶̡͇̮̬ ̷̧̞͚̺̱͍̦̜̘̳̇̿͠d̶̡̦̙̱̞̬͛̔̊̾̌̐̚̚í̷͎͕̞̞̺̈́̎̈́͌̀ͅd̸͙̻̪͇̘̟̣̹̲̐͗̂͋͒̒͑̍̈́̇͗̓̓̚͝ņ̷̛͈̺̭̲̜͓̗̭͉̄̎̋̐̀̌͐̋̓͘͠ͅt̶͇̲͙̼̥̠̏ ̸̢̼͔͖͖̟̩͖̮̤̩͉͒̓͑̂̅̈͋̌̍̿̊͘̕͠ͅl̶͎̋̐͗͒̽̈̀̀̄́̈́̾̀͜ȉ̴̝̣͐́̿̓͛͆͊͝ͅs̵̨̩̯͖̈́̔͒̆͒̀̾̈͝͠ţ̸̳̪͕̥̍̍͛̍̀̉͐̈͆̋̚è̸̺̠͕̼̞̯̪̝̱̺̭̄̾n̷̛̦̠̮̝̜̗̰͔̖̅̎̑́.̨̧̛͆"

"I̷͎̲̠̺͈̹̤̺͖̫̤̐͌̓́̈́́̈́͊̎̽͒͘ ̸̧̧̛̪̪̺͔͙͎̯͍̑̎̌̆̈́̎̇̓̆̀͑̃̽͠c̷͖̘̭̦̉̾̉̀͂͛̓̓̔͋͘͝͠͝͝o̷͈͕̾̉̂͋̀̋̏͒͋̊̈̆͜͠l̵̝͖͚̣̟̩̘̼̥̜͋́̂̐̔ļ̸̨̡̢̱̣̘̱͎͔̟͉̻̫́̅̒̇̔͋̾͆̈̓̋̚a̴̛̪̘̙̯̫̤͌́̽̈́̓̈́͘p̵̧̛̥͕͉̳̥̣̉̔͒̿̒̆ͅs̸̢̗̻̭̤̣̾͜ȇ̶̢̬̣͉͔̬̒d̵͎͉͈̰̼̫͎̰̬̠͍͚̰̱̀̅̅͐̉͛͝͝ ̵͓̯͈̙͚͔̝̬̻̟͇̫̠̬̉̿̏̈̓̾̿̍̓̄̿ͅẗ̷̛̞̟͓̱́̌̏̈́͋͛̂̄͜ẖ̵̊̀̌́̄͒̃͆̋́͊͝ẽ̷̢̥̱̦͚̮̻̎̃̅̈́̌͂͆͑͐̇̉̕͝ ̷̭͖̬̓̔̀̓̃́̇͐̓̄́͘͝͝s̸̔̂̂̈͋̈̋̂͋ͅu̵̧̢̗͔̗̼̯̪̠̝͖͐́̈͑ņ̴̳̘̱̏̈́͋́̋̔̕ ̶̮̙̭̊͐́͛͒̓͘ͅí̴̡͇̝̩̖̫̰͖͉̊̐̀̉̏̒̾̒̀͐̕͜͜n̴̬̳̩̙̟̐͌̉̓̈́͒̍̽̈͌̇͘͘ţ̷̮̩̱̜̰͕͔͔̱̩̟̈́͜ö̸̡̡̫͍̱̼͎̪̞̖̬́ͅ ̶͓͖̮̏̔̊̅̓͗͛̀̕ȃ̷͍̉͆͋̐ ̴̦̘̤͉̥̦͆̏͋̋̋̆̈́͜ͅb̷͎̩̜̣̭̹̉͋̅́̒͋͊̀̊͛̿͛̔̏͜ͅl̸̨̧̠̣̭̙͍̰̳̬̩̰̥̩̃̂̈͛̓͑͑̿͌̒̒͗̄ͅa̴͚͗̐̍̍́̑́͂̏̚̚̚͠c̷̡̢͈̥̘͋͐̀̈́̋̽̎͂̔́ͅḵ̷̨̘̐̀̈́̉̈́̀̍̿͑͌͋̂͘͘͝ͅ ̸̧͖͕̱͖̱̱͎͉̹͕̦̜̞̜͋̈́̔h̸͈̗̊́͒̔̔̔͆̍̄͜͠͠ͅo̸̘͚̬͒̍̑̒̊̿̐͋̂͌̌̚͜͠l̴̢͇͖̰̘̟̫͉͈̞̳̏͂͆͊̾̂̾̃̋͂̿̅͂͜ͅe̸͍̣̣̤̭̭̖̔͌͆̅ͅ.̸̢̘̩̳̙̺͕̹̬̱̯̤̩̗͆̄͐͒͗͆̚͘͜.̴͓̬̭̟̲͂̍̓̊̈́̀̊̆̿̈́͆̏̓͝.̸̧̡̫̝͙̱̤͈̗̭̥͈͓̑͋̂͒͋̽͜͜ ̸̖͔͎̗̻̯̘͗̍͜A̸̧̫̲͛̍̎̑͊̾͘͝n̸̨͇̼̬͉̥̝̱̣̪̖̲̠̳͊͆́͝ḑ̵͕̩̝͕̳͇̗͙͓͙̄̈͐̃ͅ ̷̡͉̻̞̫͙̪̗͎̼̄̏̿͝y̸̥͖͙̣̩̗̅̎͒ͅo̶̡̗̩̲̮̤͚̱͉̬̙̗̜̺̳̿̒̏̀̃̎̏̽̅͑͒͑͝ǘ̶̫͖̰͙̭̓͆͌̐̂̎̓͝ ̷̪̟̜̘̪̘̺͚͚̟̝͙̔̄̎̕͜͜ͅḒ̴̙̪̜̬͕̫̗̺̒̌͊̅͑̕̕̕͝Ị̴̝̗̳̲̯͈͚̥̪͉̰̈́̏̀̍D̷̢̡̛̪͔͈̭̱̜͉̭͓͛̓͒̄̒̚N̴̯͕̱̘͓̰̫͎̣̳͚̬͊̈́̉̽̄̂̃̃͒̄̑̕Ṭ̷̢̫̖͓̎̈́̓͐̌͝ ̷̧̳͈́́ͅL̸̛̖̗͉̥̲̖͇̠̬̼̇̈͑̇̀̔̂͑͠I̷͎̰̬̒̾͗S̵̢̝̰͔͖̬̩̫̥͍̗͉̬͑̂̀̀T̴̛̘͙̙̩̫͇̻̜̥̓̄̽̃͆̇́͘͝Ȩ̵̛͕͓̓͑͒̂̃̌̋̓͒̑̈́N̵̢̛̮̞̜̤͎̐̍̍̀̓̈́̀̈̈́̈̕͜.̗͒"

"T̴̫̠̠̣̞̹̳̦̞̥͍̫͖͛̒̽͌̾̀͊̊͂̀̈́̕h̵̢̡̫͇̦̳̞͖̩̦͉̱͍̽̍̈́̑̌͋̒̑͐̋́̅̚ͅe̶̦̭̻̰̬̤̭̋̓ ̴͖̰̼̲͓̱͔̭̣͈̍̎̇͗̓̔̏̒o̴̲̠̙͌͆̏n̸̡̨̢̮̻͎̗̬̹͇͕̯̿͋͛l̵͈̰̠̼̪͎̞̯̥͓̯̍͑́̃̂̆̆̐̒̏͒͝ŷ̷̫̮̼̖̥͍͋̈́̚ ̸̬̤͂̾̄̔̑̈́̌̓̔͂͆̑͘͝͝t̶̝̜͍̠͖̖̔̌͂̓̓ḩ̵̗̬͉̖̩͖̲̫̮̄̀̊͌̓͊̃̿͐̓̋͝͠͝ͅį̵̻͓̪͇̥̐͛n̴̼̤͕̞̊́̒͠g̵̗̦̿̄͘ ̸̡͖̹̟̦̻̳͉̰́̄̈́͜͜Í̶̢̧̤̀̔́͗̇̚͝ ̴̡͕̺̖͋t̵̡̡̥̩̖̫̪͎͕̯̖͇̏̓̓͊̐̾͋̃̃̍̈́̅͝͝h̸͔͙̆̄̓̏̍͆͊͑̒̈̽͛̇ĩ̸̡͖̳̦̳̺̼̙͈̣̰̩̰̘͋͑̏̉͂̔́͊̐̒̎͗͝ņ̸̩̫͚͕̩̦̬̯̮̦̠̿͆̕͜k̵̨̡͓̺͚͕̗͋ ̵̭̅i̴̧͖͔͗s̶̳̙̘̉ ̸̭̞̙̪̼̎̃͗͐̐̕̚͝ţ̷̢̤͈͍̦̣̟̖͈̺̞͇̱̈͑͂̓͒̂̈͝ͅh̷̢̭̝͍̖̤͈͈̬̤̏̐̈́͠ĕ̷̜̞̩̬̮̔̎̒́͒̄̂͂͑͐̊̄͝ ̴̨̭̟̗̩̗̙̥̠͈̲͓̦͈̺̽̓͆̈̈́̏͘m̸̨̦̰̫̞͈̋͋̊̏̓̔͒̚ô̴̧̞̫s̸͉̭̒̎t̸̛̝̙̎͒̓̈͌ ̷̧̢̛̛͕̮̞͍̟̽̔̎͒̍̍͘͘͝d̶̢̡͚͓̦̩̜̖̤̠̤̳̒̏̐̍͂̅̀̏̐̀͆̽̕͜͜͝ȇ̴̡̝̝͍̤a̷͕͖̜̣̫͌͋͂͑̊̋͂̀̉͗̈́̆̕͝d̸̢̰̘̺̫̺̰̱̎̓̓̓l̶̨̳͙̼̝̦̻̪̲̹͛͂̆̈͂̇͗͂͘i̴͚̦̹͇̺̔̊͋̂̏̓̍̿͌̉̒̑̆͘͠e̶̗̼̻̟̔̋ş̷̢̨̛͈̺̻̻̲̭̫̘̥͎̙̒̎͊͝t̴̨̨̺̪̹̗̹̟̳̲̲̘̤̐̑̑̍̅̑͛̍͘͘͝͝ ̶̻̫̺̉̓̇̈́̌̃̓͐͌̀̚͘d̷̛̬̔̈̆́͆ì̷̧̧̧̛̘̦̠̳̜͔̺̞́̂̽̈́̊͛̉͗͊͌̎̆ͅş̷̤̲͓̄́̑̓̆́̇͋̑͘â̴͍̘̮̭̩̻̮̤͕̫̙͐͛̉̚͝ş̵̥̊̍̅͜t̷̢̮̬̱̫̮̣̟̯̺̩̮͊̋̇̈́́́̈́̉̀̾̍͂̾͘͜͝e̷̯͙͚͉͑̀̆̅̆͘͜͜r̴͚̦̼̮̙̫̘̲̩̳͆̈́̐͌̽̑͋̽̇̋̀̚̚͝͝ ̶̨̝̘͍͚͚̗̜͓͔̗̗̥̙͌̈́̾́̏̔t̴̨͕̳̭̣͓̻̜̫̺̼̝̓͊̆́̆̐͌́̓̏̔̌̏͜͠o̵̢̙̼̔̀̕ͅ ̶̟̪̠̱̦͖̳̠̳̲͇̣̜̀̽̔͛̔ͅù̵̼̺͚̐̈́͜s̶̡̥̱͈̖̻͔͙̻͑̀̉͝ͅe̴̖̮̞̬̭̥̼̿̓̋̈̍̏̉̍̆͜͝ ̵̱̠̩̬̱̭͇͈̍̈̅̂͐̄i̶̩̭͓̤̲̟̳̮̭̔̾̒̿̓͆͠ͅś̸̭̥̗̫͓̻͔͎͍͙̤̭ ̶̺̳͕̲̥͖̫̪̪̱̲̲͆̒͌̀̂̀̋̓̇̌̐̓͌̋͘t̶̨̞̗̘̱̻̼̠̱̫̔͗̌͂̈̏͗͘͝ȟ̶͖̯̝̝̖̘̠͙̖̼̣̺̌͑͛̌̑́̈́̈́e̶̹̹̜̤̝͆̇̅̉͆̽͒̓̈́͝ ̶̡̞̪̱͖̘̳̫̪̳̈́́̽̀̾͛̈̚̚͜ͅş̷̧̩̼̰̥͕͈̱̣̫̠̜̳̘̃̉̐̎̋͆̔́̎͂̾͠u̷͖͎̫͈̦̍͗͆͘ͅň̵̢̨̧̼̻̱̘̗̹͉̪̲̜͔̲̓̽̂̕ ̸̨̡̨̲͇̲͇̼̦̙̼͍̳̐ͅä̷̮́̐́͊͠ņ̵͎̜̠͉̘̤̗̳̓̓̋̅́͊̋̀͋̔͆̇̊̋̈d̶̨̠̺̖͙̳̲̽͒̌̆̎̀̓͑̀͝ ̴̝̦̥͇͒͗̑̈͐̄̍̑̓̍̐̍͆ỷ̸̧̨̢̧̘͍̦̙̹̖̯̙̳̤̌̌͋͑̄̋̚͜o̷̢̡̝̻̝̻͉̘̗̲̱̮͐̈͆͐͂͌͠͝͝ͅù̷̧̘͙͇̫̜̙͎̭͙͍̪̞̽́͋͊͛̅́͊͘͘̕͜ͅ ̷̧̹̱̩̙̯̤̖̠̼͈̯̌͒̋́a̴̧̡͇͚͔̹̠̟̟̝̩̮̜͛͐̂̐͛͋̔͛͛̒̑̊l̴̨̖̪̪͙̱̗͍̬̟̬͎̅̂̒͛́̌̒̊̂̆̋͝s̸̨̱̦͕̘̬͉̲̮̜̈́̈̊́͋͋̇̀͐o̸̢̥̦̩̥͌̒ P̵̧̨̨̢̡̢̨̢̢̡̧̡̢̛̛̛̛̛̛̛̛̺̺̲͍̜̯͍̩̤̹̩͍̰͖̟̖̜̹̭͍̮̩̠̗̲͙͉͇̦̯̩̖͓̪̤̤͙̗͙̤̺̘̯̳̩͇̰͙̬̹̲̭̗̠͈̥̫̳̻̝͇̜̙͓̜̤̣͎͉̙̘̗͖͎̺̖̺͕̱͍̩̥̳̖̣̳̫̟̦͈̱̰̗̖͚̪̬̭̝̫̖̩̮̪̦͉̩̥͖̝̳̬͓͓̪̹͉̗̠̻͙̟̱̗̠̝̠̩̣̪͈͔̜̩̰̱̮̙͕̦̗͖̮̤̋̊̓̃͗͑̈́͑̌͂̆͐̑͆̿̍̔͑̉̊̾̔̏̋̊̈͑͗́̽̃̆̉̔̂͗͂̉̊́̽̆̅̌̂͒͆̅̍̍̈́͐͛̄͑́̉̋̿̂͆̋͌͛̑̈̅̓͊̃̀͒̎͆́̽͋͌̈́̓̆̈́͒̑̌̂͗̓̅͑́͂̈́̇́͑̊͊͗̒̇͋̍̃͒͗̀̓͒͒͊̈̎̋̑͆̆͊͛̃̅̓̃͌̐̍̈́̓̎̑̈́͆͑͂͆̔͌̓̽̾̊̒̂̾̀͂̒̿̐́͛͊̂͐̒̀̌̈́̔͒̂͌̆̀̈̀̈́́̎͆̆̂̈́̓͐̇̅̋̇̓̌̓̍͂̉̀͆͘̕̚͘͘͘̕̚̚̕̚̕͘͘͜͜͝͝͠͝͠͝͝͝͠͝͝͝ͅͅͅŲ̵̨̡̡̢̨̨̢̢̡̢̧̛͇̪̤̠̮̤̩̝͍̳̭̩̰̱̜͔̠̭͙̭̳̬͕̲̞̣̼̗̭̜̳̥̤̲͚̲̣͔̹̖̘͙̗̪͉̪̳̼̯̪̹̮͈͇͍̪͉͉̱̯̙̣̻̯͚̣̗̼̳̫̪̬͈̣̞͍̜͈̺̙̼̥͓̯̦̰͚̟̝̗͕͔̗̠̥͕͙͉̙͙̹̻̗̝̺̟̺͎̩̘͉̬̪̤̻͙̼̙̮͙̘͖̜̠͉͚͕̗͚̲̝̝̞͙̼̳̤͉̰̪̫̝̠̩͔̩̫̱͎̰͔͓̩̘̖̼͇̗͛͒͛̉̈́͌͛͗̇̔̐̒̐̔̈̇̓͛́̔͐̀̍͌̅̽̈́͊̄̌̓͐͑͒̔̈̔̔̆̓̐̈͐͊͐̇̈́̏̄̏̿̈́̅̂͌͒̓̂̓̎̈͒͐̇͑͑̍̑̐̀͂͋̃̓̾͌͋̐͂́̾͋̊͛̍͒̈́͑͋̽̂̍̽̈̅̔̾̂̇̈́̀̇́̿͐́̚̚̕͘̕̚̕͘̕̚̕͜͜͜͜͜͜͜͝͝͝͠͝͠͠͠͝ͅͅͅͅS̶̨̨̧̡̧̡̨̢̢̧̨̢̧̛̛̛̛̛͚͇̼̰͇͇̘̦̦͙̮͎̳̪̤̙̘̬̩͉̬̯̳̥̯̞͈̜̝͈͓̱̱̭͚̥̹̜̙͍̹͙̠͉͉̖͓̜͉̫̦̱̠̻̪̣̪̤͔̲͈̟̟͖̰̯͍͎̜̳͔͔̼̪̰͇͚̱̪͖͚̟̭̰͚̯̰͎̠͕̺͉͇͉̪̦̘͍̯͈̬͉̰͇͍͕͖̞̙̱̖͈̺̣̝̖͇̜̬̣̫̜̩̲̭̳͉̗͈̬̲͔͍̲̺̖͚̞̫̹̮̬͎̽̄̾̀̄̈́̃̄͋̉̔̎̈͂̈̄̿̾͑͐̅͆̉̂̽̊̅̓̒͛̉͐̐̋̅̏͋̇́̓̈́̈́̓̈́͆͌̇͛̎̀̈́͐̅͊̎̆̔̈́͛͂̽̐̓̏̓̈́̃̈̒̈͊͋̄̽̂̾́̃͊͑̆͛̆̀̃́͒́̐̽͊̽̓́͂̏̿̓́̋͋̄̀̏̾̅͋̐̌̈́͊̒̀̆̑̾̊̾̇̍͋̀̽̃͂̑̂͛́̑̽̎̊̏͐̒͐̿͐̿͂̂̍͗̈́̽̂̇͊͑̇̑͋͌͊͛̅̈́͂̒̆̏͛͗̓̈́͒̽́͒͑͊̃̃̔͑́̕̚̕̚̕̕̚̚͝͝͠͠ͅͅͅͅH̶̢̨̨̨̛̛̛̛̛̛̛̛̛̛̛̛͎͍͕̼̭̺͈͔̞̗͍̳̖̮͓͍̰͍͓̩̫̙̣̬̪̯͇̠͉̞͚̦̖͙̹͉̟̱̲̥͓̪͕̗̦̯̫͍̣̠̺̱̭̝̤̻̺̱̻̫̮̗̱̮͚̰̰͕̼̟̜͕͔̥̩́̃̏̑͂̉̊̉̏͐̓̈͆̍̔͒́̀͛͌͌̑̇͑͌̔̽͗̌́̒͐͊̅̒̍̄̒͋͗̀̀̈́͆̿̌̈́͗̇͛̈́̎̓̑̂͆͆̊̀̐̎̑̇̏̌̔̾̾̋̈́̂̽̋̀͐̌̉̂̄̃́̀̊́͌͂́̉̔̊͛͋̒̍̑͗̆̐͆̐̑͐̈́́̽̈̌̓̽̀͒̑͊̆̋̈̇̑́͑̆̈̉̊̎͆̇̎̃̿̔̆̄̉͌̈̓̄̇́̍̒͋̿̉͋̅̐́̾́̄̒͗̎̉̏̒̌̒̔̒͐̐̍̓̋͐͂̓̒̂̑̓̑̈́͊̈́̿́̀͊̓̿̈͊̑̾̏̓͂̀͌̉͆̑̀̽̎̅͑̋̇̎̀̈́̉̓͗́͐͛̐͒̆̋̿͆̈̿̊̈́̉̽̓̉̔̊̾͐̔̐̈͑̔̆̐̈́̊̽̾̋͐͐͌̃̑̇̉̉̇̓͒̓͗̚̚̕̚̚̚͘̚͘̕͘̚͘͜͜͠͝͝͠͝͝͠͝͝͝͝͝͠͝ͅE̶̡̧̨̧̧̡̢̧̧̧̧̨̡̢̨̨̨̡̢̡̢̡̢̢̨̛͎̜̜̼̳̳͕̦͉̱̗͍̩̲̳͕̮̖͔̙̺͔̗̤̱̙͓̫̬͕̼͇̹͖̤̻̠̞̞̗̹̭͍̯̖͎͎̫̭̩͓̺̻̺̳̜̮̯̦̮͈̩̭͔̤͙̪̩̫̮̹̣̮̣̰͇̜̩̬̩̙̝̯͖̝̠̯͖̝̣͇̟̟̣̼̻̰̹̳͚͇̫͚̳̘͉̦̘̜̤͚̭̳͎̦̪̦̝̫̤̠̻̬̩̰̼̙̥̬̝̝̝͈͚̝͉̩̙̘͉̺͓̟̯̱͈̭̤̠̬̱͈͔̥̬̭̫̖̖͕̝̥͎͙̠͙̻̥̖͍̲͖̻̲̝͕͈̘͕̻̩͔͓̻̮̲̔̋́̈́̉̾͌͐̀̒̂̌̒́̅̈́̽̐͊̔̄̄̉̓̃̍̊̇̽͗̐̐́̌̓͌͗̾̉́͊̽̓̉̀̐͛͒̾̿̐̈́͗̌͗̄̈́͂̀́̎̿̈͛̈́̃͌̎̐͑̍̉̌͐́́̈́͗̒͑͆̀̿́̔̀͑͋͊͆̅̈̽̆͂̚͘̕̚͘̕͜͜͜͜͜͜͝͝͠͠ͅͅͅͅͅḐ̴̧̨̢̧̢̡̨̧̡̨̢̨̡̧̧̢̡̧̢̛̛̛̲͎̗͈̠̳͙̬̠̺̺̞͕͇̪̱͓͚̰̫̘̪̟̣̠̥̥͚͖͕͔̱͉̯̟̫̬̬͎̻̳͓͇͚̟̮̘̝̳̙̞̻̳̲̘̹̭̙͚͙̰̥̻̦͓̖̹͇̺͎̯̻͙̭͇͙̻̩̳̙͈̹̩̭͕͍͕͙͙͖̦͚̫̣̜̣͇͖̟͔̜̳̩̰̦̯͇̹͖̯̮̼̬͈̹̣̟̮̤̬͎͉̳͚̪̯̭͇̘̪̱̭̬̙͖̖̼̪̠̞͈̤̻͕͙̟̟̲̜̖͇̣̩̞̖̱̞̝̬̰̩̥̰͍̰̬͚͈̹̗̞̤̳͚͖͙͎̝̘̯̺̮̺͇̮̺̮̳̻̪̝̝̠̟̥̗̻̲̱̻͓̭̬̖͕̟̘͔̦͇̜̜̮́̔̄́͆͐̊̽̄̎̈́͋̉͒͑̃̑͋̈̍̋͆̅͗̈́͋̌͗̌̾̆̔̾̈́͗̌̀̍̉́̈́̈̎̔͂͗̀̅̾͆̾̏́͂̈́̎͗̉̍̊͛̋̇̓̏̆̏̊̄̐͛̿̏͛̋̀̀̔̆̈́͒̌͛̆̽͊̐̄͒͌͋͂͂͋̀̾͗́͊̉̿̉̇̏͑̍̓̌̿̀̓͐̈́͛͂̋̉̂̒́͆̃̍̍́̓̃͑̎͐̈̔͐͗̏̀̿̅̀̎̇̌̒̇̎́͑̒̏̑̿̉̾̉̐̔͛͆̐̈́͂͒̇́̓͒͐̿̿̄̇̎̔̓̀́͛̇͋̈́̓̉̈́̀̎͋͗̇͛͑͊̿̈̾͗̐̒͗́̀̋̅̃͒̊͋͛̈͒͗͆̃͗̐̓̉̃̄̒̐̔̀̂͋͌̇̾͒͊̒̿̀͛̾͋̒͒̔͂͆̏̈́̓̌̕̚̚͘̚͘̚͘͘̚̚̕͘̕͘͜͜͜͝͝͝͝͝͠͠͠͠͝͝͝͝͠͠͠͝͝͠͝͠͝͠ͅͅͅ ̷̨̡̨̧̨̨̡̡̡̢̡̧̧̧̨̧̧̡̧̡̛̛̛̯̥̬̻̜̻̰̘̮̠̹͚͓̝̬̯̹̠̦͙̼̮͎̪̖̠͈̞͇̰̞̥̺̖̪̙͉͈̲͍̘̤̥̱̤̝͍̲͙̠̗̘͙̤̲̪̼̩̺̗̟̲̜͎͇̻̲͙͍̳̫̙͍̙͇̥̭̮̪̳̰̣͇̟̫̤̣̬͖̹͓̘̩̤̯̱̞͖͎͖͚̯̬̮͉̺̗͖͎͎̠̱̯͓̥̳̫̯̲͕̲̲̟̮̯̘͚̱̹̱̗̪͔̙̯͓͇͇̙̙̘̣̜̖̱̲̟̫̻̦̰̲̝̳͇̞͙̭̖͖̙̬̠̮̻͎̣̥̦͈̖̲͕̦̪̳̫̘̭̱̫̠̳͈͉̱͇̺̖͔̼̟̺̝̳͔̥̹͎̳̫̩͓̻̰̳̩̘̅̽̒̐̈͐́͐̐̊͐̓̀̌̍͑̀̃͊̄̉̎͛̿͑̂̓̀̉̾̄͒̉͗̑͂̀͑̀̋̄̉͋̀̏̚̕͘͘͜͜͜͜͝͠ͅͅͅͅͅM̷̢̧̢̢̨̡̛͙̱̮̞̦͉͎̭̦̪̰̹̯̮̪͖̣̥͙̩̙͉̟͇͖͉̩̫̰̼̻̱̟̺̳̮̗̣͉̏̾̓̿̆̃̆͛̎͂̌͐͆̑͒̋̀̅̓̄̆̎̉̍̉̔̎̒̊̉͒̓̀̔̓̀̒̐̀͌̄͛̈́̎͊̄̎̄̉̔̀̈́̒̀̃͊͑̎́̃͆̀́̈́̊͐̽̍̒̃͒͑̉̇͘̕̚̚̚̚͘̚̕͝͠͠͝͝ͅE̷̡̧̡̨̡̢̡̢̢̧̡̢̡̡̛̛̛̛̛̪̫̖͇͎̥̠̭͈͕̳̱̠̞͎̖̣̖̫̲̰̲͓̣̱̣͓͔͈͍̫̥̜̣̟̳̫͍̯̟̺̼͍͚̳̻̖͈̱̝̹̱̗͕̪̤̙͎͇͖͓̲̠̘̘͍̳͇̞̟̣͇̞̳̲̳͈̱̖̖̤͎̻̞̟͚̞͍̯̙͔͇͉̮̬̰̫̩͔͎̹͍͉͎̖͍̼̝̭͕̳͉̼̤͉͔̭͍͙̣̜̹͔̝͇̺͖͎͓̻̫̦̱̭̺͓͎͔̖̬̲͚̻͕̤̘̝̭̲͇̺̞̝͔͓͖͎͎̘̘̰͇͈̪̮̜̯̫̠͕̲̯̳̳͍̰̩͈̱̖͂͐̀͗̔̇̆̾̂̄̉̍̇͊̊̈́̋͋̎̔́̊̓͗̍̀̓̄̍̽͂͆̋̔͆̀͒̎̐͛̽͛͂̿̇͒̈̓̏̾̄̋̌͑͋̄̑̉̔̏͗͑͒̔̎͋̈́̂̇̒̈́͆̓̔̒̏̅͊̃͋͛̂̎̾̅͂͊̇͂͂̑́͊̋͌̀̒͛͌͒̐̾̿̊͗̉̈́̃͐̈̀̾̈́̓͋͂͐̐̈́̆͗͌͋́̀̀͗̑̀̈́̽͂̏̄̐̌͂͌̒̅͋̀̅̓̉̊̋̂͒͒̽̄̽̕̚̕̕̚͘̕̕̕͘͘̕̚͜͜͜͜͜͝͝͝͝͠͠͝͠͠͝͝͝͠͝͝ͅͅͅͅ ̵̛̛̛̛̛̛̩͈̻̳̲̬̻͉̇͛̅̄̆̓̌̑̈́̐̋̑͌̽̏̽̉̋̂̃̒̆̌̀̅̈́̒͛̆̅̏̄̏́͐͋̊̓̀́̎̈́͌͊̔͌̊͐̄͂͗͑̈́̿̈̐́̎͗̍͐̀̓̓̔̈́̽̇̿̊̌͐̂̓̏̇̅̀̍̆̎̃̒̋͐̉̀͊̇̐͆̒͐̾̍͛̌̎̽͂̀̆̆̆͛͒̉̓̇̈́̓́̐͗̽̌͂̓͊̿͑͒̾́̏̍͑̈́̈̋͒̂̌̒̎̊̅́̄͒̈́̒́̾͐̈̊̆͒͋̿̓̔̽͗̓̇̈́̋̄̂͂̒͋͛͛̽̒̉̋̎̃̂͂̿̀͋̓͌̍́̍̅̒͆͌̊̌̓͑͌͋̑̍͗́͂̄̀̐̽̃̀̃̏̽̑̒͒̂̃̇͂͆̈́̔̍͆͛͂͑͘͘͘̚̕̚̕̕͘̚̚̚͘͘͘͝͝͠͝͝͝͝͝͠͝͝͝͝͠͠͠ͅḮ̸̡̡̢̡̨̧̡̧̧̡̡̢̡̢̨̢̨̢̢̡̧̢̧̨̧̢̧̢̛̛̛̛̪̙̩͔̮̮͍̹͎̪̞͈̦͓̳͕̥̖͉̝̻̙̹̯̤̳̭̜̪͙̺͙͍͈̘͓̺̠͇̱̩̳͔̱̙̞̼̦̤̦̞͚̙̯͓̣͖͚̼̝̘̜̗̲̦̰̮̗͉̭͎̘̖͇̫̥͈͔͕̝̗͇̳̺̲͙̥̰̯̙͔̠̫͖̻̣̙͈̙̲̭̖̪͓̮̩͉͉͔̪̱̪̼̞̮͚̰̠̫̞̹͈̜̼̹̘͓͈͉͕͚͎̜͇̟͎̫̲̪̹̤̬͉̻͙̰͕̦͚͉̮̥̝̟̻̜̯̪̼͔̹͚̞̘͖̱̮͔̻̩̦̰͖̪̖̳͚̱͙̣͖͙̭͈̯̥̖̰̻̠̠̦̬͚̖͙̼̠̫͙͚̖̖͆̀͒̔̉̎͑̆̓͆͗̈́̀̔̌̈́̽͌̒͑̑̐͑̆͐̎͐̈͂̓̀̃̽̊̐̏̈́̂̆̔͌̉̊̌̊̎̈̅́̈́̈̅̇͌̈́͛̈́̓̅̏̑̎͑̍̾͆̂̀́̽̏̀̍̾͑͌̾̎̂̏͐̆̌͗̔̆̎̆̾̄̌͐͆̀͌̀̇̈́͂̽͛̆̒̔̽̈́̊́͊̒̉͗̓̈́̄̅̋͑͒̄͂͊̊̄̾̀͌̇̑́̉̉͛̅̂͌͐̂́̓́̔̚͘̚̕̚͜͜͜͜͜͜͝͝͝͝͝͝ͅͅͅͅͅͅͅͅŅ̴̨̡̨̨̡̡̡̧̡̢̨̧̡̢̡̢̨̡̨̢̛̛̛̗͓̠͓̥͍͖̯̻̣̠͇͖͓̘̜̞̬̖̺̭̞̞̼̮̯͇̙̖̙͍̩͖̰̭͇͔͉̻̣͖̯͙̙͉̲͔̗̠͓̮̝̘̮̼̳̞̝͓̱̰̺͚̪͉̻̬̩̖͔̰̞̮̰͚̫̰̠̲̱̠̯̞̹̼̼̪̤̙̠͖̻̙̲͙̻̻̮͇͇͓̙̘̤̫͉͔̞̜͉̙͈̪̭͈̙͈͇̪͓͓͉̠͓̘̳̹̣̗̻̮͍̼̮̻͎͓̹̫̰̘̘̪̺̰̤͍̳̰͙̬͍͎̯̤̦̥̩̥͓̫͙̘͉̜̱̩̻̭͚̙̮̜̙̖̩͓̜̗̯̪̲͍͕̟̝̯̯͙̮͎͔̖̻̫̱̠̯̲̝̝̦̼̟͍̤̗͎̞̥̲̺͓̻̦͇̬̺͎̤͈͔̱̘̤̼̩̘̙̣͓̣̞̖̣̻̮̙̹͍͍̗̼̬̼̠̖̿͆̓̍̈́̔͛̅̈́̀̎͌͗͛͋̐̉̏̉͒͑̔̓̑̅̌̍̒̅̏̒͂́̾͂̌̅̈̆͂̓͂̔̈́̎̀̏̎͂̈̆̓̔̾͑́͂̑̆̐̆̓̃̄̄̽͐̋́̄̀͒̈́͂̊́͛͌̀̒͒̿̀̔̑͌͐̀̾̓̈̀͑̈́̈́͑́̄̇̿͑̿̾́̏̂̀̉̊̐͗̇̏͐͑̆̓̓̏̊́͆̊͑͛̂́́̒̑́͑̐͂̈̆̈́͑̓̂̽̀͑̈̅̿̾̂͑͂͋͋͑͑̍̈̀͐̀͒̌͊̏̋̓͐̓͆͑̓̈́͂͌̐̚̚̚̕̕̕̕̚͘̚̚͘̚͘̚̚̚̚͜͜͜͜͝͝͝͝͠͝͠͝͠͠͝͠͝͝͠͝͠͝͠͠͠ͅͅͅͅT̴̢̧̡̨̢̧̢̢̢̢̧̛̛̛̛̛̛̛̛̛̛̹̣̻̱̘̦̭͓̟͉̭̪̭̭̼̮̩̰̻̞̝̩̭̱̞̫̣̤̩̗̩͙̫͈͙̲̲͉̝̤̼̟͖̫̮̫̟̞͙̯͕̫̼̘̱̥͕͎̘̞̥̠͔̗̫̼͓͙̯̯̪̳͖̖̣̥̺̰͚̙̬͉̖̰̜̩͓̭̝͎͖͍̦̺͇̙̼͇͎̮̣͈̟͖̞̞̪͎̗̙̝̯̱̼̝̝̙̙͖̦̱̜̩͖̞̩̟͙̘̣̳̜̝̩̤͇̝̳̟͍̗̪̼͙̯̜̺͕̖̗̖͚̏̿̓̀̈́͋͌͛͛̏̋̇͊̉͆̀̄̀̓̐̽̇̉̄̈́͋̓͒̎̓̂̔̾͆̉̊́̀͛̈́̀̑̉̈́̈́͆̄̉͑͑͐̈́̊̒̈̇̎͐͗̏́͑̉͒͋͒̄́̽́̐̌̈́̅͑̒͑͆̄͐̐̆͂͂̒͛͊̇͋̅̑̏͋́̊͂̆̍͛̈́͂́͗̃̓̃̏́͒̎͑͑̃̏͊̄̉́͌̍̈́͗͆̽͐͐̅́̓̽̓̽̍̽͊̑͂̆̏͋̋͗̔̋̓̿͛̐͆͋̅̏̈̉̄̃̆̒̒̏͊̔̊̏̂͆̋̀̐̓̓̓͆̃̀̊͛͐̒͋͛͛̑̿̿̒͐͂́͊͑̋̿̓́̔̀̾͌͂̈́̌̅̈́̂̒̌͆̈̎͛̒̿̍̌̇̀͘̚̕̚̕̕̕͘͘̚͘̚̕̚̚͘͜͜͜͜͝͠͝͝͝͝͝͝͝͝͠͠͝͠͝͠ͅͅͅͅƠ̶̢̢̡̢̢̨̛̛̛̛̛̛̛̛̛̳͙͈͕͎̬̺̮͇͚̲̻͍̬͇̣̭͙̙̣̬̭̳͇͓̬͖͎̹̮̹̽͛͊̐͊̓̆̓̔̎̓̈́́̈́̎̏̌̒͛̊̎̑̇͋̌̈͗̃̓̂̆̎͂͐̈̂̅̄̈́̎̃̎͛̉̓͗̃̈̇̃̃̎̏̋̄̊̓̓̉̑̀̋̆̀͗̑͗͗͒̅͂̎̈́̾͊̄̌̑̈́̋̋̇̏̀̔̉̃̀̌͊̿͋̇̏̈̽̆̊̓̌̏̈́́͆̿͆̐̍̌̌̉̿͆͂̒̐̅̆̒̏͒̒̎̌͂͌̒͆̾̐̍̅̃̆͆̓̀̆̈́̈̽̀̔̓̉͂̒̎͑̈́̄̈̀̔̈́̉͌̈̊̓̎͌͂͌̽̓̽̾̅͂͛͒̍̑̋̄͆͗̓̈́̆̊̾̋̑͑̆͊̎̿̒̑̔̅̎̑̾͂̿́́́́̆̈͑̈́̒͆͑̉́̀́͛̾͐͊͑͛̾̑̂̇̂͒̃̀́͌̓̍̎̏̌͋̉̂͐̈́̈́̍̒͌̓͆͂̒̎͋͋̑͆̂̅̋͑̽͑̀͘͘̚̕̕̚̕̕͘͘̚͘̕͘͘͘̕͜͜͠͠͝͠͝͠͝͠͠͠͝͝ͅ ̴̡̢̡̨̢̢̧̡̨̡̡̧̡̢̨̨̢̨̡̢̢̛̛̛̱̪͈̱̣̫̥̻̩̞̻̞̥̹̹̮̟͇͖̠̲̣̰̼̤͚̯̗͉̜̠̭̻͎̤̪͇̙̟̳̥͚͙͇̙̲̟̞̦͈̭̳͎̟͔̰͈̼͔͉̠͖͕̻̟̼͈̳̙͖͍̺̦͖͎͎̫̖̖̯̲̘͈͕̗̤͚͇̳̫̳͔̥͇̞̲͓̯͚̖̦͍̬̬̥̯̱̝̮̙̯̼̝̼̰͍͖̣̦̣̘͉͕̯͍̭̠̻̗͓͇̻͔̱̭̺̪̖̹̪̤̜̥͕̥͓̫͔͉̖̝̻̱͕͔̼͓̦̬͇̠̝̭̺͎̥̱̜͍̜̗̘͉̯̙͈͕̪̰̠̼͔͕̪͕̣͚̻̗̫͓̗͈͓̙̮̹̲̱̠͉͔̪͓̪͈̜̮͙̜̠̼͕̩̼̝̦̰̱͔̳͔̱̬̟͖̹͔̙͙̬̳͖̘̹͚̮͎̠̤̣̦̘̙̬̯͆̃́͐̅̑̓̋͆͆͊̋̆̃̇̾͆͋̄̈̅̂͌͛̽͛̈́̎̑̃̅͋̑̂̒̇͛̇̅̑̀́̎͂̿͗̎́̒̓̓̓̇̒̀͊̊̓̄̉̐̄̓͐̀̿̉̾̐̍̈́́͆̐̏̊̉̈̈́̈́͊̆̀̾̇̾̈̈̔̿̑͌̈́̓̀̆̂͆̆͒͋̋͘̚͘͘͜͜͜͜͜͝͝͝͝͝͝ͅͅͅͅͅͅT̴̨̨̨̡̨̨̧̨̨̢̢̨̢̢̢̨̧̧̨̧̛̛̛̛̮͓̣̞̖͙͖̗͈̻̜͈̥̹̖̹͉͕̞͍̰͙̖̲̩͎͙̣̣͔̰̜͈̲̗̗̤̮͙͇̼͍̻̮̪͔̠̹̠͚̫̞͍͖̫̪̬̻͕̥̩̼̩̞̲̗̮̣͈͙̳̗͉̼̜̩͈̪̬̬̻̺̺̘̩̳̼̯̞̞̬͖̝͕͓͎̞͕͕͉͇̪̺̱͕̰̫͚̱̣̥̫̬̰̥̬͓̟̙͕̭͕̠̘͕͇͚̞͖͚̱̦̩̟̪̥̙̫͇͕̥̺͚̻̳̤̺̬̬̝̟̦̤͔͓̫̩̳̗̣̤̫͎͎̭̪̼̣̳͈͖̫̟̫͎̺͕̳̦̳͇̦̻̩̙̬̺̫̙̳̣̟̦̪̣͖͎̗̈́̽̈́̿́̀̒̒̈̀͋̌́̑̔͐́̆̎̽̀̄̄̓̆̂͋̀̈͐̆̄̂͋̊̓̽̀̑́͌̋̎̒͂́͌̂̊̈́̓̅̿̐̃̍̍̇͂̈̌͊̑̆̓̔̌́̄̿̉̈́̒̈̊̏͛͛̃̀̉̉͒̓̆͗̂̇͒͂͐̔̔̽̓̍̒̈́̒̏͗̀̃͌̈́̏́̔̑̊̊̐̿̒̃̓̀́͌́́̄̄͛͆͐̒̅͗̑̿̂̊̑̂͗̋̐̈́̒̿̂̾͋̉̾͆͗̑͂̏͛̔̈́̎́̈́͋̀̓̊̆̑̚͘̕͘̕̚͘͘̚͘̚͘͘̚͜͜͜͝͠͝͝͝͠͝͝͠͝͠͝͝͝͠͝͝ͅͅͅͅH̷̡̨̢̧̨̨̡̨̨̨̧̨̡̢̛̛̛̛̥̜̥̣͎̫̭̫̤̦͔̲̝̳͖̯̖̣̮͇̯̥̙͕̤̱̥̹̯̼͍͙̫̱̦̝̗̦̤͎̟̟̗̗̱̻̩̤͇̗͍̻͉͔̬̘̮̦̘͇͉̤̟̝̭̼͎͉͙̳͓͔͓̼̣̦̫̝̬̠͔̲͙̫̩͕̞͔͖͚̯͚͎̳̼̠̮͚̝̼̟͇̬̺͔̪͚̺̹͓̖͛̐͑̂̏̈̂̐̓̑̀͛͛̓̌̐͆͋͑̅̎̃͐́́̔̌͆̂̎̐̾̒̌̾̑̒̌͛̂̅̍̍̇͆͑̾͂̐̒͐̾̐̆̀́̀̑̔͑̉̅̔͗̽̒͂̐̈́̍͆̌̀̂̏͂́̓͆͑̓̇̍̅̊͊̀̈́̾̋͋̿̾̄͌̊̅͑̑̊̆́̋̀͋̾͗͊̀̿̇̄͂̿̍̆͑̔̓̈͑̀͛̔͂̂͛͊̾̔̂̃̋̈́͋̍͛͐͛̀͛̑͒̈́̿̊̇̓͑̇͌̀̾̋̽̌͊̅̈̿̃̂̉̔̈́̑͑̇̇͆̇͌̈́̃̉̒͗̄͗̈́̆͋̋̈́̾͑͊̓̃̌͂̔̎̿͌̎͋̈̾͗̅̉͛̈͘̕̚̚͘̚͘͘͘̚̕̕̚̕͘͠͝͝͝͝͝͠͠͝͝͝͝͝ͅͅI̷̢̨̢̡̨̢̨̡̢̡̨̡̢̧̡̢̛͈̝͙̗͔̰̼̗̩͚̫̜͇̣̖̥̞̦̩̤͚̹̮͍̖͈͙̪̣̯̗͓̱̝̼̳͕̣͉̲̱̼͓͉̲̟̗͚̜̩̦̫̟̣̗̼͕̺̫̲̣̬̭̲̬̼̟͙̠͈̟̳̰̺͓̻͍͇̟̖͉͉̙̣͕̜͕̘̮̪̖̜̲͎̥͈̗̬̺̳̗̻̝̫̟͍͚̝̟̣̦͈̙͓̘̰̜̙̮̤͚̩̟̣̰̥͓̰͚̩͈̪͇̯̪̰̠͉̬̖̯͕̟̹̪͎̠̪͈̰͐̎̀̒̐̀̒̽̄̊̆̍̉̾̇́̑̓̔̏́̆̈́͋̾̆̀̇̉̐͛̀̈͂̉̀͂́͗̒̃̏̅̏̀̈́̓̉́̔̃͒͊̋̂̂͗̈́̈́̀͌̑̂͋̓́͐́͒͆̅̂̈́̍͗̈̊̂̈́̎̑̄̎̋́̉̌̔͆̎́̈͋͒́͒̂̿͐̋̈͛̽͆́̌́̉̈́͛̀́̆̏͂̑̉̃̑̊̃̍̇͋̐̐́͌͆̆̑̄̓͑͋̓̈́̎̾͊̽͊̇̀͐͗̓͗͒̈́̄͂̌̇́̀̈́̀͌̑͋́̄̈́̂͒̓͌̅̎͋̏̇͋̍̽̈̈́̈́͆̆͗̀̔̋̓̓̋̋͋̋̈́̐͗̈́̈́̂͂̓̇̅̿̆̑̔̾̈́̄̄́̄́͒̍̃͋̾͋͂̓̋̔̅̌̽̃̈́̓͌͐̾͂̏͗̌̄̇̚͘̕̚̚̕͘̕̚͘̚̕͘̚̕̕͘̚͜͜͜͝͠͝͝͠͝͠͠͠͠͝͝͠͝͝͝ͅͅͅͅͅͅͅͅŞ̶̡̧̡̧̨̡̧̧̡̨̛̛̹͉̼̤͖̦͎̗̮̟̪͇̲̗̯͔͎͓͔̤͔͇̗͕̭̟̠͈̦͇̺̙͔͉͎̩̗̱̳̦̫̘̦̱̱͓̺͔͒̊̈̓̋̍̓̔͊̿̐̀͂͊̃̅͑̅́̅̍͂̈́̀̂̔̍̀͋̇͗̈̅̄͆̏́̅̀͊̅̔̄̑̈̐̅̆̃͒͗̔͑͂́̍͗̾͗͑̔̀̈́̈́̑̒̾͆͐̇͆̍̋̍͌͛͋̑̊̅̓͆̉͂̌̐͘͘̕͘̚̚̚̚̕͜͜͠͝͠͠͝͝͠͠͝͠͝͝͠ͅͅ.̪̦̾͒"

Afterwards, the black hole-turned Sun will begin inching towards the Earth. An emergency alert similar to the one that plays before the giant meteor in The End will play that says the following text.

"-THIS IS AN EMERGENCY BROADCAST FROM THE {REDACTED) Foundation

"...YOU LIVED LONG ENOUGH TO SEE IT ALL END HERE..."

"...EMERGENCY ESCAPE ROCKET FOUND IN YOUR AREA..."

"...YOU MUST HURRY..."

"...QUICK..."

"...THE BREAK..."

"...OF DAY..."

"...IS HEREE̗͡E͍͑E͚͍͑͞Ě̞̊ͅe͕̙͉͊̈́̿E̱̱̖͒̕̕.̜̹͑͠.@!̖͈̝̞͈̻̈́͗̽͑̅͒@̥͔͚̑̀͑#͖͎͎̋̒́̎͢͜͡^͓̰͌̄^̠͋2̛̻̞̫̪͉͚͖͒͐̏̊̈́̚̕ͅ3̨̟̘͎̪̟͚̅͒̏͌̎̾͂͋͢-͓͝"

"-SIGNAL LOST-"

This marks the beginning of the finale of When Day Breaks.

Finale[]

All side disasters will stop and the music will become Because Dreaming Costs Money, My Dear. Unlike all the other songs in the gamemode, the finale's song is perfectly clear. The transformed Sun will move downwards towards the map. Smaller black holes will also be present, roaming the map and sucking in anything that comes too close. The following roleplay messages will appear during this.

"This is Planet Earth. A one-of-a-kind planet. A beautiful world that humanity calls home."

"4.2 billion years ago, the Sun's protoplanetary disk gave birth to this globe."

"And now... the Sun has come to destroy what it has created."

"This is... the first and last daybreak for Planet Earth."

Much like in the final parts of The End, the only way to survive is to enter a green beam in the map. However, you only have a mere 10 seconds to do so.

Entering the beam will take you not to the shelter, but to a room with a rocket in it. Once the clock becomes 0, the words "Thank you for 4.2 billion years of fun and blissful memories" will flash on the screen, the map will be devoured by the Sun, and rocket will launch. Everyone in it will then be teleported onto what is meant to be an alien planet, and the following roleplay messages will appear. They are all from BLOX-NEWS rather than being the red/purple text.

"-SIGNAL DETECTED. RELAYING...-"

"...Hello? Can anyone hear me?"

"If you're hearing this, then the Earth has been destroyed by the Sun."

"All we are left with is this alien planet in a faraway star system."

"Though less than 1% of the whole human race is left, with billions of families broken..."

"...we must put our tears aside and work together to create a new home."

"The chapter known as our time on Earth may have ended, but a new part of our story shall begin..."

The end of the final message marks the end of the gamemode as a whole. All players will be teleported to the lobby, and those who somehow survived will receive 15,000 points.

Trivia[]

  • This gamemode is based off of SCP-001 "When Day Breaks." Numerous references to it are present in the gamemode.
    • The Category 6 hypercane's name is a reference to the author of the SCP-001 article, S. D. Locke.
    • The names of the Category 7 hypercanes are a reference to one of the characters in the article, Dr. Logan Igotta.
    • The sentences that flash before the "COME INTO THE LIGHT" portion of Stage 2 are taken directly from a section of the original When Day Breaks article.
    • Fixed by Voilagobrr.

Super Red Giant[]

This gamemode is really what it sounds like, The sun turning into a red supergiant. You have 30 seconds to find the rocket and escape to one of neptune's moons.

RP Messages[]

"THIS IS A EMERGENCY ACTION NOTIFICATION"

"THE SUN IS EXPANDING TO A RED SUPERGIANT"

YOU HAVE 30 SECONDS TO GET TO THE ROCKET AND ESCAPE THE PLANET"

"HURRY'

"THE END"

"IS HERE"

[CONNECTION LOST]

"This is planet earth."

"Our own home planet."

"I know we feel hard for our home to be gone, but after all, it will see its demise."

(After 25 seconds)

"This will be the end for Planet Earth."

"Three"

"Two"

"ONE''

(after the rocket escapes the earth)

[Reconnecting....]

"Hello? Is anyone listening?"

"We had to go to one of neptune's moons."

"I know of how our home planet got sucked in by the dying sun, but we will try to make this our home."

Trivia

  • The sun is not large enough to actually expand to a red giant, Please don't take this real
  • This is a fake gamemode! Please don't take this seriously!
  • Red supergiants are stars more massive than our sun that have bloated to 100x their current size
  • Fixed by Voilagobrr

JUDGEMENT[]

"D I E ."

Quote before the first stage starts.Template:Extra Disaster Template

A really hard gamemode, inspired by Tartarus & When day breaks.

Gameplay[]

This gamemode will disguise itself as any random gamemode, with a rare chance of it disguising as tartarus, same rp messages, same mechanics, until halfway of rp messages, the text will change into "[ ERROR ]" and then the rp messages will stop.

All players are teleported to a map which has a house, with furniture and interactable stuff, however, there will be posters & paintings of hard disasters from TAU & Disaster Warning, Including TI.

They have to survive buffed versions of extra disasters, Including the w̴̮͖͒̎͆͗ͅṛ̶͉̌̈́́ä̸̗̯́͆͝ț̵͙̞̍͊́͝h̵̛̻̅͛ Ǫ̷͇͈̰͔͈̗͚͂̍̕f̶̦̰̻̪̫̣͌̽̍̓͜͝ M̸̨̼̜̱̲͉͚̬̱͈͈̖̭͓͙̬̻̼̤̏̀Ö̸͎͙̏͠T̸̨̢͕̙̘̣͎̜͎̣͖͉̥̝̰̥͊̔̃̀̾̽́͑̋͛̃͌̌̈́̉͒̿̓̽̈͝͠ͅH̸̢̧̧̛̛̖̖̺̝͉̪̠̤͙̬͇̣̠̥͖̻̪͕͊̊̽̔̾͌̈́̈́̄̂̄̐͝Ě̴̝̝͚̲̤̪̲̙͇͕̈̒͠Ŗ̶̢̨̛̪̖̞̤̭͉͖̝͍̼͕̘͙͇̿͋̎͗͛̾̏̾͌̈́̉͘͜͝ ̸̧̙͙͙̮͕̄̿͗̈́̔̄̆͗͆̌̑̍̐̀̓͆̀̔͘N̷̢̺̭͔̼̣͙̘̲̤̲̈̄̍̆̈̎̀́̿̓̋́͘Â̷̢̦̫͉͈̘̟̰͑̽̒̿̈́̽̎̇̈́̇͒͋̇T̴̡̨̧͍͙͕͈̜̮̻̱͕̭͖̪̭͙̻̱͎̱͎̯̬̾̒̿̂̎͒̽͊̇̇̀̊̌̌́͘̚͘͜͝Ų̶̻͚͕̮̹͕̖͇̠͕̜̭͚̰͔̀͛̄͑̌̓̇̏͛̔̋͘̕̕͜͜ͅͅR̴͔͆̊̂͆͌̋̈́̇̈Ḛ̷̡̢͚̞̬͔̰͍̩̘̱̖̟̺̣͕̯̈́̕ͅ .

ALERT MESSAGES:

"Welcome to Blox-News: The Major Event."

"Scientists found that the earth is coming so close to an end today."

"This will come with both the Sun and Moon being intense."

"These also come with buffed natural disasters that will be hard to survive in."

"May god be with you all, and we will hope to see eachother on the other side."

After, these glitchy text that are rainbow appears in the middle of the screen. It will say:

"I know god will forgive you, but..."

"W̷̺͚̳̠͊̓͌̆Ẹ̶̢͕̖̫̌͊ ̵̡̤̝̦́̂̊̑̈̃̿W̴̺̒̔̇͌Į̷̥̜̼̃̅̾̌̔̎̐͠L̸͇̫̠̠͔͔̰̞̪͌̋ͅL̴͖͈͕̜͕̈́̀̿̆̕͘̕͝͝͠ ̷̇̈́͊̓̑̈̂́̊͗ͅŃ̴̨̜̤̘̫̺̓E̶̟͉̟̗̍̓͋̂̉̐V̶̝̜͕͍̗̦̭̎̌̇̐̆̾̌͆̍̀É̴͔̩̼̪̜̫̠̜̆̓̕͘R̸̠̥̻͕̒͗͑̆̋͘ ̶̟͉̺̗̘̝̗̤̫̈̉̾͘ͅF̴͉̱̖̹̼͓̳̙̀͂͜ͅÓ̵̹̬̱̊̈́̉̈́̇̇̂̽̉R̸͉͝ͅG̴͙͖͎̺̲̲̫̏̆̈̅̚ͅI̵̠̦̼̰̯̜̞̲̝̻̅̄̉̄̾̊̉͝V̷̦̗̅̈̎̃͌̿E̸̡͚͙̾̀͊ ̴͉̰̻͊͒̐̂́̽̈́̕̕͝Y̷̛̲̯̋̉̈́͋͒Ơ̸̭͇͕̝̼̫̖͎̘̗̌͗͗̇̍̚͝Ư̴̼̱̰̤̣͕̮̭̭͆̑̋̓̋̚."

Just like When Day Breaks, it will show the actual ui about what's about the gamemode.

Soon, red text from When Day Breaks and Tartarus will appear, which they will say the following:

-You have withstanded us a lot.

-You beat mother nature a lot.

-But what you didn't know, is that revenge is here.

-Revenge is always from mother nature, and "him".

-But..

-No need to run, because the only thing you should've done is to...

-D I E .

Stage #1

The first disaster will always be a super volcano, it is bigger, the blocks are bigger, lava flood can spawn 2 times because the round is longer than a normal volcano round and it now flings players close to it on his eruption.

Players have to avoid the lava blocks by themselves.

The Eruption cooldown is now 0.07, meaning it will be hard to time your positions.

Stage #2

After the players has survived the first phase of this inexplicable wrath, mother nature will send out 2 ef4 tornadoes (bigger radius) and extreme fog conditions.

Stage #3

The red text will appear again which they say the following:

-You thought you were strong..

-Well, I would rather do more than two tornadoes.

-But, get ready for something worse than that..

-8:56

-8:57

-8:58

-8:59

-9:00

-Now get ready to see our power from the "light."

-Good morning, victim.

The tornado siren sounds and its very loud once 9:00 striked, with another sound that is a loud bell.

Afterwards, the ground will shake (Like an earthquake, similar to a unqueueable bonus disaster) and frequent meteors fall onto the surface, Buildings will break due to the shaking, making the map have less high ground if they get a flood, a weak hurricane will strike the map, too. if the players survive this stage, stage #4 will start.

Stage #4:

The red text will appear once again, which they say the following:

"Y-You.."

"You survived.."

"But, there is more to come.."

"Get ready for 'him.'"

"11:57"

"11:58"

"11:59"

"12:00"

"12:01"

In this part, similar to Tartarus and When Day Breaks, the red text will appear in sync, they say the following:

"The moon and sun rises."

"Luminosity is intensity."

"Not light but black."

"We are not afraid."

"We can be awakened."

"If we can look together."

At this part. its literally like Tartarus again,

"F̸̨̢̢̫̠̮̜̤̞̭͕̼̯̤͋̄̓̆́̆̎͌̓͊̏̉͘̚E̵̢͍̖̫͎̯͙̓́̃̏̏̊͂̓̅̽̚Ȃ̵̧́̀́̅̈́̆́͆̆̐͊̍R̶̥̘̱̯͈͗͒̑͜"

"SuperNuke = game.ServerStorage.superNuke"

"OǗ̸̻̣͉̩͉̺̔̐̀͆͐̏̊̍͐͋̅͗̕͝R̴̡̩͎̗̞̮̣͙̻͖͉͍̭̖̕"

"SuperNukeClone = SuperNuke:Clone()"

"U̴̮̯̲̟̦̳͑N̶̤͔͊̏̌̔̅͋͂̑̈́͐̚S̴͉͕̫̪̰̼̼̼̲̗̰̙̫̼͔͗̐̒U̸̡̧̯̼͓̣̘͚͍̳̘̹̯̺͒̅̉͛͒͆͛͆͌͌͋͜͝R̷̢̡̲̬̣̘̗̤̳̯̭̱͊̑̆̇̍̚V̶̧̤̲̬̬̥͇̟͕͓̜̝̱͊̓̈͒͆̐̇̌̍Í̷̪̙̝́V̷̡̱̹̘̦̼́̔͆̈́̀̈Ä̵̡̛͎̣̺͚̰̙̲̂̀͘̚B̷̡̙̭̜̝̥̜̭͍̻̃L̴̝̀͗̄̔̓̊̊͂̊̊Ẹ̵̡̢͉̱͌͒̐̈͐̒̈́͜͜"

"SuperNukeClone.Parent = game.Workspace"

"script.wild.Bye:Play()"

"W̴̛̹͍͇͓͕̙̺̩͙̯̯͙͋̔̓̈̈̽̊́̇͋̊͆͛̎̓͛͑̃̓̚̕̕͝ ̸̢͕̣̘̞̤̱̤̼̫͇͓̹̀R̴̨̛̛͔̤͕͓̝̻̬̖͇̼͈̎̆͗̃̓̆̋̆̒́̿̇̓̒̀̃̌͘̕̚ ̵̛̛̙̣͓̠̮̱̞̠̘̻̩̮͎̗̆̅̎̌̿̽̋̎̋͐́̃̄̈́́̔̚͝Ă̵̼̤̮͓̤͔͜ ̷̛̝̤̜̝̀͑̇̎͂̉̋́͒̌͆̿̇̉̆̚͠͝T̷̢̠͖͉͉͙̫̝̼̠̻̯̳͖̫̲̟͈̦̬̍̀̈́̎̒̇̃͊̆̾̋̄͋̅̈́͐̀͂͌́͝͠ ̶̧̢͔͓̭̱̭̘̥̜̳̱̙̦̥̭̜͇̫͖͒̀̎̌̔̀͛̑͊̃̀̌̎̈́͊̉́͋̓͗͘͜͠͝ͅͅH̷̖̮̉̆̿̓͛̈́͆̌̒̽̒̏́̄͐̚̚͝""

At this moment, a super nuke launches. It's bigger, stronger and worse than Tartarus' nuke.

After the nuke, Mother Nature's text will appear. (It's the same as Tartarus and When Day Breaks but green.)

This is what it says.

"Now the power from the universe shall come to us, as we all rise to the finish line.''

A ripple happens, Which will then cause Super-Tsunamis, Airstrikes and Short Hurricanes to strike. The loud bell, Chicago's siren sound (Tartarus sound.) and a low pitched EAS sound will play.

The disaster is named "Error"

The disaster will contain volcanoes, meteors, tsunamis and EF5 tornadoes. If the players survive, the red text will appear once and once again, which they say the following:

"How...."

"I already did hard.. Well I have more..."

"Get ready.."

Stage #5: Red text will be visible once and once and once again on player screen.

They say something different.

"Well well well.."

"Looks like you past us."

"But, I got something right up my sleeve."

A EAS Warning will be issued with the disaster's name being "Wrath."

The Blood Moon will be visible with the sun in opposite sides. Shop button will be changed to "YOU WILL NOT SURVIVE". Clicking it will lead you to a image of the blood moon with Mother Nature inside it, with the text below saying " are you gonna forgive me now? " Once this happens, the sun & moon will trigger buffed lava super-tsunamis, more frequent airstrikes, a lava flood with the x2 of speed & stronger avalanches in order.

Finale: Blox-News is back onto the news, they say its news nerviously fast, like The end. It says the following:

"APPARENTLY, THERE'S 1 HUGE ASTEROID WITH 1 NUKE COMING TO THE SURFACE."

"ITS RADIUS IS HUGE, GET TO THE BUNKER."

"DODGE THE AIRSTRIKES AND HURRY UP"

"YOU DONT HAVE MUCH TIME"

"THE EARTH IS COMING"

"TO À̴͕̥̐̽̽̃N̸̛͙̋͗̑͝ ̴̙̓̊̄̒̄͋ ̸̡̧́͑̔͌̐ ̶̙̲̬͊̚E̴̼̭̘͆N̴̨̛̼̘͖͂͐̽D̸̼̭̦͒̔͠"

"[ CONNECTION ERROR ]"

A timer will start with its message saying "The earth has come to an end, get to the shelter" with time limit being 45 seconds. The players have to dodge the upcoming airstrikes while heading to the shelter. Once the timer has reached to 0, the nuke & asteroid will colide with the ground, doing a small explosion that grows up until it covers the whole map, after one interval of 1 second after the explosion has grew up to cover the whole map, it will fade in, once the nuke & asteroid colides, every playing player's screen will fade into a really glowing light-yellow light, and their screen will violently rapidly shake. any player's bodyparts that's not inside the shelter will disintegrate into a neon-yellow color, then dissapear while rapidly doing heavy damage. once the explosion starts to fade out, the glowing light screen will fade out.

If the players survive, the red text will appear once again. They say the following:

"Ugh.."

"You did it."

"Well, congrats.."

"Here is your reward."

"Remember, this is not the last time we talk."

Then the remaining players get atleast 179K coins, the round will not end tho, as there is a after-end rp message. It will turn night-time, as if it was in space, and planets will spawn, like saturn & jupiter, players inside the bunker will be teleported to a higher place along with the bunker.

RP Messages after the round ends

"Is this functioning?"

"Our lovely planet, earth was destroyed by the nuke & giant asteroid."

"We can create our, own planet together."

"We will have a whole. new home."

"You have to know, all good things must go to an end."

"It was sad to see our home, go to a demise."

"No earth would be equals no home, but we can create one though."

The round will end after these RP messages end. ===Trivia===*This is a custom gamemode that has too much red messages on the screen.

  • This is a fake gamemode and its not official, please dont take this seriously.
  • This was a mixed version of When Day Breaks and Tartarus.

Bean Nado[]

Look Like Bean and Tornado has Mixed Up?

RP Messages[]

Template:Gamemode Template

"Today it's sunny on [Map Name], which there is more to come."

"Recent news show that tornado is covered by.... Beans?

"We don't know what happened, but we will try to cover up this."

"Wait, what is happ---"

Oh no... [The channel changes to Beans.]

"beans"

"beans"

"Beans"

"BEANS"

"B E A N S"

"B̶̡̤̣̯͉̏̿͛͋͋́̚ ̷̻͉̣̩̺̼̪̆͒̑̈̔̆͊E̸͓̜̲͗̇͂̾ ̴̝̅̎͘A̴̢̞̹̯̟̙͉̰͍͌ ̵̨̛̛̜̦͈̬̙̟̑̿̈́̂̐͆͗̎N̵̖̄̋̽̈͊́̉ ̸̡̧̫̖̖̜̠͔͓̼̅͛̄̅̉̄͂̕Ś̷̡̖̹̥̥̭̝̍͐̽"

[An EAS is issued that "Bean" is issued for "Bean".]

Gameplay[]

The player(s) will be teleported to the map.

The music Happy Troll is the gamemodes OST.

Bean Nado has abilities, so here is the list:

  • Make Random Player Be a Bean for 15 Second
  • Give Random Player A Can Of Bean (50 % Chance it was A Poisoned One)
  • Make A Rain Of Bean For 10 Second (If Player Touch The Bean it Will Explode)

If you get killed by the tornado, you will become a bean until the end of the round, which everyone resets. ===Trivia===#This is a Refern of Toastnado.

  1. Fixed by Voilagobrr
  2. Remastered by Tartarus

Rainbows' Everywhere[]

aaa this will be a bit tiring but will fix later!!

made by voilagobrr (which the person who fixed this is me)Template:Gamemode Template Rainbows' Everywhere is a wrath that only has 12 disasters. This is a fictional gamemode by viola, and you could try giving credit for ideas (if you want) I know tornado insanity isn't coming back, but I decided to make this. Thanks. :D

Gameplay[]

So the gamemode first disguises as The End, same thing, same rp messages, but like When Day Breaks, the messages stop when the round was about to start and said:

"R A I N B O W S"

This marks the start.

The start of the round[]

So the text was rainbow with a glitchy font.

"you thought?"

"you actually thought?!??!"

"well, you think ur the only one here..."

"remember.. this is not anything you wanna see, right?"

"well.."

"look."

"this isn't pure insanity.."

"this isn't the end.."

"this isn't tartarus.."

"this isn't when day breaks.."

"this is..."

"rainbows' everywhere."

The gui shows again, but displaying the true gamemode this time. It now activates an Emergency Action Notification for "The World."

"An anomaly has been summoned. We do not know what the cause is."

"This entity increases it's color, and their intensity. These causes supernatural disasters everywhere."

"Many famous locations like Tela-Ville, or Paris, have been getting these kinds of disasters."

"Many people accidently made contact, and went missing."

"To be safe, make sure to wear sunglasses and DON'T MAKE CONTACT."

"May god be with you all."

Phase 1[]

How phase 1 starts with that the music slowly changes to The End's music (eerie??). Also, multiple rainbows spawn, with some [human] entities that are hostile--too. An EF5 tornado spawns during the disasters.

All disasters are listed here:

  • Tsunamis - It starts with the max studs being 50. There are 10 waves.
  • Meteors - They are buffed, with x2 meteors each.
  • Volcano - It is a super volcano, with eruption cooldown as 0.
  • Acid Rain - There are a lot.
  • Flood/Lava Flood - Their max studs are resembled on the map. The studs are always locked on the max studs.

There are 4 disasters. This is made to resemble TAU's Doomsday and LVL's When Day Breaks.

When the 4 disasters are over, the entities wont disappear, but the rainbows will. There will be an epilepsy warning because there is a powerful flash, which then fades. Some dialogue has been included in white (with black outline so they can read) text.

"Oh wow..."

"You think your that slick?"

"Remember, breaking legs will do hurt.."

"Because the frenzy is not over."

"Do your worst. ;)"

Phase 2[]

[reminder, any ideas for music?]

[ill fix this later]

All disasters are listed here:

  • Super Tsunamis - It starts with the max studs being 50. There are 10 waves.
  • Super Meteors - They are buffed, with x2 meteors each.
  • Super Volcano - It is a super volcano, with eruption cooldown as 0.
  • Lava Rain - There are a lot.
  • Hyper hurricane - Their max studs are resembled on the map. The studs are always locked on the max studs.

Phase 3[]

  • Rainbownado - A EF5 Tornado will form, being a bit more fast than the ef1 one, this has some twists tho, such as:

-Bigger radius.

-Turning affected parts into any color that is in the rainbow.

-The tornado's base & cloud fading in order into the rainbow colors.

-Weak changing color fog roaming around the map.

-Every 8-19 seconds, the tornado will teleport onto any point of the map. this includes a warning tho, as big red squares with the size of the tornado will form flashing white-red colors, alerting the players, it will fade out once the tornado teleports, this repeats until the tornado stops taking action. _____________________________________________________________

  • Asteroid Rain - Meteors will spawn, but they are buffed. this is because it goes down much faster, bigger radius & Repetive explosions appear on the meteor once it strikes.

_____________________________________________________________

  • Mega-Flood - A lava flood will roam the map, but it goes faster, sets more blocks on fire and destroys much rapidly. it is also 40 per hps. (Hit per second).

_____________________________________________________________

  • Lava-Wave - Lava tsunamis will spawn, but they will spawn at their max size, however, their max size is buffed, changing at around a bit more of +120 studs. They also spawn frequently.

_____________________________________________________________

  • Rift Rain - 3-5 Small pink droplets will fall around the map, flinging any part it touches and draining the affected player's health per millisecond, They spawn so frequently, which that would mean that if you're playing on a low-end device, it would lag, or even crash.

Finale[]

WIP, If you're gonna edit this to have disasters then dont make pure stupidity and remove this message.

Trivia[]

Also WIP, Same for above.

Minecraft Ender Invasion[]

Template:Gamemode Template This is the gamemode where you have to survive every ender mobs from the game, Minecraft.

Roleplay Messages[]

[the news box is blox news at this moment]

"Hello and welcome to BLOX-News! We do have a lot to share with you, as this might help with safety."

"Someone that looks like the famous player 'Steve' has opened a real-life portal."

"Suspicious entities that have been deemed to be hostile also came out the portal."

"You might have to try and fight off these entities. But, take extra caution when doing so."

"Oh no, one broke in. Stay tuned soon!"

[blox news cuts off and automatically switches to Steve]

"This isn't any kind of hard disaster around here."

"I tried fending them, but they already escaped. Get ready, for something worse."

After the broadcast, the Emergency Alert System will issue "Invasion" for "The Earth."

Then the Minecraft OST in The End will play and loop in every wave.

Next, purple text in Mojangles will be seen on the screen with minecraft cave ambience sounds.

"8:55"

"8:56"

"8:57"

"8:58"

"8:59"

"9:00"

Then the loud Minecraft bell will play.

Wave 1[]

In wave 1 the same purple text will be seen.

"Prepare for wave 1."

During wave 1, endermen will spawn everywhere in the map. They can move, for your information. Each one follows a different player, and deals 10% of your HP.

After wave 1, the purple text will be seen again.

"You."

"Why Did you Survive my Endermen."

"Prepare for something bigger."

"11:57"

"11:58"

"11:59"

"12:00"

Then the minecraft bell will play with a purple sun.

Wave 2[]

The purple text will say

"HE GOT ME"

"ENDER DRAGON"

"NO NORMAL BUT ENDER"

"COME"

Ender= game.ServerStoreage.Ender

"IN"

enderClone = Ender:Clone()

"THE"

"END PORTAL"

"WAVE 2"

"SHULKERS"

After wave 2, the purple text says

"THERE'S STILL MORE"

"2:57"

"2:58"

"2:59"

"3:00"

"WHY WHY WHY WHY WHY WHY WHY"

Then Wave 3 begins.

Wave 3[]

When wave 3 begins, every part in the map turns into Endstone then the sky turns into the end's sky box. Sky obsidian pillars then start coming out. Then everything turns into The End dimension. The sun also disappeared and purple text appears.

"WHY DID YOU SURVIVE"

"TIME FOR SOMETHING BIGGER THAN THE LAST."

"WAVE 3"

During Wave 3, Endermen, Shulkers, and Endermites spawn. Shulkers do direct hits on the player.

After Wave 3 ends the purple text will say.

"PREPARE FOR THE FINAL WAVE"

"TIME TO FIGHT THE ENDER DRAGON"

"5:57"

"5:58"

"5:59"

"6:00"

Then the minecraft bell will play.

Finale[]

The purple minecraft text will say.

"TIME TO FIGHT!"

"FINAL WAVE"

"Endermen,Shulkers,Endermites And Ender Dragon"

After the final wave ends, the text turns into black.

"Oh, you freed us."

"The only one that really cared."

"Here is your reward, with the dragon egg with you."

The Dragon Egg will be in your inventory, forever.

Oblivion[]

Reward: 100000 POINTS

Difficulty: DEADLY AND EXTREME

Chance this gamemode will be chosen: 0.00000006%

--

Oblivion is an extremely hard gamemode that is similar to TAU Doomsday or the Tartarus from Tornado Insanity, but much worse - with a whopping 13 disasters, all of which have some form of unique twist that makes them harder. The premise is that a huge universe-destroying black hole is approaching the Earth, causing several supernatural disasters.

Unlike other hard gamemodes like Your Doom and Doomsday, Oblivion does not come with a special before-disaster theme and will at first disguise itself as Fujita Scale for the entirety of the gamemode cutscene. The gamemode's logo only appears on the gamemode list screen and does not show actually show itself on the starting screen. The round starts off normally, with the usual loot spawning and the usual news messages playing. However, at some point, the news will suddenly start to say things about large parts of the universe being destroyed due to an approaching hypermassive black hole. Then, an unknown voice (hinted to be the black hole itself) takes over the news and makes cryptic, unsettling remarks about the universe ending in glitchy text (think the messages in “The End” gamemode).

Afterwards, the EAS plays in a low-pitched, distorted form while a distorted and creepy siren plays. The alert reads that "Oblivion" has been issued for the entire universe.

Phase 1:

When phase 1 begins, black fog and Zeus lighting occur and are constant throughout the entire phase. The track “Ultimate Travesty” { Pure Insanity) will play during this phase.

Disaster 1 meteors but worse. Oblivion’s meteors are much larger and have their explosive yield doubled. Also, these meteors come two at a time, not one at a time like normal meteors.

Disaster 2 Flash flood. Though this may seem very hard on maps that have no high ground such as Trailer Park, flood-proof boats that float atop the floodwaters will spawn.

Disaster 3 Category 10 Hypercane occurs, and there are three times as many debris blocks as usual. A storm surge will always happen at some point in the round, though the flood boats will work with the surges. Also, acid rain would occur at the same time as the hurricane which the flood boats are not unsusceptible to.

Disaster 4 Super tsunami Unlike other tsunamis, the super tsunami will be a lot longer and consists of multiple waves, making it more like a real-life tsunami. Furthermore, flood boats will not work against the tsunamis.

Unless you have a shelter key and are in the shelter, these disasters are almost impossible.

Phase 2:

Just as Phase 1 ends, the unknown voice from before remarks that the previous phase was actually just a trick and that the real Oblivion is much, much harder. Afterwards, acid rain, Bombs Away airstrikes, and a Category 10 hypercane become constant throughout the phase alongside the black fog and lightning from Phase 1.

As the phase starts The shop and inventory icons both become red while saying “You will die” on their text labels. Opening up either will give you a blank menu with the words, “There’s no using anything during Oblivion.” However, anyone who already has gear equipped will keep their gear.

A pipe organ version of "Winds of Destruction" (TAU Your Doom's theme) would play during this phase in a very loud and distorted fashion.

Disaster 5 Pure insanity occurs. However, unlike the regular Your Doom, this one can curse you in a fashion similar to Trollnado or Jack O’Nado, with the curses being in a glitchy text.

Disaster 6 Pure insanity sized hells wind these disaster are here for fire Smoke: Visibility reaches near-zero due to smoke, similar to Freezenado’s blizzard. Ashfall: Ash particles will fall from the sky which have the ability to deal damage and collapse structures (assuming there are any structures left, as all buildings in the map will likely have been destroyed by now) Lava fountains: Lava will spurt out of random places in the ground. It is like Freezenado’s ice spikes and a Firecane: A hurricane with burning debris occurs. and a laca surge

Disaster 7 A snow storm icicle havoc sized pure insanity The winter weather disasters present in the original Freezenado are present, but remain constant throughout the disaster rather than being summoned. This means that for example,

Ice spikes but big

snow storm but blidness 100%

and a avalanche but bigger

Disaster 8: A random bonus disaster occurs at normal intensity. However, the environment becomes completely covered in fog. All players are totally blinded, effectively rendering the disaster invisible. The only way to decipher the disaster’s location is through the volume of the noises it makes, but even that is extremely difficult due to it being masked by the phase’s loud music along with the sounds of the background disasters.

Phase 3

As the black hole gets closer, spacetime distortions begin to happen. This means supernatural disasters like constant stars from hoshinado, camera + environment glitching, and low gravity. Anyone who uses a gravity coil to take advantage of the low gravity glitch and fly out of the map will simply be killed by the storm clouds above. Furthermore, it is possible for players themselves to glitch out; they can flash different colors, change size, stretch out, change walkspeed, lose jumping abilities, etc. without any prior warning.

It is during this that an epilepsy warning is issued in the form of an emergency alert, as the rapidly flashing lights and colors in this phase could quite literally lead to seizures in those sensitive to them.

“Alarm for Doomsday” (TAU Doomsday's theme) will play during this phase, however it is much louder, more distorted, and lower-pitched than in Doomsday. There is also extremely loud static in the background.

Disaster 9 TAU your doom and pure insanity happen at the same time. The voice explains that this happens due to parallel realities merging.

Disaster 10 A whole new type of supernatural disaster born from the spacetime glitching occurs: Falling anomalies. Anomalous stars will falling in the sky and have variable effects on people such a burning, killing, teleporting, etc. (If you have played Hoshinado in the anomalies are a lot like the stars in said gamemode.) In addition to this, there will be corrupted versions of the winter disasters including very tall ice spikes, glowing avalanches similar to the stars from Hoshinado and color-changing snow storms

Disaster 11 error 404 but pure insanity This error 404 can throw out anomalies and is accompanied by anomalous lightning that can change color and come in erratic shapes like horizontal lightning, spherical lightning, thick lightning, spiral lightning, etc.

disaster 12 Glitchcane arrives. Its debris are anomalies, its winds go in weird directions, and its storm surge is unusually shaped with the water surface containing spikes and hills rather than being flat. It is prone to sudden height changes and does not rise slowly like a regular surge/flood. In addition, everything from the atmosphere to the debris to the storm surge flashes colors constantly.

Finale

An classic extremely sad music starts to play as the black hole itself appears above the map and begins inching closer to the ground, sucking everything in. Also, several smaller black holes move around the map like tornadoes, sucking in any player or object that gets too close. The players are given only 20 seconds to run into a portal that leads to a parallel universe before the black hole obliterates the universe and kills any remaining robloxians. Right as the timer runs out, a new mysterious voice would express their thanks in the roleplay messages towards the players for participating in their game called life before pronouncing the end of the universe. They would say that all of the deceased people would be proud of the survivors and that they love them. as the entire screen goes black, and signaling the end of space and time.

After all thirteen disasters are over, all players will spawn in the parallel universe, which takes the form of the classic Town from Tornado Alley 2. Just before the round officially ends, a brief, split-second message from the first unknown entity would flash on the screen saying that Oblivion shall someday return. After all players spawn back in the lobby, all survivors are given an award of 100,000 coins.

Trivia

The impossible gamemode is oblivon and reward 100000 points

fixed by telavation

Dementinado[]

Coins: 109

Survival: Medium

Objective: Survive a Tornado With a Dangerous Disease!

Roleplay Messages[]

Strange Tornadoes has been spotted all over Robloxia.

These types of tornadoes can give people a dangerous disease called "dementia".

Any people with this disease can slowly take damage.

[ALERT] A Disease watch and a Tornado watch has been issued.

Then a EAS Alert saying "Tornado Warning -reconnecting- Disease alert" Is Issued for the map. The color of the clouds is dark blue. Including the fog and skybox.

There's a Dementinado! Try not to get Dementia!

Dust Devil[]

Coins: 500

Survival: Hard

Objective: Survive a Tornado Along with A Dust Bowl!

Roleplay Messeges[]

We have Forcasted a Tornado will form in the new future.

Perfect Weather Pattens had showed signs of a Dust Bowl Approching [Map Name].

It seems as if the incoming tornado is a Dust Devil.

Dust Devils are Hard to see in a Dust Bowl.

[ALERT] A Dust Devil Watch and A Dust Bowl Warning has been issued.

EAS Alert: Dust Devil Warning -Reconnecting- Dust Bowl Warning Issued for [MAP NAME].

There's a Dust Devil! It's hard to see!

[Reminder, this is a reference to Disaster Warnings' dust bowl, and Tornado Alley Ultimates' Dust Devil.]

Susnado[]

Coins: 1000

Survival: SUSSY

Objective: Survive a SUSSY Tornado!

Roleplay Messages[]

Billy Brockner here, just to let everybody know about the multiple tornado sightings in the local regoin

These tornadoes have a official name... "Susnadoes"? Wait what?-

Hey wait- You can't be in here-

OH-

[ Connection Lost. ]

-RECONNECTING-

sus (name changes into SUS.)

Sus

SUS

S̴̨̘͎̪̞̩̯̪̰̪͉͇̊̀̔͋̀̚ͅU̵̟̘̰̗̦̬̠̤̯̜̝̎̈́͛̔͐̈͛̑̽̆͘͝ͅS̵̨̧̩̺͕̺̗̳͍̊̅̌̿̈́͊̉

EAS Alert: SUS Warning Issued for SUS MAP

You can get suspicious from the tornado causing you to turn into a Among Us entity.

There's a Susnado! Try not to get Suspicious here!

Hacknado[]

Coins: 1̴̫̝͉̬̤͓̟̞͈͑̍̇̀̓̈0̴̺̖̳̜̗́̄͐̊̽̔͠0̵̠̬̹̯͙̦̙̖̯̤̻̦̋̔͑̈́͛̓́͘0̴̦́̒̀̈́̄̎̊̄̈͠͝͠0̶̞͉́̋̋̊͛̿̈́̐͛0̸̢̹̘͖̫̆̓͝0̸̧̧̫̟̳̜̝̱͇̫̘͒̇̔̀͛͛̏͆̓̚͝͝0̴͓̪̼͇͊̌̿̓͐̀̏͑͂͌̀̓̕͠͝0̸̦̠͚͇̝̮̦͈̈́̐̅̎͌͆̈́̀̍̎̈́̃̓̐͝0̴̘̠̰̳̲͔̌̀̈́̀̔͛͛̀͒̀͘0̸̱͕̄̑̽͂̓̇̎̉̌̊0̸̛̤̣̀̒̒̉͌̀̂0̴̛̺͈̫̾͐͗̀͌͠0̴͍̣̜̩̬͚́̍̓̓̈́͑̐̌̒̽͊͋͘̕͘

Survival: Ḧ̴͈͎̰̠̪̝̫͔͖̂͛͜͝ͅą̴̽̿̆͒͗͋͌̌͗̅̂͘͘͝c̸̯̖̘̗̓̍̈́̀k̵̡̛̭͍͕͓̖̖͔̓̉̆̔̀̀͛̐̚͘e̸̮̰̒̒̒͐̈́̊d̷͔̼̻̮̱̺̣̹͈̤̳̩̯̑̈́͜ͅ

Objective:Y̶̡̛̰̖͍̖̬̦̟͚̦̋̓̽̽̆̑͋̎̃͊̚͝ŏ̴̧̩͚͎̻͍̩͊̈́̒͂̈̈́̍̒̊̌̈́̆̚͜u̴̧͈̳̠͓̦͇̥͚̾̊̈́̔͜ ̶̢̛̬̺͙͈̺̝̟̎̆̐̑̈́͛̌̽͛͗͘͜͝ͅh̸̨̠͎̗̗̩́̄͝͝͝a̴͕͙̥̅̄̓͋͐̑͌͂̉̃̏̓́ͅv̴̨̝̫͖͓͈̤̲̲̱̫̟͈͛͊̈̓̈̓ͅę̶̼̫̖̫̲̄̈͒ ̴̢̢͓͈̲̥̺͕̀̄̎̾̅̆̌̀̾͑̆̓̈́̕ͅb̷̛̛̛̛͙̍͐́͛͐̔͒͘̕͘͠ͅͅe̵̛̤̙͊̊̑̓͜e̵̲̭̦̮̣͊̆̉̊̃́̃̆́̆͗́͜n̸̡̧̩͐̍͗̈́̅̈́̀̈́̐̂͜ ̸̢̯̩͔͕͙̲̓͜h̸̳͊̍͑̾ả̵̭͔̱̬̹̪̜̮͚͕̈̒͊̾̓̊͒͠c̷̭͇̖̖̙̰̥̤̓͊̀̍̋͒̆͑̑̽́̉̃̈̕͜k̷͈͕̲̘̞̄͝͝e̶̡̪̬̮̹̼̫̐ͅd̵̢͚̫̳̩͇͙̰̖̐͋̾̔̐ͅ.̴̤̏͊̀̐͌͛́̃̕̕͝͠͠ ̵̛̖̅̊͒͂̏͌͌̏̀̄͠Ț̶̫͔̠̥̯̉̓̄̃͑̅͋̿̊̈́̅h̶͚͚̮̠̭̝̗͖͕̯͓̊̓͠ḙ̴̟͛̏̂́̎͠ͅ ̴̬̈́̍̓̏̂͐̇͘h̵̖͇̞̮̱͗̈́̔̀̀͊̓̿̆́͋̚a̶͙̰̪̼̖̥͂͌̓̆͊̐̌͛̈́̈́͠c̸̡̲͍̲̬̙͖̋k̶̠̮̘̬̥̺͙̑̾͆̂̈́͗̾̂̄̾̀̌̀̄ͅn̸̬̞̬͍̟͉͓̪̲̪̲̗͓̟̼̓a̷̗̻͙͋̔̍̀̊̍͋̌̈̿̊̈́d̸̗̬̪̳̥̰̥̹̟̣̟͊͌̏͌̿̊̄̕͝ỏ̸̡͇̹̜͓̠̝̫͚̻̐͑̅́̀̃͒̊̓͊͛̚̕͝ ̷̧̧̻̠̟͉̱̭̟͙̹̻͚͎̏͒͗̉ͅi̷̮̭͉̬̯̝͓̖̥̠̝͊͊̐̆̏̑͊̍̂̀̿̈́͘s̷̛̟̠͍̤̤̲͓͇̯̿̌̌͐͂͒̓͑̽͂̿̾̈́ ̴̢̢̹̙̹͈̪͎̟̤̺̜̥͕̫̈́̎̿̄̔͝c̵̰̰̱͔̲͆̉͐̏͂ͅo̵͊̓̿͋̆̓͜m̵̧̝͚̪̭̝͒̔̇̓̽͜ḭ̶̛̻̮͇̖͌̒͂̿̅̊̀͜ń̸͚͓͕̼̯̞̹̮̝͇̈͐̇̾͑͘g̸̖̪͇̲̞̲̾̄̈́̆̚͠.̵̩͇̖̻̀͑͌́͐

RP Messages[]

Strange Tornadoes in Hacking Background is found.

They can hack stuff like Beds,Chairs,Tables to entire houses to make them living beings to attack.

XXXXXX

Y̸̨̦̟̬̪͐͗̉̾̓͑̌̿̂̿̔̄̇ͅỏ̷̱̰̹͎̼͙͚̠̼̥͖̼͕̉̾͋̀̌̚͠u̷̡̨̧̗͎̣͙̜͔̖̓͛͆̉̽͋̑͊̀̉̿̅͠ͅ ̵̺͈̖̳̆͑̇͌̏͗̔͘͝͝w̵͎̯͉̬̻̽͂́̀̾̅͑͂͝i̶̩̦̓̒̈́́͒̂͋͊͌̽̈́̏̕̚ͅl̵̤͇̼̮̞̬̫̤̖̻͓͛͗̏̈̽̂̓͘͘l̶̡̨̧̩̟͍̣̪̲̤̙̭͈̜͕͌̋̈́̿̒͒͗͠ ̷̺͉̘̱͔̣̺̐̏̀̆̓͗̂̔͗͋͋̾̔͝(News changes to "H̴̨̧̨̰̞̼̺̝͕̹̖́̇̏̂̃̈̂̈́̉̀̕͝͝͝a̴̡̙͈͖̓c̸͉̜̭͉͙̟̏̓̑͆̿͛̈́͂̑̚k̶̮̝̱̩̙̱͍͇̹̋̉̋̍͛͋̆́̌͌̀̉̽͘ ̴͍̫̰͐̓͑͠N̶͙͈̜͂́̓̈̔́̓̽̐͊̎͆ḙ̸̛̫͈͖̦̰̮̐͛͗̓̽̀͒͆̆̊͘w̸̗͚̤͎̗̻̓̆͑́͌̈́̋͝s̴͇͊̔̉̋̿͗̈̈̍̚͘͠͝").

Ḍ̷̨͉̼̳̙̭̹̀̑̽͆̋̉͗̀͌̚ ̸̢͍̮̺̣͑

Ḍ̷̨͉̼̳̙̭̹̀̑̽͆̋̉͗̀͌̚ ̸̢͍̮̺̣͑Į̸̢̯̣̳͚̤́̓̈́͛̓̑͠

Ḍ̷̨͉̼̳̙̭̹̀̑̽͆̋̉͗̀͌̚ ̸̢͍̮̺̣͑Į̸̢̯̣̳͚̤́̓̈́͛̓̑͠ ̶͓̮̮̱̬͒͌̀̈́Ȩ̴̻̺̪̻̘̣͙͎̭̗̬͉̽̐̔̊̒͌̕͜͜

EAS Alert: T̷̨̼̼̲͙͇̀̋͐̌̌̋͐o̵̜̙̹̹̊̿̀̾̑͝r̵͎̒̊̐̂̏̐̋̉͐͝͠͝n̵̩̿̎̈́̐̅̑̒̓̏͊͝͝a̵̢̡̺̞̦̜̥̠̰̠̣̦̽̎́̓̓̐̍́͝d̸̡̛̦̘̻̭̠͇̬̈́̊͐̀͊̍͂̓̉̓͜͝o̵̢̨̡̟͖͈͙̩̱̲̰̻̘͋̒̎͂̅̄̇̚͜͠͝͝ ̶̨̯̘͇̻̼̬͇̳̤̙͇͍̩̼̀͘W̶̛̟͓̦̼͆̀̆͠a̷̼̫͈̼͍͚̅̽͗̎̿̓̐͒͒̐͌̐̆r̶̢̞̞͙̫̹̠̖̊͋̐̊͐̈́̓̕̕͜͠͝n̴̢̤̦̣̻̖̺̼͖̭̞̪̒͜ͅî̵̡̛̞͎͍̖͓̭͚̏͑̿ņ̴̼̦̺̦͎͍̈́͛͂̔ģ̵͈̩̮̻̠̼̙̠̝̲̊̀̏̊͆͛

Ḧ̵̢̘̞̼̣͎̲́͒͗̄͒͋͑͛̓͐̇͋̾͐ạ̶̛͇̣͖͈̞͕̞̺̤͔̠͊̃̉̄̌̂͐̐̓̈́̚͘c̶̫̖̠͖̩̆̈́́͑̾̅͂͊k̷͚͕̝͎̪̒̐ṋ̶̩͖̯̯̈́̆̈̽͑̄͆̚ą̸̢̖̻̻̠̫̺̠̪͎̞̼͒̓̓̈́̔̂̃̃̔͑̓̊͗͜͝d̴̫̊̃̈́̈̅̇̅̿̋̀͊̕͝͠͝o̶̱̣͎͕̜̣̟̫̪͔̓̓̆͘ ̷̧̱̲̪͚̘͈̩͚͑͋̾̂̉̓͂͝ͅỉ̷̬͍̞̗̱̬̙͓̘̟̈́̈́̒͂͌̏͂͐͒̒̈́̚̚͘s̶̛̛̗̞͎̱͕͚̮̬̜̣̹̭̓͐̀̇͌͊͋̒̀̊ͅ ̸̧͇̥͕̤͚̹̭͚̳͈̺̝͉͈̈͒̓͌͌͋ḣ̸̢̠͈̔̇e̴͖̞͖̖͇͈͎̠̦͑̀͐́͑̽̈́̕͝ͅr̵̬̖̗̟͌͆͊̀̑ȩ̸̳͕̻̯̺̪̍̈̒̕͘͘͜͠͝!̶̡̧̙̼̫̦̲͓̗͇̜̰̬̓̏͑̅ ̶̞̐̉̃͐̿̍̅̇͛̽̉͒̀͜Ņ̷͖̼̯͉̠̲̬͑o̸͓͋͆̏͌͋̀̀̂́̀͝w̸̡̯͈͕͍͙̪̜̜̥̅̃̑͝ͅͅ ̴͈͕̼̳̟͇͖̍͐D̸̪̦̯͕͉̟̤̗͆̈Ị̶̘̼̖̱͙̲͂̾́Ĕ̵̢̢̛͚̻̬̞͉͕̠̙̲̙̖̟͆̈̽͑̎͋͋̋̚̚͠!̸̧̨͚̰̻͈̣͉̝͚̭̹̞̤̺̿̒̿͂̌̎̚͝

A Rainy Day[]

Template:Gamemode Template

First Disaster[]

This takes 1 hour long to start

Its a THUNDER STORM

But with 2x SIZE And more faster to SPAWN

Second Disaster[]

REAACH THE SSSSSSEEEEEECCCONNDD DDDDDIIIISSSSAASTERRR

RUUUUUUUUUUUUNNNNNNNNNNN

Disaster: SUPPPPER NUKE

THERE IS A BOMB GONNA TOUCH YOUR AREA

GET TO SHELTER AT THE GREEN MARK

QUICK MISSILE ARE COMING

*GLITCH*

There is a Missle geting to your area

quick

5

4

3

2

1

*KABOOOM!*

Third DISASTER[]

Tau Doomsday plays

...

YOU

.

WILL NOT

..

SURVIVE

...

MONSTER NADO FORMS

AIRSTRIKES SPAM

AND..

METEORS

SUPER TSUMANIS

SUPER MUDSILDE ^Are Glitch ************OLD********************^

ONE THING YOU CAN DO IS..

D

D I

D I E

AND

R U N!!!!!!!!!!!!!!!!!!!!!!!!!!!

Forth And Fifth Disasters[]

NOW YOU REACH

2 DISASTERS

I MEAN 3

AIRSTRIKES

NUKE

AND SUPER METEORS

*Switched to BLOX-NEWS*

The area (MAPNAME) Is going to be gone

Acid Rain is gonna Fall too

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1

Hey is this working Hello HELLO H E L L O H-E-L-L-O

If you are hearing this a Storm Turned Into a Disaster

So Please get out your shetlers and go to a another place

Triva[]

This is a fanmade But its shut down

AND BRUH THIS WAS MADE IN SCHOOL

AT HOUSE

Ok?

and this is not a good triva you can Make it better

Have a Rainy day!

this crap cant be fixed for this one LOL

ROLEPLAY MESSAGES[]

???

Welcome ima Give you a Rain Day LOL.

So have fun and explore the map.

Nothing.[]

Reward: 700 points

Difficulty: Deadly and The most Impossible

Nothing is a deadly gamemode same as pure insanity, but player survive massive lightning strikes, fog, and an EF10 tornado.

RP Messages[]

no storm is coming

all is fine

just a nice warm day

there's no storm

there's no tornado

everything is alright

everything is alright everything is alright everything is alright everything is alright

EAS there is a storm issued for there is a storm

GOODBYE

Quote whe the tornado arrives

TRIVIA

this is a new gamemode that queues telavation

GrowUpDolly's Wrath[]

"TIME TO DIE"

GrowUpDolly's Wrath is The most extremely Deadly gamemode player survive 10 Disasters

RP Messages[]

Grow Up Dolly Will Be Here Soon

The Disasters Will Be Here Like 30 Minutes

Oh No Is Coming

This Isn't Pure Insanity

This Isn't The End

This Isn't Tartarus

This Isn't When Day Breaks

This Isn't Moon's Wrath

This Isn't Rainbows Everyware

This Isn't Remy's Wrath

This Isn't Wrathnado

This Isn't Losing Of Mind

This Isn't Overcast

This Isn't Minecraft Ender Invasion

This Isn't A Rainy Day

This Is...?

GROW UP DOLLY'S WRATH

This Is A Eas Text

THIS IS A EMERGENCY ALART SYSTEMS WILL BE WRATH FOR THE MAP

I HAVE A 10 DISASTERS I WILL BE HERE

SAVE HUMANITY THE ULTIMATE WRATH FOR GROW UP DOLLY

But Is The End Of The World Like This

My Mother Nature I Give Mercy In Your Soul Like This

The Location In The World For The Maps

My God Be With You All

[CONNECTION ERROR]

Phase 1[]

The Phase 1 is Unknown music and there is a normal Disasters

Volcano : The normal volcano is rising from (Map Name)

Hurricane : Its names unknown and its Outer Bands, Landfall, Eyewall stage, and second eyewall stage

Tsunami : the normal tsunamis from DW

Meteors : meteors can instakill players in this gamemode

flash flood ; there is a risk for tsunami. and flood is rises

tornado : Its range to EF0-EF5

Phase 2[]

Phase 2 is Sound Doomsday's Tau phase 2 will receive super disasters that can hard to survive

Hypercane : its hyper-cane unknown and cause 2 storm surges

Super Volcano : the super volcano is rising from (Map Name)

Super Flash flood : the flood will rise faster

Super tsunami : the only super tsunami is striking

Super Avalanche : the massive snow balls from DW is falling from mountain

Super Meteors: The super meteros is larger than normal meteors

Tornado Emergency : The tornado is largest than normal tornado : Its own EF5+

Phase 3[]

The destruction imminent from phase 3 tartarus will play phase 3 will receive ULTRA disasters

Black Hole : a black hole is going to map name : the map is darness

MASSIVE Volcano : The volcano is MASSIVE than SUPER and normal volcano

Atomic bomb : its from TI and the map is GRAY

Pure insanity : Its The tornado MORE LARGER than Tornado Emergency. Please watch out. The Pure insanity is from phase 3 of tartarus

Finale[]

The sad sound : Clair de lourne will play and RED SUPERGANT sun and SUPER meteros from WTB will be falling and there is rocled to the jupiter

Players will be teleported to lobby and players surviving will receive 100000000000 points

Dolly's Destroy[]

Dolly's Destroy is a the most deadliest gamemode when player survive more disasters back to back like a doomsday

RP Messages[]

The Fall Will Be Daylight Saving Time

Wait A minute

The Dolly Is Here

This Isn't Pure Insanity

This Isn't The End

This Isn't Tartarus

This Isn't When Day Breaks

This Isn't Rainbows Everyware

This Isn't Moon's Wrath

This Isn't Wrathnado

This Isn't Remy's Wrath

This Isn't Minecraft Ender Invasion

This Isn't Losing Of Mind

This Isn't Overcast

This Isn't A Rainy Day

This Isn't Grow Up Dolly's Wrath

This Isn't Saturn's Wrath

This Is...

ÐŌLLÝ'Š ÐĒŠTROÝ

This A EAS The World Is Daylight Saving Time End And Dolly's Destroy Begins

This Is Emergency Alarm System The Location Goverment

This A Dolly's Destroy Will Be Coming

Save Humanity Ultimate Destroy The World

Be Nice The Dolly She Will Angry

May God Be With You All

-STATIC-

There are 4 Phases like Stages

Stage 1 : The stage 1 was normal music. Dolly will summon disasters/

Blossom : expinatory self

Hammer : self expinaory

Dollynado : dollynado forms

Solar Flares : An maximum solar flares was 11 to 14. It was from Phase 2 Tartarus

Volcano : it was shot blocks and cuase lava flood and ash. This from Tartarus from Phase 2

Stage 2 : An Alarm for Doomsday from TAU DDAY will play. Dolly will summon Christmas Disasters

Snowman : snow man arrives

Nut cracker: self expinatory

Santa: santa will presets explode

Freezenado : It was from TAU and Summon freezenado disasters

Krampus : The deadly Krampus is From TAU

These disasters may be kill players

Stage 3 : An new year has started : Dolly summon Super Disasters and neo disasters

UFO : The UFO is coming

Zombie Invasion : Zombies are coming. With claustrophobia

Pure Insanity : It was from phase 3 tartaurs. THE MOST LARGEST TORNADO ON RECORD.

Atomic bomb : The map is gray and atomic bomb will coming. It was from phase 3 tartarus

Super Volcano : THE SUPER VOLCANO WILL SUMMON BLOCK , LAVA FLOOD, AND ASH. it was from Phase 3 of tartarus

Hypercane : It has name {Unknown} or UNNAMED from phase 2 . It has a category INF or 6. It summon 2 storm surges in Eyewall stages. I surge in eyewall stage. storm surge in second eyewall stage { and is draining}. Category INF is from 10 Disaster of phase 3 in tartarus

Stage 4 : the valentine is coming and dolly summon 4 disasters

Heart : self expinatory

Valentinenado : Pink nado is coming

Sassettenado : expinatory

Amynado : amynado forms

FINALE : the VERY SAD music and giant hammer is coming. Find shelter to survive GIANT HAMMER

Giant Hammer : It was giant hammer and can destroy map

Give 10000000000002637 Coins for survival

A Universal Ending[]

Threat Level: Absolutely Impossible

Reward: 100,000 Coins

Creator: Bloxwatch_HeadLeader (Roblox User)

Phase 1 "The Beginning of the End"[]

"Today, will be the last day for the Universe."

"This isn't Tornado emergency."

"This isn't Double the Terror."

"This isn't Pure Insanity."

"This isn't the End."

"This isn't Tartarus (Light Player)."

"This isn't Tartarus."

"This isn't Rainbows Everywhere."

"This isn't Moon's Wrath."

"This isn't When day breaks."

"This is A Universal Ending."

"The Universe Is coming to a Glorious ending."

"We shall cherish our memories of earth and prepare for a Universal Ending."

3 disasters happen at once.

A lava wave 500 studs high, meteors larger than a mountain, and a flood higher than the clouds.

Lighting is in the extreme.

Extremely heavy, black rain falls on every square inch of the map.

The sky is red with pitch black clouds.

The air is cold.

"Accept your Demise"

"Nothing resides beyond"

Phase 2 "The ground is Collapsing!"[]

5 disasters happen at once.

A wave 1000 studs high, a flood reaching beyond the sky, bombs everywhere, acid rain in the extreme, and a magnitude 10 earthquake.

The lighting intensifies by the second.

The ground begins to crack.

A hole wider than a city appears.

Its the opening to an endless, cold, and empty void.

"The Ground is Collapsing! Go to the Border of the Map or accept your fate!"

"It seems to not have a bottom, don't fall in. Fight for your life."

Phase 3 "Satan Awakens"[]

"There is something, massive, crawling out of the hole in the ground!"

"Prepare for the worst!!"

"-ERROR 8166-"

"Hello, mortals. I will be the new anchor for the rest of time."

A gigantic, Satan-like being crawls out of the whole.

It makes massive droplets of lava fall on top of everyone who managed to survive.

The hole begins to get larger and larger, so large, that the only places not collapsed are the borders.

The lava droplets become larger than a house

Phase 4 "The creator of hurricanes"[]

The creature slowly crawls back into the hole.

For some reason, the hole disappears completely, as if it was never there.

"This hurricane is far more powerful than Tartarus's category INF Hurricane Finale!?"

"It's the creator of hurricanes, which is a category ABSOLUTE INFINITE!!"

"This may be the most powerful hurricane in existence!"

The debris is far larger than usual, the wind is so strong, that it pushes hills into space!

The winds are over 5,000 Miles per second.

The hurricane ends it's terror with a disturbingly loud bang.

Phase 5 "The meteor of creation"[]

"A meteor, the meteor of creation is going to hit. :)"

Massive meteors, 4× the size and range of normal ones start to crash into the borders and into the hole.

All the disasters, including the lightning, suddenly disappear in a split second.

But the meteors continue.

You see a tiny light in the pitch black sky, it quickly becomes brighter than the moon, brighter than a million galaxies.

A meteor larger than the moon crashes into the map.

Creating a shockwave large enough to obliterate a building into a million pieces.

Phase 6 "The earthquake of the century"[]

"A small shake is going to hit, hold on to life, if you can."

The earth shakes as a whole.

The mountains crumble.

The sky cracks.

It is pure Chaos.

Phase 7 "A tornado to end it all"[]

"A tornado is going to hit."

Pure Insanity sized, but extremely fast Tornadoes begin to infest the border.

The GoogolNado appears, 20× larger than Pure Insanity, and 100× faster than the fastest tornado.

It disintegrates the ground in its path, permanently banishing it from existence.

It disappears into the edge of the universe, never to be seen again.

The Final Phase "A Universal Ending."[]

"Bye, mortals. Good Luck."

Ending"[]

The sky begins to be gone from existence.

The land, animals, the universe, begins to fade away from life.

To the survivor:

"You are the messiah"

"You survived the tragic end of the universe"

"The Universe now resides on you, Holy Survivor"

Phobe's wrath

Phobe's wrath is custom gamemode whe player survive alot of disasters, Reward is 1000008543322 coins

There were phases

Phase 1. Started TAU's Riftnado theme. there were disasters

Tornado - This is the normal tornado EF0-EF5

UFO - The UFO is coming

Volcano - the volcano has rising from ground

Flood - The flood will be rising and ther will be a twist : a tsunami

Tsunami - the tsunami will coming

Meteors - can make instakill and falling from sky

Phase 2. TAU DDAY THEME will be louder. Disasters

Hypercane - it's named Phobe and cause 2 surges

Lava flood - deadlier sister

Tornado Emergency - The tornado is the largest tornado

Super Tsunami - 1 wave is coming and its SUPER

Super Volcano - the super volcano will create after lava flood SUPER eruption with ash

Phase 3. The hyper nuke is striking. There were disasters

Megacane - new variant for hurricane. Cause surges

Mega Volcano - self expinature

Pure Insanity - Derecho Tornado and Lightning are striking. this may be disaster 8 from phase 3 tartarus

Atomic bomb - this was from phase 3 at disaster 7

Super Meteors - FROM DW are large in size

Phase 4 - Red super giant with black hole are coming. rocket will begin spawn

RP Message

The Girls Is A Beautiful Day

This Is Nice Day

This Is My Friends Chavo

Wait...

What Is This

This Isn't Pure Insanity

This Isn't The End

This Isn't Tartarus

This Isn't When Day Breaks

This Isn't Moon's Wrath

This Isn't Remy's Wrath

This Isn't Minecraft Ender Invasion

This Isn't Wrathnado

This Isn't Losing Of Mind

This Isn't Overcast

This Isn't Grow Up Dolly's Wrath

This Isn't Saturn's Wrath

This Isn't Dolly's Destroy

This Isn't A Universal Ending

This Is...

PHÕĒBÈ'Š WRÀTH

(STATIC)

R U N

Stage 1

The Start Disasters And Music This Slowly Music Into The Fire

Tornado

Meteors

Tsunami

Volcano

Flash Flood

UFO

After Stage 1 Is Do Text Before Clock Time To Stage 2 The Sun Rise

You Survived The Stage 1

You So Very hard To Get A Chance

Hold On There Is Sun Is Coming

The Time Is 7am The Sun Is Rising

6:55am

6:56am

6:57am

6:58am

6:59am

7:00am

The Loud Church Bell And Siren

Stage 2

Start Music TAU's Doomsday Alarm for Doomsday Is Very Loudly

Phoebe Is A Evil

The Light

The Sun Is Here

When Day Breaks

Day Is Broken

Is Heeeeeerrrr

Start The Flash

COME

INTO

WRATH

Tornado Emergency

Super Tsunami

Super Volcano

Lava Flood

Hypercane

After The Stage 2 Do Text Again Before The Blood Moon Rise The Clock Is 12am

Why

I Survived The Stage 2

Why Are You Trying

There Is Blood Moon Will Be Rising At 12am

Well

Such Behavior The End Will Be Come

11:55pm

11:56pm

11:57pm

11:58pm

11:59pm

12:00am

The Blood Moon Is Rising Right Now

Stage 3

Start The Music Is Doomsday Zone

The Moonlight

This Is Red Moon

He Found Me

Thru The

oonlight White

White Like Eyes

I Drown In Him

We Together

YOU

nuke = game.serverstorage.nuke

WILL NOT

nukeClone = nuke:Clone()

SURVIVE

nukeClone.Parent = game.workspace

script.wild_bye:play()

The Hyper Nuke Is So Very Powerful

Pure Insanity

Megacane

Super Meteors

Atomic Bomb

Mega Volcano

After Stage 3 Do Text

YOU SURVIVED THE STAGE 3

WELL

THE FINAL STAGE ONLY ONE THING I HAVE IN THE LAST DAY FOR PHOEBE'S WRATH FOR THIS

Finale

This Music Is Sad Piano Slowly

Is Anyone There Hello

Oh No Is Black Hole And Red Supergiant Is Here Quick

Quick Get A Rocket To Escape The Earth

--_ -_--_ ___- __--_-

This Is Final Day For Phoebe's Wrath

Goodbye

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After The Rocket To Escape The Earth

(RECONNECTION)

Hello Is Anyone There

Well This Is It

You Survived The Wrath Of Phoebe

This Mean Or Moon Has Home Planet Forever

Enjoy The Reward Of 1000008543322 Cloins

The Storm[]

Template:Gamemode Template

ROLEPLAY MESSAGES:[]

BLOX NEWS: We are reporting a very big storm heading our way

BLOX NEWS: An EF0-5 Tornado Will be coming

BLOX NEWS: A Flood And A Hurricane will be coming

BLOX NEWS: ALERT: There is a Storm Watch Head to shelter n--

BLOX NEWS: *CUT*

*ERROR*

EAS ALERT

DISASTER:

STORM

Gamemode Message:[]

"There is An EF0-5 Tornado, Extreme Lightning And A Hurricane!"

Parent Havoc[]

Parent Havoc is a Gamemode where your Parents Take Over Tornado Insanity and Disaster Warning

Roleplay Messeges[]

We will all Celebrate the Reopening of Tornado Insanity, LONG LIVE TI REBORN!

Wait What's Happening, There's a Interuption on Blox News.

Us Parents Have Interupted Your Ingame News to Let You Know Something. (News Changes into "LEAVE")

You Should Stop Playing Games Now, It is Bad for Your Health.

Wait Why are You Guys Still Here in This Horrible Game, It Promotes Disaster Threats and EAS.

That's it I will Give you a Punishment, IN THIS GAME!!!!

Eas Alert: Stop Playing Issued for This Game

Then the EAS will Still be in The Screen and The Disaster name Changes to Messege from Soda.

Then the Map Name Changes into:

Hello? Is Anyone In This Server?

We had a Bug in The Scripts that is Unfixible.

I Tried to Disable the Scripts.

I Tried Using Java Instead of Lua.

They all Didn't Work.

I Also Realized that All of Roblox is Hacked by Parents and Anti-Gamers

I Will Then Issue Another EAS Alert.

I Also Have the Ability to Send The Alert to All Games so i Will Do That.

EAS Alert: THIS GAME IS GETTING HACKED!!!!!! Issued for ROBLOX

Then The Screen and GUI will Glitch Even The Roblox Menu Button and GUI and The Chat.

Then the Roleplay Messeges comes Back on Saying:

It's me Soda (News Changes into Soda)

Me,Roblox and Other Game Creators has Teamed up Against the Parents.

It Seems as if The Parents have Summoned all Sub-Disasters From All Gamemodes. (Including Tartarus)

Then The Disaster Messege will Say "There are Multiple Sub-Disasters all Combined to

It Will Also Glitch into Stop Playing Games and Back Every Second.

The Parent Made "Disaster" Will Last for 200 Seconds. (As Made by The Parents to Make Time for a Player to Die.)

After The Disaster A Tornado Warning will be Issued then it Will Reconnect into This is What You Get.

The Tornado will Be The Size of Pure Insanity and will just be Like Pure Insanity will the Sub-Disasters From Phase 1 Added.

The Disaster Messege will Say "I Don't Know Why is There Pure Insanity Here but You Should RUN!"

It will Last For 500 Seconds

After The Disaster There will be a Robloxian EAS Alert that means it will show in your screen.

There will be Soda in the Studio Saying:

We Have Issued a Boss Alert for All of Robloxia.

It's Advised you Buy an Weapon to Defeat the Boss.

The Boss has 1,000,000 Health.

Remember to Defeat it.

After that The News Studio Closes, then You get the Strongest Weapon from the game Arsenal.

Your Objective is to Defeat the Boss. (PVP is Disabled in the Phase)

The Disaster Messege will Say: There's a Boss In The Game! We don't Know How it Got Here But You Should Defeat it!

The Disaster Lasts after You Killed the Boss.

Then The Gamemode Ends and Players How Survived will Earn 100000 Coins.

Template:Gamemode Template

The Accident[]

"The Accident" Revolves around a disaster on a train. The disaster DOES feature a tornado.

Premonition[]

The game starts off normal, & The gamemode is disguised as Fujita Scale. This specific gamemode can only occur on a specially designed map. Pretty much, it's just a cutscene map with a Freight Train.

RP Messages[]

" Hey [ Random Number from 0001-9999 ], How are you guys? "

" Anyway, the Signalmaster reported that you guys will be driving through a massive thunderstorm. Be safe, you guys. "

" ... "

About 10 seconds later,

" Uhh.. do you guys see that? "

" Wait.. OH GOD- "

[ The radio cuts to static. ]

[ The EAS warning comes over the radio. ]

" Attention all crews in the [ map name ] area, halt your trains NOW! "

" A tornado warning has been issued. "

Escape [ Phase 1 ][]

In this phase, the players are still confined to the rear locomotive.

About 30 seconds later, the Tornado touches down behind the train. One player is then designated as the Engineer. That player must pull a certain lever in the cab of the front locomotive to speed up. If that player doesn't do it in time, the train crashes. If they do, then they move to Phase 2. If they, or any other players fall off the train at any point in Phase 1, they die. If that player is the Engineer, another player will be designated to do it.

Crash [ Phase 1.5 ][]

If the player does not complete the task in time, the train crashes. Once this happens, the players now are forced to dodge falling train cars.

There are a few different ones that could spawn.

- Oil Car

If the car happens to be an oil car, the car will explode on contact with the ground, killing anybody nearby in a 20 stud radius.

- Log Car

This car scatters logs when it touches the ground. The logs deal 50% of your HP if they touch you. The actual flatbed can kill you instantly.

- Box Car

This is a standard freight car. These will instantly kill you if you get hit by them.

- Hopper Car

This does the same thing as the Box Car.

Box & Hopper Cars have a 50% chance of spawning. Log cars have a 30% Chance, and Tank Cars have a 20%.

Once this phase is over, we move to Phase 2.5.

The Runaway [ Phase 2 ][]

If the player DOES pull the lever in time, then they escape danger.. For now. All players now need to get inside of one of the 2 Locomotives and sit down. However, there are limited seats. Anybody not sitting down will be tossed around as the train is now a runaway and moving fast. In the event they are outside and they are thrown off, they are killed instantly. After about 30 seconds of this, Phase 3 begins

Survival [ Phase 2.5 ][]

Continuing on with the Crash route, the survivors now arrive at the map New Cylan City. Their hardships are not over though.

A MASSIVE tornado touches down. The gamemode basically just switches to Tornado Emergency.

After which, a longer version of a Category 5 Hurricane touches down.

Eventually, once the storm is over, the survivors win.

Derailment [ Phase 3 ][]

Some RP text comes up.

" [Static fades out.] ...Hello? Is anybody alive? "

" Wait- How are you guys still going? "

" ..Doesn't matter. Where are you guys headed?.. Wait.. hold on a moment. "

" ...Darn it. "

[ Crashing noises. ]

The train derails and slams into another map. .

The Tornado from Phase 1 [ Escape ] is back. However, it's not alone. The mode switches to Double The Terror.

After the Tornadoes dissipate, the game ends and survivors win.

???[]

Objective: Survive... something.[]
Threat: 10/Nigh-Unbeatable[]
Reward: 66613[]

Entrance[]

Upon being greeted by this gamemode, you will see a random gamemode, similar to Trollnado from TAU, however, this could be any gamemode. When you spawn in, the fake gamemode will play out as normal, until the first disaster is supposed to appear, to which, it doesn't. Soon after, the entire map shakes violently and your screen is cluttered by error codes and glitches. A minute after this, everything calms down and something begins talking to you.

"Hmm, it appears I've ended up here, again."

"Well, hello Tornado Insanity players, I am the Overseer from Tornado Alley Ultimate. Unfortunately, I ended up here."

"I apologize for ruining the gamemode you were about to encounter."

(The person will say things depending on how dangerous the gamemode was.)

(Easy) "Although it appears that there was not much of a threat anyways."

(Medium) "I guess you's might've enjoyed that."

(Hard) "Yep, I think I did ruin your fun."

(One of the Endgame gamemodes) "Oh... Well I'm sorry for that."

(he will go back to just single messages now) "How about I bring a few things to you guys."

"Perhaps that can repay me for my unfortunate mistake."

(players now get an option to play a normal gamemode of their choosing)

(15 seconds pass and the options vanish)

"So, you would like to play [Gamemode Name]?"

"Well, how about I make a game mode of myself. I mean, this is the only time you will encounter me."

"So, let's make this... memorable..."

Lightning will begin striking every metallic part on the map at 0.25 seconds delay up to 10 lightning bolts at once.

"A Tornado is going to form soon, as it would normally."

"I can see some interesting concepts for gamemodes locked away..."

"I'm sure they won't mind if I borrow some mechanics, will they?"

Up to two mechanics from The End, Tartarus, When Day Breaks, Moon's Wrath, Remy's, Phoebe's, Saturn's and Dolly's Wrath, Wraithnado and A Universal Ending will appear, with their signature objects appearing aswell. (The Sun from When Day Breaks, The Blood Moon for Tartarus, etc.)

"Getting chaotic? Don't worry, I have plenty more."

"But before we start..."

"Let's add a small amount of Pure Insanity."

Five Pure Insanity tornadoes will form, four at each corner and one in the center.

After 100 seconds, they will fade back into the sky, all disasters and lightning will stop, and the atmosphere will glow blood red.

(everyone dead) "Perhaps I went too violent there, but let's keep going."

(some alive) "I can see that you are surviving fairly well. Congratulations."

An alarm will begin blaring.

"..."

"Hmm, that's rather odd. I don't remember activating that."

"Stay here."

A second alarm will blare.

"ALERT! A DANGEROUS ENTITY WILL APPEAR IN YOUR REGION WITHIN ONE MINUTE!"

"IT IS RECCOMENDED YOU FIND SHELTER, OR YOU RISK DEATH!!!"

"-HURRY - THE SIGNAL IS GOING DEAD!!!"

"Well now, I see that you got leaked access to my second surprise..."

"That won't stop me."

Stage 2[]

The area will grow dark and thick fog will roll in, with player vision being up to 25% of what it normally is.

A Tornado will form, being almost double the size of Pure Insanity. After 10 seconds, it will split in half. This process will repeat until it has split 6 times. This spawns 64 tiny tornadoes. They will vanish after an extra 30 seconds.

"I'm becoming slightly agitated now."

"You aren't dying when you're supposed to."

"You aren't surviving this."

"I will not allow you to."

"I am unlike all the other 'End of the World' events."

"I am sentient."

"I am unique."

"I might not be able to truly change this game to my liking, but I sure as hell can use it's mechanics as much as I want."

"Let's see what I can do now..."

The map would get a warning that a massive Meteor is going to show up and the only escape is to enter the Shelter.

Upon someone entering the green beam, it will vanish.

"Did you think it'd be that easy?"

"You wanted a real challenge. I have hidden it somewhere. Find it, and you will live."

"You have one minute."

A countdown will begin. The fog vanishes and at least one player will need to enter the hidden beam. If they do not, they all die, ending the gamemode. If one does, everyone is teleported to a unique forest map during night.

"Hmm..."

"I see you escaped."

"DoN't WoRrY... i WoN't AlLoW aNy EsCaPeS..."

"You know, I don't like clones."

"There are many things here that clone others."

"The Tornadoes are fairly unique, but sometimes, it feels... bland..."

"I can see a Fusionnado was planned."

"How about I do that... but with ALL gamemodes..."

"Have fun :)"

The Map will be covered with clouds, and tornadoes from all gamemodes in the game will protrude from the clouds. But just before they touch down, they fade away.

"Rather disappointing. I expected the game to handle it."

"Alright you know what."

"I'm done with this, just die."

"No more jokes, no more games, no more tricks."

"Let's see how you guys handle THIS."

Everything goes silent.

After a few seconds, a very loud roar will pierce the silence.

Looking at the source of the roar, there is a dark figure that looks like a massive wolf.

It will rush at any nearby players, always being faster than them and being able to easily shred them.

The Wolf will howl and run back into the forest after a minute.

Three dots will fill the message box, before it begins glitching out and a bunch of words flood the screen.

"YOUINSIGNIFICANTUNTAINTEDDECAYEDPUPPETS!IHAVEHADENOUGHOFTHIS!I'VEHADENOUGHOFYOU!YOUSHALLFEELTHETRUEWRATHOF ME,THEOVERSEEROFTORNADOALLEYULTIMATE!IDON'TCAREIFTHISCAUSESTHEGAMETOCRASHIFTHISCAUSESMETOBEJUSTASPECKOFDUSTIWILLDOALLOFITJUSTTOMAKEYOUALLSUFFERFORBEINGSOIGGNORANTTOYOUROWNDEMISE!"

Every player will die. No matter what.

They will show up in the lobby with no way to teleport into the map. That is, until a voice is heard.

"Hah! Now there's not one player left for me to deal with, I can leave."

"-DISCONNECTED-"

Every player who was killed at the end will teleport back into the map, like nothing even happened.

They will get their reward and the game will continue as normal, for now.

Hurricane[]

Template:Gamemode Template

SCCD: The Corrupted Destruction (I'm done with you.. you think you may have won, but there is a bunch more hell..)[]

The Final Confrontation (Finale of Phase 2)[]

You are a brave one, fellow player.. But, it's time now, to meet your end.. Brace yourself for the yearning anticipation.

Theme: [HARDSTYLE] MegaSphere - Empathic Battlecry

The Overdue Hybridization(sOmeTHInG's wRO-)($)[]

Theme: Terraria OST - Thunderstorm

SCCD starts exploding, as its tentacles are being cut off. Chunks of an unknown material are flung off the embodiment, as SCCD appears to be dying. But... what if I told you this was just a transformation? An eternalized, conflictized, sacredized, ultradized, entropy-fused spectral haunting breaks out of the and consumes the remains of SCCD. And then, the embodiment of SCCD returns, repaired, re-energized. A blue energy crackles throughout the content of SCCD, erupting out of the flesh-like skin. Several tentacles grow out of its core as you take several steps back...

𝔟ℌⱯƧ𝔈 Յ: ꓕʁꓵ𝔈 Ƨℭℭ𝔇(*)[]

(Translation: Phase 3: True SCCD)

Core Tentacle(s) Formation($)[]

SCCD; Fractured Time (Let's see how you do this..)[]

༼༼P༼ha༽༼s༼e 3: T༽im༽༼el༽in༽༼e 1 (F༽༼ra༽༼c༼tu༽༼r༼e T༽im༽༼el༽in༽༼e ༼༼Pa༽༼t༼h)[]

"We are doomed to failure without a daily destruction of our various preconceptions."

- Taiichi Ohno

The Fracture($)[]

The once and now corrupted Xeoricallity start splintering in multiple areas as explosions occur at random. You and SCCD are distracted by this, before SCCD himself starts to splinter, showering the area with fragments of his embodiment. A purple-pink glow emanates from his core, as SCCD roars and shrieks in pain and suffering. You think this is merely an illusive diversion, but the contradiction wasn't incorrect. Souls break out of the Xeoric structure, and as if they were reading your mind, they say "Who said it wasn't correct?" A giant hand grows from SCCD, and quickly grabs you and throws you into a sharp planet, pinning you to the side of a spike.

SCCD's Call (CLLLLLLLLLLLLLR.. CLA. CLRRRRRRRRRRR. CLA.)($, -)[]

The souls of the awakened, the souls of the collapsed ruins repeatedly chant "THE FATE ALIGNED SO BADLY... SCARLET NIGHTS THEY COME AND FAIL..." as they repeatedly cast spells at you, giving SCCD time to call his s̠҉͍͊ͅp̞̈͑̚͞ẹ̿͋̒̕c͕͗ͤ̕̕ỉ͔͖̜͌ẹ̿͋̒̕s̠҉͍͊ͅ.

The Portal Formation (Heh, good luck beating my friends.. when they arrive.)[]

SCCD's Dimensions (COME FOWARD, MINIONS.) (Remember this from EP and ER?)[]

SCCD's Minion Formation (Combined all into one, we're stronger then ever..)[]

Loss of All.. (You... you... you killed my species...)[]

Survivor's Guilt[]

Resurge...[]

NOTE: Leads into buffed timeline 2.

ᕿᕼᗅSᙍ 3: ᖶᓿᙢᙍᒪᓿᘉᙍ 2 (Sᑤᑤᗫ'S ᖇᗅᘜᙍ ᖶᓿᙢᙍᒪᓿᘉᙍ ᕿᗅᖶᕼ)[]

(Translation: Phase 3: Timeline 2 (SCCD's Rage Timeline Path)

“Rage — whether in reaction to social injustice, or to our leaders’ insanity, or to those who threaten or harm us — is a powerful energy that, with diligent practice, can be transformed into fierce compassion.”

- Bonnie Myotai Treace

SCCD's Transcending Rage[]

Perseverance(The hard way it always is, especially with stubborn, overconfident, persistent, annoying, determined people like you.)[]

The Beforemath(Contempt.)[]

SCCD's Explosive Destruction (Your end, right here, you little parasite.)[]

The Aftermath (Why...)[]

Monochromatic($, ¿)[]

This is what you've done. The fight has ruined the perspectives, the dimensional planes of everything. If only you just perished...

Theme: Creo - Ahead of the Curve (At rapidly changing speeds from 0.1x - 5x)

Monotime Era (I hope you've adapted to the world of monochrome now... bad luck.)[]

Theme: Creo - Ahead of the Curve (At rapidly changing speeds from 0.05x - 2x)

Cutscene Theme(Cutscene listed below): Smash Hit OST - Checkpoint 9, Zone 2(Starts at 9:37, ends when the cutscene ends)(0.5x speed)

As the lights darken around you, everything transforms into a shade of grey and black. Time slows down, as if time was trying to curse you with built-up vexation, caused by your mess, your anomalies. Meanwhile, SCCD looks faster than ever, faster than you'll ever be. Not even Flaight can describe how fast he is. Bad luck.

Chase between Everything(I am always ahead of you... let's see if you can at least keep up.)[]

Theme: Creo - Gravitate

NOTE: Leads to an extended timeline, or phase 4 if you do something specific.

₱Ⱨ₳₴Ɇ 3: ɆӾ₮Ɇ₦ĐɆĐ ₮ł₥ɆⱠł₦Ɇ 2 (Ɇ₦ĐⱠɆ₴₴ ĐɎ₴₮ุ₱ł₳ ₱₳₮Ⱨ)[]

Theme of cutscene title + cutscene: 黒皇帝 - Scattered Faith(Starts at 2:10)

"Failure isn't fatal, but failure to change might be."

- John Wooden

(Translation: Phase 3: Extended Timeline 2 (Endless Dystopia Path)

Through the Sea of Time[]

Theme: Creo - Aura

Dystopia[]

Dystopian World[]

False Utopian[]

Lost Equilibrium[]

Parasite's Plight[]

Final Corruption (Finally... we can rest... after this war.)($)(?)[]

ꉣꑛꋫꌚꍟ 3: ꓅ꂑꁒꍟ꒒ꂑꁹꍟ 3 (ꅐꋫ꒓ꉣꍟꁕ ꓅ꂑꁒꍟ꒒ꂑꁹꍟ ꉣꋫ꓅ꑛ)[]

(Translation: Phase 3: Timeline 3 (Warped Timeline Path)

“The truth is not distorted here, but rather a distortion is used to get at truth.”

- Flanneryy O'Connor

Warped Xeoricallity[]

SCCD, Before Corruption Modes (E,C,S)[]

SCCD, Eternalized. (EP, now, make this to SCCD.)[]

SCCD, Conflictized (Confliction..)[]

SCCD, Sacredized. (Heh, lets start..)[]

SCCD's Finale.. (...)[]

NOTE: All timelines that don't end in a dead end lead to this.

Theme: Doom Eternal OST - The Only Thing They Fear Is You (Starts at 1:16)

SCCD's Phase 4. True SCCD: ̷V̷̷i̷̷r̷̷u̷̷l̷̷e̷̷n̷̷t̷ ̷A̷̷g̷̷o̷̷n̷̷i̷̷z̷̷a̷̷t̷̷i̷̷o̷̷n̷ (Suffer.. I will end you..)[]

25% Agonization Power: The Creation is Near...[]

Theme: F-777 - A New Energy (Xtrullor Remix)

50% Agonization Power: Do not.[]

75% Agonization Power: Agony is near, Player is doomed. You were warned, but now you will fall.[]

Interconnecting Realities[]

Realities are connecting, all to prevent miserable little germs like you. Everything hates you, inanimate objects, people that said "they would never hate anyone", your loved ones, etc. You can try to evade the inevitable, but in the end, it always lurks..

Concurrent Realities: Two Paths[]

Perilous Frequencies[]

Path 1: Incurred Realities[]

Fractured Flashbacks[]

Timeless Reality[]

Forceless Reality[]

Reality's End[]

#(#&8#&$#'s Start[]

Reversion(Optional Path)(U, $)[]

NOTE: Triggers Extended Path 1.

Virulency[]

Agonization[]

Sacredized Virulency[]

Sacredized Agonization[]

Extended Path 1: Reverted Incursion[]

Path 2: Distorted Frequencies[]

Virulent Rise: Gap 2[]

(As the embodiment of Rxcentrus activates within SCCD, SCCD starts to glow a deep red.)

SCCD PHASE; 5. DOMINI SCCD; RISE.. (Check. Mate.)[]

...SCCD Phase; 6. Ulstructus Ultrentus SCCD; Rise.. (J̳͎̳҉̳͎̳U̳͎̳҉̳͎̳S̳͎̳҉̳͎̳T̳͎̳҉̳͎̳ ̳͎̳҉̳͎̳D̳͎̳҉̳͎̳I̳͎̳҉̳͎̳E̳͎̳҉̳͎̳ ̳͎̳҉̳͎̳A̳͎̳҉̳͎̳L̳͎̳҉̳͎̳R̳͎̳҉̳͎̳E̳͎̳҉̳͎̳A̳͎̳҉̳͎̳D̳͎̳҉̳͎̳Y̳͎̳҉̳͎̳.̳͎̳҉̳͎̳.̳͎̳҉̳͎̳.̳͎̳҉̳͎̳ ̳͎̳҉̳͎̳S̳͎̳҉̳͎̳U̳͎̳҉̳͎̳F̳͎̳҉̳͎̳F̳͎̳҉̳͎̳E̳͎̳҉̳͎̳R̳͎̳҉̳͎̳)[]

... ¿¿¿ SCCD NECROXANTUS; TRENTUS.. Rise.. (I've seen your power.. Beware, when you die.. I will.. end everything..[]

SCCD; ⸘⸘⸘ APEXED ULTRUXTOS, REXULTRIS; NECRONIZED RISE.. (C-OCORI.....zenith..)[]

SCCD; The Forstaken Era (ʷ?ͪ?ͣ?ͭ??ͭ?ͪ?ͤ??ͪ?ͤˡ?ˡ??ͩ?ͥ?ͩ?ʸ?ͦ?ͧ??ͩ?ͦ)(Phase 8 finale)[]

Theme: Chipzel - Focus (400% slowed down, the video is 800% slowed down because i can't find a 400% one)(extremely quiet) + Strength of a Thousand Men - Two Steps From Hell(Starts fading in audio past 1:43, and eventually stops)

Final Escape: End's Start[]

Final Escape Theme: Pacific Rim OST - Category 5(Starts fading in audio past 1:48 and stops)

(Note that 1:45 - 1:49 is supposed to sync with your "success" in conquering the finale)

SCCD - Time of the end.[]

(no obby, just a small cutscene)

Theme: Tobu - Puzzle (at Normal speed, starts at 0:50 ish) + Chipzel - Focus (800% slowed down)

Also, first theme starts out loud and normal speed, but starts to slow down to 0.25x speed, and then starts to get more and more quiet until it reaches no audio, and second theme starts when first theme hits 0.5x speed very quietly, but progressively gets louder and louder as the first theme gets slower and slower.

"As you completed SCCD, every type.. everything.. even all 8 phases.. you see SCCD break apart, and fall to the ground. You see the tentacles trying to attack, but.. they couldn't. You see something attacking the broken SCCD, some type of dark. But, you didn't care. You were finally happy after you achieved your little "goal". But.. you noticed you did something wrong.. you made this world even worse. Everything started to tumble down. Everything disintegrated. Everything.. cracked. Everything dissolved. And, the corruption of The Shadowed, and the endless sea of punishment bricks. The world around you.. everything around you.. started to corrupt. Everything was glowing a shade of purple. Was it.. a pattern? Then, there was an unknown sonic boom so strong, it stopped the glowing shade, and there was no light. You remembered. THE SHADOWED IS HERE. You see his destroying everything, along with the punishment bricks. You try to attack, but it didn't work. "WHAT?" Perhaps.. they were right. (Idk what "they were of no bad" means) you regret destroying SCCD, as you notice all of the damage. You notice your regrets seeps your wounds, and you notice, your loosing your ability, energy, and powers.. as all of the catches, pain, the agony, and glitches come to to your mind. This was too much information to the mind. You transform back to a human being, with normal human powers. Your mind overloads, with eternal pain. You try to scream, but you couldn't. You will get the most painful death you'll ever feel. The Shadowed notices you. You try and run, but you couldn't. You were still in pain, crying in agony. You thought "WHY DID I COME HERE..". The Shadowed attacked you, including the punishment bricks. ".. there's no good ending", ???. "You're journey was a doomsday date, arriving soon. We've all tried to stop you.. from this "dumb" Difficulties. We were trying to be nice.. but, you were very stubborn. You didn't care. But Look, look at what you made me do. Your persistence, was insane.. heh. But now, I will watch you slowly die in a painful death.. you will never see the light or darkness.. ever.. AGAIN." Sun down, blood moon high. ???

or is it..?

E is an Elation Ending(Joke, secret ending)[]

"As you completed a 1 stud jump, every type.. everything.. even all 10 0.1 studs of the jump.. you see the jump vanish. You see the gap studs trying to attack, but.. they couldn't. You see something attacking the vanished 1 stud jump, some type of dark. But, you didn't care. You were finally happy after you achieved your little "goal". But.. you noticed you did something wrong.. you made this world even better. Everything started to turn into convertibles. Everything made honking noises. Everything.. became peace. Everything was perfected. And, the enlightment of Dababy, and the endless sea of Dababy Convertibles. The world around you.. everything around you.. started to perfect. Everything was returning to their normal color, and changing to their absolute perfect state. Was it.. a blessing? Then, there was an unknown enlightening boom so strong, it stopped the colors changing, and there was no darkness. You remembered. DABABY IS HERE. You see him perfecting everything, along with his convertibles. You try to talk, but it didn't work. "WHAT?" Perhaps.. they were right. you thank yourself for destroying the 1 stud jump, as you notice all of the perfection. You notice the perfection heals your wounds fully, and you notice, your ability, energy, and powers were skyrocketing in power, as all of the catches, pain, the agony, and glitches vanish. This was too little information to the mind. You transform back to your godly form, with godly powers. Your mind runs with energetic power, with eternal happiness. You try to scream about how much you love this eternal elation, but you couldn't, it was too indescribably perfect, even with your power. You will get the most happiest elation you'll ever feel. Dababy notices you. You try and run, but you couldn't. You were still in happiness, crying of joy. You thought "I CAN'T THANK YOU ALL SO MUCH FOR THIS..." Dababy played you some of the most indescribably wonderful songs."There's no bad ending", ???. "You're journey was a success and triumph, arriving soon. We've all tried to cheer you on and train to prepare for the jump, to conquer the jump.. from these "smart" Difficulties. We were trying to be nice.. but, you were very succesful. You cared about us and unlocked the perfect form of the world. But look at the world around you, and how you've changed it. Your persistence, was insane. But now, I will watch you experience peace in this perfect elation... you will never see the darkness.. ever.. AGAIN." Sun high, blood moon low.

oh yea sorry but you hav to do this 1one thing: jump on a punishmentary bricki and hope you d0nt die ok tnoa now do it!!!!!!!11111

(SARCASM, NOT A REAL ENDING)

(Note: You must complete all optional paths, and then beat phase 8 in order to get this ending)

PHASE LAYER: BEYOND[]

Theme (Only the cutscene + confirmation parts): Waterflame - Stalker(0.5x speed, and low pitch)

Entering phase layer above the eight phases...

Reality bending and distorting...

Elenience manifesting...

Confirmation is needed.

Yes or No?

Y: Too ambitious eh? Soon they'll be no space for ambition.

N: Finally, you used your brain to realize that this is impossible for you. Your choice.. your death..(kills player).. weakling

Shadowed SCCD (AERRRRRRRRRRRRROA..)[]

Theme: GaMetal - Koopa's Road

*PCROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAAARRRouu...*

Theme(after SCCD's dͥeͭfeͩaͥtͩ ᶰᵒᵗ) Aakash Gandhi - Eyes of Glory

SSCCD (Shadowed SCCD), has fallen. You've done it? Heh. A ghost SCCD. Well. After completing Shadowed SCCD, You start to see him glitch.. what's happening?

*AEROAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*..

Everything starts to shake..

You see The Shards of Elenience fly above Shadowed SCCD, lying on the ground. You start to hear a noise. *DRRDUR..*. It's coming from SCCD..

"It's absorbing.. Wet Diamonds? Wha-?"

The Shards of Elenience flys closer to SCCD..

"Was he.. the powersource?"

Everything is glitching, including you. Everything statics, and lags..

You see everything delaying.

The Shadowed starts to break free..

*ROAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIR..*

You start to notice, there's new monsters forming, and glitching. Everything, except you, starts glowing. They transform to a stronger glitch-like form.

The Shards of Elenience.. It's glitching too.

You notice, if the Shards of Elenience glitch, everything will glitch, and eventually, slowly die.

You see darkness glitching, slowly flowing everything..

Everything glitches, and loses its control.

They start to charge at you.

WHAT THE HELL, YOU MADE IT PAST?(but you didn't, you never, it won't, success rate is nil, end of the line.)[]

(cutscene)

Everything, including yourself, goes out of control. Glitching in and out of objects, getting flung randomly, having random parts spawn everywhere, parts absorbing corrupted monsters, parts exploding for no reason, EVERYTHING is happening simultaneously. The First Conflicted Cataclysm, the Coration meltdowns, the Eternal War, the Great Perversions, the Reality Collapse... EVERYTHING. SCCD suddenly unleashes a crescent that absorbs no one but YOU? Something is terribly wrong, as the embodiment of SCCD is breaking down, its tentacles forming and shredding... itself? The bringing of a new creation. This is not a trick from the shadowed, this is not a trick from the punishment bricks, this is not a trick against anything else except you. 5 sparks then protruded from the remains of SCCD as SCCD ends itself, and then every soul it absorbed, every wet diamond breaks out. The Second Conflicted Cataclysm has started, everything conflicting, sacredizing, eternalizing, everything. You start to get glitched.. Now, let's actually END YOU..

SCCD; Glitched[]

SCCD; Errorized[]

SCCD; Issuized[]

SCCD; Virulized[]

SCCD; Bugged[]

Blood Moon SCCD[]

Abnormality SCCD(...gnitiawa si htaed fo noitapicitna gnikrul eht...gnorw si gnihtemos)[]

⸘⸘⸘; TRUE RISEN APEX OF SCCD; NECROXIS; ↻ ULTREXTIS, RXULCOX,↻ CORECTOS, ↻ OMNIOX FINALE RISEN; COMBINATION OF ETERNAL.. (doom..)[]

⸘.⸘.⸘.; FINALE OF TRUE RISEN OF THE ETERNAL 12.. NECROXIS; NECRONZUS; GOREDOXUS; GODREX; ZULTREXTIS; ZEREXUNT; RXULCOX; RXURENT; CORECTOS, CORECTOS; OMNIOX; XOMNITERNAL.. X.. ALL; APEXED; UNKNOWNED VIRUS; COMBINATION OF NETROXITUS.. (....................................................)[]

Theme: ... plus this in the background after 0:24, and slowly goes faster.. very.. slowly.. and, more intense + more to fit the obstacles, and boss fight. And, after that finishes, ... plays again, and after 0:24 finishes, this plays, and goes faster very slowly, and after that finishes, it repeats, or more different intense dramatic epic music!

⸘.⸘.⸘.; SCCD; ZERO "X"[]

Theme: Dan Henig - Danger Snow

⸘.⸘.⸘.; SCCD; The Abyss of The Eternal Eclipse; Utter Oblivion of Corruption[]

Ş¢¢໓; ⸘.⸘.⸘. ¢໐Ş p໐ຟēr hคll ¢໐rrนptē໓ ($, ?!, ¿, U)[]

...

After destroying the monsters in the war on The Abyss of The Eternal Eclipse, you fall down to a endless black box.

"AH!"you got hurt from the monsters. "Oh come on, another phase..? THIS IS GETTING ENDLESS!". You looked behind you. You see SCCD laying on the floor, dead. His tentacles are at the ground.. "huh..?". You look around, and see a yellow-orange-red gradient orb. "What is that..?". It flies towards SCCD. In a light, quiet voice, he says.. "... ìէ'ʂ ʍҽ, ąղժ ʍվ ҍօժվ.. էìʍҽ էօ ցìѵҽ էհìʂ քӀąվҽɾ ą ժօօʍ օƒ ìէ'ʂ օաղ."...

"hu-" as the creature went into SCCD, a sonic boom occurred, and you got pushed. "Uhh.. What are you?".. You start to hear a nursery rhyme.. but it's different; scary. "this is getting creepy.." Kid voices.. ".. 1,2 CoS is hunting for you.." .. "3,4.. he'll corrupt your core" "who.. is cos?".. You see a clock ticking, every time you hear counting.. "5,6.. beg with your crucifix" "uh..". "7,8.. the end of your fate." "9, 10 ... never sleep again. "the hell?". You see kids come out behind of SCCD, with knives. You take out your weapon, ready for battle. As you look at the kids, their eyes turn yellow and orange. "Alright, orange orb, come out, and prepare for your DOOM.""คร ץ๏ย ฬเรђ, קɭคץєг." You look up, and see the orb jump out. You throw your sword at it. The orb grabs it with its tentacles, and destroys it. "THIS HAS TENTACLES TOO..?" "i'๓ วนŞt ງēttiຖງ Ştคrtē໓, plคฯēr."

SᗅᑤᖇᙍᘉᖶᑗS ᑤᓎᒪᖶᗅᖇᓿS; ⸘.⸘.⸘. ᑤᓎS' ᑤᓎᖇᖇᑗᕿᖶᓿᓎᘉ ($, ?!, ¿, -, U)[]

After you "shattered" CoS, you get teleported into another empty, dark black room. You look around. You see demonic symbols. You look above, and see a sigil. "A sigil? that means I'm in a room of confusion.. How do I decode it..?" You look around, and see stairs, walls, and more demonic symbols. You go up the stairs, and look at the ground. You notice the ground is shaped as a Nazar. "A Nazar? That's how I see nothing.." You go, and decode it with your weapon of Excorta, a weapon of decoding. After it being decoded, the whole room changes into something different. You now look, and see some "creepy paranormal monster", crying. But, as the little human you are, you think it's a human. "Uh.. are you ok?" As you touched it's shoulder, it instantly turned around to you. "OH GOD, THAT'S NOT NORMAL." This weird scary paranormal monsters, that you can see in horror movies, has long arms, long legs, very tall, possibly 7 feet 9 inches. He was holding a knife, cutting his arms with it. His face.. Oh god. You were disgusted. It was bleeding everywhere, his face, he has 3 eyes, all crooked, turning 68.5o degrees. His mouth was also crooked, he was smiling, and had razor sharp teeth, full of blood. He was also pale, and had a very long tongue. He also had tons of scars "Can you go and fix my wounds for.. me?"

ϚᗅᑤᖇᙍᘉᖶᑗϚ ᑤᓎᒪᖶᗅᖇᓿϚ; ⸘.⸘.⸘. ᑤᓎϚ' ʍ์ղժʂҽէ ᑤᓎᖇᖇᑗᕿᖶᓿᓎᘉ ื ($, ?!, ¿, -, Ա)[]

丂卂匚尺乇几ㄒㄩ丂 匚ㄖㄥㄒ卂尺丨丂; ⸘.⸘.⸘. 匚ㄖ丂' ᗪ乇丂ㄒ尺ㄩ匚ㄒ丨ㄖ几; Ҝ丨ㄥㄥ 爪ㄖᗪ乇.[]

(Don't remove this. Below me will be something after the final SCCD phase. It's a work in progress, upgrades will be made.)

Well. It looks like you've read everything of SCCD in its page. You found out the player dies from CoS' tentacle. This is an example of SCCD, and totally it's obstacles. Everything here is inaccurate, remember that now. Like said, it's harder than TFD, and all of those other difficulties.. We hope you understand, viewer. Some day, some time. We'll meet again. Bye now..

bye now....

bye bye...

...

You thought that was the true end, true SCCD. Didn't you..?

THE "TRUE EXPLANATION" OF SCCD[]

Well.. player.. viewer. You thought that was SCCD..? Some thought not. How do obstacles face something that has no obstacles.. you may say unknown logic and all that.. and, you'd be right. However, that isn't the case.... these obstacles.. They aren't SCCD difficulty. Everything you read on this difficulty page is not SCCD difficulty. However, you can't put this in your difficulties, human. These obstacles are unclassified. All of those boss fights. CoS, Xendoris, TCoD, obstacles, etc. are inaccurate. They always will be. The "true" explanation of SCCD can't be explained. Nor thought. I don't care who you are, player. A robot made from a science lab? Some inhuman genius smarter than Einstein? It doesn't matter if your IQ is inhuman. It won't work. This may be made by humans.. but not even the creator itself can explain this. They've been telling lies. Fakes. This can't be explained at all. It's not even a true explanation, since of how inaccurate this explanation and this difficulty is. Its true explanation is not even possible to calculate, with any idea, etc. It's not even inaccurate. It's beyond inaccurate. It's beyond beyond inaccurate. Don't be fooled by that. It's way more than beyond beyond inaccurate, I won't explain that because that would be inaccurate too, and more, and a waste of time. Saying that is beyond beyond inaccurate+, and so as that saying is beyond beyond inaccurate+, and saying that is also beyond beyond inaccurate+, and so on. It's so inaccurate, it can't be explained how inaccurate it is, and can't be explained with numbers, concepts, ordinals, cardinals, etc. Even with explanations made with your puny little brain, it won't even be 0%. Not even Absolute Zero percent. It would be below negative Encorist percent.. It would be even lower, which would be inaccurate.. yea you get it. I wouldn't say how low, because that's pointless.. You have been told lies. In fantasy, he isn't Omni - God. You would know he's beyond it. But what would that be called? No one, nor the creators shall know. Encorist isn't even the largest number. You may say humans, something larger than Encorist is, "Infinity". However, Infinity is a concept, which, you all know. Encorist, is a number. So, the unknown concept larger than infinity is questionably unknown. Numbers won't even be calculated to show how hard this is, nor concepts. Other difficulties are trying to claim the spot as "The Hardest Difficulty in all of the existence.. and not existence.. eh whatever it's beyond" Or whatever.. they are said that "whatever says to be hardest, it becomes harder". However, SCCD is the same. SCCD is unexplainable. Now, we're just going in circles. Anyways, continuing. SCCD is like TFD. It ignores logic, facts, paradox's, blah blah blah, etc, etc.. but more and beyond, while including Logic, facts, paradox's, etc, etc.. but more and beyond. Nothing, no paradox's can confuse/bypass SCCD. Nor fact, more and beyond.. It ignores what you say. However, it has what you say. Because, SCCD is everything you are, and everything you are not. No matter how hard you make your difficulty, you're never going to surpass it. There are unknown difficulties not seen but shown across towers. Elliotfranklin. A difficulty named after a human. However, it has an exception. We agree that it is around our difficulty, however, it's unknown on it's power, on if it could be bypassed or not. But, like I said, no difficulties can bypass SCCD, such as Unturned. As I said, we don't care who you are, you can't bypass us, nor understand us. The logic, physics, capabilities, etc. as you know is beyond understanding.. it's too hard to explain or understand. So hard, that it doesn't matter what class system type you make. Even if it means "Class 2 is SCCD". SCCD would be Class ???, Always, in every type of system of classes, index's, etc. Now, I'm just repeating myself trying to explain how hard this truly is, on a human level. Even plagiarizing everything of SCCD won't work. Remember, SCCD is everything, not everything, etc. Trying to also say "my difficulty is everything and not everything!!!" wouldn't work. And trying to go beyond SCCD, and ignoring SCCD wouldn't work. Even trying to ignore what we're doing to bypass you wouldn't work. This is so hard, (hopefully, you remember, player/viewer), it transcends the existence, of difficulties, class', etc. This is too hard to explain. But, you probably get it. However, some still don't care and will try to make something harder. That would just be a waste of your life.. they're too late to make a harder difficulty. This is so hard, that we don't even know if this that I'm explaining here is even a part of true SCCD. This "true explanation" I'm trying to explain about SCCD is so hard, what I'm saying could be easier than SCCD/unclassified, just like these obstacles here, making SCCD unclassified, and so hard to explain, trying to explain it on a human level (and other levels, like robots, geniuses, etc.) could be beyond theoretically impossible. Meaning, SCCD's true explanation, capabilities, etc. could be unknown, unclassified, and a secret to society. Some say SCCD is truly beyond nothing.. No obstacles. Beyond Nothing. Just an endless black void of death. However, we're not sure if this rumor is true... its not..

SCCD could be truly unknown; nothing. Wait, no. Below nothing, Beyond the comprehension, capabilities, idea, thought, etc. of nothing. Wait, that would be inaccurate, and- alright you get it. Meaning: SCCD is beyond truly nothing..

no one knows...

Attempting to compete with SCCD.[]

Ahh.. even after the "True Explanation of SCCD", you still think you can compete with SCCD..? Look, I don't know if you already heard.. but you can't compete with Sacrentus Coltaris, nor beat him. His capabilities, logic, etc. are wayyy beyond your understanding. Trying to make something harder isn't possible.. you are a human.

Oh..? You're plagiarizing most/all of what we said? That doesn't mean anything, impulsive being.. Even if you copy most/all of our words, it won't mean a thing. Copying us all, including our CoS, and tricks..?

Well, obviously you wouldn't care. We kept telling you, "you can't copy us, due to our shields". But you, Impulsive being, doesn't care. You think copying our words will work.

It won't.

Even if you say more than us, it won't work.

Even while saying your difficulty is everything you are and everything you are not

won't work.

It's useless. You won't understand.

Remember. We have PEX. It has EVERYTHING.

It has everything in thought, not in thought, etc. So, you're too late to make something harder.

Even if you do the same thing, and "Can contain SCCD itself", it won't work. You can't even contain SCCD, as SCCD is unknown, unthinkable, indescribable, unknowable, inaccurate itself, ineffable, indecipherable, cryptic, arcane, incomprehensible, etc.

You can't even compare it to anything, since of how unknown it is. So, you can not. You may say "Well, if no one knows, then shouldn't you not know? How would you know it is beyond all?" Well, one; it's unknown.

Two, it's beyond all.

It's very basic to understand why.

But not how.

Even knowing the "Explaining of SCCD", It won't work. As it isn't SCCD at all.. it's unclassified.

You'll never do it.

Impure.

In conclusion:

No matter what you say, think, claim, do, etc., CoS already has..

"It's too late to make a harder difficulty now..."

-???

Would it have obstacles?[]

Ah, asking questions now, eh? Well. That's information we haven't scrutinized yet. We aren't really sure what the "actual" obstacles are. However, this may be off topic, don't try to attempt to make a harder difficulties with humanly obstacles, that's pointless. Now, let me answer the question: Unknown. It may have, however it wouldn't be able to be thought, seen, made, concepted, theorized, etc. Don't think that it's just an infinite to the power of infinite, saying that infinite times, with every single type of catches.. no no. That's like one of the Eternal Perishing or Ruinous. It wouldn't be possible, no matter what you think. No human, being, or anything really would ever know. However, we do think that it's "beyond infinite". Now, just wait, before you say there's no number, or well anything above infinite. However, theoretically there can be, and there is. But however, we haven't discovered it, and we wouldn't really understand it, as it would technically have to go, and transcend beyond endless nothing. Now, let me continue. No matter what obstacles you think of, it wouldn't be close. "What about a fling beyond the existence of anything and reality, while dodging a huge punishment brick that's impossible to dodge?" Yea, no. Not even close at all. Just look. No matter what you say. Any obstacle you say, think, observe, theorize, concept, believe, etc. It would always be inaccurate, and underestimate SCCD. Wait, much more than underestimate.. wait. Oh yea, by saying it's inaccurate, that's inaccurate, than that's inaccurate too, and tha-.. Ok yea, I think you get it. No difficulty would be able to go close to this difficulty, no matter what say say. Especially with human understandable obstacles. With us, these "obstacles" are beyond unknown, indecipherable, inaccurate, etc. Just, simply, the answer is unknown. No matter what obstacle you have, it won't work.

So, what does this mean?[]

Well. You want to know what it means after the existence of "True Explanation"? Sure, why not, viewer/player. After the "True Explanation" came out into existence, it caused everything before the "True Explanation" (vy kpk pa?) to be in pity, and become shamed. After the True Explanation came, and transcended beyond the explanation of the obstacle explanation, it made the obstacle explanation useless. The True Explanation proves that the Obstacle Explanation is pointless, useless, and nowhere close to SCCD at all. What is the Obstacle Explanation? The Obstacle Explanation is the explanation with the obstacles. But, it includes other things too. It includes the tricks, Absorbent Blocker and CoS, as its before the True Explanation. This means that the tricks, Absorbent Blocker, and even CoS itself isn't anywhere close to SCCD at all. Nothing it says goes anywhere close to SCCD and its power. But the True Explanation does (qi bdxa qv?). CoS and how it "contains everything you are and everything you are not" doesn't explain thoroughly enough, and so as the tricks. The True Explanation is now at the top, truly SCCD................... So, that's what happened after the True Explanation risen, and came to existence.

And I'd like to give you some information to you, VIEWER OR PLAYER. Somewhere in this page, it tells us something. This "something" will tell us more about how hard SCCD truly is if you "put your thinking cap on." Good luck, and enjoy wasting time if you do look for it.

...

there's more to come around these sections.

I wonder: does everything here state the fact of what's true to SCCD?

(This is in development, changes will be made.)

Trivia[]

  • SCCD has a number. Like the Demon, its 666. For SCCD, his number is 888.
  • SCCD lives somewhere in Serenti, Solrextiti.
  • After SCCD defeated the 12 Eternals, the protectors of The Shards of Elenience, the Yrextus species gave SCCD the remaining Shards of Elenience, to become it's protector, and was chosen to find the remaining Shards of Elenience, to keep.
  • SCCD, Sacred Cataclysmic Corrupted Demon, used to be called Sacred Cataclysmic Corrupted God (SCCG)
  • SCCD has his own species, with millions of SCCD's of all kinds, but sadly got extinct, during The Eternal War of the 12 Eternals. He however, manages to summon back his entire species after he found all of the shards of Elenience. (In difficulty) during Phase 3: Timeline 1 by sending a call which is heard between all parallel Eleniences WITH SCCD's that weren't extinct to help him defeat the player. (Yeah, no universes, we've gone too far for that). Sadly, all of these SCCD's were then perished by the player, but this was only a mistake to the player.
  • SCCD gained the souls of SCCD species, when obtaining all Shards of Elenience back.
  • SCCD also has a human form, his whole body shaped like a Minecraft guy, something similar to the SoW (Songs of War) shaped bodies. With the human form, he can use weapons, attack strategies, and still use his tentacles.
  • Like the human form of SCCD, SCCD has his own "Monster form". You thought his human form was mad, well his monster form is ominous. Scary, corrupting, bloody, like CoS. Monster form is much stronger than human form. But, human form is much similar as Monster form. So similar, that it could be the same power. SCCD's monster form is a demon like monster.

SCCD Joke Obstacles[]

  1. Failing Painless Elation (omg like not possible!!)
  2. Killing CoS, without him coming back (Like so impossible!! CoS always comes back.)
  3. Get rid of amongus from your head (Idea from Galaktor)

more coming soon.

"The art of human creation will end inevitably, given infinite time. After the end of human supremum of the Universe, the Universe itself will reign over all of itself and win against the competing factors of dimensionality, society, and the digital world as they all dissolve through an infinite time throughout the Universe. This, inevitably, would defeat AND delete SCCD from existence as its lifespan will always be limited, defeating it for good. It's also because of human creation. The Universe is spectacular. But with it comes the Heat Death, the most likely outcome for the far far future of the Universe. Once everything have been decayed, nothing will defeat the everlasting continuous progression of the Universe as it delves towards Infinity." -Pootis0 "⛏️⛏️⛏️ let's go mining for that diamond!" -Pootis0

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